i agree with this. you can always expect a studio to put their mark on an IP, which is why awesome games don't always come from developers with the best track record, and vice versa.
look what obsidian is known for. KOTOR 2 is considered by most who played the game without beer (SW) goggles to be a real letdown after the excellent initial entry in the series. the NWN games, while doing decent in critical reviews and being fun to play, were marred by bugs and inconsistent design, and barely sold within parameters for being such a big-name IP. alpha protocol was a commercial and critical failure, regardless of what a few vocal people on these forums seem to think. new vegas has the Fallout IP on it, and it was criticized for massive bugs that persisted from Fallout 3 - as in, they didn't fix the bugs they already knew about - and for just being more of the same. Dungeon Siege III is getting similar criticism, for uninspired design that's clearly derivative of a prior game (in this case, DII).
i see a troublesome pattern here. I see game after game handed to them - only one is their own IP, the rest were given to them to handle - where uninspired design and major bugs are the defining characteristics of each game. the poor job on New Vegas and DS3 are the two that are most troublesome to me - these are established IPs where the game functioned either as a large expansion pack with no new engine improvements or bug fixes (New Vegas) or functioned as a shiny layer of graphics over a tired gameplay mechanic. these are huge, huge IPs, people - Fallout's probably top five among PC games, and the DS series (on PC and consoles) has sold millions of copies doing their own unique form of dungeon crawling. one goes the way of shiny graphics and crappy gameplay, the other keeps the gameplay and dated visuals someone else already did and just regurgitates some more "kill six rad roaches" design from the previous five or six entries in the Fallout 3 world.
and you folks want obsidian - a developer that has always been primarily a PC developer - to do something with CT, one of the most venerated games in history? a game that is lauded for single-handedly introducing the importance of story, of depth of character, of creative continuity, to the RPG world? to the console world? sorry. i'll pass. at least until they show that they can do something great.
also, before someone points out that fallout and NWN are technically obsidian's IPs because Black Isles studios did them initially, it's not the same thing. not when a lot of the original development crew wasn't there, and they were under new leadership. not the same at all.