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About Vurez

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    Goomba (+100)

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Artist Settings

  • Collaboration Status
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Vocals: Male

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  1. As I've been getting older, I've noticed my ears aren't as sharp as they once were. Sudden loud noises here and there are adding up, plus a ridiculously loud concert from 7 years ago. I need to assess how much my mixing may have suffered from it. Here's an arrangement I did last year: and here's another track I'm finishing up: How do they sound? I kinda feel like I might have boosted the mids too much in the Gyro Flight mix. The Marble Madness mix was roughly the same though I made some cuts in the 1 to 2 KHz range and it sounds better to me. I'm curious how the levels sound to others.
  2. Vurez

    Hive Bomber - retro arcade game by Vurez

    I was originally planning on releasing a demo at the end of this month, however I've decided I want to add/change a couple of things first. I'm shooting for late September now. Will post an update when it's available.
  3. Vurez

    Hive Bomber - retro arcade game by Vurez

    Cool! Will do!
  4. Vurez

    Hive Bomber - retro arcade game by Vurez

    Unfortunately, the development software I'm using doesn't support Linux. Only PC, Mac, iOs, and Android :/
  5. Hey guys. It's been a long time! I haven't submitted new remixes here in what feels like ages, however I've still been working on things. One of which I'd like to announce here. I've been developing a retro arcade game called Hive Bomber. It's a one-man project so it involved a lot more than music writing from me. It will be my 2nd released game (whether it makes it through Steam Greenlight or not) and I'm hoping it will appeal to the people who fondly remember the early 80s arcade games as I do. A brief description: The gameplay is simple. You control the Hive Bomber and assault enemy bee hives. Each hive has 4 randomly placed honey "cores". If you get all four, the hive self destructs. However, even numbered hives contain a randomly hidden queen which must be destroyed as well. Queens possess an impervious energy shield which is powered by the honey cores, so optimal gameplay will involve getting the honey before releasing the queen. Other bees work together to defend the hive from it's attacker. Workers repair the damaged hex cells. Defenders protect the hive and allies with their rechargeable bubble shield. Others fend off the Hive Bomber utilizing various attack behaviors. The Hive Bomber has a rainbow of forms it can take, each one represented as a powerup. You can have up to 2 forms that you can switch from at any one time. Each one has it's own weapon attributes and unique special ability. All forms can teleport to the opposite side of the hive if they have at least 1 teleport energy unit. The Steam Greenlight link: Checkout the trailer and screen shots, and if it looks like something you'd like to play, be sure to vote. The game's not 100% complete yet so any feedback/suggestions would be appreciated.
  6. I finished a Mega Man 5 - Gyro Man arrangement over the weekend.
  7. Vurez

    finished T&C Surf Designs - NES

    Yeah, the character animations and the motion graphics were all made from scratch. I based the drawings off how the characters looked on the original T&C Surf Designs 80s t-shirts. I think I could have done a better job with them, but I really wanted to get the video finished and out of the way.
  8. Anyone interested in a new T&C Surf Designs remix? I made a music video for it as well.
  9. Just checking in and letting people know I'm still around. It's been a long time. I haven't posted on ocremix in years. If anyone's interested, I recently finished 2 arrangements: a Lemmings 2 medieval track that I started years ago, and a short mix of the password theme from Golvellius. Lemmings 2 Golvellius I'm hoping to get back into the swing of things and arrange more tracks soon.
  10. Very nice to hear. Thanks danileigh!

  11. Vurez

    Announcing Vubu (iPhone/iPad) by Vurez

    Well it looks like this thread isn't too popular here. I kinda feel bad about bumping it again. Nevertheless, I must announce that Vubu is now available on the App Store. I'll throw out a few free promo codes. HNMXMRJJNH9Y T93RPNXJ6HXX 9HWRLMMMMKKK NHNNJHRM4J7K L94APJ37R6FN Enjoy!
  12. Vurez

    Announcing Vubu (iPhone/iPad) by Vurez

    The trailer! This should help give a better idea of how the game works. It also features one of the music tracks I wrote for it.
  13. Vurez

    Crabs & Penguins (free game)

    Cool, I'll make sure I check it out. Looks very nice!
  14. Vurez

    Announcing Vubu (iPhone/iPad) by Vurez

    I'll make sure I check out Crabs and Penguins when I get a chance It looks like there's been a lot of mobile game posts here lately! I should also mention the Vubu facebook page:
  15. EDIT: Vubu is now available on the App Store! Hello everyone! Most of you probably don't know this but for the past year, I've been developing a puzzle game for iOS devices. It's been a long solo project and it's actually based on a game I started working on way back in 1999. Two days ago, I finished it and submitted it to the AppStore. Once it's released it's going to have a tough fight to get noticed in the ocean of apps. I knew the odds weren't good, but this is something I've wanted to do for years. Vubu: Ancients of the Sky Vubu could be described as a type of sliding puzzle game. The goal is to guide the Vubu to the exit portals of each level. They move in unison, so if you swipe up, all of them will move up. It can get tricky on levels with a lot of death tiles and ledges. There are also five types of Vubu: The Nomad, The Wise Man, The Blind Man, The Stone Man, and The Dragon. Each one has a unique trait that will affect how the level can be solved. The game has 110 levels and most of them can be solved multiple ways. They are broken down into 3 game modes - Standard (50), Advanced (50), and Numeric (10). So yeah, the game is a fairly simple concept, but it's actually quite addicting for an "at your own pace" methodical puzzle game. I don't know the exact day I'll release it, but I'm shooting for the end of next week.