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Digital Coma

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Everything posted by Digital Coma

  1. Hang up the phone after the first thirty seconds of ROFL would be my advice.
  2. http://www.ocremix.org/phpBB2/viewtopic.php?t=32758&start=0 But yeah, I agree; this shouldn't be on the site.
  3. The melodic choices are poor, the mix sort of stutters along from beginning to end. The same tremolo in the string stabs along with a single note horn creates a very awkward harmony; not believable. Then comes the drumloop and some shoddy synths and bass... there's not much going on here at all and what little there is just sounds off. NO
  4. YEH YEH WURD 2 UR MOTHER PIECE OWT Well, we haven't judged a Prelude mix in a long time and this one's at least different. The plagiarized 'Under Pressure' bassline makes for a good beat, but I can't see how this holds together as a FF arrangement with just cheezy, mediocre rapping over the boring prelude. Mixing is bad, lyrics are slapdash... somehow I don't think this was expected to pass. Sorta fun, I guess. NO
  5. Two very complete but listless songs have been simplified and stripped down to pure rappers' delight. Without hearing this mix first I wouldn't have believed these could be arranged any differently. Tight lyrics relevant to Knuckles and the games (moreso than the originals themselves), smoother flow and slicker emceeing than the SA2 song, and organ+keyboard+scratching instrumentation make this a hot rearrangement and an interpretation with style. This is strong stuff. YES
  6. The bass recording sounds really gritty, don't know if that was intentional or not. This is just a guitar performance transcribed from a good original for a total of one minute of music... sounds familiar. Why make the effort if you're not going to do anything new? Needs more, like the piano at the end. NO
  7. Cool; now that I've heard the original, I can pass this acceptable trance arrangement with typically pristine bLiNd production. The octave drops in the melody are especially tight. Good stuff. YES
  8. This is basically the original (which itself is an arrangement of another level theme) without drums, slowed down, and with some liberties taken with melody. I do like the changes made, but they're interspersed throughout the arrangement and cumulatively don't mean much when the rest is very close to the original in sound and style. Samples are very much 'SNES' and are rather plastic in texture, the piano and strings are especially fake, but they do fit the given mood. What kills this in the end is the repetition; the fade-out ending is but one example of this and is very inappropriate. Cool sound, but these flaws merit a resubmit. NO
  9. Another case of trance built around videogame music. Even though the chords are played by the synths, you can't recognize this as a Booster mix until the melody finally kicks in a minute later. The double-layered synths are not very creative and the arrangement is limp; the original, although short, hasn't even been fully incorporated. Ideas like the too little too late scratching should have been present throughout to make this FRESH. Listenable, but not enough. NO
  10. Sfx, ambience, some bass, and spliced drums over original. Not enough. NO
  11. Way to use the Plucked! FL instrument. As soon as I heard that, I knew the rest of the sounds weren't going to be terribly innovative. Percussion sounds ripped from the nsf, progression is alternated between layers, orchestration is very fake, not much done with the melody (although the counterpoint is nice). Good idea in style, but not much effort involved in its execution. NO
  12. 'Submarine Sound', eh? Yeah, this is going for the deep aquatic/subterranean ambience sound, but there's not much going on here other than some sfx, synths, and a beat... although that much DID manage to cover the two Metroid tracks. But they're so insubstantial that the originality versus remix balance is completely skewed towards the former. I give this a borderline NO because the same sounds are used repetitively, and for the style the mix is attempting it could serve to involve much more intricacy instead of an almost monophonic ambience. Good use of reverb, though.
  13. This sounds good, but let's find the originals before jumping to another hasty decision.
  14. This definitely ain't from the DKC games. I recognize these samples from my brother's copy of DK64... ugh. Sounds like a rip or at least an arrangement using in-game samples with no creative liberties taken. Someone can find the original to verify, but I'm gonna give this a NO now anyway.
  15. The original is used in this mix - verbatim. Let's see if that stops... no, it's continuing... uh... Yeah, it's original material played over the spc. NO
  16. Go right ahead. Here, I'll start you off: NO ________
  17. If the vocals were completely removed from Trenthian's mix, it wouldn't be recognizable as One-Winged Angel. These Jet Set Radio songs, unlike that FF7 track, are melodically substantial (if not intricate) and not reliant on a few vocals or a couple breaks to carry them through, yet this mix does just that without any original twist and ultimately sounds cheap. I think both sides have covered their points well enough, someone else has to join us and tiebreak.
  18. texx sound seems to be hit or miss in his efforts to try something new... the exceedingly low-fi percussion just sounds so out of place. The sparse rearrangement could work, but with tiring amplitude effects in the lead, awkward piano, and a bizarre kick, this is a no go. NO
  19. The lead synth is kinda cool, but it's just packed with delay. Apart from the bassline and layer alterations, there's no change from the original until 3:40 when things finally start picking up. Too little too late, unfortunately. Everything is mashed together into a huge mess, pay attention to your mixing. NO
  20. I take issue with the sounds in this mix, the synths in particular; they're clunky, coarse, and everywhere. The lead that DarkeSword mentions is pretty harsh when unaccompanied. Technodance really does rely on the sounds used since each is always repeated to a great degree. Too much midrange and high trebley synths, not enough bass. The pads and chorals are fresh and placed in the right spots; I'd have liked to hear more such reprieve from the spotty drums and leads. There are breakdowns, bridges, build-ups and layer-downs, but the arrangement as a whole doesn't move much from beginning to end. The original's repetitive too, but this is even moreso. I think more composition than gee-whiz and a fuller sonic range would do this wonders. NO
  21. I agree that this needs a second look; this is a step down from the originals without much novelty or significant change in style. The bass is poor, the percussion attempts to mimic the originals', vocals are sampled, simplistic structure... without listening to the source material I guessed that this sounded too much like a game song, and now that I've listened to it I don't think this should pass. NO
  22. Alright guys, let's keep in mind that this is a review thread, not a discussion topic. If there are any more personally relevant issues, continue through private messages or take it to the appropriate forum. My mom gave me a lot of foreign comics to read as a kid, European especially, which you'd find at almost any quickstand in Delhi. Some I liked, some I didn't, but the two I came to love were Tintin and Asterix & Obelix. The former a more modern setting, Asterix was a wonderfully ridiculous series featuring a stunted but wily Gaulic warrior and a fat man with striped pants who fell into a cauldron of magic potion as a baby. The episodes were full of history, violence, poetry, slapstick, rebellion, witticisms, hedonism, and most notably, camaraderie. Ubik and zyko's mix brought all that back in a form I'd never have imagined, ultimately tying together the comic, the game's music, and the story's theme - friendship - perfectly. One of a kind.
  23. A close adaptation for sure: the lead's notation and accompaniment are very similar to the original's. But I think the new bassline, solo, and change in style make this a keeper.
  24. rubber ducky, you're the one / rubber ducky, oh so fun Coucou aka CUCKOO wants to lighten our often overly-serious selves with an off-the-wall bouncy mix that sports a bubbly synth and other squeaky clean bathtime sounds, making a rubbery arrangement of a game that doesn't try to be cool. The only weakpoint in notation lies in the drumwork, which is simplistic; other than that, this piece gets props for the leads and bass. The production doesn't scream finesse, but there are times when creative, shameless fun is good enough. YES
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