Bump!
So I officially suck at Terran, despite the fact that I play Random most of the time. I watched a replay where a Terran opponent totally overwhelmed my Protoss base with marines before I could get much of an army up, so from that I learned how to make a pretty mean early Marine and/or Marauder ball... but that's about it. I got promoted to diamond recently, but I feel like my Terran skill is still at gold =\
When it comes to team games (2v2) I'm not too bad with Terran... but for those games it seems like the winner is more determined by the skill level of my ally and opponents (i.e. luck) It'll probably get fairer once I play more team games, but that's been my 2v2 experience so far
On a completely unrelated note, has anyone else seen Protoss players making a super-early Nexus in 1v1? I've had about 4 opponents who did this, and each of them got utterly destroyed. It's like some kind of bizarro-cheese, where it's pretty much the opposite of a proxy, but it still fails miserably if it's scouted. The first guy who tried it against me had literally no army when I got to his base with a dozen or so marines, and I killed the single pylon powering his gateways the moment before they would've spawned 3 zealots (this game was BEFORE I learned how to do a good marine push). The other games weren't much harder... one time the guy placed his 3 photon cannons just out of range of his natural's Nexus, so I just walked past the cannons and killed the entire nexus with 6 or so zealots. Another time I kited his zealots with non-stimmed Marines and built a bunker below his ramp, which coincidentally was right beside his expo's Nexus (on Metalopolis). Is this early-expand build actually good ever (possibly against lower level players?), or is it just what happens when Zerg players switch to Protoss? Each time I'd scout the nexus I'd kind of panic and think "I have to attack NOW BEFORE IT'S TOO LATE!!", but then I'd be met with minimal defences at their base.