ella guro Posted February 1, 2010 Share Posted February 1, 2010 hey, so whenever I feel uninspired artistically or slightly down on game music, I read a bunch of interviews with different game composers. They tend to make me feel a lot more excited about game music and also it's great to put a face on a lot of these people who I had sometimes thought of in the past as faceless Japanese guys. Here's a few of my favorites Massive Nobuo Uematsu interview (must read for FF fans): http://www.1up.com/do/feature?cId=3166165 Hiroki Kikuta and Yoko Shimomura: http://www.gamasutra.com/php-bin/news_index.php?story=24920 PixelJunk Eden's composer Baiyon interviews Hip Tanaka: http://www.gamasutra.com/view/news/26447/Interview_PixelJunk_Edens_Baiyon_Vs_Metroids_Hip_Tanaka.php Yasunori Mitsuda interview: http://www.1up.com/do/feature?cId=3162780 It's easy to ignore that these guys are artists who often have a lot of things to say about games and game music. Which is why it's so interesting and inspiring to read a lot of these interviews. Check 'em out, and feel free to add any thoughts here or post more! Quote Link to comment Share on other sites More sharing options...
Dissidia Posted February 1, 2010 Share Posted February 1, 2010 I want more Nobuo interviews, he's been in so few. Thanks for posting, I also like reading composer interviews. Edit: I hadn't watched the whole Nobuo Interview before, thank you. Quote Link to comment Share on other sites More sharing options...
ella guro Posted February 2, 2010 Author Share Posted February 2, 2010 Only 1 reply makes me . If no one else replies, I'll just keep updating the thread every day or so with more interviews and some quotes. Alexander Brandon interviews Hip Tanaka (this one is older): http://www.gamasutra.com/view/feature/2947/shooting_from_the_hip_an_.php I like this part a lot: However, what really doesn't change is that sound designing is a human-to-human business, not like you are doing it for dogs or birds. Not only that, but you have to tackle gamers’ feelings, which is something we've never been able to grasp completely. The understanding on the technology side is a must, but most importantly, I think we are required to have various ideas and techniques in order to cope with the living beings that we are targeting.The ideas in designing sounds are everywhere, and it's not a bad thing to think about how you have been dealing with the sound since you were a child. We are surrounded by sound since our birth. Quote Link to comment Share on other sites More sharing options...
Basementwall Posted February 2, 2010 Share Posted February 2, 2010 "We are surrounded by sound since our birth." I think I'll put that on a t-shirt. Or an OCR album title...? Quote Link to comment Share on other sites More sharing options...
lazygecko Posted February 3, 2010 Share Posted February 3, 2010 Tim Follin video interview: Quote Link to comment Share on other sites More sharing options...
ella guro Posted February 4, 2010 Author Share Posted February 4, 2010 Tim Follin video interview: Sweet, thanks! I've never seen this and Follin is one of the best game composers there is. Quote Link to comment Share on other sites More sharing options...
ella guro Posted March 29, 2010 Author Share Posted March 29, 2010 pretty interesting older interview with (former) Silent Hill game composer, Akira Yamaoka. The translation seems not so good, but he does say some interesting and slightly provocative things. Quote Link to comment Share on other sites More sharing options...
Dj Mokram Posted March 29, 2010 Share Posted March 29, 2010 Two interviews of my favorite composer, Hitoshi Sakimoto, and his work on FFXII. First from 1up: Notice his minions working diligently in the background... and of course the hardware. Second is from the bonus dvd contained in the collector edition of the game: Very interesting and detailed info on his workflow, and the differences between composing for movies and composing for video game. Enjoy. Quote Link to comment Share on other sites More sharing options...
Tex Posted May 18, 2010 Share Posted May 18, 2010 Matt Furniss interview: http://www.sega-16.com/feature_page.php?id=444&title=Interview:%20Matt%20Furniss Quote Link to comment Share on other sites More sharing options...
Mirby Posted May 18, 2010 Share Posted May 18, 2010 Do zircon and djp count? They composed original music for games... And I interviewed both of them. Quote Link to comment Share on other sites More sharing options...
Maco70 Posted May 31, 2010 Share Posted May 31, 2010 George "The Fat Man" Sanger interview. http://thatguywiththeglasses.com/videolinks/teamt/paw/specials/22641-paw-interviews-george-the-fat-man-sanger?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ThatGuyWithTheGlasses+%28That+Guy+With+The+Glasses%29 (Thank you txai) Quote Link to comment Share on other sites More sharing options...
Mustin Posted May 31, 2010 Share Posted May 31, 2010 Pretty awesome to have him throw out these names. Larry gets a shout out! As he should 'cause he's the man. Quote Link to comment Share on other sites More sharing options...
GlitterBerri Posted October 24, 2010 Share Posted October 24, 2010 Here's an interview with Koji Kondo concerning Ocarina of Time's music conducted back in 1998. It's part of the developer interview series about the making of OoT from the website 1101. Quote Link to comment Share on other sites More sharing options...
GlitterBerri Posted October 26, 2010 Share Posted October 26, 2010 And here's a 2010 interview with Koji Kondo I just finished! It details his composition process, the way he made music for the older systems, and his thought processes behind the Mario and Zelda music. Did You Know: -The Underwater BGM was the first song composed for Super Mario Brothers? -Japanese cafe tables in the 1980s had arcade games embedded in them? Quote Link to comment Share on other sites More sharing options...
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