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Nase

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Everything posted by Nase

  1. hey mazedude, since you reacted to my post, i wanted to ask you something: have you ever put the original doom.wad into your tracker as a sound? because i remember doing this, and it produced a very distinctly pitched, a couple seconds long dark synth sound. i found this really astonishing and unlikely back then - and it should be reproducable. wanna try it?
  2. can't believe i never commented on this piece. i might compile a double CD set sometime with essential OCR classics from my time. cyborg blobby would have a definite spot on there. hugely creative, an infectious sound palette used to great effect, resulting in impossible levels of catchy-NES. i remember this one exploding on my senses back then, and raising awareness of how neat this site really is.
  3. in my book, mazedude just kind of came out of his egg and just was ready to rock by minute 1. this shit is timeless. i have nothing else to say about it i mean, maybe he's come a long way but i wouldn't be able to tell, judging from this. if he released this in 2010, i also woulda agreed to him having come a long way- it's quite crazy.
  4. this is a grown up mix. it's perfect i think. gotta respect mazedude. defying time
  5. and what a perfect pun to introduce said person...? nice coincidence, considering jake's overall (hi)story arc with OCR. wouldn't you say? also, pretty fucking groundbreaking in the medley department, for a tune from 2000. but well it's virt, what to expect. it's conceivable how to come up with this in 2000, but still, impressive!
  6. it does not get more legit than a blitz lunar midi.
  7. i just didn't know this. it's as good as the best streets of rage tracks. a really shining example of mega drive synthesis. great pick!
  8. adding to the list, i've been looking for sin wars by daknit, bard of tarot.
  9. i think they know this works with any console that was considered cool and interesting, not just with consoles that cater to a specific nostalgia crave. i'd consider buying this because it was never released over here, and i'd hope playing this wouldn't just feel vaguely nostalgic but also fresh, it being an unknown system to me. dreamcast mini would be similarily amazing, in that same vein. what also makes these less successful but cool consoles attractive for a mini release is that with their modest amount of game releases, you could get a really comprehensive list of titles into one box. not just a quality sampling like with the SNES classic, but something that feels like you're really getting everything that made the console great. imagine an intellivision mini, though. that's where i'd draw the line...
  10. great long mix! well done on pulling the genre medley thing off. the happy hardcore/rave-ish ending was a cool way to top it off, even though it was very goofy compared to the other styles. "c'mon, unatco's after both of us" was an unfitting sample to end it with. not very epic. overall, this is an enjoyable format you never heard so much in the vein of on this site. i like it.
  11. i love secret of evermore. it's unlike any game. i cannot fathom how people seriously dislike it. does nostalgia factor into it? yes, because i was 'pure' when i played it. secret of evermore has a lot of things to like if you break them down methodically. it just doesn't seem like most of those qualities are picked up well by a non-nostalgic, well - saturated audience 20+ years later. the color palette. the graphics. everything about SoE's looks screams 'deep' to me. it was such a good choice to go with subdued, earthy colors for this game, despite the virtual reality setting. the music. some of jeremy soule's finest work. great ambient pieces too, experimental for the SNES hardware. the adventure/oldschool aspects. you could get lost in these dark woods for hours, as a child, before you start taking notes. without a guide, some parts of the game were pretty hardcore. the wholy story, while campy, is simply highly original for a SNES game. the 4th act fell a bit short overall, that's my only critique of this game. the gameplay is fine. it's like the most extreme 'total conversion' of Secret of Mana possible. a totally different game with the same base mechanics. but yet, every youtube video ever talking about SoE rates this game lowly. most just say it's a bad SoM copy, some go deeper and just hate every aspect of it with a passion. i don't get it. ..um, i'm probably not entirely on topic, but i wanted to write this at least once somewhere. Evermore's a fucking great adventure game. i can't understand why none of the magic i experienced with it 20+ years ago is widely recognized. maybe, and this is something i didn't think about before but it makes sense, maybe the intentional campyness is what makes people nowadays rate this game so lowly. not that they admit to it consciously, but it still totally influences the verdict. that theory makes most sense to me. and then there's localizations....i don't know how badly styled the campyness of SoE US was....i just know that the campyness of german SoE was in fact, pretty bad. i still loved the game. anyway i think the huge topic talking about this nostalgia stuff is 'BLISS' and what constitutes it, and often talking about bliss makes stuff not blissier but boring. it's like, hey i was a child it's magick, and yea i can upgrade my sentence building machine to the point where i can verbalize this bliss experience in fancy ways...i mean it's good, it's fun to talk about that, but it is seldom in itself....blisssssssss it's just talking about bliss. it's a good word though, innit? in the end everything is interwoven. all your experiences through spacetime. that's nostalgia. EVERYTHING sorta. if i want to find an 'objective' quality of a game, i would try and start with something like tetris attack. something snappy 1v1, with great mechanics. hard to relativate that. but tetris attack is not an adventure. there's just something about adventures. and being non-jaded, non-cynical, non-saturated enough to embark upon them. being pure...wtf is that? what is eternal youth? what is everythingß?????
  12. ok. i had a gameboy when i was 5 or 6, with just 2 games, tmnt 2 and dr. mario. i played and won the hardest level in dr. mario really early. i never beat the final boss in turtles. a friend of mine had megaman, which struck me as a particularily hard core game. don't think i finished a single stage, but then again i never had it for myself. i remember liking the music. when i was 11, i got a pocket game boy i pretty much exclusively played link's awakening on, often in school during breaks. thinking about it, i always got every console and very little games. my dad always liked gadgets, so he ended up buying them with me in mind, but he wasn't interested in getting me a lot of games. i had enough to play so i didn't complain. 2 game boys, 1 game gear, a mega drive, an old 386 with commander keen 1-6 among others, and finally my cherished snes.
  13. i paid around the same for a device to write on and load from cartridge 10 years ago, just to have backups in case my little sound dj cart failed...it connected via this huge pin connector the old printers used. and it was sloooow. $130 is not thaat much for such a niche product.
  14. a gameboy with all games ever released on GB would be such an epic item. it's going to be done once the copyrights don't interest anyone anymore...sometime in 20XX.
  15. so good to see there's people out there still trying to do big things with the secret of mana tracks. got a little teary eyed when i saw the whole youtube arrangement. great treatment of individual tunes, with some good and some so-so transitions. i (partly) realize the extreme work that must go into arranging, coordinating and mixing this...it's an accomplishment in itself. it works as a megamedley. it's pleasant to listen to for sure. but of course, it meanders and lacks a greater development over 30 minutes. i think you could do incredible stuff if you focus a little less on cramming every tune you like in the soundtrack in there and see how you can expand the whole soundtrack with more involved, dynamic arranging (less 'next tune', more 'what does this need as a 30 minute piece'). of course, this multiplies the already staggering amount of work great work, and i see you've done similar things with other OSTs. i think megamedleys are cool, but they can be so much greater when you break up the 'tune after tune' formula at some point and go wild.
  16. a giant capcom logo...why? some people are going to hang this on their wall. at this price though, it must have haptics that want to be used...like an old arcade designed to last for a decade. weird product.
  17. this song pretty well sums up my feelings over the last year. it's not traditionally power, but certainly melodic. and it does carry that "force of the Dragon", without seeming silly one second. one of the best metal songs ever.
  18. someday some dude extremely well versed in music theory is gonna educate the courts about the mathematically finite amount of compositional variation and the massive musical body of work out there and that it just isn't realistic anymore to sue over what they used to sue over thus far. i can't understand your problem, but that day it will be solved for sure. i think it's paying homage i.e. love, respect, and that always trumps concerns over gray legality.
  19. just kidding mate. well i will remain SAC-less as i really still don't know how to automate stuff in kontakt, in FL. i never had to learn it, the way i use it! is there a simpler way than scrolling down an endless set of automatable parameters? i know the 'last knob tweaked' method doesn't work. i'm also more keen on working out a vg-like sound myself, by principle. but knowing zircon's daddycation, i can well believe it's a fun product for making anything game-like. the protodome demo track is just bonkers.
  20. oh, you distorted a bass sound? uh....well, it just sounded like a wonky guitar sample with lower tuning, the way you used it. i know the shreddage guitar is good for the sound i thought you envisioned, that being, hard rock/metal guitar. but hey, just experiment. you can play riffs with a heavily distorted bass. you'll get better at programming and amping and mixing it.
  21. cool jello bassline. sounds SoR enough, though i'm missing some of the grit that's typically associated with the streets of rage sound. well, you don't have to make it sound like a mega drive, but something in between would be nice. i'm liking the bubbly lead sound, while the detuned synths sound a bit cookie cutter whenever they get loud. not liking the filter settings there. thinking about it, i think the core quality of the SoR sound is it sounds 'warm', full, even when it's abrasive. that's lacking with some synths here. it's all a bit ravy with the sounds, when it could be more funky, housy, reduced, something. when only the bubbly lead synth plays with bass and basic drums, it's there. once the mix gets full, it's not that pleasant to listen to at loud volumes. it's partly a taste thing. i just don't dig some of those sound choices typically unless they're really expertly crafted.
  22. great mellow mix(ing), with thumping bass. not the type of tune i get really enthusiastic over, but a great job, it sounds very pleasing and balanced despite the deep bass. what else? hm, i like the double claps. nice little accent. good voice, and i like the phonetics of your language. the reverb tail is a bit too enya for me, i guess. it sounds great if you prefer that...horses for courses. the ending isn't particularily inspired. it just works. it would be a nice folk tune to steer into a very light proggy direction as it goes on (i.e. longer, a longer intermediate part with sparser sections that builds to some sort of climax). there already is a solo, for one. sounds like you're finished and probably pleased with it, just providing some ideas. it could have some compositional twists in there that make it stand out more. it's a nice folk tune with great mixing the way it is.
  23. woodworks is unassuming but nice once i got into it. when the drums kick in it gets quite good. cool segue b4 with the tubulars. i like the tubes. groove party is fun with the acoustic bass and minimal dance drums. could be more adventurous, with some soloing and stuff. tense encounter, soso. i've no problem with obviously fake guitar but i'm not a fan of this one and how it's used. some of the compositional elements are pretty good. i suggest a more center and punchy guitar sound, work on the patches' mixing and programming or pick another one to make teh chuggachugga sound energetic. woodwork is my fav. pleasant second listen.
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