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Showing content with the highest reputation on 09/17/2020 in all areas

  1. Compo: MnP (Meat 'n Potatoes) MIDI: https://compo.thasauce.net/files/materials/MnP117_Southern_Face_Shrine.mid "Human, Monster, Sea, Sky!! This month's source is Southern Faced Shrine!!" -Nick C Deadline: Sept 30th Wed @ 1PM Vote Ends: October 4th Sun @ 1 PM MnP ARCHIVE - made by Trism submit: https://compo.thasauce.net/rounds/view/MnP117 MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines Source-Picks are limited to the era of gaming 1984-2006. In other words, Nes/Sega Master to PS2/GC/XBox 1. Going to relax this rule with certain Indie Titles like Shovel Knight, Undertale and possibly Crypt of the Necrodancer. Update me upon further titles that have that 'Retro Fidelity'. Thanks! Modifying the Source is fine, so long as it doesn't sound completely separate from its original intent. Small tempo changes are OK. But not 140 to 80 etc. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. MISC/TIPS - When picking a source tune, make sure it has a MIDI to make people's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
    1 point
  2. I think it's pretty nice; reminds me of Threads of Fate in a way, but with a more Eastern vibe. It might be a little too subdued for an opening theme, though. To me, it has the lighter, more atmospheric sound of background music. It seems like it's building up to something when the percussion comes in around 0:29, but right at 0:46 it feels like it looses steam because the beat changes to more of a slow march. You might also want to give the horns and bass drums a little more power around that point, then you can ease up as the song reaches it's end. Then, at the very end, let the final notes linger a bit longer and slowly fade out. Those are my recommendations as an amateur, anyway. Of course, I don't know what this is supposed to be an opening for, so maybe this fits better with what you're imagining.
    1 point
  3. Jolly//Pls

    Corridors of Time

    I got hit with a bunch of IRL stuff recently, but came back to this tonight and I hope it's done now. I took note of what you said about the hypersaws. I think i was just ear fatigued when I put them in, but i never liked em after that, but I finally had some time to get back to it. Hope you like it.
    1 point
  4. Grand, elegant, and flighty. The only thing missing is Kass' accordion. Nicely work, yet again.
    1 point
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