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Everything posted by Lemonectric

  1. Thank you! It’s always interesting to hear what people’s favorites are. Swamp Luminescence came from a 2013 WIP that I pulled out of storage and reworked/finished. It was one of the key tracks when I was originally deciding on a tone for the album. Replumification, on the other hand, wasn’t started until everything else was finished. So you’ve kind of got the bookends there. I appreciate the compliment on the mixing. I’ve always seen it as my weak point, so I try my best to keep improving!
  2. A couple years ago, I released Zest Quest, an original album about fruit planets. Since then, I’ve decided to make more music set in the same universe, and I just released number 2! Expedition to PL21-13 It contains a mishmash of retro sounds with an emphasis on things that sounded purple to me, paired with a story about unpaid interns searching a swampy alien planet for a robot sent by their ancestors hundreds of years ago. If you’re into flavor text, there's a full description on Bandcamp, and the album download comes with a 5-page PDF of log entries. The original concept for the album had no narrative context...but it turned out that giving it a story and connecting it to Zest Quest unleashed a rush of motivation. Now I’m looking forward to all the possibilities for fleshing out this universe. Hope you enjoy!
  3. Wow, it's been almost 8 years. I don't know what's currently going on for Reckenefin, but I know I burned out on project management a long time ago. We briefly tried to get remotivated a couple years ago, and then...nothing. I don't have the energy to continue in any kind of involved capacity, but since it's really Reckenefin's brainchild, it's not my project to hand over. If he doesn't respond sometime in the near future, I could shoot him an email to see what's on his mind.
  4. I took some time to paws and reflect on the mix, and I'm not entirely sure what else to do with it. Any suggestions?
  5. Doggy Accessories This arrangement is about Chain Chomps and the women who love them. Let me know if I should adjust some things. Sources: Mario Odyssey - Cascade Kingdom Link's Awakening - Mabe Village
  6. I'm lucky enough to live within the band of totality. We got about 2 and a half minutes. It was incredible. There was a lot of thin cloud cover, which worried me, but we still got a pretty clear view. I even saw a star.
  7. I finally finished the original album I've had in the works for years! Check it out if you like anything vaguely chiptuney! https://hylianlemon.bandcamp.com/album/zest-quest Thanks to Phonetic Hero for helping out with the final track and for holding me accountable for making progress.
  8. Thanks! The chippy parts were made with FL Studio's 3xOsc plugin, and the LttP strings were from a soundfont by Blitz Lunar.
  9. New version! It has an ending now. Let me know what y'all think. Garrett: Yep, there's a mixture of SNES and Genesis samples.
  10. Multi-Track Drifting Source: The Final Exam (The Legend of Zelda: Spirit Tracks) Inspiration: F-Zero The original tune was composed by Manaka Kataoka, the lead composer for Breath of the Wild. So why not get some BotW hype started with some lo-fi orchestra hits? Comments welcome!
  11. Hmm...Zelda's quest to rescue Link for the sole purpose of keeping the duck walk alive, eh? That works.
  12. I could use some more ears on this. Gimme your thoughts! Source: Zelda: Wand of Gamelon map theme (plus bits of the original Zelda theme) ReMix: Only Link Can Do the Duck Walk I was going to call it "Zelda Does the Duck Walk," but it turns out she doesn't use that term in her tutorial! It is written, only Link can do the duck walk.
  13. Last I heard, we were waiting for some feedback from the project judge panel. I'll get in touch with Reckenefin to see what we need to do moving forward, and then I'll try to take a more active role in the project's completion. I've been super distracted!
  14. My apologies! I've been working an exciting new excavation site with an unfamiliar team*. I'm cut off from the outside world unless I make the trek to a nearby village and ask some traveling merchants to carry letters for me**, so it's been difficult to maintain contact. It's rumored that deep within some nearby ruins, there sleeps an ancient technology*** that would allow me to communicate with you all at any time. I'll do everything in my power to recover this artifact and return it to its rightful place in the lobby of my mansion. In the meantime, I believe Professor Rocket has contacted the project's current members. Hoping you are well****, Professor Lemon *New apartment, new roommate **I have no computer and don't feel like typing much on my tablet ***Willpower ****I am a poo poo
  15. That would work. If you're interested, you can send us a private message with more details.
  16. We'll check up with you a month from now, but you can keep the claim for a few months before we send the repo men. Ok, I'm putting you down for "Cave" from the original Spelunky soundtrack! Wildfire is interested in the newer Spelunky soundtrack. We probably won't take any more Spelunky than that unless the tracklist expands significantly to make room for it.
  17. You can play with random strangers online, too. Sometimes you get turds, but usually it's a pretty good time. I did 100% completion that way. Single player mode feels like an afterthought by comparison, but it's still all right. More awkward than Four Swords Adventures solo. I hear the best experience is to play it with people in the same room, but online play is still worth it.
  18. An update's coming sooner than I expected (December 2)! Here's the relevant part of the direct, showing the new area and costumes: I just finished all of the multiplayer challenges and am overflowing with materials, so the Linebeck costume's treasure-peeking ability won't be useful at all, but it might be fun to wear it and show teammates where the rare loot is. If the data-mined dialogue from Tripini is to be believed, there should also be paid DLC down the line. Hopefully something a bit more interesting than a string of battle rooms. Further details: - The merchant will now sell friendly tokens if you've beaten the game, so friendless people like me can finally have the timeless tunic. (!!!) - "By answering a question before matchmaking, you will be matched with other players who gave similar answers." (Sounds kind of like Splatoon's tendency to match people based on how much they like to splat other people?) - "Players who leave a game in progress through the Pause menu can be added to the blacklist." (Nice.)
  19. My favorites are Pikmin 3, Donkey Kong Country Tropical Freeze, Mario Kart 8, Super Mario 3D World, Super Mario Maker, and Splatoon. If you don't already have Shovel Knight on another platform, that's another good one. Watch some videos and see what you like!
  20. I got a sizeable influx of players on Ice Blue Raspberry Galaxy, too. I'm guessing people like to look through popular makers' recently starred courses. Anything you touch turns to gold, Peach. The new update is available now! Checkpoints, size-sensitive powerups, and event courses. I unlocked a Tri Force Heroes costume from one of the event courses, so I guess that's a thing that happens. I also reuploaded my first course with a checkpoint in it. For everyone's reference, you can delete a level without losing those stars from your total. You'll lose the nice comments and play data and stuff, though.
  21. I just blazed through several Fortress challenges with some great teammates. The multiplayer is SO GOOD when your team is smart and friendly. One of them picked me up and spun around with a cascade of thumbs-up emotes when they had to leave the lobby. Talking to a friend in the PAL region (with whom I haven't been able to play [thanks Nintendo]), our feelings about the bosses have varied wildly because of having different teams. I got a game over on a boss her team found easy. Just playing a level twice with different teams is a completely different experience. I like it.
  22. The game's out! Share your thoughts! Communication is really interesting. Sometimes your team is totally in sync and everyone understands what needs to be done very quickly. Other times, some people need some coaching, and you have to get creative with it. Some examples of things that have happened to me: - Balloon-popping challenge. One bomb user and two bow users. The last balloon was just a bit too high for any of us to reach. We were all stumped for a while. The solution involved throwing the bomb user to a particular perch so they could throw a bomb with delayed timing and blow it up in midair. The two bow users realized this and tried to communicate it with buttons like "item!" and "throw!" but the bomb user wasn't delaying the throw at all. After an eternity and some attempted spin attack throws, I ended up calling "throw" "item" "over here" in sequence, and when the bomb was thrown to me, I demonstrated the delayed throw. They understood right away and were able to get the balloon. I was so happy it had worked. - Red was convinced they had the solution to a puzzle, constantly tapping "over here!" and then "noooo!" when we didn't do what they wanted. Blue was struggling to understand what Red wanted and occasionally used the shrugging emoticon. I didn't know what the solution was, but we weren't getting anywhere, so I went for a little swim and started working out a possible plan. I called Blue over for some help, and while we were solving it together, Red kept screaming "noooo!" across the room until it was all done. The moral of the story is don't be totally stubborn. Fortunately, we didn't need Red's help for that particular one. - It was my first time using the gripshot. I expected it to pull the gripped player toward the user, so I stood on one side of a gap shouting "item!" and waiting for the person on the other side to pull me over. They were also shouting "item," which seemed odd to me, because clearly they were the ones who needed to use their item. Then they used the gripshot on me to demonstrate how it actually worked. Turns out I should've been pulling myself to them. Sometimes, spending a little time to prove someone wrong is more helpful than using the emoticons. Also, don't immediately discount other people's ideas. Even if you don't think they'll work, try them out. You'll either succeed or prove them wrong.
  23. A little update to talk about album artwork! We're interested in having an Indiana Jones grail diary style of artwork for the project--essentially, little sketches of puzzles, traps, maps, and ancient carvings from various games with notes jotted around them. Like this. There could be some mixed media applications if you want to cook up a real thing and take a picture of it on a desk, or you could just do it digitally. We're open to ideas. At this point, the artwork isn't a high priority yet, but that's the kind of stuff we'll be looking for! Of course, we're still looking for music. I'll jump in once I get a better sense of which games aren't getting claimed!