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Liontamer   Judges ⚖️

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Everything posted by Liontamer

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  4. From what I get back using AI-identifying tools, this person's catalog is AI-generated. Don't have the cycles to entertain this. I don't consider AI-generated music to be arranged by the submitter, so to me it always fails OCR's ownership test. We need to add big honking text on the submission form itself saying we don't accept A.I. Human-made (i.e. human-sequenced and/or human-performed) music, please. NO
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  8. Artist Name: Cruzayder The characters of Sherma and Shakra sing little songs when you encounter them in the game. It is believed that the voiceover artists improvised them on the spot, and they do not seem to be credited anywhere, so I am not sure who to officially name as the original artist. It is not the music of the game score composer, Christopher Larkin. This is a sort of "psy-dnb" parody of Sherma's song, but Shakra's voice is also present a few times. There may be a Shakra song remix at another time if people enjoy this one. There is also a youtube video for this. If you really like the remix, I would appreciate if you'd go watch the video version as well, rate, comment, etc since it has been difficult for me to get on the algorithm there. Games & Sources Hollow Knight: Silksong
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  12. Artist Name: JSONBach An orchestral arrangement of the Dr. Wily's Castle theme from Mega Man 2. I am currently learning how to use Spitfire's BBCSO. This was a study project, chosen because I love the game, and because I wanted something challenging. The quick articulation and speed make this tough to arrange for orchestra, so I have worked hard to make this work as a transcription more than a recreation of the original material. The orchestra is eventually blended with some authentic 8-bit synthesizers from the NES era, and the original audio is meticulously mapped (with hundreds of hand-placed cue markers) and then carefully stretched so that I can achieve a perfect crossfade. The original tempo of 180 is a bit too fast for an orchestra, so in the spirit of making an arrgement that I could transcripbe for profressional players, the tempo is lowered to 160 initially. That is subtly stretched to the original 180 near the end of the crossfade. Games & Sources Mega Man 2: Dr. Wily's Castle
  13. Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of Mario Kart games that would fit perfectly in Mario Kart World!
  14. Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of 7th & 8th-gen Mario games that would fit perfectly in Mario Kart World!
  15. Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of 5th & 6th-gen Mario games that would fit perfectly in Mario Kart World!
  16. Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of SNES Mario games that would fit perfectly in Mario Kart World!
  17. Ever since Mario Kart World dropped, people have said it's like having OC ReMix do a Mario soundtrack. And, brother, THEY AIN'T WRONG! In a manner of speaking, we've already done it. :-) OC ReMixes of NES Mario games that would fit perfectly in Mario Kart World!
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  19. HAPPY SILKSONG DAY! OC ReMix and DaMonz present A Knight (for a Knight)! September 4, 2025 Contact: press@ocremix.org ATLANTA, GA... OC ReMix is proud to present DaMonz's A Knight (for a Knight), Canadian game developer & composer Emery Monzerol's earnest tribute to the celebrated indie platformer Hollow Knight, released in celebration of today's launch of long-awaited sequel game Hollow Knight: Silksong, scored by Australian composer Christopher Larkin. A Knight (for a Knight) features four mellow, lo-fi-inspired arrangements of music from the original Hollow Knight. The EP also features cello performances by Monzerol's mother Christine Giguère, making the EP a family collaboration. The visual artwork was created by Annie Doyon, creator of the album art for 2017's Mirror Image: A Link to the Past Remixed. A Knight (for a Knight) is available for free download at https://knight.ocremix.org. "Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression," shared album director DaMonz. "Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! A Knight (for a Knight) was produced to help promote video game music, was made by fans, for fans, and is not affiliated with or endorsed by Team Cherry; all images, characters, and original compositions are copyright their respective owners. "This whole project initially started as just a single short lo-fi-ish remix just to mess around a few years ago," Monzerol noted. "Just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! A Knight (for a Knight) is DaMonz' sixth OC ReMix album in a director role. The EP's tribute to Hollow Knight, now makes the hit indie game the most recently released game represented by an OCR arrangement album. Also released under DaMonz' leadership were OC ReMix community albums Songs of the Sirens: Link's Awakening Remixed, Hometown Heroes: Town Themes Arranged, Mirror Image: A Link to the Past Remixed, Super Mario RPG: Window to the Stars, and an arrangement album for his Shuttle Rush indie game soundtrack entitled Shuttle Remix. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Download it: https://knight.ocremix.org Torrent: https://bt.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent Comments/Reviews: https://ocremix.org/community/topic/61206/
  20. Download A Knight (for a Knight): https://knight.ocremix.org Full album on YouTube: https://youtube.com/watch?v=Hzwog2S6PVA&list=PLWk40K1PeZwEWrulLOA2Ms4wbX099KeCx&index=1 Torrent: https://knight.ocremix.org/downloads/A_Knight_(for_a_Knight).torrent This whole project initially started as just a single short lo-fi-ish remix just to mess around, about two years ago I think. And just as it so often does, it spiraled almost out of control in the classic loop of "just a little more", until it became the 4-track EP that it is now! Hollow Knight holds a very special place in my heart, because playing that game was a very crucial moment in my recovery from pretty severe depression. Working in a big game company had been siphoning out my passion for a while, and Hollow Knight was the game that reminded me why I was doing what I was doing. I will forever be grateful to Team Cherry for essentially saving my life! Now, enough with the heavy stuff. - DaMonz
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  22. Artist Name: Matt Frequencies It's been 6 months since I last had a go at submitting - in the meantime, I've been refining my style, and a lot of life stuff has happened, so feeling brave enough to have another bash. This track is kind of a 'magnum opus' moment of all the things I've learned in the last period - everything is new, synthesiser wise, no sampling of the original track. I've leaned into writing 'stories' in music, and this song was a prime candidate for that - a very dual natured song, a hostile dangerous theme contrasted against a heroic moment, I've always seen it as a tug of war between Sonic and Robotnik - so I decided to extend that out, instead of looping it, this song tells the story of that massive clash up on the Death Egg with each main section having a different focus and meaning. I've called it "Massive Arms" because of the epic cinematic vibe I was going for. Technically, this was made in Reason 13, with the main organ, choir and bass tones coming from my 1991 Yamaha TG100 I inherited from my brother. The lead square and guitar tones are the Europa rack instrument, and the drums are a combination of sets that I've enjoyed using in my other songs, one a bit darker/meaner than the other. Lots of sidechain and automation going on in here. It's still a very highly compressed song as I made it to use in my DnB sets when I DJ live, and it needs to stand up against some of that really intense music from the likes of Doctor Werewolf or Pendulum, both of which I used as references for mixing, but hopefully this time around - a bit less fatiguing to the ears. The biggest technical shift for me has been learning to use the stereo field to really help things stand out where they need to, and there's a LOT of that going on in this track, so I hope you enjoy the ear candy! Games & Sources Sonic 3 - Big Arms (Final Boss) -
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