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Meteo Xavier

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Everything posted by Meteo Xavier

  1. Flower patterns and other graphic frames aren't always bad ideas, they DO actually add some idea of what kind of personality you're giving people out. Flower patterns might tell your interviewer you have a sunny personality that they could really use around the office or as a cleaning lady they bring in 3 times a week, but those are only really good for specific situations and should definitely not be overused.
  2. Ooh, I haven't played a new solid Metroidvania in a while, that's a good suggestion.
  3. I don't know anything on the length of resumes, but I do know that lacking references on the page is lacking quality content employers are going to care about more than the length (unless you have a ridiculously long resume in the first place). It still doesn't answer the question why you'd bother to leave them out at all. Anyone can claim anything on paper by itself, and we've seen more than enough precedents to call it common wisdom that your education and academic awards and such on their own merit will not mean you're a good fit for this company. References help verify your claims, because it's just simple human nature to be more enthusiastic to hire someone on a recommendation made by another human, than what it says on paper by itself. Think of it this way - I need to hire someone and I got two resumes here. Both make the same claims of employee godhood, one has references printed right on there, the other doesn't. One applicant provides me with what I need to verify his quality, the other wants me to chase him down, THEN chase down his references and I'm running out of time to hire someone. Which one do you think I'm going to go with first? You can get a job without references, that's true, but that doesn't mean references aren't important, they just weren't important to that employer at the time. I once got hired for a job just because I walked through the DOOR. I wasn't even there to get a job either. Should that make you think the process of interviewing and applying isn't important? Nope! It's just an unusual story that got more and more unusual as days went on...
  4. Because references are a pretty damn important part of what makes an employer choose a candidate for employment. References are what give a resume's claims some weight from other witnesses who have nothing to gain by verifying. If you've got good references, why wouldn't you put them on there? It's annoying at best, and shady at worst. It's like saying "real name of applicant available upon request" or "actual resume available upon request".
  5. I saw them, but I've never been interested in the Banjo series. I was looking in the indie section because there's 3000 games listed and most of them look more like jokes on the gamer's expense than actual games themselves.
  6. I actually don't recommend this. Not only are you wasting the interviewers time (and really, how would you like it if someone did that to you?), I've heard stories where this kind of thing can really backfire. One scenario is where the jobs you didn't care out are suddenly the only ones left and they won't see you because either you declined or pulled something they don't like, another is where another job turns out to be a sister company and they already know you're probably just faking your way through it. Never actually experienced them myself, but I know people who have.
  7. So, after 18 months of waiting until my income level could allow me to get a wired controller and an AV/HD cable for the Xbox 360 my wife's family sent us only to discover I had all that shit the whole FUCKING time, my Xbox 360 is now up and operational. And then I found out Konami took off the TMNT, Simpsons and Xmen game I intended to focus most of my XBoxing on. FUCK. So instead I'm going to look into the Indie game market to get my fill for making something useful out of this system (I never planned to be an Xbox owner). What can you recommend out of the XBLIG for a man or whatever I am who still games like it's 1995 or so? Much thanks.
  8. The art of selling yourself is the art of selling in general, and like all things in life it requires one word said three times for maximum impact. BALANCE BALANCE BALANCE You need a careful balance of quality product (yourself or your services), confidence, humility and some charming bullshit to sell yourself as an employee. You go too thick and enthusiastic, you'll overwhelm the interview and knock the bar off. You go too thin and the interviewer will barely see you at all. You start off simple, composed, and go with the flow of the interview, looking for chewy spots to bite in. You bite in a few times and not much more. The thing you need to remember about interviewers is they're not psychologists. They think they are because they keep reading articles on "Red flags to spot during an interview" and that kinda stuff, but they can't really soothsay what 5 years of working with you is going to be like just by seeing how you have your arms folded. It's not complicated, it's just over-complicated. There is a difference there. You just go in, start simple, and go from there. If the interviewer is acting like a criminal profiler, you didn't want that job anyway. And media companies won't be interested in you until you give them something to be interested in. Upsize the quality of your work and be proud of it during an interview. That's what they pay for (not during the interview, mind you).
  9. Well, as a teromopitoser and semifengrammer (which are words I just made up that mean the same things but BETTER), I know the morals of how that stuff applies in real life are far more gray and less ironclad than that. It's one thing to abuse an educational discount to save money on a production that's guaranteed serious income already, it's another if you're a college student and you get small gigs like the local church wanting you to run MIDI recordings they did on their now defunct piano, or doing small indie game gigs for a couple hundred bucks. To me it's like taping the Superbowl. You're actually not allowed to do it, but who's going to write to the NFL licensing department or whatever to obtain permission just to be able to watch it in their own home or play it for a football party? The software itself isn't for everyone anyway, and better this way you could get some miles out of it and find out later the software just doesn't do it for you than to find out after spending another $600+. I don't support screwing businesses over out of revenue, but I also don't support businesses screwing consumers out of money either. There shouldn't be a hard and fast standard there, just should be up to the consumer how they want or not want to abuse it, and let the consequences fall where they might. Edit: I also never use educational discounts, mostly because it gets to be pretty much impossible for me to be a student again.
  10. How would they know if you end up using it for commercial/professional purposes though?
  11. Just like you could've avoided starting an argument for no reason and waited to do the same. I didn't even know this guy before it started trending everywhere on the internet today, but what (little) I've seen on it so far is that he didn't know the reason himself earlier. He claims to have been let go without cause. Considering how everyone's reacting to the news, he seems celebrated enough to put it well within the realm of reason that Bungie made a bullshit move there. Trouble does not seem far behind the AAA company these days, I'd totally believe it until Bungie responds with something pretty tangible.
  12. I disagree, they sound fine for the right job, they're just not for everything.
  13. I just watched Occult Academy, and good Lord, I hadn't had the feels for an anime that strong in a long time. With my new Roku, I plan to engorge myself on many anime series I've missed. I've recently seen Hellsing, Witch Hunter Robin, Blood+, Descendants of Darkness, Chrno Crusade... actually, pretty much every anime I've been watching recently has all had the same basic plot of quasi-government organizations trying to fight paranormal forces and keep the public from being aware of them. How did I do that?
  14. Oh, in that case, go right ahead. But seeing as how that's not an essential track, we may not wait for it if the project gets essentially finished by the time you complete it. Thanks Aaron
  15. We don't have any content refusal policy that I know of, so if it was good and fit into the guidelines of the project, we would take it, but I'd be very hesitant to take it as a replacement for Usa's just to get the project done. That comes off as a real dick move on our part and Usa's still a larger player on this project than others. Long story short, you can do one and send it to us, but I'd still hold out for Usa's, and yours may be a duplicate project track or a bonus one or something. We'll see what Rozovian. No. Not really fond of the project title myself, but we have too much material with that name on it to change it now.
  16. Hairy baseball player playing the gong to a light 70s medieval music... :S On that note, here's Motoi Sakuraba's solo album before he became an RPG composer powerhouse to rival Uematsu.
  17. Wow, more than a month with no progress? Not quite, I at least fixed up my piano track with KarthRevived and it sounds considerably better. Last track is still being worked on, dinnae worry folks. This project could be finished any time now. Like waiting for a baby to arrive.
  18. Pretty much everything I listen to these days is VGM, Anime pop music, or celtic new age stuff, so it's all obscure. /hipster Here's a good one.
  19. TOPIC CREATOR BETTER RESPOND TO THIS ***DAMN TOPIC SOON OR I'M GOING TO HAVE A SHIT PARTY And you're all invited! :evil:
  20. He said it actually gets incorporated into the game itself.
  21. I don't mind composing for free when availability presents itself and I actually like writing .mid files.
  22. I have some MIDI tunes from a game I was working on a couple years ago that never came to any fruition. If I "donated" them to this game, would I be free and able to use them elsewhere as I wanted?
  23. It was the 80s, what were you expecting?
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