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Showing content with the highest reputation on 03/06/2022 in all areas

  1. Got something in. Keep at it, y'all.
    1 point
  2. Agreed! Sliding in Shiek's theme was a welcome surprise, kudos for the unobtrusive implementation.
    1 point
  3. I'm not a commercial games composer, but I'd say it really depends on the type of game and the overall sound needed to make that game work. You already mentioned a few (pixel based) games that work well with retro sounds, and then sample quality isn't really a thing (especially if you're just using/emulating old sound chips). A modern looking game will usually require a more modern sound, with more polished samples though. It's just expectations that people will have, based on a game's art style and gameplay, I guess. But at the end of the day -in my opinion- the samples are just a tool, and it's the composition and arrangement and how you write for/use your samples that will make a big difference. Better samples just make your life easier.
    1 point
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