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lazygecko

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Posts posted by lazygecko

  1. FM8 is quickly becoming my favorite synth though, its near impossible to make it sound bad. Not subtractive but that doesn't really matter that much.

    It does matter when you want to learn the ins and outs of synthesis rather than just picking from presets, since the fundamentals of FM are so different from subtractive synthesis, and subtractive is much more common.

    Synth1 is my tool of choice and I use it for almost everything. It can easily compete with the general-purpose commercial "monster" synths, it just doesn't come with pre-packaged reverb effects and stuff to make presets seem better out of the box.

  2. I think the game looks even worse in those high-res direct feed shots. The background assets feel like they've been copypasta'd from all over the place with little coherence to eachother (especially in that dawn/sunset setting in the boss shot). And I'm definately NOT interested in a Sonic Advance 2/Sonic Rush pace as the tester described it. At least I didn't set my initial hopes high for this.

    This rom hack looks infinitely more appealing to me. The color schemes just work together with eachother and Sonic looks far from as detached from the environment.

  3. Fallout 3 removes much of the tactical aspect of the combat by getting rid of action points for movement as such (and in turn, some depth is lost from character building is removed as the previous games had things like perks for additional action points). It's not as much moving forward as it is changing the combat to a more twitch/action-y experience. The mechanics of the previous games are a far cry from the DQ/FF-style combat BTW.

    Anyway, the combat itself really doesn't bug me too much, it's just the rest of Fallout 3 that doesn't feel right to me. It's a nice game overall I guess, but with all the shortcomings I've come to expect from Bethesda which they will seemingly never improve upon. Like the aformentioned terrible animations, the single open world feeling so small and compressed, etc. There were also plot elements that mostly felt like weak rehashes of the old games, like the Enclave boss being an amalgam of the F1 and F2 antagonists. It just gave me the same feeling as when they just copypasted the villain and the car scene in Highlander 3 from Highlander 1.

  4. There are some magazine scans from PC Gamer UK out there. Unfortunately it looks very much like Fallout 3, it's first person and uses the same combat mechanics as Fallout 3 with some slight alterations.

    Doesn't mean Obsidian won't be handling their own animations though. They're not the best in the world but they're easily better than Bethesda. One thing that absolutely has to go is the trademark Bethesda way of having NPCs stand still like statues when you're talking to them.

    I was optimistic about Fallout 3 before its release, but after I played it I switched to the Oblivion with guns crowd and haven't cared for it since. I hope Obsidian can at least do some significant damage control on what they have to work with.

  5. It's a new game made with the same engine as Fallout 3. Obsidian has a lot of ex-Black Isle guys who worked on the original Fallout games.

    If you've played Fallout 2 you'll know that the US west coast has been gradually recovering (Bethesda chose the east coast for 3 so they could "reboot" and have everything smashed up again) from the war. There's a functioning government called the New Californian Republic and it's their flag you can see at the end of the trailer. There was also New Reno in Fallout 2 which had suffered less structural damage from the war, and New Vegas looks to be similar.

  6. Look at the history of the series, most notably at it's halfway/breaking point...the engines remained basically the same on every platform until 4th generation (PS2) when they wanted to screw with the formula. Now, I enjoyed 10 and 12 at least as much as I enjoyed 7 and 9, so that's not necessarily a bad thing. But you're right...

    ...the series has become niche because it's not a constant anymore. Like I said a while back...in the last eight years, there has been one TRUE FF game released, where that would be inconceivable just a decade ago.

    People would buy a rotten turd if it was labeled Final Fantasy. That has nothing to do with it. The audience for FF and JRPGs har remained largely the same, but the rest of the industry has outgrown them.

  7. First, we had a recession which slows things down, and second, Nintendo proved to the others that you do not need expensive high-tech systems to dominate the industry. They are following this strategy by maintaining focus on the current generation as the systems grow older and more cost-effective to produce.

    Releasing new consoles typically results in a loss, in practice they are not one bit cheaper than their PC counterparts but selling them at their real value is not acceptable for consumers (we clearly saw this with the PS3's launch price). They view it as an investment for getting a foothold in the market, and they only really start making money much later in their lifetime. Only in these recent years has the PS2 really reaped profits for Sony.

    When they see the possibility, I think both Microsoft and Sony are more than happy to stray from this way of thinking.

  8. What really made Spider-Man special at the time was that he was not just vulnerable in general, but also to things we usually dismiss in comic books due to suspense of disbelief. Like having to wash and repair his suit, and there's one issue where he's swinging around but then really has to go take a dump, so he rushes into a café to use their restroom, but the clerk tells him it's for paying customers only so he's forced to order a coffee as well. It's moments like those that just make the character much more believable.

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