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  • Gender
  • Location
    California, USA
  • Interests
    Gaming, Baking, and Anime.

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  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Drum Programming
  • Instrumental & Vocal Skills (Other)


  • Occupation
    Beer Shifter
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Feyhd's Achievements


Newbie (1/14)

  1. This is a pretty solid groove. I especially love the pads you're using on this one. If I had one complaint, it'd be that the ending just kinda...happened. Maybe I was too caught up in the groove to want to let it go so soon, but it might help if you varied the beat a bit more leading up to that point. Maybe even let those background chords echo out to maintain the smooth feeling you've built up throughout the song.
  2. This is pretty rad! I like how subtly you evolved the song especially. A lot of the time concepts like this feel like a bunch of separate pieces, but this comes together pretty well. I did feel like the mid-range got a bit too crowded around 1:40. But then again, that was probably the most dramatic shift in the song, so maybe it was simply a bit difficult to get used to in comparison to what came before it.
  3. Hey all. Think I've finally got this Splatoon remix right where I want it (mostly). But it could use some extra feedback, especially on the mastering side of things. Better title suggestions also wanted... Song: Calamari Inkantation Original:
  4. I can really jam to this! This is one of my favorite tracks too. Overall I like the use of the game sounds, but I do think they could stand get paired down a tad. Also you might want to try starting the effects at 1:11 a bit earlier (or trimming the beginning). Since that sound has a slow attack, it sounds like it's coming in a little late. Personally, I'd love to hear you bring some more variation to the 2nd half of the song as well. Maybe through more complex sample patterns, or the introduction of a new element to the song. Let's hear some more!
  5. Popping in a bit late, I'm glad it kept the drive of the original. Though, I do agree that overall it felt a bit muddy. But I think that could be fixed without needing to cut out too much. The arpeggio in the background, in particular, sounds like it's taking up a lot of mid-range real estate. It might be better used to brighten up the high end. Still, I'm looking forward to hearing the next arrangement!
  6. Hey folks. Been a while. Here's my remix called: Witching Hour. I hadn't initially planned to make a remix but I started fooling around with the melody and it just blended together so nicely. Though now I'm wondering if I've included enough of the source material within the song. Thoughts? On a side note, if anyone wants to put some vocals on it you're more than welcome to
  7. I appreciate it! This is the kind of help I was hoping for. Will hopefully have another version out after the weekend. Edit: Ok maybe more like a few weeks from then. But it's still pending!
  8. https://soundcloud.com/muggs-majandhra/beyond-the-bounds-extra-stage Well here's the next version. Changelog: -Changed the first lead a tad. Tightened up the timing. -Re EQ'd a bunch of things (Still sorting that out...) -Added varying velocity, reverb and groove to some strings (May remove groove) -Made the kick punchier. Adjusted the snare. -Added introduction to square-lead. -Squashed the reverb kick some. -Changed the intro percussion a bit. Cause we're cool like that.
  9. Ah! I was hoping to hear how to make my strings better. Thanks! As for the square lead...I miiiight change it... but no promises (I might try introducing bits of it into the breakdown to make the appearance less sudden though.) Gonna take all this feedback and get some work in over the weekend. Thanks folks! (Though I'm still open to additional criticism! )
  10. Hello again ocremix! Today I'd like to share a Zone of the Enders 2 remix with you. It's a remix of the title theme Beyond the Bounds. It's sort of a orchestral/dubstep sorta...thing. You can listen to it here: https://soundcloud.com/muggs-majandhra/beyond-the-bounds-majandhra I'd love to hear your comments and suggestions!
  11. Well I'd certainly say you nailed this step! Everything sounds in place and on key to me anyway. Not a bad idea to have an intermediary step before you tackle the larger goal.
  12. I like it! Short but solid. Personally, I wish the guitar-ish synth decayed a bit more smoothly, but it's not a big detractor.
  13. Hmm, let's try this one. https://soundcloud.com/muggs-majandhra/glitch-cavern-the-6th Changelog: Adjusted volumes Slightly re-EQ'd the fat synth Simplified the bass Complicated lead slightly
  14. New! https://soundcloud.com/muggs-majandhra/glitch-cavern-the-5th-muggs Thanks again for the feedback folks. Here's the list of changes: -Subdued FM synths a tad -Tightened up the snare. -Adjusted volumes -Adjusted automation on the fat synth -Cut out intro for the time being... -Re-made, and re-made and re-made the low-mid bass sound.
  15. New Version! https://soundcloud.com/muggs-majandhra/glitch-cavern-the-4th Took a vacation then came back at it. Changes include: -Added new breakdown [With a little Carnival Night-ness] -Excised some redundant notes to give instruments more headroom -Tweaked levels and compression here and there. -Added a couple breaks -Brought back the beginning section to round things out. Still working on the overall mix, as well as small bits to vary up the sound.
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