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KWarp

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Posts posted by KWarp

  1. Games will never be like real life. I don't know why anyone would think otherwise. Microsoft modeled their Window's GUI after the office environment (files, folders, etc) but there is no way you would confuse that with a real office. 3D modeling has come a long way and can pretty much make realistic-looking photos of people (not actual people). Magritte illustrates the idea quite nicely:

    200px-MagrittePipe.jpg

    This is not a pipe.

  2. I've predicted Metroid Prime 3 will have online play for a long while. The only question is whether it or Brawl will hit in Spring. Seems likely Prime will do it though.

    Very pleased to see Super Paper Mario in April, but my wallet isn't. ;_;

  3. That thing terrified me. The design was so grotesque without really relying on the usual "scary monster" stuff (horns, fangs, bat wings, that kind of junk).

    Ugh. That terrified me more than anything else in the game. I knew I took something away from it, and all it cared about was taking it back. No thoughts.. it would just come for you. AH NO! PLEASE DON'T TOUCH ME!!!! AHHHHHHHHH!!!

  4. Excellent post AarowSwift.

    I really disagree with this. Why? Because Madden for the Wii, Red Steel and just about every Wii game I rented and heard stories about people learning the control scheme (as in getting used to it, getting the hang of its unique complexities, etc) isn't really different from using the dual shock and learning the button schematic. If you are even mildly receptive of games, then you WILL learn the controls. This goes both for the Wii and Dual Shock styles. I mean, one of the prevailing discussions with the Wii is how difficult some games are to learn the controls compared to the traditional style. I own the Dragonball Wii game and I can definitely attest that it definitely would be easier on the PS2 like it has been reported. There's a learning curve with both consoles. This is pretty much factual as I see it. Don't tell me you can "jump in" and play the games. A lot of Wii games don't allow for that. Even with simplistic games like Warioware, you need to get some hang of the control handling compared to the extremely easy setup of the original Warioware titles.

    You're talking about games that have been ported to Wii. The developers behind these games literally replaced button inputs with gimmicky wrist flicks (GMF, it's a meme, remember it), even in Red Steel's case. Buttons do far better job than motion-sensitive controls in the realm of immediate and accurate response. However, they can not accept dynamic input. In that respect, you can not play Wii Sports Tennis with a dualshock controller. This is more fundamental that just whether the player swings the controller or not. A button can not tell how hard you want to swing the racket, or in which direction. An analog stick can do the job perhaps, but Tennis also allows the player to angle their shots high and low. That can be accounted for with buttons or a second analog stick I suppose. Topspin adds another layer of complexity. So essentially what a motion-sensitive controller can do takes an analog stick and 3+ buttons. That sure sounds fun.

    The benefits of and extra thumb become more apparent in a FPS, where the player uses their wrist to move around instead of their right thumb. They player can then manipulate buttons at the same time as aiming to, say, change weapons while aiming or use an action button. These are subtle differences efficiency of course, but they make all the difference. Gamers love how Link can run and swing his sword at the same time in Twilight Princess.

    Grasp the possibilities beyond traditional games altogether. The Wii remote is more reflective of humanistic actions than any controller before it. Fitness games are possible. Swordfighting games that track how hard you swing are possible. Writing, drawing, dancing, and 3D modeling can all be done. Developers just need to utilize it. So what if mice, analog sticks, and buttons can do "essentially" the same thing? No one's going to buy them.

    Wii's future and all of it's innovation will be integrated with dynamic input.

    I don't really think novelty even matters at this point though. It's just there and it's the games that matter entirely with the traditional game controllers. Then put in some oddballs like Karaoke Revolution or Guitar Heroes or Taiko Drum games. Typically musical type of games where the controls can actually make the game.

    People pay a lot for novelty. Look at High Definition.

  5. June 1st sounds way too early, considering we still know relatively next to nothing about the game,

    You could say the same thing about Zelda TP until a month before release.

    not to mention Nintendo's habit of constantly pushing back release dates.

    Rare was far worse. :P

    Then again, I could be wrong. You never know in the game industry.

    You never know in any industry. :rolleyes:

  6. Haven't seen the DS one, didn't know it even existed. Doubt it'd be much fun.

    However, the idea of using the Wiimote to control stunts and being able to do all sorts of cool stuff and whatnot, like unlocking/purchasing upgrades and new boards and new courses.

    For some reason, I just like the more.. platformer-style racing games, where you have various tasks to do, instead of just trying to win each race. Probably one of the reasons why I rank Diddy Kong Racing above MK64.

    I have SBK DS. Apparently the project was headed by businessmen as the game has no personality. Characters are bland and dull, as are locations. Mechanics are more like that of a cheap kart racer and DS functions are poor and gimmicky. Some of the music's passable.

    Just last week I found a store that had Snowboard Kids 2 on sale for $20. The price was a rip-off, but I don't regret it. Such a fun game.

    A Snowboard Kids 3 in the style of the N64 games would be a godscend. Hell even the Virtual Console would be nice...

  7. They still make lots of good ones. Jedi Knight and KOTOR are 2 of my favorite series (been waiting like 4 years now for another Jedi Knight). Battlefront and Lego Star Wars 2 are also good. Of course, Galaxies and Empire at War are garbage...

    They're also too stupid to develop a Wii lightsaber game despite massive consumer interest.

    Super Bomberman 2 > most Bomberman games

    F-Zero GX

  8. Ah finally found the thread.

    Here's what has delayed this project so long:

    -More than half the staff misses deadlines, in turn killing project momentum

    -Motivation is kinda gone

    -We don't have enough talent to cover everything. With the art scaled back we barely break even.

    Here's what needs to be done to get the project out within a month:

    -Arek and I need to spend a full day or our free time chatting, planning, exchanging information, and making charts... more or less.

    -Either our staff needs to get self-motivated, or Arek and I need to remind them to get their work done every single day like cranky parents. Don't make this process miserable. ;[

    -Forum members have to stop asking Arek and me, "when will this project be out?". We have no idea with the way things are. Offer some help if you want something done about it.

  9. The most they're telling us is 2007. My guess is the summer, but a more realistic guess would be the holiday season. Of course, we won't know more until the next big gaming trade show.

    Game Informer says June 1st. EGM says Fall. I would say that's best case and worst case.

    Personally I think Wii needs an online launch title in the 2nd quarter. <(-'v^)>

  10. User interface and the Wiimote and all that is simply a changing the way the game is played. It doesn't magically change the game itself as a genre. If you play a sports game or a fighting game or whatever type of game on the Wii with a new control scheme, that's fine and dandy, but that doesn't typically change the core gameplay.

    Correct, the core gameplay doesn't really change. However, Wii's UI does enhance it. Wii sports tennis translates every subtle game motion into what could potentially hit the ball forehand, backhand, up, down, slowly, quickly, and even with topspin. Placing that amount of complexity into a dualshock controller can not make a playable game.

    I don't think game developers magically lost the ability to make original games using traditional dual-shock style controllers. I doubt they ever will.

    Dualshock games have lost their novelty however. The controller's 10 years old.

    And there is a reason why developers still look to 360 and PS3 development even if they may be more expensive. For one, the 3rd party gets much more exposure than they do for a Nintendo home console. Secondly, the more they spend, the more profit is at stake as well. The BURGERKING games for the 360 was one of the most profitable games of 2006. Gears of War sold more than 2 million. There's a lot of money to be had for the more effort it may take.

    Huh? That same concept applies to Wii games, and at a quarter of the development cost. In fact, it especially applies to the PS2. The console has more 3rd party support than any other console on the market right now.

    And graphical capabilities having less restrictions leads to new ideas since game developers don't have to worry about it as much.

    I disagree. Developers have to worry about graphics more than ever because no one wants to buy a $60 game on a $400 console that doesn't look next gen. The main selling point on the 360, the only thing that differentiates it from the Xbox, is better graphics. Developers must deliver on that point to make their games sell. Gameplay comes afterward.

    Wii on the other hand sells it's UI with graphics as a secondary concern. Wii games with poor graphics and good control sell. Look at Wii Sports, Wii Play, Elebits, and Warioware.

    Again, I don't think you can say that things will go one way or the other with graphics. Just because Nintendo is doing other things doesn't make it necessarily inferior or superior in its philosophy. And mark my words, Nintendo WILL eventually have to go high definition eventually.

    Agreed. Graphics alone can't make that difference. A lot rides on public relations, sales, money, and of course quality software.

  11. IGN has a new hands-on and videos of Sonic and the Secret Rings. Personally, I don't care much about Sonic but I love the 3D games. The impressions from IGN seem pretty positive.

    IGN has a nasty habit of writing glowing previews of games and later slamming them with low review scores. They've started taking steps to fix the habit, but it's still there, so I take their words lightly.

    I'm buying Sonic Wii regardless. :3

    SSX = rent

  12. I'm not sure what you mean by "focusing on gameplay". Does that have to do with user interface like the Wii, or some other abstract concept I haven't considered yet? If you mean the former, then developers have no reason to develop anywhere but on Wii considering its low development costs. If you mean the latter.. well, educate me.

  13. Kirby Superstar, 3rd of the traditional platform Kirby games, is by far the best Kirby game in the series. It had great length, variety, and fantastic copy abilities.

    Kirby and the Amazing Mirror I would rate higher than Kirby: Nightmare in Dreamland for similar reasons that KSS takes top honors of all Kirby games.

    I prefer Sonic 2 to Sonic 1.

    Smash Melee of course.

    Mario Kart 64 > Super Mario Kart

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