PlastikBag

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Everything posted by PlastikBag

  1. PlastikBag

    Sony PS3

    Download PS3 Media Server. It decodes mkv. Anyway, I just got into the Uncharted 2 demo, and I LOVE it, but I really need people to play with. Co-op matches are a disaster for me. Most of the people I play with don't know how to play the game, once I ended a game with 40 kills total and the other two people got 1 kill each. I also have to deal with a lot of people disconnecting about 10 minutes in... There goes my experience. Anyway, if you want to play, please add me. Plastikbag is my PSN name. If you don't play, I recommend trying it out. It's a lot of fun.
  2. It's pretty much because Shadow Complex is almost a carbon copy of Metroid. It's inevitable that the games will be compared. It's also because I've read a ton of rave reviews that make it out to be more than I feel it actually is.
  3. Ok, I can definitely agree to that. That part was pretty awesome. My original statement might have been a little bit off putting, as I really enjoyed SC a lot, it's just that a lot of reviews built up my expectations to unreasonable levels. Regardless, I recommend that everyone play it.
  4. I was pretty disappointed by Shadow Complex, only because all the rave reviews built up my expectations too much. SC was a good game, but seriously, it doesn't even come close to Super Metroid. Everything about SC is totally forgettable. Art direction is weak and music doesn't touch Metroid. And one of the things that really makes Metroid what it is is the atmosphere. Super Metroid has this fantastic sense of isolation that not many games can replicate. Combined with its awesome Scifi art direction, excellent soundtrack, and creative level design, Super Metroid is one of my all time favorite games. Don't get me wrong, I enjoyed SC, but it's just a ripoff of Metroid without the heart and soul. I thought Trine was a better downloadable game.
  5. A new WIP from me. http://blabstation.net/jerry/rainforest.mp3 Kind of inspired from Metroid Prime music. Enjoy!
  6. The basic technique for stutters is to export an audio track as a wav file (or any other audio file you prefer), then play it back as a sample. You can edit that audio file to start/stop whenever you want. There's plenty of stuff out there to make this process easy, like Recycle (which is what I use), ACID Pro, Ableton Live, etc. Using delay effects can also be good for making stutter effects if you turn up the feedback. There's also stuff that automates this, like Glitch. I suggest checking out some magazines at your local bookstore. I often read a magazine called "Computer Music". It'll give you a good idea of what software is out there and what it's capable of. Anyway, I'm glad you like it. Feel free to drop me an IM if you have any other questions.
  7. So, I'm trying to finish some old stuff. I'm currently reworking "Fractured Mechanics", I found an old version of it on a USB stick, and I really liked where I was going with it before, but I had a lot of issues with it. I made a lot of changes here. I completely redid the drums, using much better samples and a simpler groove. I upped the tempo to give it a bit more drive, and I layered the pads to make them sound wider. Also replaced the string sample. I just sounds a hell of a lot better now. It's still in WIP state though. New link: Fractured Mechanics If you're interested in hearing the old version: Crappy version
  8. It's done, I think. It's mostly the same as before, but it has an intro and I changed some volume levels. It's been done for a while now, but I lost another hard drive, thankfully this time I was able to recover most of my stuff. I experimented with adding some overlaying melodic lines over the parts from 1:36-2:30, but I decided to cut that out and leave it the way it was. Enjoy! link: Low Gravity
  9. Cool stuff. You've got me confused on the time signature too. The beginning has some 6/8 sounding rhythms, but that is definitely a 4/4 beat. But it works, so who cares, right?
  10. I don't see what's so "funny" about it. It looks like PC fanboy drivel.
  11. Yeah, that chart is ridiculous. PC gaming is okay, but it has some serious drawbacks. I can't even count the amount of times I've had to get on the internet to search for solutions to game breaking bugs. There's also a ton of issues with stability in a lot of PC games. I don't endorse piracy, but sometimes it can be a good idea to see if a game is actually stable. But, you know, buy the game if it works. I remember Gears of War 1, it was trash. It crashed about every 15-30 minutes of play, and it was a common issue among many users, and it took a couple months for it to get fixed. That really pissed me off. We also get to deal with terrible DRM systems. Oh yeah, you have to remember that gaming PCs are expensive (though greatly exaggerated at times). It's also nice to couch potato and play games. Plus, PCs are a great place for MMOs, shooters, WRPGs, and RTS games, but they're no place for fighting games, JRPGs, platformers, and general action/adventure games.
  12. You can run into a lot of cool people on PSN as well, so what? There's a lot of people on Xbox Live that don't use their mics, and there's a lot of people that are annoying as hell. I'd hardly count the fact that "Everyone has one" as an advantage, but maybe that's just me. Also, you can't deny that the sound quality of those mics is trash, and ability to use bluetooth mics on the PS3 is awesome. And I could care less if there's overall more people playing Xbox Live, so long as there's enough people to play with, I'm satisfied. I, too, have had no issues with PSN lagging or disconnections. Now, I think that both services are fine, they both have their advantages and disadvantages over the other, but saying that one is clearly better than the other is ridiculous.
  13. Uncharted 2 and a new Ratchet and Clank are slated for the end of this year. God of War 3, MAG, and Heavy Rain are slated for early next year. Hell, Demon's Souls and White Knight Chronicles are coming soon as well. That's seven exclusives within the next year. The PS3 has plenty of exclusives going for it in the near future. What exactly does the Wii have in the next year? I'm just going to assume that you haven't been paying attention to the industry very much if you're saying this. BioWare, one of the biggest western RPG developers, is now developing for PS3. Valve has pretty much stated that it's a matter of time before they start developing for the PS3. Tecmo now has a greater interest in the PS3, with the exclusive "Quantum" and Ninja Gaiden Sigma games. Please, do tell me of all these developers that are abandoning the PS3. Regardless, congrats on getting a new system. I think you've made the right choice. Also, be sure to pick up a bundle at Best Buy.
  14. Gran Turismo really hasn't seen a "real" current gen release though. GT5 Prologue is pretty much a glorified (and expensive) demo. I'm pretty sure that GT5 will come with all the bells and whistles like damage and online play. I think a lot of people are unfairly judging GT5 already simply because they think GT5 will be the same as Prologue, but with more cars and tracks. Fans have been demanding this stuff for a while, so I'm sure that GT5 will come with a lot of this stuff. To this point, we really know nothing about GT5, except that it has Nascar and WRC in it.
  15. People can agonize about the price tag all they want, but the fact remains that you're getting wirelss, blu ray, FREE online play, rechargable batteries out of the box... While it's understandable that the general public doesn't know about all of this stuff, any gamer should find it an acceptable price for what you get. You seriously can't expect the PS3 to match the 360 in price, but get more. Ulitmately, you pay for what you get. Plus, there's bundles all over the place. Best Buy is running 2 bundles right now. One that has Killzone 2 and MGS4, and one that has LittleBigPlanet and the Wall-E movie, both at $400. I think that Sony really needs to rethink their market strategy. They should make the PS3 modular like the Xbox 360. The least they should do is strip out the wireless and make people pay for that separately. They also need to bring back BC models. They could be more expensive, but it would be nice to have the option. And I'm not talking about general hatred towards things like price or lack of BC, there's plenty of people acting like there's nothing to play for the PS3, when that really isn't true at all. For being one year younger than the Xbox 360, they're really coming close to the 360 in terms of quantity of games. Also, you totally missed all the good racing games, seph. Both Motorstorms and Wipeout HD are great. GT5 is also sorely missing from your upcoming games list. Someone doesn't like racing games?
  16. Gosh, a lot of people here hate the PS3, huh? I think the PS3 is a better choice than the Wii. There's a pretty solid lineup of games on the PS3 so far. Resistance 1/2, LittleBigPlanet, MGS4, Uncharted, inFamous, Killzone 2, Valkyria Chronicles, Ratchet and Clank Future. There's some others that I wouldn't "highly recommend", but titles like Folklore, Heavenly Sword, Motorstorm, and Disgaea 3 are pretty good titles as well. There's also a ton of great stuff on PSN like Flower, Wipeout HD, Echochrome, Siren. They've also got a pretty incredible future lineup: Uncharted 2, God of War 3, Gran Turismo 5, The Last Guardian, to name a few. I don't think the Wii has much going for it. I own one, but I haven't played it in quite some time. Mario Galaxy is pretty amazing, and there's also Mario Kart, Smash Bros, Metroid Prime 3, No More Heroes, Madworld, and Boom Blox. I got Twilight Princess and RE4 on my GC, and Okami was a PS2 game. VC is cool and all, but I'm assuming you're looking for new games. It mostly depends on which exclusives you want, and you should really do some research for yourself, but I think that PS3 has a much better exclusive library, and it has a very strong future lineup.
  17. I enjoyed the humor in the first movie. The scene where he was trying to find the glasses in his house was pretty funny, and so were a lot of the scenes where he was getting to know his new car. However, the "humor" was overbearing in the second one. The audience busted out in laughter when the dogs were humping eachother, while I bowed my head in shame. Seriously, that wasn't even funny, and people laughed at that crap? Overall, it was good mindless fun. Totally worth it for the action, but the first was much better.
  18. PlastikBag

    Sony PS3

    I think that Naughty Dog shares a lot of their techniques and technology with other first party developers. Naughty Dog is the shit. Have you seen Uncharted? I think it's easily one of the prettiest games out there, and one of my favorite games this gen. The game also had no load times besides the initial load.
  19. The beat is composed of a shaker sample playing continuous sixteenth notes. The clicky sounds are two short hi-hat samples. The snare/clap is actually 2 snares and a clap layered together (a trick I learned from zircon's tutorials - check them out). The bass drum is layered as well. The beat in Summit is a lot more complex, with a lot of hi-hat samples and I also layered in a drum loop in there. I added some distortion and filtered out some frequencies to make the drum loop fit in. Also, Reason is awesome. It's wonderful for starters, but you'll probably want to eventually expand into other things. For one, the drum samplers a pretty limited compared to some other stuff out there, and with no VST compatibility, you're stuck using them or regular samplers.
  20. Thanks. Yeah, right now I'm still using just Reason. I make regular trips to the bookstore to read up tutorials on other stuff though. I'm working on trying to expand into stuff like Ableton LIVE, and I'd love to be able to use the Battery 3 drum sequencer. I also now own a keyboard, which helps quite a bit. A lot of the first tune is actually me just recording a bunch of random jams over the bass line and piecing them together to make something coherent. Then I decided to have some fun and chop it up at 2:20. I have to admit I haven't worked much on the part from 1:10-2:00, I'd like to slice that up a bit and add some effects. And of course, intros for both songs. Anyway, I'm glad you like it!
  21. Here's the new: (Edit: It's done, new link) Low Gravity I had a lot of fun writing this. I think this is electro. Here's the old: http://blabstation.net/jerry/Summit.mp3 My old WIP thread for this one is dead, so here it is again. It's mostly done, except that it doesn't have an intro. I guess I fail at making intros. Since last time, it's undergone a little bit of mastering, and it has a new section with half time drums around the 2:30 mark. This song actually started out sounding like this: http://blabstation.net/jerry/Document%202.mp3 Not entirely sure how I ended up scrapping this, but I'll probably go back to it.
  22. Is it really necessary to try and counter every point with silly logic? L4D2 WILL decrease the longevity of L4D. So what if a SDK is created? A SDK will be released for L4D2 as well, and everything worth a crap will be ported right over. A lot of people still play the old CS and TF because their computers can't handle the newer games, AND CS1 and TF1 are different enough to still be worth playing. Bringing up Doom 2 is faulty logic, games aren't the same as they were 15 years ago. Times have changed. Take Crysis Warhead for example. That game contained a brand new campaign, new weapons, new vehicles, new enemies, new levels, improved AI, a completely new and separate multiplayer, engine tweaks. All of this for $30. And MMO's? Oh wait, those have monthly fees because of server costs. Oh you see what I did there? And sports games like Madden? Are you serious? People are ALWAYS complaining about those games. If anything, you're just solidifying our side of the argument. Regardless, I'm glad you're excited, but I'm not about to eat up everything that Valve serves to me. Why should I buy L4D2 if L4D3, another incremental upgrade, is announced for November next year? These are multiplayer games, not single player games that are worth playing for story and cool set pieces. Edit: RedFusion basically sums up my feelings. I paid full price for a game that will be obsolete only one year later. Great! Compare this to Counterstrike and Team Fortress 1, which I played for about four years before they became obsolete.
  23. Those weren't full blown sequels. It clearly says in the title that they are expansions to Half-life 2. If they were called Half-life 3 and 4, marketed as full blown sequels, and priced at $50 (or $60 for 360), I'd be just as upset. If Left 4 Dead 2 is $30, I'll stop bitching, but I doubt it since they're marking it as a full blown sequel.
  24. Sorry, nothing from those impressions strikes me as sequel worthy. New weapons, enemies, maps? All of that stuff are just incremental improvements. All of that can be added with an expansion pack. The longevity of my game is being reduced to one year because Valve is rushing out a sequel? I'm not pleased, at all. I'm hesitant to pay full price for multiplayer-only games in the first place because I genuinely feel that they are lacking in content compared to most other games. Until now, Valve hasn't released a "full blown sequel" that is only an incremental improvement, and I'm disappointed.