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Liontamer

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Everything posted by Liontamer

  1. Jill's version of "Walking in the Air" definitely wins, but the accompanying video for this other version is just weird. http://www.welcometointernet.org/lawnmower/
  2. Hello, It's that time again. By submitting this I am of course agreeing to the new content policy that I never accepted a while back. Foot in mouth, etc. My remixer name is currently Starblaze. If this is accepted, I'd like it simply changed to "Evan Pattison" if it's not too much trouble. If it is, Starblaze will certainly do. Of course, that is also my real name. My e-mail address is epattison@gmail.com. I can also be contacted on AIM at "risemix." Forums Member ID is 179. And now for the wall of text: This remix is entitled "House on the Hill." It's a remix of "Green Hill Zone" from "Sonic the Hedgehog" (the first one) on the SEGA Genesis. This remix is trance. It's somewhat housey, hence the name. If you follow the trance scene at all, you know that the line between house and trance tends to blur itself more every day. That's OK; I actually like the new sound that's come about as a result of it. This song is a piece of modern trance with decent-to-high production values. This is not a 4-minute DJ Sammy radio edit. This is a full close-to-seven-minutes dub. That means that there is a full drum intro and outro, which is great for mixing with sets or compilations, but perhaps not easy listening depending on your tastes. It is possible for me to create a radio edit, but I feel as though you lose something in the process. Stylistically, there are a ton of influences here; from house, to 80s, to generic trance, obviously. I hope you guys enjoy this. I've put a lot of sweat into it and even researched a few new techniques to get exactly the sound I wanted out of it. One last note: it is arguable whether I have used a ton of the source material. So you're aware, the bass line, "falling eighth-note" line, and melody are all straight out of the song to one degree or another. The idea is that the song builds to the melody; it takes the listener on a journey to the melody and only gives you a little bit before taking it away. Here's the link. Whether or not it is accepted I hope it is enjoyed by the panel. -Evan ---------------------------------------------------------------- http://project2612.org/download.php?id=36 - "Green Hill Zone" Basic opening beats, but solidly produced; good body to 'em, good energy. Synth part taken from the source gradually fades in at 1:32. Meanwhile everything else basically sounded original. Source melody finally showed up at 3:05 a couple of times before escalating the build with some additional beats. A background synth brought in at 3:37 used the first six notes of the source melody liberally arranged. 4:07 went back to the source melody again, including the chorus at 4:23, leading to a gradual dropoff/deconstruction finish. I'm gonna go out on a limb and say that I'm generally down with the arrangement. My guess is I'll be in the minority. It's pretty minimalist and out of the ordinary, but I'm OK with this, as it uses at least one portion of the source tune from 1:32-on. DarK PurPLe's SMB2 "The DarK Underground" had a similar type of build, even though the genre's are different. My main complaint here is that the lack of variation by the house groove (beats/claps) used through most of the track made the piece drag out. Dropping it out and bringing it back in didn't really help it not feel too repetitive in the long run. If the groove had more observable variation, this could hang, IMO. 4:31-4:39 was a brief example of something that could have kept the groove fresh without drastically altering the mood & flow of the track. If you can do that, you've got my vote, but it may take more than that to get more YESs. I'm open-minded to a low-key, deliberate arrangement approach like this and think it's alright; could be a bit more engaging, but it's alright. Good stuff so far, Evan; definitely hope you don't call it a day on this one if it doesn't pass as is. NO (refine/resubmit)
  3. Could use some theory here. Sounds Mario-esque, anyway - LT ReMixers: halcyon (23301), chthonic (3842) We are both existing remixers in the database. Email: andrew@joename.com Game arranged: Super Mario Land Individual song(s): Stage 1-1, Stage 2-1 Link to remix: halcyon's comments: Let me start by saying that Super Mario Land is really hard. We've been producing this on Ben's computer, and there's no internet at his place, so everytime we needed to hear the source tune for Stage 2-1, I had to pick up the Gameboy and beat the first three stages, which was like... extremely difficult (for me, anyway) at first. Now I can play through the first three stages flawlessly without losing any lives. Enjoy and god bless the chip. chthonic's comments: What to say. First off, I should probably mention that this is a collaborative effort... halcyon and I live in the same area, and we recently started using my brand new desktop pc. I thought of this theme on a whim, and we ran with it for a few months until it became this strange little super mario opus. This psuedo-chip tronica of sorts is becoming one of my personal favorite soundscapes... but really, the title says it all. Relax, people.
  4. I've gotta agree with Sirlin as well. He's not out to shoot down SF4; he's said himself he thinks it's a fun game, which seems to have been lost on a lot of people, including a lot of gaming news sites that never mentioned this in favor of controversial headlines. But his criticisms of some of the fundamental mechanics, and even how they can affect high-level play, are fair, and he's gone out of his way to substantiate everything he's saying.
  5. Dave did most of the directing and Shael Riley was co-director. Shael has that title too.
  6. Hey guys, I've got a new VG arrangement that I thought I'd send your way. I think I should warn you the final mix down came out quite loud so brace yourselves . This is a Streets of Rage 1 mix that fuses quite a few elements from different parts of the game into one ever changing song. The first minute or so consists of a synth rock adaption of stage 4. After that, the beat changes to a more traditional SoR style groove with some choir backing which leads into a fusion of parts from stage 8 and 4 coming together. At 1:30 the song switches again while the song takes a detour into some stuff from round 2 while the other melodies and things play off of one another sounding like some kind of jazzy trip hop groove. At around 2:03 there is a shift to a DnB style where a little of the last boss theme makes a breif apperence while round 2 fades out and the hip hop groove returns for a moment. It ends fading out with a variation on the paino from the title theme of the game. Interestingly, the last bit with the ending strings is a variation on how the start of the SoR 2 title screen and SoR 1 Bad ending song starts. I figured with the song title being "The Final Encounter", that this ending would be fitting. I aknowledge that the over all mix is pretty loud, and that some insturments may be a bit imbalanced. However, I am hopping it isn't mix killer in light of how interesting the arrangement is. In any case, I'm pretty happy with it over all. Again, the standards of OCremix differ some from my own obviously. Also, I generally respect this site for what it tries to accomplish. Even though I don't really do Resubs much on finished works, I do appreciate the advice you guys and others give out and I do try and apply it to future works. I admit that this arrangement didn't start of with a view to getting it posted here, but I figured it was worth a shot after I had finished it. The link to the song is posted bellow. I hope you guys enjoy this one, all comments and feedback are much appreciated. Thanks, Trevin/ Jredd- ---------------------------------------------------------------- http://project2612.org/download.php?id=53 - A bunch of 'em You don't say. Yeah, this sounded really muddy, and the textures never really locked together properly; more because of the mixing, but also because of the sound choices to begin with. The synth sequencing also sounded too rigid, which hindered the composition's energy from coming out. The arrangement had some good development, in terms of some themes getting 2 or 3 different sets of backing instruments to constantly evolve the overall feel of the track. The way the track morphed around could have been smoother, but I did like the concept. There were some audio deformations in the last few seconds that need to be removed. Work on polishing up the mixing but also refining the sequencing to flow more smoothly, and this could be really strong. Good base here, Trevin. I think you should use the WIP forums to make sure your tweaks click properly and give this another shot. NO (resubmit)
  7. Loved the McDonalds jingle in there. Nice preview, this is gonna be good, of course.
  8. Remixer name: effinjerk Real name: Brian Effinger Email: beffinger@neversoft.com Website: myspace.com/bfinger Userid: 26801 Game arranged: Zelda – A Link to the past Name of song: Dark World Theme Recorded at Conservatory of Recording Arts and Sciences Guitar : Brian Effinger Piano: Cliff Hooper Arranged by both Brian Effinger and Cliff Hooper --------------------------------------------------------------- Neversoft, eh? SEND ME ALL OF YOUR GAMES PLZ! Says on your MySpace that you're an aspiring composer, Brian, so good luck now that you've got your foot in the door! http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) Just doing a quick breakdown, since there were a lot of wholly original sections. This barely squeaked by over 50% source usage, for me, but >50%'s all I need. :13-:29, :37-:42, :44-:50, :53-1:13, 1:37-1:42, 1:44-1:58, 2:30.75-2:35, 2:37.5-2:55 Onto the other comments, there was a guitar flub at :21-:22 that marred the intro. Some buzz from 1:54-1:55 as well. The piano distorted around 2:02-2:07. Perhaps minor in the big picture, but given that there are only two elements in the whole track, those issues shouldn't be there, or at least adequately downplayed. One thing that sounded weak on headphones was how there was noticeable hiss for the guitar recording, but then the hiss periodically dropped out when the guitar was gone. Try to reduce the hiss; if it can't be removed entirely, it would actually be better to leave the hiss in there at all times for a consistent soundscape. More important issue, the two parts really don't sound like they occupy the same soundscape. The piano had some nice verb on it, while the guitar was really clean & bright. It didn't mesh properly so there was no synergy. The arrangement's fairly solid, so I've got no issues there. Ironing out some of the production kinks would help, but the major one that I'd need addressed is making the piano and guitar feel like they're sharing the same overall space. Make that happen, and this is ready to roll. If it can't be done, the sum total of the issues would make it a close, but unfortunate no-go to me. YES (conditional) EDIT (7/6): New version still doesn't sound like the instruments shared the same space, but the mixing was definitely better regardless. The overall levels being higher would have been good too, but would have involved some compression, so I'm cool with not really touching them. The other minor issues like the hiss & brief flubs were also take care of, so now we're playing with power. Nice work, bros; this should go over pretty nicely! YES
  9. We will all lament the day when Andy is killed by Motoi Sakuraba. It's out when it's out, kids.
  10. Name: tefnek (Jack Kirkpatrick) Website: http://www.tefnek.com This is my remix of the song One-Winged Angel from Final Fantasy VII called The End. The "Sephiroth" choir I used was originally created by bLiNd for the mega-collaboration, Black Wing Metamorphosis. Thank you bLiNd for letting me use it! Thanks, Jack --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 416 "One-Winged Angel" 1:54-1:55, 2:00-2:01, 2:05-2:06, 2:10-2:11, 2:16-2:17, 2:23, 2:28-2:29, 2:35, 3:00-3:22, 3:24-3:46 That's not an actual breakdown, but I'm not picking up much from here. At :45-:50, all I recognize from the source is just the first 4 notes, then some original melodic stuff with a similar style that initially doesn't sound arranged from the actual source. Certainly has a similar style at the least. Aside from the sampled choir, on an A-to-B level, can someone lay out more of the connections here?
  11. Remixer name: Prince of Darkness, GuitarBizarre Real name: Tony Dickinson, Mathew Harradine E-mail Address: Basstony4813@yahoo.com Website: www.tonydickinson.net User Id: 24705, 26596 Remix song name: Sonic Gargles with Garden Marbles Game: Sonic 3 Song: Marble Garden Zone System: Genesis Notes: This is the winning track from DoD November '08. A groovy rendition of "Marble Garden Zone" from Sonic 3. I have a guest guitar player playing on the track too. He goes by GuitarBizarre, who's followed OCR for a long time. He plays the solo at 2:15 (which explains the drastically different guitar tone), all other guitar work is me. I'm still a mastering noob, so there might be some of the same issues that there were on The Hot Pink Of Blues. If this is accepted, let me know if there are any mastering issues and I will [try to] fix those too. www.tonydickinson.net --------------------------------------------------------------- Time to drag out the stopwatch. http://project2612.org/download.php?id=61 - "Marble Garden Zone 1" Alongside the melody, much of the usage comes from the source countermelody (:00-:03 of the source) adapted to the bassline & an arrangement of a 4-note synth line in the source (:00-:01 of the source, again at :04-:06) adapted to part of the rhythm guitar work, which is a tenuous connection, but I'm cool with it and it's valid IMO. :10.25-:11.75, :15-:16.5, 19.75-:21, :22.25-:23.5, 24.75-:26, :29-:30.25, :31.75-:33, :34.25-:35.75, :36.75-:38, :39-:45, :46-:47, :48.75-:54, :58-1:14.25, 1:17.5-1:38, 1:39.25-1:43, 1:46-1:54, 1:56-1:57, 2:01-2:02, 2:06-2:07, 2:10.5-2:12, 2:15-2:19, 2:20-2:21, 2:25-2:26, 2:29.5-2:31, 2:34.5-2:36, 2:39-2:40.5, 3:03.5-3:10, 3:13-3:18.5, 3:41.5-3:43, 3.46-3:48, 3:51-3:55.75, 4:10-4:11.5, 4:12.5-4:13.75, 4:15.5-4:16.75, 4:17.5-4:18.75 So that's about 115.5 seconds with some rough estimation, or 44.4%. I don't count silence. That's a really weak way to give an arrangement credit. It's a great track, I'm just hurting here for the full connection. Any compelling source connections I'm not hearing that would push this over the top?
  12. Contact information: remixer name - katethegreat19 real name - Kate Covington email address - katethegreat_19@yahoo.com user id number - 26717 Submission information: name of game - Final Fantasy IX name of song - Rose of May comments about remix - This is my vocal adaptation of Rose of May. The arrangement is entirely acoustic and I am performing all the parts on harp, guitar, frame drums and recorder. The lyrics, inspired by the character of General Beatrix are my own. please consider my submission! ~katethegreat19 --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 302 "Loss of Me (Rose of May)" Well, to get this out of the way, this is pretty solid stuff. I'm just putting this on the panel so they can check it out. I was feeling the vocals, and the instrumentation is pretty serene. Solid lyrics. There were a couple of puffy ("buh"/"puh") sounds that could have been tweaked ("pale"-:52 & "bone"-2:27). Maybe a little de-essing for a couple spots, but that was negligible. YES (conditional) Aight, let's run through the stuff that needs to be tweaked before we can post this: 1. The overall levels are too quiet. You should raise the volume, I suppose with some compression given how loud the tambourines get sometimes. Don't wanna clip. A musician J can give a good recommendation on how to approach this. 2. The filesize is too large. Our limit is 6.00MB (bandwidth). 3. The encoding is too high. Our bitrate ceiling is 192kbps and we only take 44kHz stereo, not 48kHz. Go ahead and do a VBR encoding. The high end of the bitrate range can be above 192kbps as long as the average bitrate is at or below 192kbps. 4. The track needs a unique name to distinguish itself from the original. Since "Rose of May" is the informal name of the source tune, that's no good. Feel free to pluck something from the lyrics or whatever you'd like. 5. You don't have to do this, but I'd recommend dropping the "19" from your handle. If you wanna keep it, there's no problem honoring that. It does sound n00b though, and there's the potential you'll want to drop it later. Your YouTube and MySpace pages look pretty busy, so hopefully we'll hear more from you, Kate. Excellent debut.
  13. Link: Remixer Name: genob Real Name: Geno Bisceglia Email Address: g.bisceglia@comcast.net Website: none. Forum ID: 26699 Name of Game: Punch Out Name of Song: “It’s Not Lights Out for You Little Mac…” Comments: I wrote this a few years ago (2005). It’s a remix of the music during the jogging scene in Punch Out. Drums: BFD, Guitar & Bass – Geno Bisceglia, Piano – Midi From the Internet from waaaay back! With Geno Bisceglia’s additions... --------------------------------------------------------------- http://www.zophar.net/download_file/14335 - Track 20 The drums had no body behind them so the background felt very empty; pad that out with something else. Also, the articulations of the sampled piano and strings sounded very unrealistic. Other than that, pretty good arrangement for such a brief track. Spruce it up and it could be a contender. NO (resubmit)
  14. Awesome stuff with great energy. Much like Hidenori Maezawa enjoyed Vertexguy's take on his music, I'm sure he'd say the same for goat. It's got that same level of authenticity to it in terms of bringing the music to a higher level, creating something that sounds like the style the composer had in mind & more.
  15. We're all about the tyranny thing. No dice. EDIT: I locked.
  16. Dave's gotta do that in his spare time. May be more difficult to do with vB 3.8, but I'm sure he's looking into when he has the time. He can elaborate how easy or difficult it'll be to bring that back.
  17. Agree with that? What a dumb thing to do. Surprised I never posted here, as this was definitely an eye-opening from Kong in Concert. Jason transformed the source into a completely different animal, while still keeping the winter imagery of the source here intact. The imagery seems like a lot more violent snow storm than anything in the original game. Good stuff!
  18. Hahaha! Thank God we banned this douche. Excellent, relaxing piece. The main woodwind lacks realism, but the rest of the this was put together nicely. Pretty sweet that we followed up CV2 "Cursed Bloodline" with this. It's a fun contrast. Because, you know, "we're biased against all genres", and all that.
  19. I learned long before this mix not to skip mixes from games I didn't know. This stuff is gold. It's full of great stuff the whole way through, including Helen's amazing voice, the electric violin and then weed's guitar solo really meshing well. This is strong sauce some of you are missing out on. Don't be dumb. Check it out.
  20. F that. These guys are doing it right. Nothing wrong with soloing. The track's a bit dated these days, as the energy could be more pronounced here, but this is still a really solid arrangement. Shatterhand has got some more good cuts besides this source tune, so I'd love to hear Andy revisit the soundtrack.
  21. Classic stuff, I've always been a big fan of this one. Chris's stuff is always unique, and the sound choices really gave it a retro-style while moving away from the actual sound of the NES. I really liked the pacing and energy here, and this mix introduced me to this soundtrack. I grew up on Turtles in Time, but never played Turtles 2 or 3 on the NES (and I hated 1!), so I'm always glad when a mix is intriguing enough to make me take notice of new game music. Mission accomplished.
  22. I could understand why someone could get sick of the voice samples, but this was still cool. With a nice laid-back groove, this was actually my introduction to Sakura's classic theme since I've never played Street Fighter Alpha 2 (only 1 & 3). Solid stuff!
  23. Not the most creative name, but a solid listen - LT * DJ Visiontech * Dustin Gardner * DJVisiontech@yahoo.com * http://www.myspace.com/DJVT08 Thanks for the opportunity to get my remix posted on this website. ------------------------------------------------------------------ Definitely one the best source tunes I've ever heard, ever since Rayza made his mix of the same theme. Coincidentally, the MP3 tags mention this being influenced by Rayza's own Whirlwind mix), which is pretty obvious given that the structure here also includes the original portions Hayden wrote. So just for everyone's edification, this is a remix of a remix. http://project2612.org/download.php?id=298 - (26) "Whirlwind" Rayza - "Whirlwind (Gale Force Mix)" The soundscape could have used a bit more treble, but this was still pretty decent. After introducing the Rayza countermelody from his mix at :28, the arrangement here moved things toward a club style, with some pretty standard beats coming entering at :49. 1:46-2:14 cut-and-pasted :49's section, which was a shame, before going back to the intro and then genre-adapting more from Rayza's mix for the finish. Overall, the new style is fine, but it's not a developed enough idea. Integrate some additional concepts and develop the arrangement ideas further. You could come up with some melodic or countermelodic variations, or original sections of your own to. This was a pretty short mix, yet ideas tended to retread and beyond the move to a club style. Right now there not enough in the arrangement or production style that gives this arrangement a unique-enough voice compared to Rayza's mix, and that's necessary in order to have us pass this (or any ReMix of a ReMix). The base here is good, Dustin; take it to the next level. Give this a more creative name as well. NO (resubmit)
  24. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18757 Contact info: Remixer name is Jabond23. Real name is Joe Nichols. Email address is jabond213@gmail.com Website is http://www.myspace.com/nintenjoe64 UserID is 25151 I did a rock remixed version of the dungeon theme from the original Legend Of Zelda for the NES. It also includes very small parts of the magic whistle and the item discovery theme but the overall song is the dungeon theme. Its an awesome song that always brings back the days of old. I used a keyboard with a virtual instrument found in Mixcraft 4 called Square Lead that has an old Nintendo sound to it. The virtual instrument has an almost identical sound to the old nintendo games. When i was making this song I really wanted to do an almost epic version of it by taking the original and making the riffs and solos soar. This is actually the 3rd submission for me for this exact song, so hopefully my mixing has dramatically improved enough for you guys to pass it! I completely revamped the song all the way through. So please let me know what you think? Thank you, Joe ---------------------------------------------------------------- http://www.zophar.net/download_file/14178 - Track 4 Opened up with the 8-bit style. Melody sounded a bit flat. Rock stuff kicked in at :19. The lead synth was mostly panned hard left while the rock stuff was mostly panned hard right. On headphones, it sounds awful, and you really shouldn't be doing it that way anyway. The lead synth didn't mesh with the rest of the instrumentation either. It's got to be better couched in the soundfield. Not sure why it goes into big chugs that bury the synth melody & vox countermelody at :38. Same issue at 2:52. It's trying to be a wall of sound, but there's still no attention to balance; you need to be able to easily hear how all of the parts contribute. Still think the transition at 1:55 just sounds goofy and out-of-place, but at least it's brief. Somewhat better balance at 2:09, even if the texture was still really messy. You could at least here the soloing a little bit. Really weak programmed drums at 3:31. The snare was weak and the drums didn't fill out the background at all. Ending at 4:09 was sudden and anticlimactic. Arrangement-wise, the overall energy is good, particularly the guitars, and obviously this expands upon the source material. More attention to production and balance would really help this, as well as properly padding out the background; right now it just sounds like the drums are the only element in the back. This was still mixed extremely sloppy, and the most cluttered parts (:38/2:52) sounded like a bad bootleg recording. I'd put this on the shelf and revisit it when your production chops improve; as long as you stay hungry and improve on that level, you'll come back to this in a couple of years and realize this is really poorly mixed. Don't be discouraged though, you're showing some potential with this piece and these resubs were an improvement. If you're not participating in Dwelling of Duels, you should be. Just keep at it and use the resources here and in other communities to improve. NO
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