• Content count

  • Joined

  • Last visited

  • Days Won


About evktalo

  • Rank
    Knuckles (+2500)
  • Birthday 04/24/1982

Profile Information

  • Gender
    Not Telling
  • Location
    Oulu, Finland

Contact Methods

  • Website URL

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design


  • Real Name
    Eino Keskitalo
  • Occupation
    Student (Infromation processing science)
  • Facebook ID
  • Twitter Username
  • Last.fm Username
  • Steam ID

Recent Profile Visitors

5,170 profile views
  1. Good one once again! Loved to hear about Rakuen. The game sounds lovely. Some more versions of the Monkey Island title theme: Amiga is interesting to listen to, since it's MOD music and doesn't use a synth specific to a soundcard (or n square waves), or CD audio, but has four channels to play whatever samples the arranger loaded up. Nice lo-fi sample quality too. Atari ST sounds like something between the beeper/Game Blaster versions, with actual polyphony but less channels and mono. Macintosh version sounds kinda synth-y but has a nice noisy sound quality. I assume this is Mac Classic II (judging by video title). I don't know much about Mac sound, apparently it's 8-bit samples in 22 kHz sample rate (and mono).. I wonder where the sounds come from, my guess is this is MIDI with in-system samples?
  2. Sent an update I actually did in February.. guess I'd better just start wrapping up!
  3. Very enjoyable longform symphonic rock track, good performances to add some extra life into it. There's a small harmonic wart with the organ at 1:47 when transitioning between parts. That's about the only thing I personally object with the track, I see a bunch of production crits but my ears were not bothered by the production. I like the variety of the instrumentation and keeping everything fresh for the whole duration is an cool achievement. It really sounds quite effortless actually. The track also has a very strong sense of forwards drive, which is nice, it constantly feels like it's going somewhere. It's also interesting that the parts do not differ greatly from another, and since everything else is clicking, this emphasizes the sense of forward momentum.
  4. Woooooow. This was brilliant. Amy has come a long way and this is just a beautiful, beautiful, impactful song. Very well arranged, no unnecessary element in sight. I think I owe it to myself to finally check out departure.
  5. Really good episode once again. Between the Lines was just superb, really well structured and based and something really clicked for me with the "these changes work because of shared tone and the rhythmic ostinato" (heavily paraphrased) conclusion, I feel like I really got something out of it why some "weird" harmonic progressions seem to work and others don't. It was even a dramatic climax structure-wise in the segment, well done!
  6. Really loved this one, from concept to execution. Maaan, I feel like firing up the original SNES port for nostalgia AND to check out the speed of action.. I think the reinterpretation here to the new groove is very cool and more than sufficient from what I expect from an OC ReMix.. there would have been some "design space" for more variation in textures / instrumental palette / density of the arrangement - everything is pretty much playing all the time throughout as far as "thickness" of the arrangement is considered, a section in the middle where the soundscape wasn't quite as filled out could've made the arrangement "breathe" a bit more, but I'm not really complaining, it's goooood. Reminds me a bit of YMO's version of Firecracker, probably a lot because of the pentatonic scale but also tempo and some of the instrumentation. Cool debut!
  7. Wonderful episode. Amy brought a sense of calm wisdom to the interview, I was impressed with that, and you had a good conversation both ways. I think I got something out of the interview for my own work, but it was also just great listening to you guys talk. Score Scholar was great as well. I could've done with a little less gushing about the excellence and importance of the source tune etc - that I've all heard before - but once it got into the meat of the segment, the theoretical analysis of the piece, it was super exciting and enlightening. Will obviously loves this stuff as well as VGM, and it's a wonderful combination. You've done a lot of good episodes but this did a lot that I personally loved. Thanks everyone.
  8. Very Mega Drive-y sound overall. I love the opening riff sound. Tasty, knotty progression. Very dense. Unapologetic about what sort of a piece it is. This is all delightful.
  9. Well, I certainly want to play Majora's Mask now.
  10. I'll add to the pile: I've started all of PS1-4 and played each of them quite far, but I haven't finished any of them. (I *did* finish PS Gaiden, which is far worse than any of the mainline games though, but I played that on the go - plus it's quite easy).
  11. Oh, that quadrilogy idea sounds cool. Dibs on "Bracky News" from Phantasy Star 2!
  12. Some of the sections sound really great! Some of the sections sound like the chords and melody aren't working together. I think at least one is purposefully dissonant but still doesn't work for my ears. The good ones are super cool and the dynamic between quiet creepy sections and the most energetic riffs is admirable and inspiring!
  13. I'll take up that collab offer, Jorito, and claim Fond Memories!
  14. What a cool tune. (Seriously)
  15. @Noaxzl Welcome! I recommend joining some competitions to work those skills back up. In addition to the bigger tournament compos that happen a couple of times a year, People's Remixing Compo and Meat 'n' Potatoes are constantly ongoing, and don't have a high bar for entry. You also get some nice feedback along with the votes! Check out the competitions forum!