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Nase

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Everything posted by Nase

  1. Dunno buddy...but maybe you can tell me if there's something in there that will fit my mom's style? EDIT: Oh forgot to say, she mainly does Gabber/Speedcore. So what kind of music do you make?
  2. I've started doing these little competitions with a friend of mine, like TOMC/CMC whatever it's being called right now, or like virt's 1 hour competition, only with a less restricted timeframe. We usually finish after 90 minutes to 2 hours. Last theme was boss battle: http://www.tindeck.com/audio/fileshack/h/hlhx-aceeeeed101.mp3 Underwater city: http://www.tindeck.com/audio/fileshack/h/huxi-undawotta.mp3 Sadly I can't find his tunes right now. Anyone interested in taking part? I'd just need you in my contact list and tell you whenever we're starting one. We're both german, but usually start late at night, so it'd be early evening for you most of the time.
  3. Hehe, awesome. Did you guys know that Hiroki Kikuta (Secret of Mana) worked on a Hentai game and its OVA adaptation a few years ago? http://en.wikipedia.org/wiki/Sora_no_Iro,_Mizu_no_Iro I even downloaded the OVA. It's the usual hentai soundtrack fluff I guess, but it was fun trying to detect Kikuta trademarks in it.
  4. Generally, I know very few albums that I completely enjoy from end to start. That makes me feel even more that putting together a good album is a very intricate art. But because I enjoy so few albums (Not judging by individual songs, but by the quality it adds to the songs by being in album format), I find I don't care much most of the time. Talking about remixes, Relics of the Chozo did pretty well in that regard (Maybe because it was mostly done by one person). The other projects i know mostly sounded like samplers with a common theme.
  5. It's good for layering sounds, and with enough work you can get some good results, but the same is true for squidfont, heh. I hardly ever use it, a mixture of the Kontakt VSL stuff and Sampletank sounds gets me better results for orchestral stuff. I think the Amplitube versions, Sampletron and T-Racks were the best options. Who needs sampled Moogs btw, apart from those trouue analogue enthusiasts...
  6. I actually was close to participating twice just to get Amplitube Metal. It's a blast to play with all these evil stompboxes. Are the loops any good? Last time I tried the dl rate was way too slow. I'm not that into loops, and the demos didn't sound like, say, RMX quality...
  7. Yeah, I agree about ST. It's hardware workstation like in a way...the sounds aren't highend supermultisample material, but they just work well. Maybe I'll give SS another go and actually finish a song with it, heh.
  8. Man, I don't think you need SS2, with all the samples you already have. I got it with two other GBs that basically gave me the Total Workstation for €270 and ended up deinstalling it. Wasn't impressed at all. I chose Sampletron, quite like it so far! It's fun to have some sounds that actually make a point out of each note having a different timbre.
  9. Please don't remove the links to older versions. Because I think you've overdone it a bit (too squashed). Some brighter elements are very loud now (synths, guitar), and the drums, the kick drum especially, sound pretty weak now in comparison. Maybe try toning the lead guitar (and maybe some of the louder other synths) down just a little to give the drums/bass a bit more room. I'm listening on headphones right now and whenever I turn the volume to a level that makes the background instrumentation sound nice and full, along comes a super shrieky high guitar note and I have to turn it down again.
  10. The fake guitar wankery really rocks. But as others said, a track like this has to be a little louder. My initial reaction was 'meh' until I cranked the volume up. There seems to be a lot of headroom, I loaded the mp3 and had no trouble getting it to a more decent volume level with limiting. Some little parts that are already pretty shrieky right now (2 lead sounds simultaneously +crash cymbal) have to be ironed out, but it shouldn't be hard. Sound aesthetic wise, everything is very early 90's. Pretty cheesy synthwork, a little boring when the guitar is absent. Drums do their job but are also bordering on blandness. Haha, 3:10 is pure 80's Satriani madness. So my only beef is, the 'backing track' should be more than it is right now. The guitar synth is clearly meant to be the focus of the piece, but the foundation could be more interesting. I think it's more of a timbre than an arrangement issue. Some heavier hitting drums might already be enough.
  11. Thanks audio. Exactly what I thought. No one of you commented on the drums...I think I'll keep their repetitive dance style while introducing some more interesting breaks and embellishments.
  12. Nice tom work. If they had more reverb it'd be a total blast from the 80's The flutes sound very DKCesque. The way the bass is mixed sounds much better in version 2. Stuck out way too much before. In the part(s?) you added, the bassline loses too much definition I think. Some other balancing issues, like the detuned line coming in at the end being too loud/too rich in frequencies. The overall sound feels quite retro, but meshes together very well. Did you put reverb on the master or use any other master effects to have it that way?
  13. Thanks for going into detail. Agree with most of it. The 'bad instrumentation' you pointed out use samples from the game itself 1:25+ sounds really trashy, I agree They *can* sound good though. 1:00, the chimes/bells in the background, that's the sample used in that infested temple pretty early on in the game, forgot the name. The piano is from SoM as well. Bass works ok on my speakers, it's true that sounds like this one sound weak on headphones most of the time Distortion at 2:28? Don't think the guitar is distorted thaat heavily. Maybe it's the combination of higher frequencies in bass and guitar? The ending I agree is quite a downer structurally although it sounds good on its own. Just when I had something cool going near the end, I cut it off because I got bored or something Don't know if I'll try to reduce the throwntogetherness or just use some parts as a jumpboard for a more cohesive remix. Or maybe include 20 other SoM motifs XD
  14. http://www.tindeck.com/audio/fileshack/c/cuvh-SOm101.mp3 Threw this together this afternoon. As in, really 'threw together'. Heavy medleyitis, but it was fun. As a whole piece it feels like some cheesy radio crossmix. Maybe point out some part you like. I thought the SoM main theme disco part had potential, but I'd have no clue how to construct a full tune out of that.
  15. Ah, right, Intel Mac... Well, 50 bucks is still a tad cheaper than Live or hardware (Maybe there's some crap by Digitech that comes close.) Version 1.5 is only €23 btw (30$ i guess). I'll tell you if I find anything more of interest. Sadly, Windows is where the freebies are at :/
  16. Huh? I've never really delved into making live loop music, but I've seen a lot of software looping devices, a couple of them free. Here are some that I remember: http://www.expert-sleepers.co.uk/augustusloop.html http://www.rekliner.com/?PageID=14 http://www.plugins.timeshard.com/angstrolooper/index.htm If you check out these or some alternatives, give some feedback. It's something I want to get into at some point as well.
  17. Most other posts I've seen by you were a bit more constructive... If you want simple stuff like analogue-ish filter sweep pads, then I agree, synthesizing them should be easy enough. If you want more complex, constantly evolving ones, I see nothing wrong with buying libraries. I personally never did though, as I'm happy enough with the free pad-oriented VSTs available. Definitely give Cygnus a try. If you want to do sounddesign, I'd get the GUI by Odo. But it has a lot of good presets either way. http://www.krakli.co.uk/cygnus.htm
  18. Depends on your definition of 'okay'. If those are copyrighted samples from a workstation, it's not just a 'grey area' but simply illegal, i believe. And whatever the case, do you really believe this soundfont might've been done in a totally legal fashion? Who'd have the resources to do it? Now there are a lot more possible sources today, like e.g. those Creative Commons sample collections, but I think these haven't been around long enough. Plus you hear the hobbyist approach in them most of the time. Squidfont, however compromised the sample quality might be (even has a few screwed up loop points iirc), just sounds like it's derived from some professional source. If that wasn't the case and there was a generous donator who just wanted to offer a freeware orchestra to everyone (while owning the rights to it), I'm sure the internet would know about it. No one cares about you using it though. I doubt even the recording engineers/patch programmers of the original would give a shit about a soundfont rip that most likely doesn't hold a candle against the original product. But if the legality issue is that important to you, I'm afraid chances are you'll have to skip Squidfont.
  19. I played it a lot with a buddy in elementary school. I think we got to the 30s back then. The thing is that the level codes are relatively useless because you need all those weapons and keys from the lower, easier levels for the harder ones that follow later. Isn't it cool when a game is so tough to beat that legends surround it? Reminds me of the last Pacman level. It's something you don't see often in today's games. It would even be cooler if the later game content would be totally fresh and not just slightly different versions of earlier levels, but no developer in his right mind would design something like that
  20. little magical 8bit plugin demo: http://www.tindeck.com/audio/file/jkwj-ohnoes.mp3 My mp3 renders of chipunes in FL always end up sounding worse though, it's very audible. Not sure if it's a specific encoding thing or a general one (Maybe because of the sheer amount of higher frequencies?)
  21. More like 20 or 30? If you want myriads of drumloops, I recommend dogsonacid.com. I haven't got any direct links right now, but they put up big sampled drumloop collections once in a while in the forums. More Breakbeat than House, but there should be enough stuff for you as well.
  22. Crap. This tune's been spoiled forever for me. http://olremix.org/remixes/719
  23. I think Anvil Studio saved your choice of instruments in the Midi in form of Midi CC commands, and the soundfont player of Reaper reads that. So you have to get rid of these commands that are at the start of the Midi. I don't know how this works in your host though. You might have to read up on automation in Reaper.
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