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Super-Duper Sombrero

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Posts posted by Super-Duper Sombrero

  1. lol I never know when this server is open... I joined once and there was server maintenance / restart going on, This was like a month ago though.

    I added this server to my favorites though, but I have password protected checked so idk if this server still shows up or changed there address or not lol.

    does this server do MVM? or is it just PvP?

    The server itself doesn't do any MvM, but many members of the community will occasionally do a round or two on a randomly selected server through the quickplay.

    The server is never (read:extremely rarely) password protected, and has practically zero downtime. I recommend double-checking the IP address you have listed, or just re-adding the IP address (68.232.183.15:27015) to your favorites list. The server is almost always active between 10pm to 12am nightly, so feel free to hop in anytime! If you intend to play regularly, make sure to hit up an admin with your SteamID number, and you'll be added to the reserved slot list.

  2. The hardware is now in the process of being moved to its new location. We are expecting up to 24 hours of downtime as we pack up and move the hardware to the new location. We do expect that some services will start to come online Tuesday evening as things are racked and powered up, but please be prepared for a longer downtime, as it will simply depend on how things progress on site.

    Another update will be provided once work is complete.

    I somehow missed the mod message from GS from two weeks ago telling us about the upcoming downtime, so I checked the website when I saw the server was down today.

    GameServers is currently relocating their Chicago datacenter, so we're to expect up to 24 hours of downtime. Personally, I think the server will be up again by tonight, but I don't really have any basis for that guess.

    Just so you guys know! Please don't spam Bahamut that the server is down.

  3. To expand on this further and because I am now curious, what plugins are we using on OCR.

    Here is a list of all currently running SM plugins on the OCR server. Almost everything by AlliedModders LLC comes default with SM. You can also find out by typing "sm plugins" in the console.

    "Vote Scramble Teams" (1.0.500) by KevLaR/Seb/Snipa

    "Basic Comm Control" (1.5.0-dev+3761) by AlliedModders LLC

    "Custom Votes" (0.5.6) by chundo

    "Sound Commands" (1.5.0-dev+3761) by AlliedModders LLC

    "[TF2] Fake Item Messages" (1.5.0) by DarthNinja

    "DeadChat" (2.0) by Greyscale

    "Basic Info Triggers" (1.5.0-dev+3761) by AlliedModders LLC

    "Client Preferences" (1.5.0-dev+3761) by AlliedModders LLC

    "SourceBans" (1.4.10) by SourceBans Development Team

    "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th

    "Anti-Flood" (1.5.0-dev+3761) by AlliedModders LLC

    "[TF2] High Five Enemies" (1.1) by FlaminSarge

    "Admin Menu" (1.5.0-dev+3761) by AlliedModders LLC

    "Basic Chat" (1.5.0-dev+3761) by AlliedModders LLC

    "Rock The Vote Extended" (1.9.2) by Powerlord and AlliedModders LLC

    "Admin File Reader" (1.5.0-dev+3761) by AlliedModders LLC

    "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin

    "Map Nominations Extended" (1.9.2) by Powerlord and AlliedModders LLC

    "MapChooser Extended" (1.9.3) by Powerlord, Zuko, and AlliedModders LLC

    "SQL Admins (Prefetch)" (1.5.0-dev+3761) by AlliedModders LLC

    "TF Force Holidays" (1.8.1) by Powerlord

    "TF2 Class Restrictions" (0.6) by Tsunami

    "Fun Commands" (1.5.0-dev+3761) by AlliedModders LLC

    "SQL Admins (Threaded)" (1.5.0-dev+3761) by AlliedModders LLC

    "Player Commands" (1.5.0-dev+3761) by AlliedModders LLC

    "TF2 FF on during waiting for players" (1.1) by Ratty

    "SQL Admin Manager" (1.4.0-dev) by AlliedModders LLC

    "Remote Control Sentries" (5.1) by twistedeuphoria,CnB|Omega,Tsunami,-=|JFH|=-Naris

    "Fun Votes" (1.5.0-dev+3761) by AlliedModders LLC

    "Name Change Punisher" (1.0) by Powerlord

    "Reserved Slots" (1.5.0-dev+3761) by AlliedModders LLC

    "Basic Commands" (1.5.0-dev+3761) by AlliedModders LLC

    "Basic Votes" (1.5.0-dev+3761) by AlliedModders LLC

    "[TF2] Resize Players" (1.1.2) by 11530

    "Admin Help" (1.5.0-dev+3761) by AlliedModders LLC

    "Nextmap" (1.5.0-dev+3761) by AlliedModders LLC

    "[TF2Items] Give Weapon" (3.10) by asherkin (Updated by FlaminSarge)

  4. If the votecrits plugin wasn't a problem, believe me, it would still be there. Currently though (like GM said) that's not really a viable option due to funky coding vulnerabilities though.

    I've already looked at a few other plugins that offer similar functionality, but they do things like automatically initiating a vote after a map starts (too intrusive for me, thanks), one that has some sort of passive vote based on user settings, and one that apparently gives admin to all the players.

    I really really liked the old votecrits, how it was similar to RTV in that to even initiate a vote, a certain portion of the players would have to call for it before it would even pop up.

    I'd like a little more information on this. What plugin is explotiable? Is it specific to the votecrits command/script, or the plugin that runs said command/script? Is it a vulnerability in TF2 itself? And in any case, is the code for these available so that someone with the know-how and/or time could fix the exploit themselves?

    Actually this isn't a bad idea. I (briefly) looked for the exploitable plugin to see if any progress had been made, but I didn't see it. Any links or more info would be awesome.

  5. Double post for great justice!

    So this topic has been brought up more than a few times since we last discussed it, and it might be nice to put thoughts in writing without gunfire and explosions covering up everyone's ideas.

    Random crits. Currently they're on, as per vanilla rules of TF2.

    LEAVE THEM ON

    Leaving them on means we retain the higher weight of the autojoin master server list. This is what usually brings in the pubs, and can kickstart an empty server.

    TURN THEM OFF

    Turning them off can make gameplay less frustrating and more consistent.

    My thoughts - Turn that shit off, yo

    It's incredibly annoying to lose a fight against someone you should've bested, but lucky crits dictate otherwise (Random Bushwacka, anyone?). Not even mentioning that a well-placed natural 20 means a single heavy (or soldier, or demoman, or pyro) can clear an entire control point or payload cart (I personally did this just today, in fact), nullifying the efforts of the entire other team in an instant.

    Given the fact that the server is frequented and often filled entirely with regulars, pub players usually just end up getting kicked about half an hour into the night anyway. For me anyway, I couldn't give a damn about the pubbies. I have a much more enjoyable time playing with people I know I'll see again tomorrow or the next day, instead of some random player who doesn't care about the community at all.

    I should also note that (I'm pretty sure, at least) disabling random criticals does not actually remove us from the auto-join list. This was incorrect. Disabling random criticals does indeed remove you from the quickplay list. (Thanks Aeronaut!)

    Personally, I'd also love to see damage spread and bullet spread disabled as well. I prefer to know how much damage I can do at a given point in time. I firmly believe that soldiers should die after one headshot and one bodyshot, but I digress. Criticals discussion keeps popping up every night, so let's get it out of the way.

  6. February 1, 2013 - TF2 Team

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game

    Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.

    Fixed Gullywash being in the wrong matchmaking category

    Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart

    Fixed a client crash related to the scoreboard

    Fixed the Heavy using incorrect melee animations

    Fixed Brock's Locks not being paintable

    Fixed team paint previews not showing the colors in the backpack/store icons

    Fixed uploading replays to YouTube™ on Linux

    Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type

    Fixed a ConVar exploit that allowed malformed values to circumvent range checks

    Fixed MOTD sometimes not displaying HTML contents

    Updated the Barnstormer to fix LOD clipping issues

    Updated the localization files

    Server restarted and updated. I'll be checking and updating plugins momentarily.

    EDIT: Everything seems to be in working order.

  7. So here's my post of spare shit I'm willing to part with, to go someone who might use them. I've apparently been collecting a bunch of hats that will never see the light of day, so here goes.

    I'll take a reclaimed for each of these, but please only say something if you plan on maybe using them.

    HATS/MISC:

    Soldier:

    Helmet Without a Home (level 95)

    Sergeant's Drill Hat (level 51)

    Demoman:

    Conjurer's Cowl (crafted by me, level 16)

    Medic:

    Gentleman's Ushanka (level 30)

    Scrap Pack (level 49)

    Dr Gogglestache (halloween item, level 92)

    Pyro:

    Handyman's Handle (level 61)

    The Hazmat Headcase (level 83)

    Also some spare weapons in case anyone needs something specific. Not too keen on giving out free stuff to get scrapped down.

    Crit-a-Cola

    Boston Basher

    Frying Pan

    Ubersaw

    Dead Ringer

    Huh. Turns out I didn't have as many weapons as I thought I did. Oh well, those are all up for grabs. I'll try to update/re-post this list as time goes on.

    I also have various crates, free to anyone.

    13x #45

    4x #47

    4x #49

    1x #54

    1x #55

    Don't post in the thread, just hit me up on steam, or add me (superdupersombrero) if I'm not on your frands list.

  8. So tonight we got kicked out of Dustbowl after the first stage, then Upward/Barnblitz after the second cap. Badwater was fine, so it's not A/D settings in general. Those map-specific cfgs need a little work.

    It was an addon issue, I believe. Something was set to change map after a certain amount of time (like usual) OR after one team won two rounds. It was misreading a point capture as a round victory though, so it was initiating a mapchange after two point captures on a map. Dustbowl stage 1 counts as two captures, two checkpoints for payload, etc. Seems to be somewhat patched up for now.

    So here's a fun question for you all: You know how you can script buttons to directly disguise you or directly call up a building schematic, bypassing the pda? Has anyone found a similar script call for the Vaccinator's resistance modes?

    I couldn't really figure out a neat way to script this. I'll take a look at it tomorrow when it isn't 2am, but the best I could do tonight was to give you a forward/previous binding setup:

    bind mwheelup +cycleup
    bind mwheeldown +cycledown

    alias cycleup "+attack3;wait 5;-attack3"
    alias cycledown "+attack3;wait 5;-attack3;wait 5;+attack3;wait 5;-attack3"

    Mousewheel up and down seemed the most obvious, but change it as you please.

  9. What an odd question.

    Resetting the counter would be an interesting tradition to start. See how many kills you can rack up in a year, then try to break that record next year. If that sounds appealing, and you don't care about rank, then go for it.

    As for adding a third part, none of the current ones seem really "you". Killcams taunted in would be a good fit, but there isn't a part for that.

    Really I'd like to get a part that counts victim disconnects after headshot kill. Seems to fit quite nicely I think.

  10. I have, at certain times on certain maps, rounded a lucky corner and escaped from Frogg.

    He usually has someone annoying like phill or Necro or occasionally you on his team to do cleanup, but it's not the certain death you make it out to be.

    Incidentally, I had no idea you'd been promoted to boss fight. :)!! Congratulations.

    I exaggerate because it is funnier. You're killing the funnies, man.

    I'm only a boss fight in my head. Eventually I want to make a video where it's TF2 characters in a WoW-raid situation, with vent chatter and stuff. I think it would be funny.

  11. Is this server still open? I play Tf2, and my fav server list is extremely small and I am an easy going type player. If you need me to be aggressive and competitive, then it will take ALOT of convincing ;)

    The server is still running strong, and you're welcome to join us anytime! I like to think we keep a pretty easy going and friendly environment, though I would say that most of our regulars have a somewhat above-average skill level.

    All of our players are friendly, except for maybe Sombrero. He's kind of a dick. Just shoot him when he's busy laughing, he's a pretty simple boss fight.

  12. There was a lot of remixing going on, if you know what I mean?

    Remixes, or mashups?

    I don't know, I wasn't there.

    In other news there are a few Cvars I'd like to see on the server when convenient.

    tfh_halloween 2 - This forces full moon mode to be on all the time. The halloween events like random candy will not be enabled, and the halloween bosses will not appear. This pretty much just makes it so you can equip your costume pieces all the time (I demand to be PRETTIEST PRINCESS).

    sm_cvar tf_max_voice_speak_delay 0 - Now hear me out here, this isn't quite what you think. This cvar has a few options, my favorite being -1. -1 makes it so you can spam voice commands as much as you want and there's no limit, which can get really annoying. I like it, but understand why others don't. However, 0 makes it so you get about twice as many (from default) voice commands in before it starts limiting what you can say. I'd like this, as I can't count how many times I couldn't thank a medic or compliment a sniper because I was too busy chuckling to myself. (No, I won't just stop chuckling to myself. Inconceivable.)

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