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lazygecko

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Posts posted by lazygecko

  1. Yes the overall plot is really standard, but that doesn't bother me when it's executed well. What really makes it shine is the party interaction being on the same level as Baldur's Gate 2 (if it doesn't actually surpass it, I've yet only discovered a fraction of it).

    I just "cheated" by turning Zevran into a mage. That way I can enjoy all of his banter with Shale and Leilana without having to worry about no healing/CC. Shame it didn't work with the mabari. I gave him flame blast but nothing happens when he uses it... I want my fire-breathing dog, damnit!

  2. Man, there are so many more or less direct analogies to the NWN2 campaign. All the encounters during the road to Lothering is just like getting out of the swamp area in NWN2, complete with a highwayman toll. The landsmeet/trial chapter to disprove the accusations thrown against you (which of course ends with an inevitable duel no matter how well you perform diplomatically), the Ferelden/Orlais grudge and Neverwinter/Luskan grudge, raising your own army to battle the darkspawn/king of shadows, etc.

  3. I never bothered with shapeshifting personally, seems to be the subpar one out of all the mage specs. You might have to do Morrigan's personal quest first before she can teach you. You start it by getting her special gift in the circle tower.

    I'm disappointed by the disproportionate amount of warriors in your party compared to other classes. Would have prefered some more mages besides Morrigan and Wynne. Thankfully with console commands I can multi-spec anyone I want into a mage. And there's probably some decent companion mods in development as I speak.

    Wynne is a commendable choice of character though. It's not very often at all video games feature women who aren't 20-somethings.

  4. Just found out there's plenty of hidden benefits to using the glyph spells, like amplifying the effects of other spells or overlapping different glyphs with eachother.

    Using arcane warrior with a mixture of healing/glyph/hex spells to get as close as possible to a D&D cleric.

  5. Beat it on easy a couple of days ago, replaying on normal now. There's definately an extreme difficulty curve between the two on the PC version. Lots of more pausing than usual for positioning and stuff, and I still need to chug potions like crazy. Just managed to beat the Redcliffe undead attack, and all the NPCs except the knights died.

    I recommend you get this mod:

    http://social.bioware.com/project/469/

    It allows you to respec yourself or any of your party members. Just run daupdater.exe and load the .dazip to install it.

  6. Every now and then I weep over how the original Unreal ended up being so overshadowed by its Tournament counterpart, which degraded more and more into generic electronica with each installment. The original game and its expansion by far has the most interesting music.

    The Alexander Brandon interview says they had complete creative control over the music for that game, so no wonder it turned out so good.

  7. Of course, no RPG is complete without an infinite exp glitch somewhere. Before the battle at Ostagar, do the joining quest by collecting the blood but don't get the treaties yet. Then go back to Duncan and say you just have the blood. The quest won't be completed but you'll still get exp, and you can just repeat the conversation over and over.

    I guess this will be fixed in the next patch. Until then, it's probably not all that harmful considering enemies scale with your level. Just a fun thing to do if you want to get more high level abilities.

  8. I must give Bioware major kudos for their work on the voice acting. There's just so bloody much of it, and for once it doesn't feel like they had to compromise on the writing just for the sake of having everything voiced, unlike Bethesda's super-condensed efforts with the same VAs recycled over and over. I guess this is what most of the game's 20gb was spent on.

  9. The college frat boy demographic will buy the game regardless. The "hardcore" FPS players I believe has always been little more than a niche, and the genre didn't truly start hitting the mainstream until after Halo and CoD which are more successfully ingrained into the adolescent "guy culture".

    CoD isn't the game for them anyway. New games will come and go, but Counter-Strike will always be there as the epitome of competetive play.

  10. Man, what the fuck?

    So I'm in the party camp, and a guy comes along and says he needs my help. Not being one to say no to another quest, I accept, and then the game has the nerve to tell me that this quest is "premium content" I need to buy and download as DLC.

    It should be fairly eveident by now why I fucking hate DLC so much. Don't act suprised next generation when we'll be effectively paying full price for just half a game.

  11. Got the game now. Just completed the dwarf noble origin. Great experience so far, much better prolouge chapter than the run-of-the-mill tutorial segments you'd usually find in these games.

    55hzkj.jpg

    The character models and animations aren't spectacular, but I find them to be plenty more appealing than anything from Bethesda whom are given so much praise for their graphics. Of course it doesn't look anything like Aion, it's not meant to have that anime bishounen boy art (though I'm sure people are going to mod that in at some point). The game isn't meant to be a showcase of eyecandy anyhow, and it doesn't matter much if you're playing in the isometric overhead view (which works great).

  12. I made a Dragon Age thread here months ago, though no one cared. Now it's about to be released and is almost universally being praised as the best RPG since Baldur's Gate 2.

    I've got it pre-ordered. For PC of course. The flexible toolkit is going to ensure a steady stream of mods for years, hopefully just as much as there is for Morrowind and Oblivion.

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