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nohero

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Everything posted by nohero

  1. Hmmm... I would've rather seen his cape move replaced. Maybe there's still hope it'll change too. Tornado looks like it'll be his down smash. Shame. I liked his breakdance sweep kick.
  2. Bummer... looks like there will be zero dialogue in this game. On an interesting side note, my roommate was dead convinced that Palutena was Farore before I googled an image of her and showed it to him... could be, though, now that I think about it. Nice little game overlap?
  3. Honestly, Sakurai... enough new fucking items already. So many items has the potential to realllly crowd the game.
  4. Subspace Emissary is looking more and more like an RPG in a fighter's clothing, if you ask me. I'm kind of getting the feeling different characters join your "party," depending on the choices you make, and that throughout the game, you can choose (perhaps at the beginning of a level/area) which of these characters to play as. Choices you make throughout the game look like they'll affect the places you go and the characters you encounter. Ugh... this could also be like Soul Calibur 3's single player mode...
  5. I'm hoping for Psycho Bomber, although that's probably as unlikely as seeing Geno or Mallow as characters/assists.
  6. Best update ever. I know nobody much liked Star Fox Assault, and it's been a long time since I've played it, but is it possible that the pig head in the 3rd pic is the Pigma/Alien combo? And I think those eyes with the protective covering were in Revenge of Metaknight on Kirby Superstar.
  7. This update, along with the Jungle Beat level, make me fear that we have a very slim chance of seeing Diddy, Dixie, or K. Rool in the game. The DKCs aren't getting any love at all.
  8. Correct me if I'm wrong, but canonically speaking, Meta Knight wasn't exactly a bad guy, was he? It strikes me as odd that he appears to be leading this evil rebellion or whatever it is.
  9. It would be kind of weird if this Yoshi's Story arrangement was the BGM for the Yoshi stage shown in the trailer; wasn't the Yoshi stage we saw modeled in the style of Yoshi's Island?
  10. No, actually I was referring to good old Hector Barbossa himself. Correct me if I'm wrong, but wasn't he revealed as Sparrow's first mate in the first movie?
  11. Plot was extremely farfetched, but comprehendable. What I don't understand, however, is how a First Mate can be a Pirate Lord.
  12. Yeah he did. We saw her alive. Future Hiro going back in time altered the future.
  13. Oh yeah. Damn, a fuckup like that really means I need to get some sleep. Either way, I think he'd make a nice addition to SSBB.
  14. Last I checked, SSBB is set to use Gamecube controllers instead of the Wiimote. Uhhh, Magikoopa WAS a unique character. Yes, it was the generic name for a set of enemies, but it was also the name of the antagonist in the Yoshi's Island games.
  15. When the sun sets "on" something, it is generally interpreted as that "something" coming to an end. A sun setting "in" a land, however, IMO, makes it sound less permanent and dark.
  16. Goht (MM) and Stallord (TP) are probably the most fun boss battles in Zelda history. Personally, I saw a lot of Majora's Mask in Twilight Princess, and they're two of my favorite Zelda titles.
  17. SPOILERS: I read speculations that Minnish Cap hinted at a 4th part of the Triforce, and from what I can tell, Twilight Princess does as well through the presence of FOUR light spirits. Notice that in Lanayru's monologue after gathering his tears of light, he mentions that 3 light spirits were created by the Godesses. We can assume these to be Faron (parallel to Farore), Eldin (parallel to Din), and Lanayru (parallel to Nayru). Who, then, is Ordona parallel to? Also, was the Ganondorf in TP supposed to be an entirely different Ganondorf, similar to how Link is not the same person from series to series? I almost got that impression due to the fact that the Sages were surprised to find he held the Triforce of Power.
  18. That's because the GameCube version, which is a mirror image of the Wii version, is actually the official version. In the GC, Link is once again left-handed, and the locations match up a lot more accurately with OoT (with the obvious exception of the Temple of Time).
  19. Am I the only one who gets the impression that there are gonna be a lot more 1P side-scrolling type levels? The trailer seemed to show a lot of lateral movement, and the crawling would fit into said levels.
  20. They were the bosses in Super Mario World. And let's not forget the wonderful, long-lived SMB animated series.
  21. I think I first realized that Mario 64 was leaving the Mario tradition behind when I reflected upon how few enemies were defeated by jumping on their heads. That was always how Mario worked, and in SM64, it was such a pain to jump on a Goomba's head; way easier to punch them. 3d jumps didn't seem the same.
  22. Exactly how I feel. Mario Galaxy has lost the Mario feeling. Personally, I think SM64 is where the series began to go astray, even though SM64 was a great game. Sunshine went even further off track, and now Galaxy is looking very VERY un-Mario-ish. Phantom Hourglass appears to be similar to NSMB in that it combines the new with the old, 3D with retro. The only complaint I have about NSMB is Baby Bowser. He is a new generation character. What ever happened to Bowser's other 8 kids?
  23. I, for one, am sick of "innovation," and I know I'm not alone. I guess people'd rather have classic series keep coming up with ricidulous gimmicks such as Mario's Fludd Cannon from SMS. NSMB was not supposed to be innovative. It was meant to be a throwback to the old days. You play it for the nostalgia, not the innovation. Seriously, Mario Galaxy looks, IMHO, way too far-fetched. No resemblance whatsoever to Mario's roots. I'd take a nice, simple, 2D game anyday over some gimmicked out 3D suckfest.
  24. Now THAT'S awesome![/billEngvall] Also, I (and a bunch of my friends) want to see more customizable characters. Some of my friends have suggested something akin to CAW mode from the WWE games, but that seems to go against what Nintendo wants for this game. I personally want to see something like in Soul Calibur II, where you can unlock more weapons and outfits (maybe even the custom outfit idea from SC3?), but their attacks remain essentially the same, save for power, smash strength, etc. Lastly, I demand that their costumes be more than stupid recolors. Except for a few of the characters in SSBM (Peach: in one of her costumes, her hair is reddish-brown, and she wears Daisy's outfit; Ice Climbers: in costumes 3 & 4, Nana's in front; Pikachu, Pichu, & Jigglypuff: accessories... because they're naked without them), everyone's "costumes" were just recolorations of their original outfit. Yeah, more costumes, especially for Wario. I want classic Wario, not the WarioWare version. And I've said before, make Fox and Falco into ONE character, just alternate costumes. By the way, what do you figure the chances of Pikachu turning into Raichu for his limit break are? And while they're at it, Mario and Luigi should have alternate costumes that are Bob Hoskins and John Leguizamo....
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