Liontamer

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Everything posted by Liontamer

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  4. Agreed with the others. You have a cool evolution concept, Leonardo, with interesting changes in the instrumentation. But until things filled out at 1:39, the soundscape was just empty and the writing was barren. I agreed with Gario that just because the sounds were throwback ones didn't mean it needed to sound so skeletal in texture. Also, because the timing was very robotic, the energy felt very stilted and static throughout, which basically made it a NO-go even if the song were approached with more complexity. You don't even have to get too wild with it, but there are lots of chiptune songs with more motion and rhythm than this, for example from Strider and James Bond Jr. NO
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  11. Heh. The tone of the booming drums at the outset gave me a "DK Island Swing" vibe that got a chuckle out of me. Kind of weird to hear a goofy light-hearted approach to this theme, but the energy is good, and feels like a personalized approach to the theme; let's see where this goes. Very subtle detail, but the mallet perc tones from :14-:24 were a nice touch. The chorused opening strings were exposed and sounded pretty fake, but get the job done in this context. The sax sample strains for credibility also, but I've heard DarkeSword get mileage out of it. That said, the sax chorusing at :44 is a rarer example where layering actually made a fake-sounding sample sound worse (rather than mitigate the realism issues). Would love to see some musician Js' advice on what's making these samples sound lacking and how to make better usage of them. At 1:08, the writing was sounding like a cut-and-paste of the opening aside from some minor instrumentation tweaks. The quasi-comping piano at 1:27-1:46 sounded sloppily performed and lacking energy; it may be subjective, but from the writing I heard, it seemed as if the piano should have been more forceful-sounding and more in the foreground. More essentially cut-and-paste rehashing of the arrangement from 1:46 until the end, which was a negative. Please understand, I really like the energy and arrangement approach in terms of making this a more upbeat theme, but then you just repeated the sections wholesale instead of further developing the arrangement ideas; that doesn't make the piece inherently bad or poorly done, but we are looking for a further level of creativity and personalization than that. Main issue: develop/vary the arrangement a lot more. You could also see what you can do to improve the realism of the strings and sax samples, but (IMO at least) a more developed arrangement with this soundset could pass the production quality part of the bar. Good base here, James. I hope you're willing to revisit this one, or at least submit some more material down the line, because it's clear you have the right idea in terms of arrangement; you just need to take the concepts further instead of just looping the good ideas. NO (resubmit)
  12. Not hazing. If you're going to point out "sour notes," particularly if it's often, it's very important to actually be correct about it.
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  14. No one's mentioned it because it's not a sour chord.
  15. I was slightly more generous with my timestamping that Gario, but this also checked out for me. The music was 2:47-long, so I needed at least 83.5 seconds of source usage for it to be dominant here. 00.75-54.25, 1:49.5-2:16 = 80 seconds or 47.9% Then, accounting for the other sections like Gario mentioned, I didn't recognize as much, but there was clearly more than enough for the additional few seconds once I started counting. Nice mellow groove that was a little static, but did have dynamic contrast within a much more limited dynamic curve, which is totally fine and valid. Catchy stuff, and a very cool approach with this arrangement, adding a touch more funkyness to it, and certainly presenting a totally different feel, even compared to the more laid-back feel of the original SimCity version of the theme. I wasn't down with Nick's previous EarthBound submission (vis-a-vis the Standards) due to feeling it wasn't interpretive enough (despite going in the right direction), but had 0 reservations here. Also cool to find out Nick's in the Atlanta area. Keep it up! YES
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  20. Tell your friends, relatives and significant others. If you'd like your forum name updated, please drop me a PM or reply to this thread. Gimme your current forum name and the change you'd like. As soon as I'm available, I'll provide you with the new name and email you your current password just in case you're somehow logged out of the account. This is not a service to be abused, so if you're not intending on using a name permanently, don't press your luck.
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  22. Sources were in play from :00-1:20 & 3:02.5-4:54, so no question on the VGM dominating the arrangement. I agreed with Gario that the piece was strong, and the performances above the bar, but I also agreed that there needs to be an overall volume raise before we post it. Count me in the conditional crowd, but nice job by John and everyone in the JSO. YES (conditional)
  23. Way late on this, but awesome job, guys! I thought the soundscape could have been even more intense, but the execution here was strong nonetheless. Arrangement checked out, so just throwing on another vote as a show of support. YES
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  25. Dear OC Remix, My name is Greg and I really respect what you all do as far as bringing video game music from one artist to the millions of fans worldwide. I'd like to join this community as an artist as well as a fan. I am submitting the first track entitled DestinyDivine from the album i made inspired by "The Legend of Zelda: Ocarina of Time". The album is called "VictoryVirtueValor" and features a variety of genres that fit the parameters that judges from the OC Remix community are looking. I wanted to see if you'll accept the album - complete with artwork - is to your liking. Thank you for the opportunity and the privilege. Greg a.k.a. Seven X https://soundcloud.com/seven-x/destinydivine ----------------------------------------