erineclipse Posted May 30, 2011 Share Posted May 30, 2011 FL exports big mp3's without exporting every drum, especially when there are a lot of drums close together. How can I avoid this? Quote Link to comment Share on other sites More sharing options...
zircon Posted May 30, 2011 Share Posted May 30, 2011 What are you using for the drums? What plugin? Quote Link to comment Share on other sites More sharing options...
erineclipse Posted May 30, 2011 Author Share Posted May 30, 2011 What are you using for the drums? What plugin? fruity soundfont player, genesis megadrive soundfont. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted May 30, 2011 Share Posted May 30, 2011 This used to happen to me. What kind of system are you running? Quote Link to comment Share on other sites More sharing options...
erineclipse Posted May 30, 2011 Author Share Posted May 30, 2011 This used to happen to me. What kind of system are you running? compaq a few years old, vista 3 gb ram onboard sound card. installed asio 4 all. used basic settings on export, mp3, max bitrate, 32 bit depth, everything on left enabled but did not enable dithering. everything on right side disabled except delay compensation. used 6 point hermite since 512 would take all day. looping mode cut remainder. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted May 30, 2011 Share Posted May 30, 2011 compaq a few years old, vista 3 gb ram onboard sound card. installed asio 4 all. used basic settings on export, mp3, max bitrate, 32 bit depth, everything on left enabled but did not enable dithering. everything on right side disabled except delay compensation. used 6 point hermite since 512 would take all day. looping mode cut remainder. Any particular reason you decided to go max bitrate but didn't decide to just export a wave file? Also, your integrated sound card can't do 32bit wav (I don't think so, my external audio interface does 24). Set it to 16. Also, is it a Compaq 515 by any chance? That's my current computer (building my own tomorrow) :3 Quote Link to comment Share on other sites More sharing options...
erineclipse Posted May 30, 2011 Author Share Posted May 30, 2011 Any particular reason you decided to go max bitrate but didn't decide to just export a wave file?Also, your integrated sound card can't do 32bit wav (I don't think so, my external audio interface does 24). Set it to 16. Also, is it a Compaq 515 by any chance? That's my current computer (building my own tomorrow) :3 its a Presario SR5500F. Wav files are bigger. I'll try 16 and see what happens. EDIT: FL studio is fudgeware. I exported as 16 bit and at the end my speakers played a continous sine wave noise like my soundcard was broken (no not my onboard sound, my actual speakers.) I had to close FL for it to stop. Anyway I played the mp3 and there are notes that keep playing much after there duration has stopped. Fudgeware. (using fl 9 producer ed. xxl btw.) EDIT 2: Tried it again and no errors this time. Also the drums are better now. Thanks Quote Link to comment Share on other sites More sharing options...
Zephyr Posted May 31, 2011 Share Posted May 31, 2011 Also make sure the checkbox for "Disable Max Poly" is lit up on the export options. Quote Link to comment Share on other sites More sharing options...
erineclipse Posted May 31, 2011 Author Share Posted May 31, 2011 Also make sure the checkbox for "Disable Max Poly" is lit up on the export options. Yep it was checked. Everything is working now though. Quote Link to comment Share on other sites More sharing options...
erineclipse Posted June 13, 2011 Author Share Posted June 13, 2011 I exported a new song, and now the problem has arisen again. There's not even that many instruments, and at 0:30 the drums stop playing for an entire measure...this has become EXTREMELY ANNOYING and I may have to send a message at the FL forums. Quote Link to comment Share on other sites More sharing options...
Zephyr Posted June 18, 2011 Share Posted June 18, 2011 Keep in mind please that this very likely isn't a glitch with FL Studio, there's probably a reason for the problem. A few questions; Does it all play fine before the render? Which plugins are you using? Some plugins have their own individual polyphony limits, so try to check into that too. Quote Link to comment Share on other sites More sharing options...
prophetik music Posted June 19, 2011 Share Posted June 19, 2011 this may be a dumb point, but i used to have this issue when using very large samples (like an orchestra worth of orchestral instruments with VST). i fixed it by moving the files around so that they were on different hard drives and one drive wasn't trying to load and play everything at once. it got to the point where the cellos were being rendered by themselves and i was still getting occasional dropouts. it'd be fine when using playback, but it wouldn't work on render. if you find a fix, i'd be interested. Quote Link to comment Share on other sites More sharing options...
erineclipse Posted June 19, 2011 Author Share Posted June 19, 2011 it is a sf2 soundfont, sega megadrive latest version, it plays fine before the render, which is the troubling part. also only the drums seem to do this. Quote Link to comment Share on other sites More sharing options...
Legion303 Posted June 20, 2011 Share Posted June 20, 2011 I had a similar problem with an old computer. I don't remember what was causing it, but I do remember my workaround: render the part that's dropping notes by itself, then import that as a wav back into FL. Quote Link to comment Share on other sites More sharing options...
Lemonectric Posted January 12, 2013 Share Posted January 12, 2013 Bumping because I'm having pretty much the same problem, and it's with the ultimate megadrive soundfont as well. Rather than the drums, parts of my pizzicato string channel are occasionally dropping out when I export, though it all plays fine before the render. I went so far as to copy the contents of the piano roll into a new project file, loading only the pizz string sample with no effects. It got cut in the same places. One of the sections that gets dropped is virtually the same as a section that makes it through. When trimmed so that the track starts right before one of the parts that usually get dropped, it comes through ok. Also, the exporting process takes way longer than it should. When it finishes, FL becomes unusable and shows a bunch of CPU spikes until I close the project file. Seems unlikely that a single sega genesis sample would be too intense for my computer. Quote Link to comment Share on other sites More sharing options...
timaeus222 Posted January 14, 2013 Share Posted January 14, 2013 Bumping because I'm having pretty much the same problem, and it's with the ultimate megadrive soundfont as well. Rather than the drums, parts of my pizzicato string channel are occasionally dropping out when I export, though it all plays fine before the render.I went so far as to copy the contents of the piano roll into a new project file, loading only the pizz string sample with no effects. It got cut in the same places. One of the sections that gets dropped is virtually the same as a section that makes it through. When trimmed so that the track starts right before one of the parts that usually get dropped, it comes through ok. Also, the exporting process takes way longer than it should. When it finishes, FL becomes unusable and shows a bunch of CPU spikes until I close the project file. Seems unlikely that a single sega genesis sample would be too intense for my computer. Sounds like an issue with the soundfont's size or something. I get that "really long rendering" effect and the CPU spikes on certain soundfonts from Darkesword's website. The mixed soundfont (the one with the koto, shamisen, hammered dulcimer, shakuhachi, etc.), Orchestral Rhythm, and Squidfont Orchestral soundfonts do that to me. I don't get the muted notes problem though. I think it could just be a polyphony problem. Maybe something right before the part that gets dropped has a waveform tail that maintains the voice for long enough to add to the polyphony, and that makes the instrument using the most voices drop out altogether. Quote Link to comment Share on other sites More sharing options...
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