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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Wow. He... read my mind. Even down the to the crit on the introduction. How did he do that? Seriously though, it's a great take on two of FF6's already zanier themes, tackled with its own quirky approach. Also, Cain, apeing ilp0 was so awesome. That was a treat in-and-of-itself. YES
  2. I actually felt some sections here sounded too muddy and cluttered, e.g. 1:15-1:44, 2:25-2:52 & 3:01-3:09, so that really could stand to be tightened up. I know Palpable felt it was within the bounds of taste, but it just seemed off to me in a way that didn't sound entirely intentional and honestly just obscured a lot of details. That's my main complaint, though I felt it was a dealbreaker for me. I loved the arrangement, and appreciate the way this instrumentation was made to work. Mokram made an awesome arrangement here, but something needs to be adjusted with the effects/delay/EQ or whatever to achieve a somewhat cleaner sound for the densest sections. I won't have a fit if this production quality passes as is, but I can't co-sign on this mixing yet. NO (refine/resubmit)
  3. Feels rather directionless for the first minute until the SNES melody comes in. It's meant to establish the robotic feel, so I get that, though I'm not quite sure it works. The lead at :55 was super-generic and boring. Gotta get spicier than that. Though I liked the instrumentation going on around the lead, the beats don't fill out the track well enough, leaving the textures pretty shallow. The percussion feels like it's just on top of the other instrumentation without feeling integrated with it. The subtlety of the instrumentation was way stronger at 3:04, and the percussion fit so much better here until 4:13. The bass writing for this section was strong, but really needs to be louder to flesh out the bottom. The leads really need more humanization and sonic variations, like DA said. Right now, they're too mechanical (title of the arrangement notwithstanding), and the tone is just too bland. DragonAvenger really nailed it with her vote, so read it again, and fix everything she said to fix. The arrangement's alright, now you need to improve the production, articulations and instrumental variation to justify the length, otherwise it's somewhat taxing to listen to, stricly speaking about the sounds used. NO (resubmit)
  4. I liked the concept of using Genesis-style leads along with modern synths and beats, but the mixing is really cluttered and all of the parts are just mudding together. The low quality encoding here didn't help. Good shit at 1:36 with the claps. Nice changeup at 1:57 with the Boss theme as well. The soundscape felt a bit empty since the claps were basically the main thing filling the background out. The brass samples at 2:46 were pretty poor; you need a richer sound there. Good treatment of the final boss theme at 3:04, but the leads are all saws and the percussion doesn't fill things out again. The choir sample used around 3:45 was also very unrealistic and exposed. The claps at 4:33 were too busy. The arrangement here was very promising, Avery, as I liked the twists you put on everything, but the mixing and production dragged this WAY down to a NO. The instrumentation is too generic, you have basically one type of synth lead sound most of the way. The sounds were all thin, yet the textures were cluttered because parts aren't properly EQed. Keep at it and see what more you can learn from the Workshop areas. NO
  5. I thought the first minute or so wasn't as polished as it should have been and started the track off a bit weak, probably because the lead synth sounded pretty bland and generic. That said, I thought this came together suitably well overall. I thought the way "Scala" was used was more cerebral and not immediately obvious, but when I heard how it was in play, it was alright. Really, Balrog's theme clearly dominates the arrangements. The dub-wub elements were interesting without being obnoxious (not that I mind obnoxious in the context of dubstep), and the track finished fairly strong. Solid work here, homes. Nothing Deia said here was wrong, but I thought what was in place clicked well enough. Let's go. YES (borderline)
  6. That's a good point, I do hate that man. Fixed.
  7. See what happens? It was just an informal list there.
  8. Aight. http://ocremix.org/info/ReMix_Changelog http://ocremix.org/info/Torrent_Update_v20121012 The non-numbered ReMixes listed on the Changelog were removed before OCR had a numeric ID system, so they have no ID #. If you want to us to call removed mixes something like #72.5 or what have you to shoehorn it into a numeric order, I can look into it. A placeholder page for removed mixes based on mix ID sounds interesting. It would be way (way) down the list of things to do, but sounds like something potentially fun to do once the next version of the site is out, and if djp's interested.
  9. No, former judges aren't current staff, so they're not on that page. The reason I don't put "Former Judge" on forum profiles is because it muddies the waters on who can legitimately speak for judging issues involving the current panel. For now, I've put the judges list (in rough chronological order) here http://ocremix.org/info/Talk:Judges_Panel
  10. The arrangement was there in spades, but the quality of the piano was far below the bar. There were tons of clicks/pops in the render, already making that unacceptable, and the piano sample was too exposed and unrealistic. Can Vinnie or another J speak to what needs to be done to pull the sound quality up to meet the arrangement quality? If there was a way to use a more lush piano sound that didn't have such quick, fake decays, that would help this a lot. NO (resubmit)
  11. I’m keeping it short and sweet. Brent's arrangement was excellent and pieced together the two themes well. I liked how this track had tons of variations, just like both sources, to keep things fresh throughout. Really enjoyed the percussion choices, instrumental variations and laid-back vibe here. The bowed string samples strained for realism but were more than serviceable. Otherwise, everything else pretty much clicked. Everything really morphed and evolved subtly but nicely. YES
  12. Nice, genteel opening. Sabrina's vocals seemed a bit exposed in very brief spots, but nothing meaningfully negative was there in the big picture; everything was essentially on point and say nicely on top of the instrumentation. The bass work was pretty good. Something with the instrumentation felt kind of empty with the changeup at 2:04, but it only lasted until 2:27. Great theme tradeoffs with Last Story and Shenmue that sounded both logical and smooth, with "Suteki Da Ne" clearly and steadily guiding the arrangement. Nothing else to say but I heard it and there wasn't any doubt. Solid teamup, guys and gal. YES
  13. Whatchuwant? You're a posted mixer, it's all good. Just host a 32x32 GIF, make sure it's not bad quality and let's go.
  14. It's not worth too much thought, but I like the informal system I have for YouTube. For example: http://youtube.com/1NryFD9_hR0 - There are 4 arrangers, but I could only fit 1 in the video title, and I know Theophany was the lead, I'm going to put his name there first. It wouldn't make sense to list Docjazz4 if I can only fit 1 arranger name just because D comes first alphabetically. People are often guilty of skimming over information and not giving credit where credit is due, and I don't have the benefit of including the writeup in the video description to provide context, so sometimes not listing artist in alpha order on the video title helps me for either space or recognition concerns. Can't please everyone though.
  15. M came before R. But the intention is to list lead arranger first on YouTube, and I forgot to here, so fixed.
  16. Yeah, short as it was, I wish that was actually submitted back in the day.
  17. Groove bias awesomeness. Lovin' it almost as much as the McRib!
  18. WillRock's KOF13 mix is my new JAM! The YM2612 bassline just takes me back to Road Rash/Revenge of Shinobi for some throwback Genesis-style win. Been looping to it while watching @ThatGuy330's Twitter avatar dance!
  19. Just posting a source tune breakdown for anyone interested! Great work here by the Dragons! Mortal Kombat II - "In the Beginning," :14-:35, 2:47-3:15 Mortal Kombat 3 - "The Subway," :35-1:32 Mortal Kombat: Deadly Alliance - "Character Selection Screen", 1:36-1:50, 2:18.75-2:47
  20. https://twitter.com/ShaelRiley/status/288166333517021186
  21. Hardy har. On a serious note, I've taken the survey. Foe mentioned to me that the long-form questions are purposefully open-ended, for anyone curious when they get to them.
  22. There's no chart and no plans to make a chart, though if someone wants to use their spare time to make one, that's cool. If you use the search function at the top-right of the site, searching any old ReMixer names should bring up the correct results as well. That said, there are probably some gaps, so if you need help on anyone, ask. Also in the ID3 tags of all the ReMixes, the URL field is the OCR Artist Profile URL of the ReMixer (or lead ReMixer in the case of a collaboration). Every artist page has their list of Aliases, i.e. other handles the artist has been known by. e.g. halc (formerly halcyon): http://ocremix.org/artist/4793/halc e.g. Mattias Häggström Gerdt (formerly Another Soundscape): http://ocremix.org/artist/4751/mattias-haggstrom-gerdt e.g. Jillian Aversa (formerly pixietricks): http://ocremix.org/artist/4659/jillian-aversa
  23. Ignore what those people are saying. I try to be forward thinking. We may not do something for a long while, but one day it won't make sense not to offer something along the lines of what's you're talking about. We originally offered an update for every 100 mixes, but my project put that on hold until now. We plan to do updated bundles for every 100 mixes.
  24. Yeah, the medley structure not being smooth or having a strong direction ended up being an issue re: the standards. Forgetting the medley-itis for a moment, Marc, the energy in this piece was just halfway there and that killed it dead. The textures here were way too thin, and the quality disparity between the live & sampled stuff (e.g. strings, drums) was pretty apparent. Like the others have said, there's loads of potential here, and it's not as if this piece is poor, but it lacks fullness and energy. Even if you there were just 2 or 3 themes, those two issues (thin textures & fake-sounding sequenced instruments) undermined the arrangement too much to pass, IMO. Along with that, some of the theme development was OK, but the structure and flow of the piece definitely was not cohesive, despite some cool personalization and interpretation of several themes. But it's too many short takes on themes without enough development of at least a few themes, and some awkward transitions (though most of those were OK). The potential of this piece wasn't realized enough. See what more can be done to flesh out the background instrumentation and give this arrangement more flow. Some of the themes got some breathing room to develop, but the overall flow & direction of the piece was awkward. You have some good potential, so definitely don't be discouraged. Learn more about how to beef up your textures and work on your structure. With some better-sounding sampled parts, or improving your production skills, you'll have a fuller, more realistic sound to your sampled instruments. NO
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