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Crono3of3time

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Everything posted by Crono3of3time

  1. It is a very entertaining song, the entire piece kept me interested through its entirety. The only issue I had was the "reversing tire" (6:20) with the rolling arpeggio(?) at the end. Just as if you watch a car tire spinning, when it reaches a certain speed, it seems to roll backwards even though it's still keeping pace and nothing is wrong with it. The tire effect seemed to fight with portions of the music as it lost itself in swirling intensity. It may have needed some kind of punctuation anchor to help it feel like it was going forward with the rest of the song. Some artists I've heard overcome it by changing the pitch on each repetition slightly so the casual user can hear each initiation better.
  2. I'm still envisioning that the next Zelda game is going to involve the Wind Fish somehow. Warping through blocks, dripping like liquid, it all looked very interesting. I played the song atop the E3 2021 teaser for Breath of the Wild 2, and it was quite fun to try. If you let the song play about 10-11 seconds before starting said trailer, they seem to line up thematically... unintentional synchronization is nifty stuff.
  3. I'm sure you were intending the Joker to be your visual... but I seem to recall The Spiffing Brit doing a video on this... and it would fit sooooo well with his avatar floating transparently overhead, (face centered above with ghostly hands open on either side) with images of the mentioned attractions appearing.
  4. I really like the song, but the audio popping spikes get painful to listen to after a while. Otherwise its very good all around.
  5. Hmm. I don't remember that theme at all. I presume it was before the Burning Crusade ever came out, as that is when I started. Collected the Pre-Cataclysm "Loremaster" achievement, and still don't recognize that. (Pre-Cataclysm it was basically all non-raid quests in the game) So I came into this thinking "Oh I might remember that." But noooope. The only thing I remember was the Barrens theme cause of all the PvP that usually happened there. Barrens and Duskwood. Speaking of Duskwood, I remember being level 20 and killing the level 60 horde that chased me down. There was a hut on the West end, where if you did an AOE attack inside it, you'd be killed by ghosts in about 20 seconds. Warriors always used Whirlwind, then I'd run off (or usually die from the hit) and watch them try to gloat only to seconds later be lying next to me. There used to be a lot of fun PvP activities like that (enslave demon worked on all outdoor Elites too, such as the FelReaver)...Then they removed the abilities, and I left.
  6. Sadly, I must recommend that people NOT listen to this track... even though it is very nice. The tones used in the high pitched end of the song seem to be similar to a certain destructive tinnitus tone... The squealing waveform can damage your hearing if it hits a certain resonance. It was quite an interesting track until I heard that, and immediately dropped the headphones. The tinnitus that I have responded in a painful fashion to the resonance of the tones, which is how I know this to be true. I once listened contently to such a tone in the past and thought nothing of it, which resulted in my ears ringing continuously for the next few days. If you do experience tinnitus ring, I suggest you enter a silent environment with no sounds. The ring of the tinnitus will annoy you, but it has the highest chance of repairing somewhat if you do not stress the hairs in your ear any further than necessary,
  7. Eido..a..what lons? Esper? You mean Espers? Eidolons were a different class of summons that came later in the Final Fantasy series. Eidolons are the souls of dead people turned into summon creatures. Espers are living creatures that have summon powers.
  8. Hmm. Hmm Hmm. One thing I always notice about songs that start off with sound clips as a thematic cast, is that the cast is often dropped or forgotten by the middle of the song. There is also the potential for the sound bytes to be used in the middle of the song as mood assistants, or even as notes themselves, such as a loud crack from a log breaking could be used as a beat emphasis, or the shuffle of logs could be a small roll (because if someone is tending the fire the logs are going to move) Talking about environmental noises often makes me wonder if the .Hack// series might come back in VR. Hmmm...
  9. Terranigma... I don't remember much of it, aside from it being creepy and having looooong cutscenes... I may have to pick it up again. Ponder this as you listen: When the sky is the floor, and the floor is the sky. Which path do you travel forward?
  10. It actually sounds like there are Three different remixes all pasted together here, that had been forgotten to be separated. This song definitely gets a full kick in, and a hard one at that, but the song lasts too long for the extremely forceful content, It kind of lingers, and lingers, then fades the impact. The music changes to a higher tempo, and from there it forgets its own intro theme. It then goes another direction, quiets down, and goes another direction again. If it had a few more musical distortions to it, not garbles, but like ghost portions of the other island songs, with the abyssal theme mixed in it may have held the attention more, as this is the Herald of Collapse. (What I've always called that stone) The moving audio segments (Left to Right) are barely noticeable. (If you didn't hear it listen to the voice line with headphones on and wiggle your ears heartily... well maybe not that heartily don't want to injure yourself)
  11. The song by itself is very well done. But its as FlashX said above, the original melody is hard to find. I guess this is because the original's melody was part of the beat itself. The original has those half-steps for its beat focus, but the remix only does whole steps. If the older melody clip at the end had been moved to the beginning, and repeated a few times it might have been easier to follow conceptually, but the shuffled beat still kind of pushes stuff around.
  12. Well, the song has its ups and downs. All of the ups are in the music itself. Its got a good beat and the flow is really there. The lyrics on the other hand sound a bit odd? Like they were recorded separately from the audio, or possibly you weren't directly listening to the music while reciting them in some segments? (due to too much focus on getting the words out in time) There are a handful of cliff-face pauses where the hesitation in the vocals doesn't line up with the flow of the music, and the lyrics don't have intensity matching. Such as when the octave changes for the background music the vocals just sit on the same intonation value. And then the two aforementioned traits merged with the wording flow to make a few issues with how the lyrics "bounce" with the beat. Possibly too many large words or too many syllables which create their own rhythm that kind of clashes against the audio. Or even loosing track of the rhythm in small bursts due to lyric over-saturation. Its like making a poem, where you match the beat values in each line, or every other line etc, there are only so many syllables you can place in a line before it makes its own time signature, or breaks into a new one. -Back -to -reali -ty 1.-Speaking of -verse -totali -ty You can cram sixteenths in, but if you try to put too many words into a line, and go too fast, in order to hit the rhyme beat it smears the beat up. If I try to cram too many words into the second bit, I can hit the rhyme beat by smashing the words together, but It breaks from a 4 beat down to a 4 beat with an extra chunk. -Back -to -reali -ty 2. -Speaking of the -new verse -its own -totality In my example here, each - has a -3 -3 -3- 3 beat slot behind it, but in the second it swaps from a -4 -2 -2 -4. It hits the rhyme speed, but it stutters the line down against the prior -3 -3 -3 -3. I'm not sure if this is any help, for future mixes, or mahyaps my text is just garbage you should ignore. But I hope you keep at it. This is getting closer to something great. It's a feeling like something you see around the edges of your eyes, but can't quite directly focus on, ya know?
  13. Oooh... Well, he wasn't called Eggman in the first Sonic, he was Robotnick. You can still find the old Sonic voice lines "Come and get me Ro-Butt-nick!", which hence led to all his butt-related renditions in some Sonic cartoons.
  14. Heh, it sounds like it was transposed almost for use in a Sonic game at the start, then it goes off into the double guitar, also popular in Sonic themes. The reason is that the notes don't go as high, and have that strange capping feel at the top of their audio ranges that most Sonic songs do.
  15. I have one question with the song. For most of the song the guitar bits are on the off-beat, but suddenly at around 1:20 they drop on the beats themselves, and the rhythm is kind of gummy for a few seconds. I'm wondering if that was intended, or if it accidentally got dragged over one half-beat? Just wondering cause I've done that before, and that audio segment seemed to kind of pop-out at me. The other one (2:08) is just fine, but it's the same thing, so I may have confused myself on something.
  16. Those first 4 notes kicked FF7 into my head. For some reason, I'm thinking Genova or some song relating to it... but it's kind of hazy. I've kind of messed my own associations up here. It's all kind of smearing together for me after that. (Not in a bad way, it's just I can't tell where I'm assuming the association ever really began or ends.) I think I confounded myself.
  17. Hmm yes, that does seem to be the root. Listening to a few samples though... Musique Concrete had no beat. It was just reorganizing sounds by stretching them around to the interest of the composer. Most of what I'm hearing I had to take my headphones off for. They REALLY hurt. >.<; "Ligeti - Artikulation" was interesting to watch, moreso than listen (as it shows the patching process). But these seem to be in a different category. They are undeniably the Parents for this though. Kind of how an 1890's Ford is to today's cars. Same thing but very clearly different.
  18. I've been looking into a lot of alternative music options lately, like Electro Swing and TechnOpera, but one thing really started bothering me. Is there a name for using only ingame sound files to make a song? Examples: "Red Team Wants to Battle" "Battlebeats - battlefield song" There are lots of things out there, which would potentially include the items such as the "Windows Noises" song, but does this have a category name yet? I've probably overlooked the name if there is one, but it doesn't seem to be an easy thing to search up, as I'm probably ignorant of a keyword or somesuch. You could technically call it "sampling" but that feels wrong as the whole song is comprised of this, as Sampling is the action used to make the song, but is it the genre as well?
  19. Hmm, I vaguely remember that game. The beginning was so slow and monotonous that I kind of hung it up after the Tree dungeon. I'll probably go watch a playthrough of it. Eh the label "country"? Well... It's closer to "Slow Rock" than country, but I can see how the confusion may arise. Country is basically a "leech" genere anymore. If only 1% is Country it seems to count.
  20. I love the music, as FF6 is one of my mainstays, and I often resort to.. well.. Dancing Madly. The only downside I can hear is the drums (I pay more attention to drums cause I play em I guess). I love the variety, but in some portions the drums kind of start ratcheting in reverse from the beat line (the bass etc at 1:20 and similar segments), and you have to have headphones on in order to hear it properly. Without them, it kind of seems to slide around like those Christmas lights that kind of blink in rhythm, then de-sync, then eventually blink back in rhythm after going completely around their cycles, or how a wheel cap on a car appears to roll in reverse after it reaches a certain speed. It's a natural hazard of high-speed drums, not physically there, but the effect can be noted. Everything else is flowing very neatly, and the mood is held quite well. I'll probably be returning to this song a few times in the future.... few hundred times dunno.. could be. Now I've got myself wondering how many times I've heard certain songs in my life... oh boy. Uh.. I better stop here before I ponder myself to deaf.
  21. I uh.... What? Hrmmm. He just keeps talking and talking and talking... I half expected some kind of rant regarding how full his toenail collection jar was after he made a sweep of the local hair salon. The music overall was okay, but... those.... lyrics.... hm. On the other hand, the annoyance is somewhat thematically sound.
  22. Hrmm... I can't listen to this without thinking "Inspector Gadget". Hahaha.
  23. This has definitely got a lot going for it. The only downer is that microphone. It's rather hard to get something to sound "studio quality". Other than that, I'd say the vocals were done right, and the music is right on. It has a nice feel for what it's intended goal is.
  24. Ah, the song is a bit more laid back than I expected. It also kind of sounds like something from Ragnarok Online... Prontera's theme at the start, and has something else mixed in that's bugging me at the back of my mind, but I can't seem to put anything solid to it.
  25. Unsettling it is not. Damaging to my speakers it is. I was not expecting to find a song that actually physically damaged my sound system. If you meant this to be an EXPENSIVE troll, you got it. I would suggest recalling this entire thing or dulling the reverb garble.
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