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Powerlord

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Everything posted by Powerlord

  1. Given that at least two of the Heavy's achievements involve the cart, I'm not surprised to see another Payload map.
  2. There's a fix for that: Redirect the players to another (http) server to download files.
  3. Sometime I rock as a spy, sometimes I suck as a spy... it's all in the luck for me (and the level; I suck as Spy on hydro).
  4. It's really easy: Just put HTML into motd.txt... no conversion required. P.S. Whoops, I was wrong earlier. The server browser is showing no one on the OCR TF2 server right now. However, since the Steam Friends list is down right now, I'm not betting that the server browser is working right now either.
  5. The only thing I can think of that might still use it is the server's ads, and Sourcemod has an Advertisements plugin. Well, you could try disabling it and see if everything still works. I don't know if you'd need to do anything special other than commenting it out in /addons/metamod/metaplugins.ini (by putting a ; at the beginning of the mani line). Assuming that Mani is loaded as a Metamod: Source plugin, that is.
  6. To be honest, I'm surprised you still have both ManiAdmin and SourceMod running. Is there anything in ManiAdmin that you still need?
  7. I don't know about everyone else, but I don't care for Alltalk... it makes it so you can't discuss strategy via voice. Not that we do all that often, but sometimes we do. Also... Well_B4? I don't remember that one. Is it based on ctf_well or cp_well?
  8. I haven't seen the OCR server down to less than 6 people in days.
  9. As far as I know, no. However, you can always hop on an achievement server for practice... they tend to be lower-player servers for grinding achievements... mainly Pyro achievements right now. Speaking of which, Pyro recently became my least played class after I played Demoman for a bit the other day.
  10. Speaking of Cave, the download link on page 1 goes to pl_cave_b6, not pl_cave_b4_2. I assume it's a newer version of the same map.
  11. Warning: Really long post Controls: In addition to the normal WASD layout: , to change class . to change team E calls for a Medic R reloads Q switches between your current and previous weapons Z, X, and C opens voice command menus V (hold) to voice chat l to drop briefcase in CTF maps g to taunt (each weapon has a different taunt, except for the Spy's Sapper... the Spy Disguise kit has one instead) m to edit your character's weapons if you've unlocked any Medic or Pyro weapons through achievements TAB to check scores... also lists what classes your teammates are using and whether or not they're dead. Also lists who you're dominating or who is your nemesis (i.e. is dominating you) SPACE to jump CTRL to crouch Y to text chat U to team text chat B (Spy only) to switch to your last used disguise Oh yeah, quick overview of the classes: Scout Advantages 2x Speed 2x Capture speed Double Jump Disadvantages Low-clip primary weapon Primary weapon loses power at a distance Soldier Advantages Primary weapon does lots of damage Primary weapon does splash damage Primary weapon can be used to rocket jump to areas you (and any other class) can't otherwise reach Disadvantages .75x Speed Low-clip primary weapon Easily dodged primary weapon Can kill self with rocket splash damage Pyro Advantages Primary weapon does lots of damage Primary weapon sets enemies on fire, causing another 50-100 damage Resistant to fire Can reflect rockets with air blast Disadvantages Primary weapon is only primary short-range Primary weapon doesn't work underwater Secondary (long range) weapon kinda sucks Demoman Advantages Primary and secondary weapons are strong Secondary weapon (Sticky Bomb) can have 8 on the map; they explode when you right-click. These go away when you die Secondary weapon can let you bomb jump to areas you normally can't reach Disadvantages Primary and secondary weapons are slow. Primary weapon is hard to aim Bomb jump is not as powerful as rocket jump Heavy Advantages Primary weapon does lots of damage Has lots of hit points Disadvantages .75x speed .25x speed when primary weapon is firing. Primary weapon takes time to spin up (hold right mouse button to keep barrel spinning) Engineer Advantages Can build a sentry gun, dispenser (dispenses ammo/metal and heals nearby allies), and teleport entrance/exit Can upgrade sentry guns twice for 200 metal each time, spent in increments of 25 or less; it takes at least 8 wrench hits to upgrade a sentry gun. Hitting engineer structures with your wrench will repair them if you have metal. This also applies to upgrading and reloading sentry guns Disadvantages Relatively weak offensive power. Spies can sap your buildings. A sapped building immediately stops working and starts taking damage. Two wrench hits will destroy a sapper. Medic Advantages Secondary weapon can heal other players When secondary weapon is charged, right-click to unleash a special effect: ubercharge (the default) causes you and the person you're healing to go invincible for 10 seconds. Disadvantages Relatively weak offensive power. Relatively low health. Sniper Advantages Primary weapon has a zoom. While zoomed in, a power meter appears. If you shoot someone in the head while this meter is full, it's always an instant kill. Primary weapon does a lot of damage while zoomed in, even if you haven't let the power level charge. Can take out engineer buildings at a distance, although it may take a few shots. Secondary weapon is a fast firing weapon, possibly the best secondary weapon in the game other than the Medic's medigun. Disadvantages You move slower while zoomed in. This makes you easy to kill. Spy Advantages Can disguise as enemy. Can cloak for 10 seconds or so. While visible, can sap enemy engineer structures. These structures immediately stop working and start taking damage. You stay disguised after placing sappers. Your tertiary weapon (Butterfly Knife) is an instant kill if done from behind or at the sides. Can call for enemy medics. Disadvantages Running into enemy players while cloaked with make you visible for a second. Getting shot while cloaked makes you visible for a second. Running into enemies while disguised will stop movement for both of you. If you are hit with a pyro flamethrower, the flames will show up even if you cloak. Cannot use weapons until you completely decloak. Using a weapon other than the Sapper will remove your disguise.
  12. Gotta love how they list every major anti-virus on the Programs Which Interfere with Steam page.
  13. I use it under Vista with no problems (other than TF2 bringing up the crash dialog on exit).
  14. A spy taking out a Sniper when there's a perfectly good sentry to gank?! And they call themselves spies?! Pssh.... Actually, I do stuff like that if (and this is a big if) I think the Sniper is out of the sentry's range or the sentry is too well guarded for me to reach it (yes, this means that it'll probably kill me before I can recloak). P.S. Despite playing Spy a lot lately, I still have 3 more hours clocked as Medic at this time. So, when people say "We need more medics" I'm loathe to switch to Medic because it doesn't really interest me that much, even though I'm (IMHO) good at it.
  15. Hmm, usually the server is full by this time of day, but there's only 9 people on right now... does everyone hate ctf_well or something?
  16. All the classes are pretty powerful in their own way, but they all have their weaknesses, too. Here are their weaknesses, starting from the left (I play Spy a lot, so I have the order memorized): 1. Scout's primary gun sucks at range and only holds a few shots. 2. Soldier's primary weapon is quite slow and can rarely be used in short range combat without killing oneself. 3. Pyro's long range sucks. 4. Demoman has an abysmally slow rate of fire. 5. Heavies don't do that good of damage at distance and it takes time for their gun to come up to speed... they can keep their gun spinning, but their movement is slowed even further. 6. Engineers have a weak offense power. Their sentry guns are also rather stupid... plus they stop shooting while sapped. 7. Medics don't have a lot of health or offense. 8. Snipers have to be zoomed in for a few seconds before their shots work that well. They also have limited movement while zoomed in). The zoom resets after each shot, too. 9. Spies can be detected fairly easily by shooting at allies, or by trying to run through them. Cloaked spies also show up for a second when they run into someone or take damage.
  17. There, I finally got tired of not being able to get on during peak hours and signed up for a reserve slot.
  18. You can override that. Also, I assume that "vote, kick" in the list means that anyone with vote or kick can use said command, because there doesn't seem to be any way to require multiple flags for commands. Although I could be wrong.
  19. Ah, OK... I thought that might be it, but I didn't realize Gameservers had their own link to it (I just assumed you could upload the new .dll/.so to addons/metamod/bin/).
  20. I've been playing around with the setup on my (now defunct) server, and it crashes if certain plugins are loaded when the server starts, most notably the Oil Metamod plugin. I'd recommend disabling various other mods to see if you can isolate which one is causing the problem. Edit: The TF2 server seems to be up again now.
  21. On a loosely related subject, the Backburner lost its health bonus. 'bout freaking time. If anything, it should have a health loss to balance it against the normal Pyro flamethrower, since it's more powerful.
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