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Nase

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Everything posted by Nase

  1. Not in the middle of a song though. One of the few major drawbacks imo. They really should've included a type of markers for the playlist that changes the signature beginning from a certain point. I agree with the nihilist that the pattern based structure might influence your workflow, but it's entirely your choice if you consider that to be a bad thing. It might just give you a new perspective on how music can be sequenced. You might learn that thoughtful automation of synth parameters might be enough to give life to a seemingly dull repetetive phrase. I'm also saying that because to my knowledge no program makes automation easier and more fun than FL. On to your questions: The basic plugins of FL are, well, basic. The samples are few and not great. The sound effects are very good though, and if you use them cleverly, you might be able to even produce tunes with the basic fruity synths and samples that people don't recognise as "default fruity stuff".
  2. Hehe, I can see where you're coming from. Supatrigga sort of encourages laziness. Still, you can reach a certain level of control with a lot of automation, and I don't think a little randomisation here and there hurts. It's actually pretty similar to the stylus rmx chaos designer.
  3. http://www.ocremix.org/remix/OCR00097/ This is a nice one.
  4. Heh, I love it. I think it's the synth with the best usability/difficulty ratio in FL. When I opened FL the first time, I was able to produce the wackiest sounds with it before I even knew about the most basic parameters.
  5. Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function. It has a MIDI learn too. Once you're at the Last Tweaked Parameter menu, go to "Link to Controller", set it to "auto detect" (only need to do this once, it'll remember that setting forever for all projects until you turn it off), then move the knob/slider you want to link the parameter to. It instantly gets set. Hey, thanks. When I said learning function, I was actually thinking about a way to create a link to the VST's graphical interface, which would let me right click > edit the buttons then, just like in a fruity generator. I don't know how easily possible that would be. But I'll surely try out your method once I have my controller back.
  6. Oops, I should have bothered reading my way through the whole wrapper menu a little earlier, haha. This method is almost as good as a learning function.
  7. While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach! p.s. POWERUSER WAR!!!!! Well, the thing is.. you might have multiple instruments on that FX track - that is a situation that often happens with me. Thus it's not entirely useful to have it pre-named. *shakes fist* I retreat for now, but some day, when you'll be least prepared...
  8. While that might be slightly faster, my method provides you with an fx channel accurately named after the processed instrument. Thus I proclaim it the more sophisticated approach! p.s. POWERUSER WAR!!!!!
  9. Select the Instrument you want to process by clicking on it, go to the mixer, click on an FX channel, click the menu on the top left, choose "link selected channels" -> "to this track" (shortcut ctrl-L). You can now load effects into the empty bars in the mixer located below the volume sliders.
  10. Addition: This works for native plugins, if you want to automate the parameters of a VST instrument, select "browse parameters" under plugin options. You'll get a full list of all the knobs in your FL browser, right click on those to edit them.
  11. Well, he's a good tracker, so he HAS to be able to do just that. But it's not like he's applying magic in this track. Like Splunkle said, he's using the right sounds&fx at the right place. The heavy riff guitar in the song sounds like generic Slayer, but it sounds good in there. The lead guitars are nicely filtered. He also does some subtle pitch bends, i think (apart from the obvious ones), which is essential for lead guitar sequencing anyway. That's about it, no?
  12. http://www.futurecrew.com/skaven/song_files/Skaven_Instant_Rejection.mp3
  13. The midi channel is simply sending its information each time you hit play etc. I'd just stick to editing the panning and volume parameters in the midi out channel, it's more accessible anyway.
  14. Damn, Innocent Sea taken...well, I'll listen through the soundtrack tonight and see if all the gems are taken already
  15. are those fruity effects? i've already seen badly programmed freeware synths/effects maxing out my cpu almost on their own, for example.
  16. Make the slide notes shorter then. It might be hard to emulate vibrato effects of real instruments convincingly with that method, but it's a little more flexible than LFO vibrato. Whenever I'm using native FL plugins, i do it this way.
  17. Addition to Myth's tutorial: Vibrato Experiment with the length of the slide notes to get different vibrato types.
  18. Ok, I just found the solution: I had to maximize the event editor (100% maximize by clicking onto the event editor bar). With the higher resolution it's possible to set the graph to exactly 0.
  19. Sadly, this "pitch note" only works for fruity plugins unless the vst companies decide to support it. And yes, I do use it a lot I don't know, there are those new automation clips which seem to support melodic pitching better than the messy pitch channel, but i have no idea how to link them to VST midi parameters. Offtopic: I might do something for the Silius project soon, Chris, join me
  20. Is there a way to pitchbend with VSTs apart from using the ch. pitch below the piano roll? It's impossible to get that one back to exactly 0 once you've changed it.
  21. problem A is pretty common to me, Maestro. Some of my older .flps do it sometimes, and i'll have to reload them a couple of times or reboot to make it work. It happens particularly often when i have some Buzz wah wah plugin in my effects chain that i used to use a lot. Might not be of much help, just to let you know it's another thing that occurs here and then.
  22. So if i hadn't already heard this and someone told me about the ingredients of the remix, I wouldn't even have bothered listening to it, no need for happy kitschy wind chime trance beat stuff, thanks. But wow, that trance beat joining in at 0:30 is pure bliss! Even the chimes aren't bad. My favorite parts are probably 1:10 with the march drums, and the key change to minor at 2:20 onwards. Great melodies. 9/10
  23. ArseAssassin had a really nice remix of containment area. Somehow klm09 just crossed him out of the list as Peeples appeared. It's absolutely worthy to be onboard, just ask him, Myth. Man, right now I honestly don't know why I picked that track. I can't hear those 007ish chords anymore. For the record, I uploaded my WIP at soundclick: http://www.soundclick.com/bands/4/skoshumusic.htm Don't find it that great. I'm a little busy these days, so I don't know if I'll be able to start something new or develop this one nicely. Maybe it would be better to put a 'free' behind e2m1.
  24. Did klm09 just disappear, by the way? Well, I had a 'substancial wip' posted a long time ago, but it's not really breathtaking. I'll post a newer version before the wip deadline. If it's not good enough, I'll either start from scratch again, or someone else might take e2m1 if he can do better.
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