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Nase

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Everything posted by Nase

  1. Definitely. Actually, I got some good insight from one book I was reading and it basically said before you start a project you MUST limit your choices in terms of sounds, synths, whatever. You must have a small gathering of resources so that you can spend more time using the tools that you have decided to use than to continuously waste time looking around for stuff among your entire studio. Heh, well, people are different. I'm sure there are people who get inspiration out of fiddling around with loads of hardware synths at the same time, I was just saying I'm quite the opposite. Sure, it might be less effective, but I won't tell a gear junkie to limit his resources when he's having fun
  2. Man, I'd feel so helpless amidst all those machines. I always liked the idea of getting the most out of a small set of tools, and sometimes I'm thinking that I don't even use my only hardware synth to its full potential.
  3. I wanted to post about this earlier on but apparenty forgot: http://www.kvraudio.com/get/1398.html http://www.kvraudio.com/get/1397.html http://www.kvraudio.com/get/882.html these 3 are free mono synths triggered by audio input. Just assign them to your line in channel and get going. It's great fun to sing through it, easier than playing guitar in a way because you don't have to worry about accidently playing a second string and getting gibberish due to mono only. Btw, the same developer also has a guitar multi fx vst: http://www.kvraudio.com/get/1786.html obviously can't touch guitar rig, but it's incredible for a freebie. edit: Here are two more free ones that just do the audio->midi thing, haven't tried them though. http://www.kvraudio.com/get/750.html http://www.kvraudio.com/get/1538.html
  4. fixed Typing "www.google.com" into your browser in Germany actually takes you directly to Google.de
  5. I have the same problem with the external audio interface of my X-Station. Whenever I want to hear the good ole microsoft gm synth, I have to switch to my on-board crap soundcard.
  6. Hehe, this is pretty fun. Does the "Shna" stand for Shnabubula? Somewhat sounds like him. I'd like to see the playlist of the song.
  7. Absolutely right, but humans are lazy. Although most sequencers have pretty much the same functions included and could theoretically produce the exact same compositions, they still have their own character. There's always an interaction between the tool and the person using it, and even the most aware composer would probably do things slightly differently if he switched sequencers. FL simply somewhat encourages loopism, it doesn't force you do to anything. Uh. yeah, I'm sure it's possible to work your way around it. There'd just be way too much thinking involved if you wanted to do something extreme like 4/4->7/8->5/4->3/4. I could imagine signature changes to be the easiest thing in fruity.
  8. Not in the middle of a song though. One of the few major drawbacks imo. They really should've included a type of markers for the playlist that changes the signature beginning from a certain point. I agree with the nihilist that the pattern based structure might influence your workflow, but it's entirely your choice if you consider that to be a bad thing. It might just give you a new perspective on how music can be sequenced. You might learn that thoughtful automation of synth parameters might be enough to give life to a seemingly dull repetetive phrase. I'm also saying that because to my knowledge no program makes automation easier and more fun than FL. On to your questions: The basic plugins of FL are, well, basic. The samples are few and not great. The sound effects are very good though, and if you use them cleverly, you might be able to even produce tunes with the basic fruity synths and samples that people don't recognise as "default fruity stuff".
  9. Hehe, I can see where you're coming from. Supatrigga sort of encourages laziness. Still, you can reach a certain level of control with a lot of automation, and I don't think a little randomisation here and there hurts. It's actually pretty similar to the stylus rmx chaos designer.
  10. http://www.ocremix.org/remix/OCR00097/ This is a nice one.
  11. Heh, I love it. I think it's the synth with the best usability/difficulty ratio in FL. When I opened FL the first time, I was able to produce the wackiest sounds with it before I even knew about the most basic parameters.
  12. Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function. It has a MIDI learn too. Once you're at the Last Tweaked Parameter menu, go to "Link to Controller", set it to "auto detect" (only need to do this once, it'll remember that setting forever for all projects until you turn it off), then move the knob/slider you want to link the parameter to. It instantly gets set. Hey, thanks. When I said learning function, I was actually thinking about a way to create a link to the VST's graphical interface, which would let me right click > edit the buttons then, just like in a fruity generator. I don't know how easily possible that would be. But I'll surely try out your method once I have my controller back.
  13. Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function.
  14. While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach! p.s. POWERUSER WAR!!!!! Well, the thing is.. you might have multiple instruments on that FX track - that is a situation that often happens with me. Thus it's not entirely useful to have it pre-named. *shakes fist* I retreat for now, but some day, when you'll be least prepared...
  15. While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach! p.s. POWERUSER WAR!!!!!
  16. Select the Instrument you want to process by clicking on it, go to the mixer, click on an FX channel, click the menu on the top left, choose "link selected channels" -> "to this track" (shortcut ctrl-L). You can now load effects into the empty bars in the mixer located below the volume sliders.
  17. Addition: This works for native plugins, if you want to automate the parameters of a VST instrument, select "browse parameters" under plugin options. You'll get a full list of all the knobs in your FL browser, right click on those to edit them.
  18. Well, he's a good tracker, so he HAS to be able to do just that. But it's not like he's applying magic in this track. Like Splunkle said, he's using the right sounds&fx at the right place. The heavy riff guitar in the song sounds like generic Slayer, but it sounds good in there. The lead guitars are nicely filtered. He also does some subtle pitch bends, i think (apart from the obvious ones), which is essential for lead guitar sequencing anyway. That's about it, no?
  19. http://www.futurecrew.com/skaven/song_files/Skaven_Instant_Rejection.mp3
  20. The midi channel is simply sending its information each time you hit play etc. I'd just stick to editing the panning and volume parameters in the midi out channel, it's more accessible anyway.
  21. Damn, Innocent Sea taken...well, I'll listen through the soundtrack tonight and see if all the gems are taken already
  22. are those fruity effects? i've already seen badly programmed freeware synths/effects maxing out my cpu almost on their own, for example.
  23. Make the slide notes shorter then. It might be hard to emulate vibrato effects of real instruments convincingly with that method, but it's a little more flexible than LFO vibrato. Whenever I'm using native FL plugins, i do it this way.
  24. Addition to Myth's tutorial: Vibrato Experiment with the length of the slide notes to get different vibrato types.
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