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Everything posted by Nase
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the POint aboUT using your DAW optimally is great InDEED: imAGINE if all composers for SNES, N64 And SiMILar CarTrIDGE BASeD, sAmpler UsiNG, spAcE SaVinG midi-like sySTemS WERE OFFEReD TO REMasTer THeIR OsTs fOR A FAntaSy consOle that ofFERs All THe miXING wiZArDRY of SAY, a modern cubase, But the BASe sAmPles anD SAmPliNg funCTIonaLitY HAVE to stAy the Same. IT WOULD BE quite interesting. (there's ReAlLy A KOBOLD INSide MY KEyBoARD DoINg capsLOCK sHenaNigANS, I KiD yoU NOT; bUt I aM running with it.)
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i'm musing over doing something with a good soundfont and one game OST, in the future. i really think the whole "frankenstein megamix" M.O. is very interesting when paired with allowing remixing of any track from a given OST that everyone has passion for. feels very "sky is the limit", if you ask me!
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Coolio! Yeah, just grab it. Myself, i waited with claiming my turn until i did something for half an hour and was sure enough i could finish it; but as long as we don’t have a definite rotation or permanent waiting list, there’s really no perfect way to go about this. funny you’re taking a liking to the chaos soundfont! In all honesty, i wasn’t that impressed with it, i was simply amused by the name, because my naming of the collab was also purely chaotic. that said, good old GM soundbanks are a wonderfully rich and deep subject; i think you cannot truly estimate the goodness of one, unless you have made some actual music with it. It’s like with the old Snes and N64 OSTs….the sounds have to gel nicely as a whole, and that’s partly down to the given sounds, and partly down to the magic you work.
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Ho boy, hope i didnt kill it. Audiomancer’s calmer section seemed a good segueway into something (anything) different. Could’ve picked up on that. I spose i was just happy i had a little creative burst. But we’ll see. another thing, folks….how do you feel about doing something similar, but a vg remix? That’d be one way to tie everything together more easily!
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oh yeah....i'm very sorry audiomanca! ...but i just found out that there's an actual Chaos.sf2! https://github.com/surikov/webaudiofontdata/blob/master/sf2/Chaos.sf2 very sorry, but we have to officially take that one. (yeah, it's only 12 MB, i know. but it's called CHAOS.sf2 ffs!!!!!! too good to pass up.)
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ok it looks like i'm doing sumthing! edit: ok! (and for the love of god, do whatever the hell after this. i just had too much fun forcing the silly synth hook back in.) BLORGx_5.flp
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i wouldn't say "notation carries much more information". it's more that the information that's there has been finetuned for centuries to display a spectrum of values and expressions very sensically and effectively, pertaining to an agreed upon understanding of what's music(al). it's certainly very good for sight reading+playing music, on an instrument. in midi terms, velocity is often articulation, or there's keyswitches involved. or aftertouch. yeah, it's nowhere as intuitively understandable as notation. but the information is there, and it's basically more information. it's just not presented very intuitively, and that's something that may be perfected down the road. hm, i'll just use this as another opportunity to highlight how awesome the "slide notes" in FL Studio are - not for readability, but for sequencing performance regarding everything pitch related, they are unsurpassed. you can't do this with notation. but you can't easily sight read a complex fruity loops piano roll, either. pros n cons. just saying, unlike standard notation, not every piano roll is the same. they differ.
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i dunno. can anyone chime in on musyng being really good? it's pretty big (1 GB). i'm a soundfont fan, but i'd rather keep the rules simple until multiple people express a desire to use a specific GM sf2. what's your favorite GM sf2, everyone?? i think only using a single GM .sf2 is a very good rule. but the question is, which one? many GM .sf2s in the 200mb region offer some good piano sounds, for example, but ideally the sounds should be good across the board. your opinions, please. edit: i''ll download musyng sometime later today...i'm always somewhat interested in cool comprehensive soundbanks. but i only have cellphone internet, so it'll be a while. can you wait with SF2 uSAge UNTIL your NeXT Turn, audiomancer? i'd rather wait WIth picking A really cool all around sf2, and do some teStS myself. a lot of these huge sOuNdFOntS AREN'T necessaRiLY ALL around better than smaller ones - there's always some duds In thEre, and it's more about the care put into editing each specific sound, than size. the coolness about the SouNDFOnT IDEa IS thaT everyone can attempt to polish the hell out of the same GENEral midi sounds anD make them sound next level - for that, it's best to start with 128 sounds that are consisTENTly decent to begin with. but i like the idea a lot to begin with - composing with a single GM bank is a lot like composing for games, in the old days. (sorry, my new keyboard iS acting real funny. it's too much work to ediT ouT THE caps.)
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i remember the storytelling and the emotional quality of it being great. not in a grandiose AAA way, of course, but for what it is, IJI was kinda genius on all fronts. you can play iji (the protagonist) empathetically, or as an alien killer. it results in different sound bits iirc, like Iji screaming "DIE!!" after a kill... or saying "sorry."
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hey! you bet. wanna go after Souperion? i'd happily put you on the Waiting List. (zomg new feature!)
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i went downtown this morning, had a beer and a smoke at my favorite place at the riverside, then plugged in my mp3 player....the first thing i listened to was...."3 cans later" from IJI OST! that's a cool little synchronicity, the fact you just bumped this 10 year old thread! (also, i am now at beer can no.3! technically, the first one was a bottle. but whO Cares :D)
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ok hehe, let's do it officially: last contributor was timaeus222, .flp is in his last post, next contributor is Souperion. it's officially your's now, Soup! in case you can't get anything at all done with it, just say it here within a week. (...a week is a good deadline, right?)
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edit: better to not derail the thread with too many branching off ideas.
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i find this very interesting: https://www.lexaloffle.com/pico-8.php it's like a fake console/programming environment for the creation of 8/16-bit-ish games. all the tools for game making are supplied in the program, and that apparently includes a little tracker & synth for the creation of fx and music tracks. some of the games you can play on the front page are really quite good. i plan on buying it and at the very least see if anyone wants a music collaborator, sometime. possibly try some game making myself. seems cool as shit. you know, just something out of left field, an environment where sample libraries and such are totally out of the equation. to answer your question generally, if you wanna be able to enter into a broad spectrum of possibilities from amateur to semi-pro or even professional games, then a decent all around library seems essential for reasons of flexibility and well-roundedness. but that doesn't mean that you need e.g. this 50 gb string library with all the articulations and such. if you know how to use stuff optimally, then say what's included in kontakt or whatever is enough to compose good stuff for pretty much any game...unless you really want those 50 gigabytes of sforzalando pizzacutters because you got something very specific in mind with them. (this is not a recommendation of kontakt. it's just the first thing that comes to mind.)
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bubble tea...that still a thing, huh? i used to drink that occasionally back whenever i'd get some sushi, but it definitely was more of a novelty item to me. i encourage everyone remotely interested in the collab to just do 16 bars of randomness, or something. then share it. i'll look at it and try to add something. don't overthink it or aim for greatness. let's just turn out some crap to start with! (just keep the cpu somewhat moderate)
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haha, chill hobo. this is just for some random fun. maybe join in in a month, when we have a 10 minute contorted frankenstein music baby. take care. yeah soup, i think you just claim it if you feel inspired to add some shit. first come first served. we can make a rotation list down the road as soon as it gains some traction. alternatives: everyone who wants to does his own short intro .flp, and then we decide on which one to start with together. or we even start with more than one and have several people working at once on different tracks. it's really down to you guys as well. different things could work, depending on everyone's spirits. sorry for being flip-floppy and not very official about this, heh. but i'd rather keep this spontaneous and somewhat democratic than make it a set in stone competition thing. i am already a little annoyed by what i did yesterday...hardly a surprise there. but the simplest way to go about this, i suppose is, to say fuck it and throw nothing away and just get going. edit: so in case anyone just wants to start with my blorgx.flp, just know that i won't feel offended if you change parts of it. do whatever you like. hell, write an intro for it if you want.
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ok, so in the spirit of not overthinking things.... i just made this thing. it's under 10% cpu for me, so that's a good start atleast. the FL version is 20.9 [build 2748], 64 bit. i have no clue if this is a good place to start. tell me! BLORGx.flp
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i had this dream tonight where i met jay and mike from the YT channel redlettermedia in a snowy town. we made some really bad looking food together and also started on this FL collab idea. i had given them a mediocre 1 minute synth electro track, and they added like 8 bars to it. they did some tiny chiptuney flourishes and used a crappy bassline of mine that i hadn't used, but had left in the project file. yeah....maybe a sign to get this going, huh? i'll just take inspiration from the dream as far as not trying to do anything flashy or impressive right away. i am very rusty too. hobo: legacy in software terms kinda means abandoned or not supported anymore, so not really. it looks like we're doing producer edition. 3xosc, FPC, GMS, Drumpad, Sytrus, Harmless. To me those are the most relevant ones. maybe this newer "FLEX" thing is usable too, haven't tried it yet. plus all the samples that are in the "Packs" folder. since the soundfont player is now 64 bit, we could potentially pick one decent GM soundbank .sf2 that everyone can use. that in itself is pretty powerful with good fx.
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it's a bit like rammstein's "du hast". mixed terribly. maybe some potential seeps thru, anyhow.
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we'll just see how many people have just "Fruity" Edition. i personally think using just the basic shit is especially fun, but if everyone has Producer, no reason not to include it. CPU usage is also kind of important. the Producer plugins are all older i think, so that wouldn't be a problem. but still, if you just want to make a basic sinewave lead, for example, no reason not to do it in 3xOsc. in other words: if you make the CPU meter jump from 10 to 30% with one single added section, and that translates to 99% for the next guy, then not good
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cool! compo tennis, eh? serviceable name it'd stay a pretty small file if we only use stock stuff, so probably just here. when you did something like this before, did you apply any specific rules? the only thing i remember we said back then was, you generally write a new section and leave what's come before as is, unless you get a really good idea about making the whole thing better by changing sections by other participants. idk, more like a soft rule. it could also be a stricter rule at the beginning, for the sake of generating ideas, and later on in the process it becomes more about tying it all together cohesively, by retouching, remixing and mastering different parts.
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so, over 15 years ago (wow!), we did a random open collab tune in Fruity Loops, passing around an .flp file, each participant adding something to the track consecutively. It was very chaotic, and a lot of fun while it lasted. So what i'm asking is, who on here is using FLS, and would you be interested in playing around with this format. The idea is that skill and experience level totally doesn't matter - i was almost a complete noob back then, a few more experienced people joined in, and it was just great. the tune that developed was a weird kind of trashy frankenstein megamix, but that's totally ok if you ask me. I got nothing to do, and would be totally down with doing something like this. I dunno if the active userbase on here is sufficient, but idk where else to post it, so why not just try. It'd be done with only the basic included synths and stock sounds, needless to say. totally barebone FL. anyone wanna have some fun? RULES: so, it crystallized that we are using everything included in the Producer Edition, because apparently everyone has that. add #1: to duly honor the newfangled FL soundfont player 64 bit, the use of the Chaos SoUndfOnt is hereby now authorized. https://github.com/surikov/webaudiofontdata/blob/master/sf2/Chaos.sf2 Current Version: 20.9.0.2748 Current Contributor: Audiomancer (deadline: march 2nd) Waiting List: none.