Jump to content

Powerlord

Members
  • Posts

    2,420
  • Joined

  • Last visited

Everything posted by Powerlord

  1. OK, I can tell everyone right now that this server isn't going to work out: The system's hardware apparently isn't powerful enough to support a TF2 server even under half load. Right now, the single core server is operating at a load level of 1.59... This is the average number of processes waiting to be executed; the ideal number is 1 (or less) for a single core server. Now, it could be that the server doesn't have enough RAM (it's using >700MB of virtual memory, up from 0 prior to the TF2 server running) and this is causing the CPU to spend more time moving things in and out of real memory, but this server isn't exactly new either (P4 2.6Ghz with 1GB of RAM). Edit: I don't know how (or possibly don't have access to) the hlstatx configuration, or else I'd switch it back to the old server and turn the old server back on.
  2. It'd be nice if the normal flag locators were working. Also, it'd be nice if the area around the intel and at the center point were nobuild.
  3. I have a feeling we're not going to stick with the new server. It's starting to have rubberbanding issues once the number of people hits 12-14 or more. It looks like the server is running out of RAM and starting to use virtual memory instead, not a good thing for a server.
  4. On the new server, there appears to be an issue with players sometimes being disconnected during map changes. I'm not sure what's causing this.
  5. OK, I've replaced a1 with a2 on the server and download mirror. Edit: I'm not sure if the server has to change maps or be reloaded before it appears in the Admin selection list and rtv list, though.
  6. So, anyway, I decided to stop playing tonight when I noticed that all the really good players were stacking up on one team. Edit: Well, actually I gave the match a few minutes to see if it would start going the way I thought it would (which it did).
  7. That's the other thing, there isn't an admin list anywhere that I know of.
  8. That can happen any time the other person has a different latency than you. Same with "Facestabs" by spies.
  9. I don't know about your BT client, but mine has random spikes and causes other problems, like rubberbanding (it can even be someone else who lives here torrenting to cause this). To take advantage of the game's compesation, you really need a ping consistently > 100ms.
  10. Oh, and here I was thinking that it would favor the people who have too much time to play.
  11. I played for a while on a Radeon 9800 Pro... unfortunately, said computer only had 1GB of RAM, which made the game kinda painful, as the load time for TF2 was somewhere over 5 minutes. P.S. I missed playing last night and I'll probably miss tonight as well thanks to college assignments. Writing raw SQL and/or Oracle stored procedures is so much fun!!!1111
  12. I think I use 1280x720. I used to use 1920x1200, but it would occasionally slow down if there were lots of explosions... and my monitor would complain about not having presets for display sizes between 1280x720 and 1920x1200. Things don't look as nice now, but at least I don't get slowdowns. P.S. I don't know if it's something with me or the game, but I find it easier to play Sniper at higher resolutions.
  13. I don't read the MOTD every time I log on, but I could have sworn it was there when I last checked them a few days ago.
  14. As a side note, the download mirror should now have all maps that are present on the server, not just those listed on the first page. This means that TF2 won't say "Whoops, I can't download this map!" if one of the others comes up.
  15. Well, given that once you know where the points and chokepoints are, you expect sentries to be near them... Plus the beeping of the sentries make it clear when one is there.
  16. Bahamut also has the server set to start on Dustbowl, so if it crashes (like it did twice while I was on yesterday)...
  17. CTF Convoy v2 was already in the first page map list when I was going through and setting up the download mirror. I assume it's already on the server. If you're curious, you can see which maps are mirrored... they're the files that end with .bsp, although there should be a compressed version of each map that ends with .bsp.bz2
  18. Well, I paid several months at once so I wouldn't have to remember every month. For official maps, the number of CP maps greatly outweigh the number of CTF maps. It's not surprising to see more CP maps because of it. Also, there's actually two types of cp maps: the free-for-all ones (well, granary, badlands, and fastlane) and the attack/defense ones (dustbowl, gravel pit, and steel). Territory Control (hydro) is a cross between the two styles (normally free-for-all, but switches to attack/defense for the last point).
  19. 'cause some people *coughedgecrushercough* have voice chat disabled or don't realize I'm speaking to them.
  20. It depends on circumstances. For instance, if an uber is going on, I'd stay on the heavy. Or if I suspect the scout is a spy. Especially if it's a combination of the two. Here's a double standard I "love": 1. People complain when, as a medic, I don't check for spies behind us. 2. People complain when, as a medic, I stop healing them to shoot at suspected spies. 3. People complain when, as a medic, I try to kill a spy. Note that 1 is mutually exclusive with 2 or 3.
×
×
  • Create New...