AHHHHHHHH the new characters are so good. If you haven't seen the reveals yet, make your way to e3.nintendo.com post-haste, because spoilers abound below......
......(filler).....
Lucas is really good, and probably the character that makes the most use of B-reverse momentum -- alas, the Magnet Boost technique appears to be gone. I assume Zap Jumping is out as well, but forgot to check.
Roy actually feels slightly different now! It's Fox / Falco instead of Marth with a different sweetspot. This is a great step in the right direction for the character, and those of you feeling like we didn't need a 3rd swordsman, I can assure you that the slot isn't a waste.
And lastly....holy balls Ryu is fun. He has completely different attacks based on how long you hold down the button for each of his grounded normals. This gives him roughly 2x the amount of normal moves for any other character. Full list below:
Neutral: jab (into strong-->fierce for AAA standard Smash combo) or Roundhouse Kick.
F-Tilt: St. MK or F. MP (the overhead punch, which destroys shields in Smash as a substitute for "beats blocks")
U-Tilt: Close Jab or Standing Strong.
D-Tilt: Cr. LK or Cr. MK
All of his special moves also increase in damage based on how long you hold the button down....and all of them except Down Special (the focus attack) have a special "EX" version that can be activated by performing the appropriate motion from SF2 and the A button (note: B button works also, but Ryu _can_ use specials with just the normal punch button). So 236A is the Hadoken, 41236A is Red Hadoken (only usable via motion), 623A is Shoryuken, and 214A is the Hurricane Kick -- which gives a nice rising boost if used for recovery.
Lastly, all of the standard SF combos function -- Cr. LK --> Cr. MK --> Fireball is a thing, and Cl. Jab --> Standing Strong --> SRK works as well. The character feels like there was MUCH more work put into him than they needed, and it makes the future of Smash DLC look very nice indeed.
Thoughts?