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lazygecko

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Everything posted by lazygecko

  1. http://www.taxi.com Though this is a bit different in that you pay for a subscription to recieve a list of clients looking for specific music.
  2. It's a decent enough and very competent game and reviews largely reflected that. The vitrol largely comes from the type of people who already made up their minds from the start. Performance wise the game seems to have sustained a couple of hundred thousand players and has evidently fared considerably better than Wildstar which had a lot less going against it. They probably knew the subscription model wasn't gonna last before the game was finished. These kinds of things take years to create. The studio and project were started in 2007 when the MMO market looked very different, and you don't just fundamentally change something like that on a dime. Instead of just delaying it further to retool the business model they probably just went with the initial subscription plan for the first year to captialize as much as they can from the diehards willing to pay monthly first.
  3. I'm here. I just had my forum name changed.
  4. Do you mean just isolate the sounds from the background music, or split up the sound into individual components if it's multichannel? If it's the former, a lot of old games including Sonic have the benefit on a sound test in the options.
  5. The game has recieved a considerable amount of new content and features since it launched last year. Apart from the usual stuff like high level zones and dungeons, there's also the the armor dye system. Basically every gear piece you wear (apart from weapons) has 3 different color slots you can customize to your choosing. You earn new colors to use via all sorts of achievements in the game. Patch 1.6 will probably hit some time next month and includes a lot of new stuff. For instance the crime and justice system will be implemented allowing you to steal from or murder NPCs which will work just like the single player games with guards and all. There's a new skill line with abilities and passives related to this system as well. It will all be expanded upon in the future allowing players to also be guards and hunt down criminal players so there's a social PvP element to it as well. Apart from that there's also the champion system which is a new separate form of progression similar to the perk points in Skyrim. Any champion points you earn in the game will be account-wide so you can spend them on any character you wish no matter their level. They're also overhauling all the character animations and making general improvements to how the combat works and feels. There's more stuff slated beyond 1.6 like a spellcrafting system like you had in Morrowind and Oblivion. They showed some of how this is planned to work in QuakeCon last year.
  6. It's not free to play. The client still costs money. It's the subscription fee that's going away. This is replaced by either subscribing for access to any and all upcoming DLC content, or choosing a one time upfront payment for separate DLC packs.
  7. Trackers was mainly a European thing. Some who used custom-made sound drivers had it made as a tracker interface, but not everyone. The way most made music worldwide was closer to raw programming.
  8. They could fix that whole VAT mess by having a revenue threshold just like on regular taxes. But EU gonna EU.
  9. Cool stuff: Quests in the world are solely focused on important plot arcs now and have split the more mundane stuff elsewhere, such as bonus objectives. The whole way they design zones nowadays just seems better with lots of dynamic exploration stuff. The follower missions in garrisons is a fun little metagame. I just hope there is some more depth and tangible rewards for it. We'll see at level 100. Lots of gear like weapons and shoulders have little physics-enabled features now, like chains dangling around when moving instead of just being a static 2D image. Ashran sounds cool on paper. Haven't gotten a chance to actually try it out yet though. Professions can now be leveled from start to finish with Draenor mats which makes things a lot easier and more straightforward for certain professions. Not so cool stuff: The launch woes of course. This is by far the worst launch of an expansion simply due to the sheer magnitude and persistence of issues. We're on day 3 now and people have to put up with hours long queues and instance/phasing technology ingame not working correctly. People have been stuck in queues for as long as 7 hours. Garrisons being made into such an essential/integral part of the game instead of an optional side thing, and this obviously goes hand in hand with the phasing shit which is causing so much headaches for a lot of people. Dungeon runs feel more unrewarding than ever right now. At least when leveling. There's hardly any drops from bosses with the new personal loot system, and the exp gaining rate was pretty terrible. Did 2 dungeons but learned my lessons and won't waste time with them again until level 100 heroics.
  10. So is this and Dubturbo the same software with different names? Both of them use the same exploitative tactics marketing their "phat beat makers" to hip hop demographics.
  11. I started playing this game again and it looks like the regular pre-release build is going to remain as it is until 1.0 is ready. Anyone interested in some multiplayer?
  12. It's pretty much Capcom left now. I think they should have covered Capcom first since their NES music is technically much simpler than Konami and Sunsoft counterparts. Wish I'd get some more insight on how their music was made as well since I've always found it interesting that you can recognize a Capcom or Konami soundtrack straight away even if the composers are completely different across the games. Either they shared internal tools/drivers with some very particular quirks and presets, or it was a separate coder responsible for implementing the music that remained the same across all their titles.
  13. The whole "bububut game journalism is corrupt and unethical!" angle just seems disingenuous as hell to me. When I was trying to figure out what was even going on, never once did I actually find any links or sources to these journalists involved and the articles they had supposedly written. The actual truth and facts surrounding that seemed completely uninteresting to the vast majority partaking in this cesspool debate. Not to mention just how petty this all seems compared to everything else that's been happening if you genuinely care about ethics in games press.
  14. http://www.rollingstone.com/music/news/jimi-jamison-survivor-lead-singer-dead-at-63-20140901
  15. Anyone with even a pinch of knowledge on how different Japanese/Asian languages are could probably figure out pretty quickly that something's been lost in translation here. Controversy-generating headlines are always going to outweigh common sense, though.
  16. Several games used sound extension hardware in Japan which added additional channels and oscillators, but the western NES hardware couldn't utilize them so they were gutted for the localized versions. In Japan there was also the Famicom Disk System which I believe had an extra wavetable channel.
  17. I don't think precise tempos were that important. Just doing it really fast was enough. The key to the sound is playing those arps as a legato to avoid retriggering the attack, and perhaps add a teeny teeny bit of portamento sliding so as to smooth out the transitions.
  18. That kind of guitar tone and playing was rather common in metal at the time. Hell, it's featured prominently in the Quake 2 soundtrack IIRC.
  19. I'm more concerned wether they have some ridiculous content ID system in place that's real trigger happy about false positivies. Soundcloud implemented one with predictable results.
  20. Source: https://dl.dropboxusercontent.com/u/66640537/world%20of%20warcraft%20-%20leveling%20montage%20%281%29.mp3 Because why the hell not?
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