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Posted

Ok, so I know how to do vibrato on say, a 3xOsc, via the "INS" tab of channel settings and using the LFO. But what if I want better control over it, say if I want to be able to determine vibrato on a note-by-note basis (tracker-style, ish).

The best idea I can come up with is to link the "AMT" of the LFO to some controller (X-Y controller, or peak controller, etc), with the mapping set up so that 100% on the controller will give me the right AMT for full vibrato, and 0% will correspond to no vibrato. Then just automate that controller appropriately.

I haven't actually tried the above method yet, but are there any other/better ways to do this?

Posted

well whenever I use vibrato, I map it AMT of the LFO to the mod wheel so I have an easy amount of control on vibrato...

one thing to mention about this tho is that when I was a noob that didn't know how reason worked, I actually automated the pitch bend function in a way that would emulate vibrato - its a pretty slow and annoying way to do it, but if you know what your doing, you can get more control on your vibrato than from using LFO, and therefore, a more realistic vibrato sound. If thats what you meant by manually putting in vibrato luke, I suppose that would be the way to do it.

Posted
well whenever I use vibrato, I map it AMT of the LFO to the mod wheel so I have an easy amount of control on vibrato...

That works except i don't have any control devices and sequence everything by hand =D

(ok i have a hercules dj control mp3 for fun but I'd just feel awkward using it as a midi controller =P I like sequencing by hand anyhoo.)

Posted

I do it using the peak controller as you describe. Like having that extra amount of control by programming it instead of using a mod wheel. Not as convenient as tracker-style editing (I'd really like to see something like that in FL as opposed to the automation/event editing which just feels clumsy in comparison)

Posted
That works except i don't have any control devices and sequence everything by hand =D

Dunno where in FL it is, but there must be a way to automate the mod wheel cc. As in, manually input automation points for it. Check the manual.

edit: found an image of FL's piano roll, there's an area below it where you should be able to choose to view and edit the mod wheel intensity.

Posted
well whenever I use vibrato, I map it AMT of the LFO to the mod wheel so I have an easy amount of control on vibrato...

one thing to mention about this tho is that when I was a noob that didn't know how reason worked, I actually automated the pitch bend function in a way that would emulate vibrato - its a pretty slow and annoying way to do it, but if you know what your doing, you can get more control on your vibrato than from using LFO, and therefore, a more realistic vibrato sound. If thats what you meant by manually putting in vibrato luke, I suppose that would be the way to do it.

I've actually done this, so I know what you're talking about there. Once when I imported a MIDI from somewhere else, however, there were these strange lines in the sequencer and whenever they appeared, the notes would bend pitch to a specific way. I was never able to figure out how it worked though.

Your way DOES work, and I've used it, but it wouldn't work for doing crazy dives and stuff.

...man, I need a keyboard with a pitch wheel or smth.

  • 3 weeks later...
Posted

an easy way to work with vibrato is to automate the depth of whatever LFO you're using to control it (depth = amount of either pitchbend or volume fluctuation you're using to create the vibrato effect). by automate, i mean ramp it up when you want vibrato, and ramp it to 0 when you don't need it. recording automation by just clicking and dragging is a good idea here - in fl, just hit the record button and control the level of the knob by turning it with your mouse when needed.

i thought that was a little self-explanatory. did i miss something?

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