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Everything posted by Nase
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meeeeeeh. i'm painting a picture of how it should go and doesn't always, neblix painted a picture of some mcscrooge wallstreet company. sorry, doesn't seem realistic. while FL has a pretty large userbase (making <5% a rather huge thing), the company itself seems rather smallish. sorry man, this isn't like your stupid US elections. smaller percentages can matter.
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well then i have a download to finish before i buy anything. with any luck it might finish in 2 days...
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another thing: FL updates too often anyway. yeah, lifetime free updates, awesome and all. but i don't need new gadgets, i just need a stable host. FL works. give it a big update every 3 years but leave me alone otherwise. whenever i update, i have to delete 95% of the program anyway. the core things that make FL really good are present since FL6 or 5, i think. there's no need to put bloat on top of that every other year.
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40%.......no comment. by that logic, no one would EVER do a mac port. your understanding of business is sketchy to me. when it comes to alienating your user base, 0,1% is problematic if it doesn't happen for a good reason. a new version can be a very good reason. but there is no reason whatsoever for strict either/or logic here. the new version can alienate a few, they get the old version. period. really easy to do.
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what happened to customer is king? it's a fucking option to download legacy software. this is about artists and their favorite pieces of software. omg neblix. it wouldn't even waste bandwidth...you either download one or the other.
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pretty much! add a little orgasm here and there... but atm i'm bone dry. i didn't wanna leave the impression that writing music is like sex for me. i have little to contribute as far as structure goes. i like recognising structure in a tune after being done with it, though. way i see it, the whole ABC thing is another play with expectations. sometimes you wanna go against them, or establish new ones for your own style. idk, makes little sense to even 'trade' song structures. i have no trouble stealing chord structures, for example, but i wouldn't wanna copy a specific song structure. ymmv.
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my general song structure seems to be evolving into an array of subsequent intros. i dunno if that's good or bad, but ABAB it isn't.
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could be, yes. all i remember is they weren't perfectly comfy to wear over the course of a night. my ears aren't so big but my head is. but they're good cans and price is nice.
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that's the thing, i'm totally past that. i can work with them very quickly, and while you don't have to like my music, you'll have a hard time detecting any blockiness. and adapting to the newer patterns will mean a lot of work, specifically because i don't like them much to begin with. my ideal would've been a block environment that takes some visual cues from the new patterns, making them more readily identifiable. i just wish they kept a lot of the rest, even if just as an option. see, i don't think there's anything mandatory about 'going with the times' here. they decided for something which i found a bit worse, sum total. they also had the courtesy of keeping the old way in the program for a good while. so i'm ok with it. it won't change my mind. the 2 different pattern styles, they're not an upgrade route where one is better, they're 2 slightly different ways to make music. i get both of them enough to clearly prefer 1. personal choice. EDIT: i got a better answer on it now. i think i prefer the old patterns BECAUSE i need to create a shitload of patterns fast. i found that a slight nuisance whenever i worked with the new patterns. pattern modification is just lightning fast with the old blocks. "make unique" plays into that. there may be some shortcuts with the new patterns i haven't found yet. i leave a small window of possibility that i could find a way in the new pattern mode that's just as satisfying for me. i think the ideal solution is, let IL themselves provide an ongoing download for FL11 (it doesn't have to be front page ofc), and let em make sure that people can register it in 5 years. i respect that they're getting rid of legacy stuff and got their own plans, but the couple people who use the blocks for good reason would most likely appreciate it. FL11 with the reg edit is probably going to be a final version for some. less than 5%, but enough to give 'em an official download. not doing that would result in a couple people seeing no alternative but warezing FL11, sooner or later. i think the registry stuff would sooner or later result in authentification problems? i'm not sure. the DL should be maintained at either rate.
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coming to think of it, the right click>add new plugin routine has always felt pretty awkward. it made no sense that you had to click on another unrelated plugin to load a new one. you get used to it quickly, but it never was an ideal design. same with the poor categorization options (nonexistent?). part of why i'm so anal about minimizing my vst number in FL is just the fact that i find long lists cumbersome to work with. a switch to folders has been overdue. the pattern blocks, i just like them better. idk, maybe skryp can elaborate. i'd have to work on actually making a list of arguments for WHY i like em better. it's not just laziness on my part, i think.
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this is something that requires effort from the vst developers, apparently. i saw that question posed at gol ages ago. i think you're viewing it incorrectly, it's more like a trick that IL 'taught' their plugins to do, and others would have to do the same to theirs to make it all work. think about it, normally you just have this pitch value of 0-127. now you want your plugins to recalibrate the pitch based on note events. i don't think it's a simple fix on IL's side, or they would've indeed done it by now. ...or maybe they're lazy and are lying, i wouldn't notice because i know little about programming. but it makes some sense. i think the most effective thing for everyone would be if other HOST developers decided that it's a very cool feature, swallowed their pride and stole it, while turning it into some kind of standardized thing. bitwig atleast did something that allows you to pitchbend single notes independently, which is one of the advantages when you're using slide notes with different midi channels (the different note colors). if the vsti responds to the 16 midi channels, you can do 16 independently pitch-bent voices. in effect, you got like a very complex polyphonic glide function. i think it's just a thing where IL is ahead of its time. we need a standard for it.
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and there's another simple conclusion: we are more used to effective audio silence than visual 'silence' (no input). final verdict: i think i'm being so anal about labels because neblix answers the question "why do you like audio". and it's a good answer on that - made me think. to differentiate again, neblix answered the music question as well, because audio and music partly overlap, of course. but his answer was much better if you take the audio. because in effect he's right, the audio pause is different. it's not in the audio spectrum. silence in music is a pretty deep topic. the pause is an essential means of musical expression. it doesn't really have a visual counterpart except no movement. stillness. so a still picture is a bit like a pause in the music. the scene is still present, but time stopped. we got some time to reflect on what has been said and on what may come. this occurs in movies naturally, of course. time to breathe in very reflective parts of the movie, if it has those. so there is a reason for separating audio and music sometimes. in music, a pause means information, in audio, a pause means lack of information. so once you go purely technical, you lose some information
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reread my posts pls to elevate the way pause buttons are engineered to a core aspect of the art is a stretch. the fact that the pauses work differently has entirely different reasons. sorry, i like tangents. and the subject allows for many. for example, why is the visual pause not annoying at all? a visual glitch would be annoying, of course. quick repetition, worst with a drastic change in light. this is equivalent to a short piece of audio being repeated forever. so my analogy wasn't perfect either, because an audio pause equivalent to the standard video pause would be so short you could not hear it. so it would be effectively silence, but only to our ears. it would still be audio, just not audible to us. with colors we can perceive this extremely short loop. if it wasn't one, we would not see colors. or light. a complete visual pause would equal darkness, or more precisely, nothingness. i may be talking out of my ass as i'm not an expert on visuals. input welcome.
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movie is audio+moving picture. video is just video. sorry for the semantic nitpicking, but it helps me think. see, i think you're confusing playback mechanisms, which could be changed rather easily, with core aspects of the art. that's why i went into this tangent in my 2nd post.
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yup, it's a lot of case-by-case stuff. it just sounds like a case that's familiar to me, that's why i feel safe in expressing my thoughts. we're mainly trying to build a pool of several work related neuroses and then determine what fits best everyone's a doctor. lol DIFFERENTIAL DIAGNOSISSSSSSSSS
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please reason why a threat is in order! i don't know this game. i'm not a round based buff but i make exceptions. LBP was the 'big' game in my starter package. i failed to download it for like 5 times. is the port good? or maybe i'm asking, is LBP good...cause i don't know. i just knew it's super AAA but that doesn't get me psyched by itself. it's a 3rd of my complete memory, anyway, and the service is kinda slow, over here atleast. as in, my internet isn't fast (1.2 MB/s DL), but i'm getting a fraction of that with the vita over wlan. the whole no-cartridge thing has been a lukewarm experience thanks to that, so far.
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i had a gb micro before, so the GBA era wasn't entirely lost on me. no, specifically the dual monitor thing didn't really grab me. dunno why. if i found my old micro, i'd probly pick up some GBA games on the flea market.
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works in 11, dude!
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so if you wanted to make an audio playback device that parallels the dvd player or whatever, you would make a winamp with a little granular buffer thingy, and make it repeat a little sample right where it pauses. but we don't do that, right? cause it'd be a fucking nuisance. which leads to this sort of obvious and simple conclusion: audio overkill is much easier to achieve than visual overkill. i mean, we can stare into the sun, that's overkill. or we look at something sad and that drags us down, but then, that's not sensory but emotional overkill. i mean, isn't it weird how annoying audio can be? some midrange stuff can drive anyone insane over time, i'd wager. it's just interesting how sensitive we are to audio, and how it's much harder to 'overdose' on video. at the same rate, we talk about video as the dominant sense. seems a little contradictory.
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i'm likely in that boat as well, see you there which is a shame as the GUI changes seem very neat. or wait, i could become a powa usa and bully them until they include the ancient blocks in FL12..... ZIRCON FIX PLZ KTHX
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i think the last point applies most to you, honestly. i might be wrong though. having a picture of what you're going to compose...i don't think that's important for everyone. it simply works well for some. same with saving frantically. i did that for a while and then i discovered i'm spending too much time browsing through a million little bits and fretting over which ones i should delete. it can get too much. these days, i save whenever i got something that's atleast interesting, in some way. not finished or elaborate or anything, but somehow interesting. the main thing here is, i think, that you're stuck in a more craft related part of the work. remixing can be extremely creative, but there's this extra part of craft because you're aiming to work with something that's already there, and as such you gotta understand its components. i think branching off from a structure you didn't make yourself is harder sometimes. that's why i said i sometimes "put in all the right notes", and it ends up formulaic and boring. with remixes, getting the notes of the original right is the "from memory" part.
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i'll probably be in trouble because with the grand redesign and everything, you likely won't be able to reactivate the old pattern blocks with a reg edit. i'm one of the few users who still prefers them. idk, i think the "new" patterns introduced a couple unnecessary clicks.
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interesting thoughts, though one thing: movies and music are very similar. your argument that a paused frame is unlike a paused track because it can still be perceived...the paused frame still has colors that have a certain frequency. the colors are moving, in other words. else you wouldn't perceive them. the most interesting thing about all this is that everything can only be described by movement, i think. that's why there's this thing with likening music to the universe or the universe to music: it's all vibration.
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i sort of liked the machine aesthetically, was an impulse buy. but you guys seem to agree that the exclusives aren't so hot. so i will have a look at PS+, i looked at it but couldn't imagine it being something cool so i passed. free surprise games now and then sounds neat. 3DS, ehhh, i'm just not a huge nintendo fan anymore. too few games grabbing my attention there, as well. i had a normal DS and never got into it. i can believe it's got a better lineup than sony though. to the vita owners, don't you think it's a neatly designed machine? it could be really good with some great games. apart from the fact that the firm software sucks. what a convoluted interface. edit: gravity rush looks interesting!
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yeah this is important. i remember so many times where i was whistling tunes on my way home, and then i open the sequencer and it's gone. computer studio work can get stale. taking a break may be advisory.