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Liontamer

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Everything posted by Liontamer

  1. remixer name: OA game: powerblade song: sector 4 remix: I worked on this when I wasn't getting any sleep because of my new baby doing baby things, like not letting me sleep. -_____- Things were super stressful, but music has an awesome way of getting you through tough times. This source track is awesome, and I love how there are so many little cool sounding riffs packed into it; it really gives the opportunity to take a few of them out and let them shine. This is also the debut of my harpsichord sample! Source breakdown: 0:00 - 0:05 chorus segment of the source 0:06 - 0:11 original riff 0:12 - 0:25 verse of the source 0:26 - 0:30 original riff 0:31 - 0:45 chorus of the source 0:46 - 0:55 verse response motif in the strings 0:56 - 1:06 original riff 1:07 - 1:25 tricked out counterpoint verse (my favorite part) 1:26 - 1:41 main melody in the strings 1:42 - 1:50 sliced notes from the melody, but nothing verbatim until 1:48 1:51 - 2:01 trying to be Sixto 2:02 - 2:42 solo section featuring the chord progression and melodic references in the low strings throughout 2:43 - 3:02 source motif in the guitar (0:15 - 0:17 in the source version) 3:03 - 3:05 big transition 3:06 - 3:22 chorus x2 with a chord change leading to the end! ----------------------------------------------------------------- http://www.zophar.net/download_file/14477 - Track 76 The string articulations (rough with the fast note movements) and mixing (more important) need work to get this sounding its best. I thought the way the sounds were balanced obscured some details. Leads in some sections (e.g. :31) were buried and some elements seemed to occupy the same frequency ranges. Aside from the percussion, the track seemed to lack high end and sounded lo-fi and distant. "Holiday with Mia Fey" sounded a lot better balanced, so maybe this one's just a matter of coming at it with fresh ears. That said, I was feeling the arrangement, although it came up a bit short on overt source usage for me. Breakdown: :01-:05, :12-:25.75, :31.5-:45, :46-:47.5, :52-:53.75, 1:07-1:41, 1:48-1:51, 2:18-2:21, 2:25-2:26, 2:31-2:37, 2:38.75-2:40, 2:41.5-2:45, 2:48-2:50, 2:53-2.55, 2:58-3:00, 3:05-3:13 which was about 95.25 seconds of a 3:21-long mix, or 47.39% source usage. So I'll say I'm enjoying it, but I need a little bit more source usage and some production TLC for the win. Sorry, bro. NO (refine/resubmit)
  2. AFAIK, it wasn't quite done yet, even in light of the plug for it. I would have submitted that version instead too, but this instrumental is still nice.
  3. Just create some interpretive, unique variations of portions of the source throughout the arrangement and you should be fine. It doesn't matter it the source is short as long as it's used throughout. http://www.ocremix.org/remix/OCR01403/ http://www.ocremix.org/remix/OCR01842/ http://www.ocremix.org/remix/OCR01719/ http://www.ocremix.org/remix/OCR01583/
  4. Contact Information * LunarHeartHeaven * Names: Dan Johansen & Frank Johansen * johansen_frank_dan@yahoo.com * http://www.thedualdragons.com/ Submission Information * Final Fantasy VIII * The Landing * The name of the ReMake: SeeD Mission (The Landing) It's a track that have been requested on numerous forums online and it hadn't been done as Metal version so we went ahead and did it after in won the poll on our website. Link to source: ------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - (108) "The Landing" Same crits as the Lost Odyssey piece (weak snare drum tone and mixing could be cleaner), but otherwise nearly as strong stuff. Loved the touches of strings, though I wasn't feeling the synth lead at 1:36 at all. The arrangement had me worried that it was going to be repetitive when 2:17 cut & paste a previous section, but the changeup at 2:37 was welcome. Hated the synth lead combined with the flimsy drums and bassline at 2:46, which created a very empty texture until 3:11; dynamically it was a good idea, but the execution should have been better. Wouldn't mind the mixing cleaned up a bit. Ultimately, even though the weaker parts bugged the hell out of me and dragged this down, most of the ideas clicked, so let's roll with it. YES (borderline)
  5. Contact Information * LunarHeartHeaven * Names: Dan Johansen & Frank Johansen * johansen_frank_dan@yahoo.com * http://www.thedualdragons.com/ Submission Information * Lost Odyssey * Battlefield & A mighty enemy appears * The name of the ReMake: A mighty enemy on the battlefield. We thought the tunes had great potential of being made into Hard Rock. And since no one else had made it into a metal track, we thought it was a cool and original thing to do. Link to source: ---------------------------------------------------------------- Lost Odyssey Original Soundtrack - (102) "Battlefield" & (124) "A Formidable Enemy Appears!" Some of the drum tone was a little weak for the piece, which I always complain about, and the mixing could have been a bit cleaner. But otherwise, this was pretty fun to listen to. Great energy and emotion conveyed in the arrangement, with some overall strong textures and dynamics. Nothing much to say other than nice work and welcome aboard! Good to see Frank in particular officially joint the OC ReMixer ranks after he contributed way back to Chrono Symphonic! Definitely looking forward to more from you guys! YES
  6. ReMixer name: Fabien Porée Real name: Fabien Porée E-mail adress: poutrelle@gmail.com Website: http://www.myspace.com/fabienporee Userid: 28585 Name of game(s) arranged: Final Fantasy VII Name of individual song(s) arranged: Aerith's Theme Comments: I made back in 2007. I was listening to a lot of happy hardcore at the time and I thought this would be a fun thing to do. So, what the hell. The 6.00MB limit is a little low for long submissions such as this; the sound quality suffered quite a bit but there's not much I can do about that, I encoded it the best I could. ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 319 "Aeris' Theme" More melodic interpretation would have been great. Much of the first half sounded like a rather conservative happy hardcore adaptation with Aerith piano shoehorned in and not meshing with the other sounds (though the supporting instrumentation had a lot going on). The change in the lead at 4:56 worked a bit better, though the original stuttered rhythms introduced at 5:16 were lame, IMO. Honestly, as annoying as this genre is to me, I think something like this could ultimately click as long as the elements were properly balanced. The leads here always played second or third fiddle to the beats and other synths, so I'd like to see the balance adjusted. The abrupt return to the source tune on piano at 6:59 ultimately led to some interesting arrangement of the theme, even if it was abrasive and sometimes undermined the melodiousness of the theme. Completely not my thing, and definitely a weird patchwork of sounds, but it did have some stuff going for it. Something with more melodic interpretation, better balanced sounds and a couple of things added to better pad out the sparse soundscape would have a better shot at passing, IMO. See what else you can do to tweak this. NO (resubmit)
  7. Contact Information * ReMixer name: Schmancy * Real name: Ronak Shah * Email address: schmancy47@gmail.com * Userid: 13298 Submission Information * Title: "Following the Footsteps of Dinosaurs" * Link to Remix: * Game: Star Fox Adventures * Name of individual song(s) arranged: "Options Menu," "Krazoa Palace Inside" * Composer: David Wise * System: Nintendo GameCube * Year: 2002 * Developer: Rare * Publisher: Nintendo * Link to the original soundtrack: * Commentary: There's not much to say about this one. I thought the music for the Options Menu in this game was one of the coolest songs in the entire soundtrack, which always interested me--there aren't many other games that have their own song just for pressing "start." I wanted to mess around with it a little bit, and this is what came up. Hope you like! Cheers, Ronak ---------------------------------------------------------------- Star Fox Adventures - "Options Menu" & Opened up with percussion that basically sounded like the original, followed by some original writing on top of the original at :17, where the sequencing was way too mechanical, particularly for the lead until :52. Stiff, robotic-sounding sequencing has been the production downside to all of your submissions, Ronak; you've got to step it up. The arrangement was pretty decent, even though the first half could have set a more different mood compared to the Options Menu music. You have to add realism and richness to your sounds to have the total package. NO (resubmit)
  8. Original Decision: http://www.ocremix.org/forums/showthread.php?t=4164 Contact Information * ReMixer name : Khemael * Real Name : Colin Brigato * Colinbrigato440@msn.com * UserID : 16988 Submission Information * Arrangement From Final Fantasy VI * Arrangement From The Decisive Battle * Arrangement Name A World Of Decisions ( - Piano Solo ) Hi. Be Aware I'm French, so please excuse any english mistake I might do here. It's been a long long time I was wondering "How could be something new in remixing Final Fantasy VI ?". The challenge there was to not obtain another "Oh no, another Vanilla FFVI Remix", and I think, after feedbacks and feedbacks of OC-Remix members around there, I finally got something. The Decisive Battle Score is simple. Repetitive. The Difficulty was to not obtain another "This World of decision was over just when it started", which was what was said at the very beginning of my work. Creating a new Piano Piece of Decisive Battle, with a real taste of novelty was something which took hours and hours of editing, re-editing, refinement and real...decisions. Because the score of Decisive Battle is so simple that it was a real challenge not to over-work the score with too much weird chords and harmonics. Anyway, I'm quite happy with the actual 4-Part style of the overall piece. It start smooth, become fast, staccato, and ends as smooth as it started. There really are Four Worlds here, four Worlds Of Decisions. Have Fun Hearing the piece. Best Regards, Colin Brigato aka. Khemael --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Decisive Battle" (ff6-124.spc) Reading through the WIP thread for this, a bunch of the comments completely missed the boat on the arrangement, including Rozovian who said the source usage sounded fine. The performance was definitely excellent, but the source usage was not enough, IMO. For a 4:13-long arrangement, I needed more than 126.5 of overt source usage for a YES. :14.5-:16, :18-:20, :26.25-:37.5, :40.5-:1:00, 1:03.5-1:07.5, 1:27-1:28, 2:17-2:39 ("The Prelude), 2:39-2:46, 2:55-3:07 (minor key of :20.5-:21.5 of the source), 3:13-3:25 (minor key), 3:30.5-3:36 (minor key) That was about 95.75 seconds or 37.84% source usage if I added correctly. The lengthy minor key stuff in the last few minutes was definitely pushing it as far as something recognizably like the source, but I ultimately included it to show how little source I could really make out. We're talking whiffs of it. All the more unfortunately given that the beginning didn't make me think using the source enough would have ended up an issue. Maybe someone really knows the source inside and out and can pick out more of the source being used, but I think this arrangement swung the other way compared to the first conservative sub and overcompensated with something way too liberal. I loved the performance and writing in a vacuum, but as far as the standards go, it can't be at the expense of the source material. Sorry, man. NO
  9. ReMixer name: Wallonia real name: John email address: walloniamusic@gmail.com website: http://last.fm/music/wallonia userid: 27229 Submission Information Name of game(s) arranged: Final Fantasy X Name of individual song(s) arranged: This Is Your Story Additional information about game: Composed by Nobuo Uematsu, Final Fantasy X is an RPG for PlayStation 2 Link to the original soundtrack: Here's a youtube version of the song: http://www.youtube.com/watch?v=sY-QgGlDirs Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I used to follow ocremix pretty closely back in my college days, around the time Relics of the Chozo came out. I thought that someday I would throw my hat into the ring... 2 bands and a college degree later here I am! My background is primarily in guitar-based rock music, but I have recently fallen in love with electronic music. After getting some tools and playing around with them a bit I thought I would go ahead and try submitting a song. Everybody including myself loves the music of Nobuo Uematsu, and I thought it would be a proper start. I chose this song/game because I think the FFX soundtrack is severely underrated and is one of the most atmospheric and subtle RPG soundtracks I've ever heard. "This Is Your Story" is a song that is played pretty early on in the game right as Auron is speaking with Tidus as he is getting pulled away from his world. The scene serves as a great introduction to the game and its soundtrack as it has both light and dark elements wrapped in an airy package. I wanted to retain this notion of combining both light and dark elements, but I tried to take some of the lighter parts of the original and darken them up for my version, entitled Lucid Tale. As the title implies the overall color of the song is meant to invoke a sense of lucidity in an otherwise unearthly story. The song was created using an M-Audio Axiom 49 and Apple's Logic Studio 8. Thanks for your time and for creating such a great community. I hope to become a bigger part of it and I look forward to learning from all of you and the other remixers. Sincerely, John (a.k.a. Wallonia) ------------------------------------------------------------------- Final Fantasy X Original Soundtrack - (107) "This Is Your Story" Props for choosing an FF10 theme that no one arranges. Definitely a fan of tackling less-appreciated themes, so good on ya. The texture once things picked up at :38 was too sparse, IMO, and not fully cohesive. The piano sequencing was reasonably OK, but could have sounded more realistic. From 2:37-on, I felt like the foreground ideas were somewhat repetitive. The biggest killer IMO was that the overall dynamic curve wasn't that interesting. Refining the existing sounds and fleshing out the texture would bring this closer to passing. You have a good foundation in place, and there's legit potential behind this mix. NO (resubmit)
  10. Need someone who has a good handle on the sources to break this down; sounds mostly original offhand - LT Hi! This is my first submission. I'm very excited to be a part of your community! (Actually, I've been lurking in the forums for months.... but now my sequencing computer is finally working again, I can finally participate in this grand project of yours). Contact Information ReMixer Name: Tamias My Real Name: Benjamin Paric My Email: tamias.squirrel@gmail.com My User ID on the forums: 24807 Submission Information Submission Title: Island in the Eye of the Storm Games Arranged: The Legend of Zelda: Link's Awakening (primary), The Legend of Zelda: Ocarina of Time Songs Arranged: The Storm (Opening Sequence) (Zelda: LA), Zelda's Lullaby (Zelda: OoT), other more obscure themes and motifs from several Zelda games Information About the Games: Themes from Zelda: LA by Yuichi Ozaki, Kazumi Totaka, Minako Hamano, and Kazue Ishikawa; Zelda's Lullaby by Koji Kondo About the Submission A couple years back, I got this wild idea to remake the entire soundtrack to The Legend of Zelda: Link's Awakening, add some original cinematic themes and flair, expand the storyline with infected woodland creatures and nightmares and backstories for the Sirens and release it on an April Fool's day during one of these terrible Zelda droughts as the official soundtrack to a remake :3 That turned out to be very ambitious for one person -- over two hundred tracks. I don't know if I'll ever finish it. This one came out all right, though. I'm still unhappy about the slight "muddiness" the artificial reverb caused, but I think it's still nice to listen to. There are many original themes sprinkled around that are prevalent in other pieces in my soundtrack, such as "Link's Theme" (1:40 to 2:16 area), which I am not ashamed to say I think is very beautiful. I'm so modest :3 Many instruments here are sampled, mostly by myself. The strings sections (and trumpets, trombone, and horns, for a few passages) were recorded in a cramped room at a local music hall, and I personally provided the glockenspiel, piano and flute. The track took about two weeks to pull together. I used Audacity and FL Studio for most of the mastering and post-processing. The idea was that this was to play behind a beautiful, voice acted CG intro (screw Nintendo traditionalisms, I've got money) where Link has become something of a soulless, depressed clod after searching the high sea for weeks away from Hyrule and his beloved searching for "purpose." When his ship is caught in an incredible storm and he and his crew are thrown overboard, he spies a mysterious island in the calm of the storm... And the rest is history :3 Anyhoo, regardless of what you guys decide, I'm so happy to be a part of what you're doing. I'll have more coming at you, you can be sure of that, and I'm only gonna get better and better. Thanks, ~Ben LT EDIT (8/27): Uh, I'm gonna ignore the emo stuff that implied we hate the track or whatever. Seems as if it's just 2 sources, then original motifs by the artist.
  11. Link: * Your ReMixer name: Andy Kelley * Your real name: Andy Kelley * Your email address: superjoe30@gmail.com * Your website: http://www.superjoesoftware.com/ * Your userid: 16537 * Name of game(s) arranged: California Games * Name of individual song(s) arranged: Title Theme * Additional information about game including composer, system, etc. (if it has not yet been added to the site) o System: Sega Genesis o Composer: ?? + Mark Jansen? It was in the midi, but that may have been the midi author. * Link to the original soundtrack (if it is not one of the sound archives already available on the site) o http://project2612.org/details.php?id=529 * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. o I used to play this game just to sit there on the title screen and listen to the music. When you selected another button it made a cool ticking sound too, so I could pretend I was a DJ just by moving the cursor around on the title screen. Nobody else remixed this song, so I had to. --------------------------------------------------------------- http://project2612.org/download.php?id=529 - 01 "Title Theme" Pretty chill opening. The synths at :23, :36 & :48 were generic, and the textures were pretty basic and bland. 1:18 had more energy though. Pretty much at any point though, the synth design was vanilla, and that held back an otherwise decent arrangement. Some of the supporting instrumentation changed throughout the track, but from 2:29-on, we basically heard the same lead ideas recycled over and over, so the latter half of the track wasn't interesting. The basic premise was definitely headed in the right direction and shows promise, Andy, but this mix needs more sophisticated sounds and a further developed arrangement. NO
  12. Contact Information * Your ReMixer name : 8 Bit Instrumental * Your email addres: 8bitvgm@gmail.com * Your websit: 8bitinstrumental.com Submission Information * Name of game(s) arranged: Super Metroid * Name of individual song(s) arranged: Brinstar 1 * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. On this arrangement we where inspired by the little phrase on the middle that uses the minor seventh and the first tones of the minor scale, which is also a traditionally used on “capoeira” (that is a kind of fight style originally from Brazil). So in we use a traditional instrument from “capoeira” that it is called Berimbau. So we decided to not use the B section of the original music because it was not in the same mood, so we use only the one part of the original music. Anyways this is a very kind of chill out tune with acoustic guitars, soft drums cool bass, guitar with some reverb to help up on the mood, some soft drums and the Berimbau. Of course the name that we decide for the song its totally inspired on the Berimbau. -- =x= 8 Bit Instrumental =x= Site Oficial: www.8bitinstrumental.com MySpace: www.myspace.com/8bitvgm LastFM: www.lastfm.com/music/8+bit+instrumental Fotologs: www.fotolog.com/8bitvgm www.fotolog.com/banda8bit Comunidade no orkut: http://www.orkut.com/Community.aspx?cmm=24327707 --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Overgrown with Vegetation Area" (sm-19.spc) Getting the negative stuff out of the way, I thought the 1:27-2:02 section was boring. Aside from that though, I thought this was nice and mellow and a cool take on the theme. Short and sweet, this is some good work from 8 Bit Instrumental that doesn't reinvent the wheel; instead, it takes a familiar theme and gives it a laid back makeover. Good stuff. YES
  13. Hi! I'm Nov/\ (that's my name in the forum of OCRemix). Sorry if I do anything wrong...I'm a begginer in OCRemix and I don't know exactly how works the matter of remixes..I was read the submission standards and structions but I'm not sure if I do it well..hopefully I'm doing it well.. Oh..and sorry, my english is not very good.. Now, let's go to the Remix: CONTACT INFORMATION: Remixer name: Nov/\ Real name: Nova O. S. Email adress: The_LoneWolfie@hotmail.com Website: - Userid: I'm not sure but I think my userid is 28373..if this not match I'm sorry, I'm not sure how I can find it.. So I was watch in the other remixers profile that they have an Artist ID..how works this? you asign one to me when I acomplished my first remix? once again, sorry..I'm a little lost.. SUBMISSION INFORMATION: Name of game arranged: FINAL FANTASY IV Name of the song arranged: Rydia's theme Additional information: well, I called this arrangement "Good night little princess" because I think is soft and it follow a relaxing line..like a pacefull night.. Also, I was inspired in a girl, my best friend, my princess...every night I say good night to her with these words.. She's named Alexandra, and please please..if you accept this arrangement, I wish you say in the comentary that I want dedicate to she this arrangement because she always take care of me, I'm the most lucky man..And then I choose this song to remix, because she loves it..it's a present for she.. About the remix, I was make it with my Live Studio and I use all my guitars: acoustic and electric and a different effects to they. So, I combined this with another Fx effects and a percusion sounds (and more patience) and I think it looks pretty good.. Well that's all..the decision is in your hands..and once again sorry if something is wrong..be patient please, I'm new to this game.. THANKS FOR ALL AND CONGRATS FOR OCREMIX! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Rydia" (ff4-15.spc) The arrangement was pretty conservative, so I would have loved to have heard more interpretation there; it needs it. But the arrangement had some new supporting instrumentation and a new overall mood, which went in the right direction. Not bad, except the treble needed to be toned down, the bass seemed to distort, the percussion samples were weak and there was some empty space that needed to be filled out. I'm feeling the guitar arrangement for the most part, but the rest of the execution wasn't as strong. Need to tighten everything up before this one is ready to post. NO
  14. Remixer Name: Willrock07 Real Name: William Harby Email Address: Will.rock@hotmail.co.uk User Number: 24181 Remix Name: Waking The Fish Games Arranged: Legend Of Zelda: Links Awakening Songs Arranged: Ballad Of The Wind Fish Remix Link: (there is an attachment if the link doesn't work for whatever reason) Source: http://www.youtube.com/watch?v=OxplgXELFG4 Comments: God knows where the inspiration for this came from All I know is that I decided to remix the ballad of the wind fish, one of my favorite game themes, in a style that I have never tried before (and one that you guys are tbh probably sick of) Needless to say, it has taken me a while, but I have done it, and I think it is a little better polished than my previous subs so far. Hope you guys enjoy this one. --------------------------------------------------------------- http://www.zophar.net/download_file/15485 - Track 71 Some weird changes to the melody in places that I definitely would not have went with (), but otherwise this was pretty solid. The core beats got a bit repetitive, but the foundation was creative enough and the textures were cohesive enough where the repetition wasn't a detriment at all. Solidly developed arrangement with some creative interpretation. Another good one from Will; keep it up! YES
  15. Contact Info * Your ReMixer name: pu_freak * Your real name: Pieter van Os * Your email address: pu_freak@hotmail.com * Your userid (number, not name) on our forums: 27476 * Link to the mix: * Song Name: City of Vigor * Website: http://www.myspace.com/pufreakneo ReMix Info * Name of game(s) ReMixed: Tales of Phantasia * Name of individual song(s) ReMixed: Vigorous Town * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: This mix is the ReMix I did for Summoning of Spirits, the Tales project. It was actually the 2nd serious mix I did for the project, but I liked it a lot better, so this ended up being my main project contribution. I've taken a very classical approach to this theme, thus making this a heavier mix than the ones I usually make. I started with an original (very classical) intro, followed by hinting at the main theme at 0:42. Then I continiued with a version of the main theme, only then in minor, making it heavier. At 1:20, I made a transition to a more light style, followed by the main theme at 2:04. I ended the mix with a small piece from Zelda 3: A Link to the Past, the Ending theme to be exact (though it's too small to actually be credited imo). I made this, like all mixes, entirely with my Roland KR-107, so it's purely piano and no computer involved (except for the editing that is). You'll have to excuse me for the lacking of the correct id3-tags. Since I don't have webspace myself, I thought I'd link to the project track directly. Pieter --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Vigorous Town" (top-106.spc) Not to be a douche, but the lack of realism of the piano kills this dead, even if the arrangement were a total pass. Other Js, is the fact that Pieter's using a Roland KR-107 holding him back; does it suck re: realistic velocities? This kind of execution on a sampled piano would have been cool here maybe 5 or 6 years ago, but you've gotta take it to a higher level now. Everything here now sounded too stiff. The texture also sounded too thin as well. If you can bring more richness & realism to the sound here, you'd have a better shot. NO
  16. Contact Information * PLAYUHH * Gunjan Patel * dj.playuhh@gmail.com * http://soundclick.com/djplayuhh Submission Information * F-Zero * Big Blue * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * One day I was on Youtube and I decided to look up the theme song for the original F-Zero Big Blue because I remember it being one of the badassest compositions I have ever heard. After listening to it again after many years and finally being at the point in my musical abilities where I might be able to recreate it to at least something even remotely acceptable in comparison to its greatness; I decided to take a crack at it. Here is the my symphonic rendition of SNES F-Zero's Big Blue originally composed by Ishida and Kaneoke. Composed for Double Bass, Cello, Violins, French Horn, Trombone, Drums. I hope you like it--- the instrument set I chose was a nightmare to mix down. Enjoy! --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=fz - "Big Blue" (fz-02.spc) The arrangement was conservative, but did a good job creating a new feel to it, especially with some good new original supporting instrumentation writing. Valiant effort, just super rough execution when it comes down to it. The string articulations were noticeably fake (though better that what a lot of beginners pull off), the textures weren't cohesive at all, and it felt like there was some minor, but constant distortion going on. The core beatwork was also extremely boring and needed more substance. The other Js will have more to say about everything. Decent first sub; keep at it, as you have a lot of potential, Gunjan. NO
  17. * Link to Song (Also in attachment) * Your ReMixer name : MrMilkcarton * Your real name : Nick Tomassetti * Your email address: Nicktomassetti@hotmail.com * Your website : www.myspace.com/mrmilkcartonmusic * Your userid 28401 * Legend of Zelda: Majoras Mask * Calling the Four Giants * ------------------------------------------------------------- http://www.zophar.net/download_file/12211 - 245 "Calling the Four Giants" At 1:17, the treble frequencies became piercing and stayed that way, so those would really need to be toned down. That issue also affected the overall mixing as the treble was obscuring other sounds. I like many of the interpretive ideas in the arrangement, and a lot of the supporting instrumentation ideas were cool. But by 2:50, I was bored by the lack of more pronounced dynamics within the piece. That was a good opportunity to take the track in another direction or develop the ideas more. The dynamic build from :55 until the end was basically just a parabola; slowy built up, crested and descended. At least in this case, that wasn't a particularly engaging way to handle it, IMO, since the stuttered rhythms were basically the same the entire time. It wouldn't take much, IMO, to add a bit more dynamic contrast and variation to the stuttered rhythms and overall dynamics to put this one over the top. I really hope we hear more from you Nick, you're ahead of maybe 80% of first-time submitters with something like this, and show some good potential. NO (resubmit)
  18. Hello OCRemix people - remixer name: aselectbselect userid: 28038 real names: Matt Lohkamp and Athena Wollin email addresses: 'aselectbselect@mattlohkamp.com' forwards to both of us, so send any correspondence there. crappy myspace page: http://myspace.com/aselectbselect URL: games: Tetris (NES) track remixed: 'music - 3' We both like video game music, and we wanted to get together and do some remixing, so we picked a tune that we hadn't heard anyone else do - that one song from Tetris which no one remember until you play it for them. We both like trace-type stuff, so it ended up going in that direction - and here we are. Enjoy! - m a t t - -------------------------------------------------------------- http://www.zophar.net/download_file/14758 - Track 5 ("Music - 3") The sound choices were on the generic trance/electronic side for me, but I was overall cool with the interpretation here. I would have loved to have heard more of the theme explored. Beyond 1:54, I basically heard the same arrangement ideas, as far as interpreting the melody, for the rest of the piece. It ended up dragging as a result. I just treated the direct sampling from 3:14 until the end as a bookend of the track, so I had no big problem with it. Explore the melodic interpretation with some more ideas and/or variation and I'd feel this was over the bear. Good stuff so far, Matt & Atehna. NO (resubmit)
  19. id 21613 Rozovian Name of game(s) arranged? Mega Man X Name of individual song(s) arranged? mmx-11 Chill Penguin I call it... Braincooler. It was originally planned to be something of a three track medley, which is why the name is alluding to Brainsick Metal. But... no. It just didn't want to go that way. I've recently started trying to keep the number of tracks to a minimum, which is the same approach I had with Beyond Velocity and it seemed to work out well. Here I had to route my 7 midi tracks (and two tracks with audio loops) to a myriad of buses and auxes. That, plus the dozens of automation tracks made it a bit scary to work on towards the end. I suppose I've found my style. Or a style, at least. Like EYOD, this is a bass-based track with long bends, long break-downs, key change... and eggshaker. Didn't expect the eggshaker to become such a success, but I don't mind. And here it is again. It wouldn't have taken this long or turned out this good without the help of the WIP board, the #ocrwip channel, and the Judges that I turned to during the making of this. Enjoy. -rozo ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mmx - "Chill Penguin Stage" (mmx-11.spc) The beatwork was a bit plodding & underwhelming, IMO; I felt like there needed to be more movement to the piece. The mixing could have made the elements sharper and better separated. But this was still reasonably well put together. The interpretation was conservative with the melodic structure while giving it a nice new mood, even if I thought the key change at 3:37 was weak. The last section did a good job messing with the melody a bit while retaining the source's rhythms. I would have done some things differently, but this still has a lot clicking here, so I'm totally down. Not a tough call. YES EDIT (7/8): Whoops, forgot we had a revised version submitted since this version. No major changes, just minor modifications to some of the instrumentation and louder overall levels.
  20. http://liontamer.vgf.googlepages.com/Final_Fantasy_4_SNES_Battle_Medley_O.rar Try that. If that doesn't work, then I'm out of ideas.
  21. Dude, email me (larryoji@ocremix.org) & Dave (djpretzel@ocremix.org) your phone # so we can get in touch with you!
  22. I'm good with my revised call. I don't think the GSO sub, for all it's flaws, had mixing as imbalanced and negatively impactful. Have to be the bad guy, but not every track is meant to pass, and I still like the track. Execution still needs improvement.
  23. Fixed. Good luck finding a pianist!
  24. No, not really. Comparing the two tracks is apples and oranges. There's also no need to shit on a track just because you like another track. That's like the prophet of mephisto needlessly shitting on Armcannon a few days ago just because he loved Powerglove. Don't get into that stuff, it's pointless.
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