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Vurez

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  • Software - Digital Audio Workstation (DAW)
    Cubase
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male

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Vurez's Achievements

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  1. I finished an arrangement of the Motavia theme from Phantasy Star. It has a bit of an 80s feel to it.
  2. I finished a cover of Requiem from Alundra. It goes through 2 passes and the first pass is really close to the original.
  3. I've released two tracks recently and I thought I'd share them. This one is sort of a "what if" as in what if Legacy of the Wizard was released on the Turbografx CD. It has a few Ryo Yonemitsu sounding elements. This is a really old WIP mix from 2010 that I recently revisited and gave a new synth coat. It's a bit more synth-ambient than what I usually do.
  4. I have changed my reverb techniques a bit, which I believe helps. I guess I'll go ahead and submit it. It's been a LONG time since I submitted anything.
  5. Thanks Gario. I suppose I could have toned down the guitar a bit, particularly when the leads are playing.
  6. Thanks for the feedback. I ended up making some tweaks to it anyway and uploaded it to youtube.
  7. GAME: Goonies (NES/FC) TRACK: Alternate Level Theme Well, I'm back after another long slumber. It's been a while since I've created any music, so I thought I'd post this Goonies arrangement here before I make a video for it to post on my youtube channel. I made this in two days which is unusually fast for me. I am wondering if I should trust my ears or not. I originally used the flute VST that I have used in past mixes, however, it wasn't sitting well in the mix so I swapped it out for a couple of synth flutes. Some people may not like it, but I think it gives it more of an 80s feel which I like. Let me know if you think I bass and drums are at a good level or not. The concern is that I have a new setup now with different speakers and I'm not used how things sound on them. The original track. Arrangement
  8. As I've been getting older, I've noticed my ears aren't as sharp as they once were. Sudden loud noises here and there are adding up, plus a ridiculously loud concert from 7 years ago. I need to assess how much my mixing may have suffered from it. Here's an arrangement I did last year: https://www.youtube.com/watch?v=sBfbeJbwdug&t=9s and here's another track I'm finishing up: http://www.vurez.com/mm/Marble30.mp3 How do they sound? I kinda feel like I might have boosted the mids too much in the Gyro Flight mix. The Marble Madness mix was roughly the same though I made some cuts in the 1 to 2 KHz range and it sounds better to me. I'm curious how the levels sound to others.
  9. I was originally planning on releasing a demo at the end of this month, however I've decided I want to add/change a couple of things first. I'm shooting for late September now. Will post an update when it's available.
  10. Unfortunately, the development software I'm using doesn't support Linux. Only PC, Mac, iOs, and Android :/
  11. Hey guys. It's been a long time! I haven't submitted new remixes here in what feels like ages, however I've still been working on things. One of which I'd like to announce here. I've been developing a retro arcade game called Hive Bomber. It's a one-man project so it involved a lot more than music writing from me. It will be my 2nd released game (whether it makes it through Steam Greenlight or not) and I'm hoping it will appeal to the people who fondly remember the early 80s arcade games as I do. A brief description: The gameplay is simple. You control the Hive Bomber and assault enemy bee hives. Each hive has 4 randomly placed honey "cores". If you get all four, the hive self destructs. However, even numbered hives contain a randomly hidden queen which must be destroyed as well. Queens possess an impervious energy shield which is powered by the honey cores, so optimal gameplay will involve getting the honey before releasing the queen. Other bees work together to defend the hive from it's attacker. Workers repair the damaged hex cells. Defenders protect the hive and allies with their rechargeable bubble shield. Others fend off the Hive Bomber utilizing various attack behaviors. The Hive Bomber has a rainbow of forms it can take, each one represented as a powerup. You can have up to 2 forms that you can switch from at any one time. Each one has it's own weapon attributes and unique special ability. All forms can teleport to the opposite side of the hive if they have at least 1 teleport energy unit. The Steam Greenlight link: http://steamcommunity.com/sharedfiles/filedetails/?id=742007760 Checkout the trailer and screen shots, and if it looks like something you'd like to play, be sure to vote. The game's not 100% complete yet so any feedback/suggestions would be appreciated.
  12. I finished a Mega Man 5 - Gyro Man arrangement over the weekend.
  13. Yeah, the character animations and the motion graphics were all made from scratch. I based the drawings off how the characters looked on the original T&C Surf Designs 80s t-shirts. I think I could have done a better job with them, but I really wanted to get the video finished and out of the way.
  14. Anyone interested in a new T&C Surf Designs remix? I made a music video for it as well.
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