atmuh Posted May 29, 2010 Share Posted May 29, 2010 why would you like pyro also i use a replacement wav and change the dingaling volume variable Link to comment Share on other sites More sharing options...
Necro Posted May 29, 2010 Share Posted May 29, 2010 So I tried turning on the "ting!" sound on hit as I've seem many very good players on youtube that have it on. However, when playing pyro, each flame hit triggers the sound (which stack, audibly) and it ends up very annoyingly loud. Any work around for this or should I just turn it off when I play pyro? You can change the volume of the sound in the console. tf_dingaling_volume is the variable that you will want to change. Volume starts at 1. I find that 0.4 works very nicely. You can also see other dingaling variables by letting the console autofill the other dingaling features. You can change the pitch of the ding sound with the maxpitch and minpitch commands. This will change the pitch of the ding when you do large damage versus small damage. In short. tf_dingaling_volume 0.4 Link to comment Share on other sites More sharing options...
RussellChamp Posted May 29, 2010 Share Posted May 29, 2010 You can change the volume of the sound in the console. :snip: In short. tf_dingaling_volume 0.4 Thanks Necro! I tried that out earlier tonight and it worked quite well. One thing I noticed, though, is that you don't get a dingaling when shooting a disguised enemy spy. Feature or bug? EDIT: I was checking out the OCRemix HLstatsX page and I think there may be a typo in the weapon modifier section. http://www.ocrtf2.com/stats/hlstats.php?mode=help#weaponmods Look, it says 20pts for a deflected flare where the closest second is 5pts and all the other "reflected" modifiers are 2. Typo or are reflected flares just that awesome for your score? Link to comment Share on other sites More sharing options...
Rambo Posted May 29, 2010 Share Posted May 29, 2010 Thanks Necro! I tried that out earlier tonight and it worked quite well. One thing I noticed, though, is that you don't get a dingaling when shooting a disguised enemy spy. Feature or bug?EDIT: I was checking out the OCRemix HLstatsX page and I think there may be a typo in the weapon modifier section. http://www.ocrtf2.com/stats/hlstats.php?mode=help#weaponmods Look, it says 20pts for a deflected flare where the closest second is 5pts and all the other "reflected" modifiers are 2. Typo or are reflected flares just that awesome for your score? I don't think it's a typo. It's EXTREMELY rare. Our server for instance has 10x more medic TAUNT kills than reflect flares. http://www.ocrtf2.com/stats/hlstats.php?mode=weapons&game=tf EDIT: Reflected baseball kills should be worth the most, but I think they're so rare they aren't even on HLStats. Link to comment Share on other sites More sharing options...
Bleck Posted May 29, 2010 Share Posted May 29, 2010 Our server for instance has 10x more medic TAUNT kills than reflect flares. this is likely because taunt attacks aren't subject to absolutely bullshit lag compensation like poofing is Link to comment Share on other sites More sharing options...
Powerlord Posted May 29, 2010 Share Posted May 29, 2010 Thanks Necro! I tried that out earlier tonight and it worked quite well. One thing I noticed, though, is that you don't get a dingaling when shooting a disguised enemy spy. Feature or bug? As long as they're using an enemy disguise, feature. You also don't see damage counters from hitting them with weapons. I don't think it's a typo. It's EXTREMELY rare. Our server for instance has 10x more medic TAUNT kills than reflect flares. http://www.ocrtf2.com/stats/hlstats.php?mode=weapons&game=tfEDIT: Reflected baseball kills should be worth the most, but I think they're so rare they aren't even on HLStats. Looking at those stats... no wonder I have the Targe kills global. I did 2 in one map the other day (koth_nucleus), out of the 20 total on that list. Given that "globals" only seem to be for the last 30 days now... this is likely because taunt attacks aren't subject to absolutely bullshit lag compensation like poofing is Reflected Flare Gun shots also don't do that much damage. On a side note, there still is no kill icon for Bleeding to death... it uses the environment kill (skull) icon. If no one is on mid-day tomorrow, I may pull the servers offline to update the stats packages. I need to update four things (logging plugin, HLStatsX plugin, HLStatsX stat collector program, and HLStatsX web interface), which sometimes causes issues if you don't upgrade them all at the same time. In theory, I can do the Logging plugin separately, but not the others. Link to comment Share on other sites More sharing options...
Vimk Posted May 29, 2010 Share Posted May 29, 2010 http://goo.gl/rUBV jjjyeeeeesss! Link to comment Share on other sites More sharing options...
Secret Agent Man Posted May 29, 2010 Share Posted May 29, 2010 One thing I noticed, though, is that you don't get a dingaling when shooting a disguised enemy spy. Feature or bug? Pretty sure it's meant to be that way so a player can't just shoot random friendlies until he here's the telltale dingaling. Link to comment Share on other sites More sharing options...
Powerlord Posted May 29, 2010 Share Posted May 29, 2010 OK, here's the list of things I've updated. SDKHooks to 1.3.1 SuperLogs: TF2 to 2.0.7 HLStatsX to 1.6.8 You can tell the stats are updated because it now lists awards for the new weapons, although they haven't been awarded to anyway because it wasn't tracking them before today. I restarted both servers after updating their logging plugins (SDKHooks is also needed for more accurate logging). For reference, I also looked up how the bronze, silver, and gold HLStatsX medals work. You need at least: Bronze - 1 Daily Award Silver - 5 Daily Awards Gold - 10 Daily Awards Edit: Certain awards are still missing images... looking through the FULL set (I used the UPGRADE set) to see if they images are there at all. Edit 2: Turns out there are no images for air rockets, air headshots, etc... awards. Link to comment Share on other sites More sharing options...
RussellChamp Posted May 29, 2010 Share Posted May 29, 2010 http://goo.gl/rUBVjjjyeeeeesss! Yeah... I hated you so much that map... wanna be my friend? Link to comment Share on other sites More sharing options...
phill Posted May 29, 2010 Share Posted May 29, 2010 http://goo.gl/rUBVjjjyeeeeesss! I rarely do well on that map, then you come along and steam roll me...but at least I was still alive at the end unlike the rest of the team. Edit: Is there a map list for the server somewhere? I remember seeing one a while back, but was to lazy to download them and now I can't find them. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted May 29, 2010 Share Posted May 29, 2010 IIRC, the only customs in the rotation are pl_frontier and cp_coldfront_rc3. There may be more on the nominate list, but I can't remember. Link to comment Share on other sites More sharing options...
Powerlord Posted May 29, 2010 Share Posted May 29, 2010 Edit: Is there a map list for the server somewhere? I remember seeing one a while back, but was to lazy to download them and now I can't find them. Current map cycle, customs marked with a *: koth_viaduct cp_fastlane pl_goldrush cp_freight_final1 ctf_doublecross cp_gravelpit plr_pipeline cp_badlands cp_egypt_final pl_badwater *cp_coldfront_rc3 cp_granary koth_nucleus cp_dustbowl ctf_turbine pl_goldrush cp_gravelpit *pl_frontier cp_badlands cp_gorge pl_badwater cp_steel cp_granary The following custom maps are on the nominate list: arena_starship_v1 cp_coldfront_rc3 cp_follower cp_pacman_plus_wtf cp_vector_v1 cp_waste_v2 ctf_aerospace_b4 ctf_premuda_b1b ctf_vector_v1 pl_cave_b6 pl_cranetop_b8 pl_frontier pl_waste_v2 plr_nightfall_c plr_panic_b2 plr_scoville_c2 Note that all these files are bz2 files, you'll need something like 7zip to uncompress them. The game will only uncompress them automatically if it downloads them. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted May 29, 2010 Share Posted May 29, 2010 Since when was Follower back on the nominate list? o_O Link to comment Share on other sites More sharing options...
Powerlord Posted May 29, 2010 Share Posted May 29, 2010 Since when was Follower back on the nominate list? o_O Since a month or two ago when we redid the nominate list based on maps people suggested in this thread (or was it the old thread...) Link to comment Share on other sites More sharing options...
atmuh Posted May 29, 2010 Share Posted May 29, 2010 http://goo.gl/rUBVjjjyeeeeesss! http://img718.imageshack.us/img718/5315/cpgorge0035.jpg that was pretty funny yeah oh and phill IS the same one from here i was wondering about that cool Link to comment Share on other sites More sharing options...
phill Posted May 30, 2010 Share Posted May 30, 2010 Yup, that's me, have had the OC servers in my fav list for ages, but only got around to playing on them recently. Thanks for the list powerlord, going to download all the customs because I can. Link to comment Share on other sites More sharing options...
Bleck Posted May 31, 2010 Share Posted May 31, 2010 get on during dustbowl play granary play nucleus (ugh) it goes back to FUCKING dustbowl I am going to make a ruckus about this until it stops happening Link to comment Share on other sites More sharing options...
Bleck Posted May 31, 2010 Share Posted May 31, 2010 a HUGE GODDAMN RUCKUS Link to comment Share on other sites More sharing options...
Powerlord Posted May 31, 2010 Share Posted May 31, 2010 get on during dustbowlplay granary play nucleus (ugh) it goes back to FUCKING dustbowl I am going to make a ruckus about this until it stops happening The first dustbowl was rtved to from coldfront. I know this because I was checking whom was on using HLStatsX and saw it switch to from coldfront to dustbowl on a page refresh. As you can see from the mapcycle I posted earlier, rtving from coldfront to dustbowl would make the map cycle: cp_coldfront_rc3 cp_dustbowl -- inserted to the mapcycle using rtv cp_granary cp_nucleus cp_dustbowl -- the one that's always in the mapcycle etc... Link to comment Share on other sites More sharing options...
Bleck Posted May 31, 2010 Share Posted May 31, 2010 rtv'd to dustbowl maybe people should stop liking terrible maps Link to comment Share on other sites More sharing options...
atmuh Posted May 31, 2010 Share Posted May 31, 2010 but dustbowl is the best map in the game Link to comment Share on other sites More sharing options...
Secret Agent Man Posted May 31, 2010 Share Posted May 31, 2010 It be nice that if a map came up in RTV within X maps of its position on the current rotation it wouldn't go to that map. Kind of like how maps that have been recently played can't be nominated. ~ Dr. WAAAAAAAAAAAAAAAAAAA Link to comment Share on other sites More sharing options...
atmuh Posted May 31, 2010 Share Posted May 31, 2010 thats not possible Link to comment Share on other sites More sharing options...
Biohazard Posted June 1, 2010 Share Posted June 1, 2010 Is this the place I go to for a reserved slot? lol Link to comment Share on other sites More sharing options...
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