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Xaleph

Sages
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    276
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  • Last visited

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Profile Information

  • Real Name
    Matt Sabol
  • Location
    Virginia, USA
  • Occupation
    Sr. Principal Architect

Contact

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Live
    Reason
  • Composition & Production Skills
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Guitar: Rhythm
    Piano
    Trombone
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Various Percussion

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Xaleph's Achievements

  1. I was watching a tutorial on how to profile a reverb in a specific place using some tools. Like, I think you use some kind of beep or tap and record it using this device, and then it comes up with the reverb profile (or something like that?). I can dig through my sources, but I thought it was related to this topic and definitely interesting.
  2. It depends - the gap adds more energy, without the gap will curb the energy. Are you going for a very high-energy moment, or are you teasing the user to build up later? I discuss this in our Energy Management Sages video.
  3. DT 880 and 990 Pros are both good - great options there, I have a lot of friends who use those and love them. I'm more of a Sennheiser guy, they just feel more comfortable and the sound quality is crisp. I typically like to have several headphones - I use the following: Sennheiser 595 HD Sennheiser 600 HD Audio Technica ATH-M50X (good for low end/bass management but mostly unbalanced IMO) And then I use different kinds of Bluetooth earbuds to try out a variety of how listeners will hear it Apple AirPods Skullcandy Dime (Cheap but you can hear low frequencies easily) I would also recommend open back/studio headphones. You'll get much better clarity on mids/highs. The main problem I've had with open back is the low / bass is usually pretty soft - which makes my mixes very low heavy unless I use another pair of headphones to analyze and tone it back. One more thing - there are some websites that show the frequency accuracy coming out of the headphones. Some people are saying those are rigged or altered to favor sponsors (maybe true?). It's not a bad idea to at least know generally speaking if some headphones are mostly balanced or not. I like those graphs, but I understand the scrutiny.
  4. I did some light mastering on it - the kick is too loud and the tail is too long. Because it's so low heavy, the song is being pulled down. This is what it is after the changes I made Essentially what I did was lower your kick and bass frequencies, which allowed me to raise the overall mix. Again it's a really rough job - but this did make it sound a little cleaner. Prior to mastering - you'll need to fix this on a mix level, like the kick needs some sculpting so it doesn't weigh down the mix. Also - you have these double kicks that sounds like a mistake with good speakers since the compressor is masking clipping that should happen here: You need to change the tail/length of the first hit so it doesn't bleed into the second one (or have it just not overlap in the drum settings if that's available to you in the VST/tool you use). In any case - it was a really quick job, but the many issues result from the mixing of the bass and kick, which cause issues with the rest of the mix. I hope this helps =) I can send the mp3 to you on discord if this helps - I attached it here, but it was acting a little buggy. TS MasterKnowledgeProjectMP3-fixes-2-less-bass.mp3
  5. It's been at least a few days since @Ryan8bit and I did a mix. To put more icing on the cake, I was able to collab with @paradiddlesjosh and @ZackParrish! This was fun to write - ty all!
  6. Official name added and updated!
  7. https://discord.gg/ocremix - I'm @Xaleph
  8. I love your art, it’s really good! I know of a few items we need, I can talk to the others to see what was required. I know for sure we’d need an album cover and a logo. I have a concert for my son tonight but I’ll be in discord later.
  9. Drumming simulation VSTs can take a lot of memory for sure. Ugritone is the same way - I often bounce/freeze/render these kinds of VSTs for memory purposes.
  10. DarkeSword just moved the post (Thank you!!) We had some others show interest - I do have the Lunar Panic mix mostly done, I'll be doing some touch-ups, fixing the ending and submitting it. I'll likely move a lot of the status updates to the projects/albums discord channel.
  11. Feel free to edit the post to add sections/links.
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