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Nase

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Everything posted by Nase

  1. i dunno. can anyone chime in on musyng being really good? it's pretty big (1 GB). i'm a soundfont fan, but i'd rather keep the rules simple until multiple people express a desire to use a specific GM sf2. what's your favorite GM sf2, everyone?? i think only using a single GM .sf2 is a very good rule. but the question is, which one? many GM .sf2s in the 200mb region offer some good piano sounds, for example, but ideally the sounds should be good across the board. your opinions, please. edit: i''ll download musyng sometime later today...i'm always somewhat interested in cool comprehensive soundbanks. but i only have cellphone internet, so it'll be a while. can you wait with SF2 uSAge UNTIL your NeXT Turn, audiomancer? i'd rather wait WIth picking A really cool all around sf2, and do some teStS myself. a lot of these huge sOuNdFOntS AREN'T necessaRiLY ALL around better than smaller ones - there's always some duds In thEre, and it's more about the care put into editing each specific sound, than size. the coolness about the SouNDFOnT IDEa IS thaT everyone can attempt to polish the hell out of the same GENEral midi sounds anD make them sound next level - for that, it's best to start with 128 sounds that are consisTENTly decent to begin with. but i like the idea a lot to begin with - composing with a single GM bank is a lot like composing for games, in the old days. (sorry, my new keyboard iS acting real funny. it's too much work to ediT ouT THE caps.)
  2. i remember the storytelling and the emotional quality of it being great. not in a grandiose AAA way, of course, but for what it is, IJI was kinda genius on all fronts. you can play iji (the protagonist) empathetically, or as an alien killer. it results in different sound bits iirc, like Iji screaming "DIE!!" after a kill... or saying "sorry."
  3. hey! you bet. wanna go after Souperion? i'd happily put you on the Waiting List. (zomg new feature!)
  4. i went downtown this morning, had a beer and a smoke at my favorite place at the riverside, then plugged in my mp3 player....the first thing i listened to was...."3 cans later" from IJI OST! that's a cool little synchronicity, the fact you just bumped this 10 year old thread! (also, i am now at beer can no.3! technically, the first one was a bottle. but whO Cares :D)
  5. ok hehe, let's do it officially: last contributor was timaeus222, .flp is in his last post, next contributor is Souperion. it's officially your's now, Soup! in case you can't get anything at all done with it, just say it here within a week. (...a week is a good deadline, right?)
  6. that name is vaguely ramananiscent! you must be very old.

  7. edit: better to not derail the thread with too many branching off ideas.
  8. i find this very interesting: https://www.lexaloffle.com/pico-8.php it's like a fake console/programming environment for the creation of 8/16-bit-ish games. all the tools for game making are supplied in the program, and that apparently includes a little tracker & synth for the creation of fx and music tracks. some of the games you can play on the front page are really quite good. i plan on buying it and at the very least see if anyone wants a music collaborator, sometime. possibly try some game making myself. seems cool as shit. you know, just something out of left field, an environment where sample libraries and such are totally out of the equation. to answer your question generally, if you wanna be able to enter into a broad spectrum of possibilities from amateur to semi-pro or even professional games, then a decent all around library seems essential for reasons of flexibility and well-roundedness. but that doesn't mean that you need e.g. this 50 gb string library with all the articulations and such. if you know how to use stuff optimally, then say what's included in kontakt or whatever is enough to compose good stuff for pretty much any game...unless you really want those 50 gigabytes of sforzalando pizzacutters because you got something very specific in mind with them. (this is not a recommendation of kontakt. it's just the first thing that comes to mind.)
  9. bubble tea...that still a thing, huh? i used to drink that occasionally back whenever i'd get some sushi, but it definitely was more of a novelty item to me. i encourage everyone remotely interested in the collab to just do 16 bars of randomness, or something. then share it. i'll look at it and try to add something. don't overthink it or aim for greatness. let's just turn out some crap to start with! (just keep the cpu somewhat moderate)
  10. haha, chill hobo. this is just for some random fun. maybe join in in a month, when we have a 10 minute contorted frankenstein music baby. take care. yeah soup, i think you just claim it if you feel inspired to add some shit. first come first served. we can make a rotation list down the road as soon as it gains some traction. alternatives: everyone who wants to does his own short intro .flp, and then we decide on which one to start with together. or we even start with more than one and have several people working at once on different tracks. it's really down to you guys as well. different things could work, depending on everyone's spirits. sorry for being flip-floppy and not very official about this, heh. but i'd rather keep this spontaneous and somewhat democratic than make it a set in stone competition thing. i am already a little annoyed by what i did yesterday...hardly a surprise there. but the simplest way to go about this, i suppose is, to say fuck it and throw nothing away and just get going. edit: so in case anyone just wants to start with my blorgx.flp, just know that i won't feel offended if you change parts of it. do whatever you like. hell, write an intro for it if you want.
  11. ok, so in the spirit of not overthinking things.... i just made this thing. it's under 10% cpu for me, so that's a good start atleast. the FL version is 20.9 [build 2748], 64 bit. i have no clue if this is a good place to start. tell me! BLORGx.flp
  12. i had this dream tonight where i met jay and mike from the YT channel redlettermedia in a snowy town. we made some really bad looking food together and also started on this FL collab idea. i had given them a mediocre 1 minute synth electro track, and they added like 8 bars to it. they did some tiny chiptuney flourishes and used a crappy bassline of mine that i hadn't used, but had left in the project file. yeah....maybe a sign to get this going, huh? i'll just take inspiration from the dream as far as not trying to do anything flashy or impressive right away. i am very rusty too. hobo: legacy in software terms kinda means abandoned or not supported anymore, so not really. it looks like we're doing producer edition. 3xosc, FPC, GMS, Drumpad, Sytrus, Harmless. To me those are the most relevant ones. maybe this newer "FLEX" thing is usable too, haven't tried it yet. plus all the samples that are in the "Packs" folder. since the soundfont player is now 64 bit, we could potentially pick one decent GM soundbank .sf2 that everyone can use. that in itself is pretty powerful with good fx.
  13. it's a bit like rammstein's "du hast". mixed terribly. maybe some potential seeps thru, anyhow.
  14. all analogue? certainly competent. my crititque: it kind of climaxes at 30 seconds onwards. that's why i'd call it "competent", but i think you could do more to put your own stamp on it.
  15. we'll just see how many people have just "Fruity" Edition. i personally think using just the basic shit is especially fun, but if everyone has Producer, no reason not to include it. CPU usage is also kind of important. the Producer plugins are all older i think, so that wouldn't be a problem. but still, if you just want to make a basic sinewave lead, for example, no reason not to do it in 3xOsc. in other words: if you make the CPU meter jump from 10 to 30% with one single added section, and that translates to 99% for the next guy, then not good
  16. cool! compo tennis, eh? serviceable name it'd stay a pretty small file if we only use stock stuff, so probably just here. when you did something like this before, did you apply any specific rules? the only thing i remember we said back then was, you generally write a new section and leave what's come before as is, unless you get a really good idea about making the whole thing better by changing sections by other participants. idk, more like a soft rule. it could also be a stricter rule at the beginning, for the sake of generating ideas, and later on in the process it becomes more about tying it all together cohesively, by retouching, remixing and mastering different parts.
  17. so, over 15 years ago (wow!), we did a random open collab tune in Fruity Loops, passing around an .flp file, each participant adding something to the track consecutively. It was very chaotic, and a lot of fun while it lasted. So what i'm asking is, who on here is using FLS, and would you be interested in playing around with this format. The idea is that skill and experience level totally doesn't matter - i was almost a complete noob back then, a few more experienced people joined in, and it was just great. the tune that developed was a weird kind of trashy frankenstein megamix, but that's totally ok if you ask me. I got nothing to do, and would be totally down with doing something like this. I dunno if the active userbase on here is sufficient, but idk where else to post it, so why not just try. It'd be done with only the basic included synths and stock sounds, needless to say. totally barebone FL. anyone wanna have some fun? RULES: so, it crystallized that we are using everything included in the Producer Edition, because apparently everyone has that. add #1: to duly honor the newfangled FL soundfont player 64 bit, the use of the Chaos SoUndfOnt is hereby now authorized. https://github.com/surikov/webaudiofontdata/blob/master/sf2/Chaos.sf2 Current Version: 20.9.0.2748 Current Contributor: Audiomancer (deadline: march 2nd) Waiting List: none.
  18. i know, man. i just switched back from 32 to 64 bit. guess why. i love some of the old sounds only available in sf2, but the REAL reason i'm going through all the hassle is the slide notes in FL. they're too integral to my musicking.
  19. talk about a classic! one of my starter soundfonts in 2004. your little soundfont page was a beautiful thing back then. btw, i think i even used the saxophone you had in the last mix uploaded on here. yeah, Tenor Saxophone. i still love soundfonts, man.
  20. or just record stuff from your kitchen. blender, clanging pots together, etc. maybe you have a drill at home...with additional processing, you can get many sounds out of simple stuff like that. it's pretty rewarding; feels like you own the track more in the end.
  21. yeah, it's just a special story with "turtle wave" and me. i really happen to like its mixing. i don't think you could accuse the original mix of carrying too much "mud", anyhow. i can see why you'd want to slightly decrease some mid/high frequency content and give the mix more "body", but i think you went overboard a little. the EQ of the lead at 1:20 is just moving it too much into the background, for example... haha. sorry. it changes the mix, it seems a conscious decision and it works, but i still like the original better it's a typical thing for good old amateur music, like oldschool ocremix, to be a little hot on the higher mids and treble, but i think there's simply cases where this perfectly contributes to creating its own perfect sound. a generally good example for what i mean (doesn't really apply to this mix) is chronically "too loud" hi-hats in amateur mixes - generally, it'd be better to tone those down a bit, but in some mixes it just feels right. again, changing turtle wave in anyway is just criminal. my perspective.
  22. jeez folks, stop selling people new software and instead try to answer the question at hand. does your midi keyboard have knobs transmitting midi cc? i can atleast rightclick on the "patch" selector field, select "link to controller" and then move a knob on my midi controller. you can then browse through the patches with that knob; the trouble is, there's 256 patch slots in the software while midi sensivity is only 128. so you only get to select every other patch with that method. well, it's better than nothing. slightly related news, the next FL version will FINALLY get a 64 bit compatible soundfont player! not joking. how crazy is that. Edit: it's out already. oops.
  23. cool! have to say, wouldn't have changed a thing in turtle wave! i'm listening to the 2 different versions right now, and i'm not surprised that i like the old one better. that's because i always have marveled over how perfect that one sounded to my taste. you could say it shaped my taste too; i always think of "turtle wave" when i think of how plain good you can make music sound with a seemingly limited mixing platform like a tracker. (that even includes the 2 super heavy kicks near the end that you apparently ironed out...always sounded like clipping audio, but i decided at some point that if this is clipping, it's clipping done to my taste. this is "soft clipping", right? or did you not use a limiter back then??? does old modplug have a limiter??)
  24. you really think it's minor key? i am sure this is technically major. but the minor parallel is surely strong in the song. the 2nd part is very minor, including the bVI modulation. it's a very major minor tune. i can easily see why that would make some people perceive more of a sad note....bittersweet is serviceable, i like the word "whimsical" but i don't know if native english speakers feel the same. it seems one of those very open words on the fringes of its meaning. it's very definitely easier to feel whimsically, bittersweetly nostalgical about this tune than about the super mario bros. main theme, right?
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