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Liontamer

Judges ⚖️
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Everything posted by Liontamer

  1. Greg and weed are both awesome zebras! Happy birthday!
  2. Nothing against Rayza, who I also scored very high, but this one was my personal favorite of the Reset Generation contest. Absolutely loved this arrangement; very smart stuff, Phil!
  3. Project track incoming! Remixer name - The Scuba Divers, featuring Liontamer game: Final Fantasy 4 song: Chocobo Comments: This is a pretty obscure track that I don't think has ever been remixed before, and honestly, I don't think many people have even heard the original. ::DarkeSword:: The concept is a tribute to the classic 'Team Gato', but instead of multiple style, we picked one style and ran with it- there are 4 rappers; in order, they are Chocobo, Shiva, Tonberry, and Cactuar. Yeah Tonberry and Cactaur weren't specifically in FF4, but they are pretty iconic to the series. The changes to the source are modulated it to minor, so it sounded more tough, and we added a lot of extra counterpoint and stuff. --------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Chocobo Chocobo" (ff4-11.spc) For due diligence, since there were a lot of wholly original sections: The music portion was from :27.5-4:36, so I needed 124.25 seconds of Chocobo'z music in the track for the pass. :27.5-1:41, 2:19-3:08, 3:40-4:04 = 146.5 seconds, so that takes care of that. Y'all are some white ass rappers. YES
  4. http://hcs64.com/usf/sets/banjokusf.zip - (73) "Tooty's Theme" The sequencing was a bit too stiff IMO, but the overall execution was still very solid. The guitar work was pretty meaty, fleshed out the track nicely and de-emphasized any issues with the sequenced stuff. I really love how all of the elements came together, especially because the other instrumentation was a small ensemble rather than grandiose symphonic rock. Cool approach. The ending was anticlimactic at 2:49; I would have let the last notes resonate more; as is, it just stops. Tweak it if you can, but it's not a huge deal though; this was really fun stuff. YES
  5. Agreed. Let's make sure "they're not going to work on it further" bears 0 impact on the call.
  6. I have to stress that, while I've yet to listen to the linked music, the very notion of this request is awesome.
  7. He's loop happy. We'll break him sometime.
  8. [points] You're not Jamaican!
  9. Remixer: POCKETMAN Real Name: Clay Moffatt Game Remixed: Donkey Kong Country 2 Song Remixed: Web Woods Remix name: Gloomy Thicket Comments: Hey guys, how is it going? Just thought I should send this your way. I just finished it as part of my own personal DKC2 remix project. Good game, good songs, thought I might as well mix them all Anyways, enjoiy my remix of Web Woods entitled: Gloomy Thicket. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkq - "Forest Interlude" (dkq-17.spc) As far as theme bias goes, you've got me. Loved the source ever since Protricity did "Forest Birdcussion". That said, there wasn't too much going on here. The dropoff at 1:12 was really anti-climactic, and the quasi-electric guitar synth at :40 & 1:31 was pretty low quality. 2:02 was a chance to do something different with the melody, but nothing else happened. Texturally, this was too simplistic. The textures were also muddy, with the pad (though its tone sounded decent) cluttering up the soundfield. You've set a somewhat different mood, but the overall structure and approach wasn't too interpretive. Add more ideas to the arrangement, especially in the second half so you're not just retreading the same ideas, and do what you can to make the instrumentation more sophisticated. NO
  10. Contact Information: Remixer name: AriesT Real Name: Timo Hellmund Website: http://www.youtube.com/user/AriesT1 Submission Information: Game arranged: Terranigma (SNES) Song arranged: Resurrection Theme Arrangement's name: Rising Worlds Original: Comment: I wanted to create a dark and moody atmosphere at the beginning which merges into an epic temper in the final climax. The remix is quite close to the original because I wanted to enlarge it, not completly re-write it. This track was made in 2008 and the production time was 2 weeks - not including previous brain storming time. I only used Cubase and Kontakt 2 because I cannot afford more. I'm sorry for this. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ts - "Open the Door" (ts-09.spc) The sequencing, particularly the strings (e.g. 1:22-1:44), needed refinement to sound more realistic. The drum usage starting at 2:10 didn't fit within the track's texture; should have sounded a lot more spacious and less centered, IMO. Texturally, it felt like the 1:22-1:44 section was missing something to glue things together and drive the piece forward; maybe another J can elaborate on that. Once the source melody kicked in at 2:08, the track basically felt like it was over. Some of the supporting instrumentation changed up, but the melodic arrangement was repetitive and the dynamics weren't particularly varied or interesting. I'm not ignoring the dynamic contrast that was there (e.g. changeup at 1:22, dropoff/instrument change at 1:45), it just wasn't particularly pronounced as implied in the writing. Work on making the changes in the energy level and pacing more interesting. I know the source theme is short, but we've had ReMixers successfully do more with less because they can get creative & interpretive with the variations. See what you can do with the tempo, with the rhythms, with the instrumentation, etc., to not make the track feel so repetitive in your handling of the source. Keep at it, bro. NO (resubmit)
  11. ReMixer name: Chinballz Real name: Marcus Lundmark e-mail: Hellmeppo_92@hotmail.com Game: Mirror's Edge Song name: Still Alive - Main theme Remix name: Still Alive / Leap of Faith remix Composer: Lisa Miskovsky Additional: This song is just beautiful, and I couldn't resist remixing it. Simple as that. ------------------------------------------------------------ Still Alive - The Remixes - (01) I know it's a club piece, but the intro/buildup was too long, IMO. Then again, there's enough source usage overall, so that's just a personal preference with no bearing on the vote. The source tune could be involved earlier even with this lengthy a buildup. Once things picked up at 2:43 after the Faith voice sampling, both the genre adaptation and synth design were extremely by the numbers and vanilla. It's not bad, it's just as not as fleshed out and sophisticated an interpretation as it should be. The other Js will be able to elaborate more on what wasn't quite clicking. This was a decent base, and I'm not saying the sounds are terrible, but you need more sophisticated sonic textures, and the treatment of the theme could be way more interesting. NO (resubmit)
  12. Remixer name: the_montonegro Game arreanged: Megaman 3 Name of Song: My MOSFETs are blue too! Comments: This is my first submission. I used FL Studio 8 to arrange everything, a Washburn CS780 guitar, Cakewalk Studio Instruments plugin for bass, Drumkit From Hell sampledisk for drums, and a few other VSTs to make everything stick together. The remix is quite faithful to the original I belive, but in a heavy metal fashion. I would like to receive feedback especially on the production/mastering/mixing of the song. I always liked this song, and i would turn on my NES as a kid, and leave it on just to listen to it. I tried to focus on it's epicness overall, wich is what inspired me the most to remix the song. Hope you enjoy it. Regards ------------------------------------------------------------- http://www.zophar.net/download_file/9115 - Track 1 ("Title") The snare drunm tone doesn't quite fit the overall texture, and the patterns were bland. The arrangement has a lot of personality for a cover, but little structural variation from the original or development of an interpretive arrangement. I liked the soloing at the end, but you've gotta develop the arrangement more substantially and get more interpretive with the theme if you want it posted here. It's still a cool cover regardless, so no hate, but even then it's too short. NO
  13. Nah, that's the exact opposite of my rationale. I count held notes. I just don't count silence.
  14. Andrew Raisborough razezar@hotmail.com User ID: 28878 Name of Game Arranged: Terranigma (1996, Super Nintendo, Quintet/Enix) Name of Song Arranged: 'Resurrection Theme' Original Composer(s): Masonori Hikichi, Miyoko Kobayashi Comments: I am aware there a few remixes of this song in circulation out there already, but I thought I would give this one a spin myself. I have always wanted to arrange this song, especially ever since way back in 2003 when I wanted to get an idea of how it would sound - So I went to play the song at the point in the game it would occur, meanwhile playing a beat from an old 80's Roland drum machine through a guitar amp, and painstakingly trying to keep the beat in sync / tempo with the music! Hope you like it. - Raze http://www.angelfire.com/alt/terranigmasite http://www.youtube.com/TerranigmaYT ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ts - "Open the Door" (ts-09.spc) Source usage: :00-:51, 1:42.25-2:08, 2:33-2:46, 3:24-4:41 That's 54.31% of a 5:07-long mix, i.e. kosher with the source usage. I hear how you were trying to use the four sustained note countermelody of the original as part of the arrangement, but there were times it deviated from the notes which wouldn't count as usage of the source IMO (e.g. 2:59-3:12 was an example). In any case, I thought the dynamics weren't bad, but beyond a certain point, the core arrangement ideas sounded too similar. Even though the source melody's short, you can figure out more ways to create variation in the arrangement (e.g. tempo, rhythm), and you'd have something that could be fully realized. The rigid piano sequencing would have to be worked on as well. Good stuff so far, Andrew, but you've gotta tweak this so it rests a cut above groove bias and has a more developed voice. NO (resubmit)
  15. Remixer Name: MeteoXavier Real Name: Email: MeteoX9999@aol.com Website: myspace.com/zillyzygote Submission Information Name of Game(s) arranged: Super Metroid, Metroid Prime Name of Individual Song: Brinstar 1 (lack of a better title), and a small melody from Chozo Ruins of Metroid Prime My Own Comments: Some of you know me personally by now, so maybe you can appreciate the story that will serve as my opening comments. For a couple years now, I've been trying desperately to recapture the overall sound of the Metroid Prime games. I've been grossly fascinated by its sound structure and some of the individual instruments, and for two years I've tried and failed repeatedly to capture anything that sounds remotely like it. So imagine the irony I experience as I learned, today, that I've been secretly sitting on the same fucking instruments Kenji Yamamoto used in ALL three games the whole fucking time. So I spent today, April 16th, and in almost record time, this mix came about. Very few obstacles. It was amazing. I had the wild idea of using this newfound tool to sonically imagine what the most well-tread yet surprisingly overlooked song in Metroid's catalog (everyone remixes Brinstar 1, yet I've never heard it in the Primes) would sound like in Phendrana or Tallon. As with my last mix, I made this with specific ideas in mind and in trying to replicate a highly respected J-Composer (Kenji)'s sound. I tried to keep the very, very freeform, eccentric, productionally sparse sound and sterile feel that occupies much of the Prime OSTs. I wanted this to sound like background music and genuinely confuse listeners as to whether or not Kenji made it or not. Frankly, I'd like to see someone take a Metroid Prime gameplay video and use this song instead for effect, but I'm jumping way ahead, and coming off Pretentious. Thank you again for this opportunity. P.S. Also, v13 is the z3ta preset file I've overlooked for years that contains the pad and sine lead that Metroid Prime uses. ----------------------------------------------------------- Seems like there may have been some other Prime theme cameos in there, but what I heard was substantial enough that I didn't need to investigate. http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Overgrown with Vegetation Area" (sm-19.spc) Metroid Prime & Fusion Original Soundtracks - Not to be condescending, but I don't think anyone with a good set of ears would confuse this for Kenji Yamamoto the second that boring, flimsy, cruise-controlled clap groove came in at :25. You're gonna have to do more with that so it doesn't just sound thrown on top. The sequencing also felt a bit too rigid; stuff like the vox in particular sounded awkward, though it wasn't horrible. From 2:56-on, though there were some new part combinations, I felt like the arrangement ideas were basically rehashing. The flat dynamic curve dragged things down, as what's in place right now isn't engaging enough. Not a bad base, but underdeveloped; needs some work though. NO (resubmit) EDIT (9/3): Replying to progressive complaining about my vote being non-constructive, as well as unfair toward the track, I thought the additional comments should be added here.
  16. Strong stuff per the OUS gangsta usual. I'm lovin' it.
  17. Need to nail down exactly what version of SSF2T this source is from, if the PC has its own remixed soundtrack, but good stuff - LT Nutritious Justin Medford NutritiousMultimedia@gmail.com http://NutritiousMultimedia.googlepages.com 16520 Super Street Fighter II Vega's Stage Theme This remix was created for the Street Fighter II remix competition at trackitdown.net. It was one of those mixes for me that just clicked very quickly - I think I ended up finishing it in 3-4 days. My intention was to keep a lot of the Spanish flavor from the original in the use of solo trumpet, acoustic guitar, and some auxiliary percussion; but also bring it to a more cinematic breakbeat-type style with orchestra and... er.... beats. I tried to get enough realism from the guitar and trumpet (both sample based) to be passable for a Spanish feel, since those tend to be prominent instruments in the genre. The guitar especially took some work to get both sustained strums and quick solo playing to the point I felt comfortable keeping them. The competition did require original samples to be included in the remix, which I know is frowned upon here, but I tried to keep them to a minimum. Most of the usage is at the very beginning and end of the mix from the OST vega stage theme (SSF2 Dos version I believe), but if this is too much original sampling, I can cut back pretty easily. Enjoy, Nutritious EDIT (5/15): It's actually a good thing cause I'd made some changes (after some input from Avaris) and kept forgetting to send you updated version. By the way, I'm not entirely sure which version of street fighter this version of vega's theme comes from. I found a version of it on youtube ( ) which has it under Super Street Fighter 2 Turbo PC Version. I think this is the correct OST.------------------------------------------------------------- I thought the drums didn't quite work the whole way, but what was there was solid enough. Mixing also could have been a bit cleaner, but totally not a big deal. A minute's worth (:00-:31 & 3:51-4:21) of sampling for a 4:21-long track though is above what I'd call acceptable direct audio sampling, even if it's bookending the track. Since this isn't trackitdown, trimitdown to something much much smaller so it's more in line with limited direct sampling. YES (conditional)
  18. Remixer Name - Gario Real Name - Greg Nourse E-mail address - Clay_nourse@yahoo.com Website - (None) Forum User ID - 22898 Game Arranged - Megaman 3 Song Arranged - Sparkman Composer - Yasuaki Fujita (Bunbun) Source - Arrangement - Arrangement Name - Megavolt! Comments... This is my second take on this theme (I submitted my first over a year ago - it wasn't even evaluated further. I knew it sucked, though, so I'm alright with it). I know that the Megaman series is one of the most overly remixed series on this site (second to none other than the Final Fantasy series), but I've always been bugged that there's no rendition of Sparkman's theme on here (JD Harding took his version off some time ago). It's a great source (in fact, one of my personal favorites on the game), so I figured I'd give it a fair shot. This is not only a remix for this site, though. It is also the tool that I've used for the past five months to refine my production techniques greatly. Five months seem like a long time, but I was virtually starting from scratch so this is quite the jump for me. The production has been extremely refined, and I figure that if it can get through the harsh process known as Judging then it'll be a sign of how far I've gotten. The samples are weak, but that's because I wanted to see exactly how far I could take the samples that come out of the box of Reason 3.0, and I'm reasonably satisfied with them. Onto the remix itself, It's a pretty straightforward electronic/hard techno mix. The beginning material (0:00 - 0:31) is more or less an ambient introduction that comes before the real beginning of the piece. I've been told (by Liontamer, no less) that it doesn't really hold up to the rest of the mix, but that wasn't my intention, either. I was hoping that the listeners would feel that 0:31 on would be the real beginning of the piece, preceeded by some cool effects that set up the 'electrifying' mood; the end also ties into the beginning a bit in it's light mood, so it gives the song some sense of framing, as well. I'm not going to lie, this mix is very straightforward and in-your-face; I wasn't going for any subtlety at all. I've been told that it is a very 'High Energy' mix by some... I don't think the pun was intended, but it sure does fit! Enjoy! ---------------------------------------------------------------- http://www.zophar.net/download_file/14304 - Track 8 ("Sparkman Stage") Intro was a little weak, but I liked the melodic lead at :31 and the airy quality of the production on it. :54 was a bit flimsy with the spartan beats. Same at 1:17 & 1:28, the percussion was extremely simplistic/boring and left the textures empty. The percussion needed to properly drive the song along. Lead at 1:34 could be perceived as a bit whiny, but I liked it. Thought the beats were still plain jane, the overall arrangement was at least an interesting take. melodically, it could have stood to be more interpretive, but then after the first iteration, there were some changes that showed some decent interpretation. 3:11-3:34 got super crowded and could have been separated a bit more while still retaining the dense feel you went for. Honestly, I thought this was pretty decent for what it was. The synth design was a little vanilla, and the arrangement was a bit conservative for the genre and didn't set the world on fire, but it got things done where I'm basically OK with that. What really held back the whole package from clicking was the simplistic percussion patterns. You spice 'em up, it'll be fully clicking, IMO. Good potential here, Greg; see if you can pick the ball back up. NO (resubmit)
  19. Sent Brian a copy of the thread from earlier, with just myself and Vinnie. Thanks for being a good sport about it, Brian. Basically just confirmed what I heard. My benefit of the doubt basically extended to "I didn't NO it outright." NO You'll also see why I'm not as, IMO, lenient on arrangement as some of y'all. It's means a lot that I can make overt A-to-B connections. No hate, but some of us are now in the habit of giving too much credit to VERY scant chord connections, even sometimes to wholly original writing just because it pieces together seamlessly with the source. It's not inherently difficult to incorporate 50+% VGM source material in there, guys.
  20. Mailed Brian, so we'll wait to hear back.
  21. 1. Got missed back when I did the renaming effort for OCR01000. I'm still hoping to move forward with updating every individual ReMix re: tags, so that's fixed in my copy and will eventually be fixed. 2. Fixed. Gracias.
  22. Once you start charging for the animations, no, you can't use OC ReMixes as the background music or invoke the site in the credits. Even if it a paid bundle of the content featured exclusive animations not using OC ReMixes, because you'd still be asking people to pay for media with the community's music on it. But you could always try to contact individual ReMixers whose styles you enjoy and attempt to license some original works of theirs. They would likely give you some reasonable terms, perhaps even terms similar to ours, i.e. free as long as you provide explicit credits/links.
  23. I'll be glad to recheck this one, but as always the onus is on the submitting artist to actually state everything being arranged. Since he only gave 1 source tune and that's all I recognized, that's what I was looking for. We can't possibly know every source tune, which is why it's important that you state everything you're using in the sub letter.
  24. Looking forward to seeing some peeps there, and hopefully getting a chance to play some HD Remix!
  25. To cover the other stuff Jonas mention, inbox takes a lot of work and spare time and there's a lot of organization involved. That's why we don't have 3 or 4 people doing it.
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