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Everything posted by Liontamer
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Hey .. Track name : Still in your Marble Zone Game : Sonic The Hedgehog Enjoy .. --------------------------------------------------------------- http://project2612.org/download.php?id=36 - Marble Zone Piano sounded rigid to start, but once more elements joined in at :38 the piano sounded less exposed. Good piano stuff at :55, brass at 1:01 was pretty flimsy but only there for a cameo. Snare pattern felt boring/droning, but the percussion writing was otherwise good. I wish more was done to interpret the main verse of the source, but the freestylish arrangement of the chorus was good. Just as I was done typing, a new iteration of the source melody came in at 2:21 with some new instrumentation with a subtle, laid back feel that killed off that criticism entirely. Wouldn't have minded the 2:21 section's melody a little louder, but Frank set a nice mood and some good contrast compared to the first section. Nice piano work handling the chorus again, closing the track out. Last lil' drum roll and piano chord at 3:09 was trite, like "Nah, you didn't need to do that," but no big deal. Felt like the track could have been beefed up with maybe one more part in the background to further flesh it out, but what's here is bueno bueno! YES
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OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
Probably on purpose. Y'all are postwhores. -
Have I told you how much I love you? Well, I don't. But Happy Birthday regardless, JiggyJonT! You are a particularly mean judgefgt! Clearly, you are doing the job well!!!
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I'm not claiming to have an answer, but Firefox sometimes has memory leaks. Maybe it's something that'll get fixed up with a new version.
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Hello OC remix! My name is Chris. I made this remix a while ago and showed some people and they told about your website. The song is called “8 Bit Fit” and is 3 of my favorite Nintendo songs of all time made into one 5 minute song in the style of aggressive metal with heavy electronic influences. Here is all my required and other info: My Info: My remixer name is Chris Carnage My real name is Chris Carignan My email is chriscarignan@ca.rr.com My website doesn’t exist (yet) I do not have a user ID for your forums (yet) My Remix info: The games of the remix are: Super Mario Brothers 3, Super Contra, and Contra The songs are: SMB3 – mini-boss level, Super Contra – Boss Music, and Contra – Final Level All 3 games were for the NES I’m pretty sure Michael Maezawa composed the SuperC and Contra Songs but I’m not 100% sure, I am not sure who composed the Mario 3 music either. All of the original midis came from vgmusic.com The inspiration for this remix came from me playing Mario 3 on my gameboy and noting that the music could easily be a metal song. From there I went through vgmusic in search of other music that would transfer to the kind of metal I like and found that SuperC’s boss music had a great riff and the final level of Contra was great from start to finish. All three of these songs were similar in tempo so they were easily made into one song. I imported the original midis into fruity loops and reworked the structure a bit to my liking and to make for better transitions. I wrote new drum beats for everything and finally learned to play the parts on guitar. After a few hours of recording and sequencing I had the song done. Thanks, -Chris Carnage --------------------------------------------------------------------------- http://www.zophar.net/nsf/smb3.zip - Track 22 [:00-1:06] http://www.zophar.net/nsf/superc.zip - Track 10 [1:18-2:50] http://www.zophar.net/nsf/contra.zip - Track 6 [3:19-4:41] Phat intro, at least. Electric geetar at :02 was seemingly all about the mids. Why was the SMB3 Boss Battle melody shunted to the background with a boring monotone-ish lead (:28-1:06)? The sound choice there was poor; you need something that gels with the heavy guitar and drums here. Right now, that lone synth sound fugly and unmusical, 1:47-1:56 being a good example. 2:11-2:23 & 2:35-2:47 got super crowded with whatever you call that machine gun technique. Everything just kind of continued like this the whole way into the Contra section, relying on the power but sacrificing direction. Unfortunately, just some super-rough, sloppy production that didn't make the best of things. Aside from conveying good power, the other half of the equation, balance, was clearly lost. I'm not sure why the melodic components were so quiet and such a non-factor, as you needed them to give direction to the piece. On the plus side, the performance on the supporting instrumentation at the foundation of the track was stronger. You may want to spread things out more evenly among the rest of the frequency spectrum, so this doesn't sound so cluttered. The energy is good overall, but the end result sounds pretty sloppy, unmelodic, and aimless. Sorry, bro. NO
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With zirc's final criticisms being so strong, I'm gonna go ahead and close this up. Don't be discouraged and definitely go for one last resubmit, Nordin. I think it's clear that collectively, we really like most of the work here and think it's just a case of refining what's in place. It would be great to get this family-created arrangement up on the site, especially from a game that hasn't gotten ANY attention in the arrangement community as long as I've been around.
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Dream Theater's new album, "Systematic Chaos"
Liontamer replied to Fishy's topic in General Discussion
The only work of there's I'm familiar with is "Scenes from a Memory". Jared Hudson was nice enough to Shoutcast stream the whole thing for me back in the day. But yeah, just off that, you know whatever they've got in store will be very impressive. -
Finally wanted to give my formal thanks on this (ongoing) project, which has been a huge success. As is somewhat customary around here, it took a LONG time to finally get things implemented. With the switch to vB solidified and djp giving me some limited but handy admin powers, I'm now in charge of maintaining OCR's collection of forum avatars, approaching 1,000 avatars to choose from. As y'all can see, the categories have been reorganized, specifically breaking up all the VG-related avatars into company categories, hopefully making it easier to search what's available. Some of the smaller categories like id, Technos and Namco are very ripe for expansion, so I'm looking forward to future submissions helping us out. I first wanted to thank the UnMod Avatar Project from 2005 for helping freshen up OCR's stagnant collection of stuff. We needed the changes very badly at the time. For this specific wave of the avatar additions, loads of people deserve credit, more than I can name offhand. There are several people who helped on a larger scale that I wanna acknowledge: Joyzilla (who got things rolling), the late and lamented Nineko (who unleashed his inner crazy and got banned, but we still appreciate), Doulifée, The Coop, Evilhead, SoloGamer, Polo, Andy Jayne, & Gollgagh. Thanks for everything, bros. Your hard work in particular had helped make the avatar project the success it is. Hope to see more! Everyone browsing the forums, I hope you enjoy the selection around here as well as OCR's deep music collection.
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Hi Oc remix team ! 3 years ago (damn :/) I remixed a Sinobi Coin Op ingame level. I remixed 2 other ones. If you're interested they are here : Best regards and keep OC alive !! it really rocks Best from Paris moonove --------------------------------------------------------- http://megatwerp.com/akumusnsf/S/Shinobi%20.nsf - Track 2 Keep in mind, the overall quality bar has risen since 3 years ago. Compared to your older mix, "Black Turtle level 2.2", I felt this was slightly a step down. At :55 when the melody came in, the beatwork was way too simplistic, leaving the texture sounding uncohesive and not complex enough. 1:28 subtly picked things up with some new stuff in the background, which was a good move, but ultimately easy to gloss over and miss as it's not a huge factor. Cool changeup at 1:59, but it was a mere cameo as the arrangement ended quickly at 2:16 without further developing the ideas. This one attempted to be more active, but subsequently suffered because it's not active enough in light of the writing. Work on that and further develop the arrangement if you ever revisit this remix. NO
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Hi Oc remix team ! 3 years ago (damn :/) I remixed a Sinobi Coin Op ingame level. I remixed 2 other ones. If you're interested they are here : Best regards and keep OC alive !! it really rocks Best from Paris moonove -------------------------------------------------------------------------- http://www.smspower.org/music/vgm/unapproved/Shinobi_update.zip - Stage Decent intro but flat on the delivery. The lead synth programming was also pretty bread-and-butter, and could stand to be more creative. The beats at :37 seemed pretty placeholder-ish, but sat better in the track once things picked up at :57. Cool changeup on the lead from 1:25-1:44; sounds like something djpretzel has done. Awkward cutoff on that sound though, when you changed back to your regular lead at 1:44. Decent synth soloing on top of the basic progression of the original from 1:45-2:29, but the background was plodding and repetitive so the solo was only so effective. Going for a subdued sound doesn't mean it has to be sterile. The subtractive, fadeout ending tapered off pretty effectively all things considered; not the way I would have gone, but that's personal taste. Overall though, the textures were too simplistic and didn't fill out the space well enough. Arrangement-wise, this was better than the Ken Oh remix, which was vastly undeveloped; this track has the same issues as that one, but less so. It still would need work. NO
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vote On It, It"s Old! C"mon< Be A Pal!
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I'll need a new one, Scott, since I bahleeted the PM. Gracias!
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OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
To get the usual buttons, change Message Editor Interface (at the very bottom of Edit Options) from Basic to Standard. Thread titles can't be changed except by moderators, and the other limits I believe are forum defaults. They do undermine stupidity, so I can't complain. -
MEETUP: Video Games Live, Washington, DC (6/29-6/30)
Liontamer replied to big giant circles's topic in General Discussion
Peeps need to stay both days. I don't care what anyone else's plans are, I'm at the Saturday show as well. -
Beatdrop earns spot on Dance Dance Revolution SuperNOVA 2
Liontamer replied to zircon's topic in Announcements
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MEETUP: Video Games Live, Washington, DC (6/29-6/30)
Liontamer replied to big giant circles's topic in General Discussion
You insult me with your honkyness! -
MEETUP: Video Games Live, Washington, DC (6/29-6/30)
Liontamer replied to big giant circles's topic in General Discussion
If you fly into Reagan National Airport (i.e. NOT Dulles), you'll be able to ride the Metro line, which is way cheaper. $4 to go across all of the DC-Metro area, and that's an overestimation. If you can fly in there, you'll need $10 tops for all your major transporation needs that weekend. -
I voted on the originally subbed version with no voices, which I still have for anyone who'd like to hear it. The link in the first post has their current version with voice work added in. The voice work is definitely way too cheesy and beginner-ish, but it's only in the very intro and 6:13. Not that it's a dealbreaker, but stuff like that only pushes a borderline NO further into NO territory. Unless you can get it sounding more emotional, I'd scrap it. I agree with BGC's general sentiment of "I don't mind gimmicky stuff, but if you're going to have it, do it right".
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pixietricks selected for Civilization IV: Beyond the Sword
Liontamer replied to zircon's topic in Announcements
Congradulations! -
It's not a bug, it's a feature.
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*NO* Legend of Zelda: Ocarina of Time 'Bolero en Fuego'
Liontamer posted a topic in Judges Decisions
Samples are bleh, but good arrangement ideas; uhh...don't mind that minute of silence at the end, the track is only 3:24-long - LT Remixer name - Theory of Nonexistence Real name - Dustin L. Email - OMFGitsDustin@gmail.com userID - 19501 Game remixed - The Legend of Zelda: Ocarina of Time song remixed - Bolero of Fire So here's my next submission, hopefully it won't get auto-rejected like the other two. I gave a kind of latin feel to the Bolero of Fire. It was originally requested by Magistrate in the Paso Doble style and I never really heard any examples of that. I only knew that it was a spanish type of music so I went on and made it as Spanishy as I could. So here it is! Thanks, ToN ---------------------------------------------------------------------------------------- Get rid of that minute of silence, boy! You ain't John Cage! http://www.zophar.net/usf/lozusf.rar - 60 "Bolero of Fire" Man, I like the ideas you've got in place. At the crux of it, the arrangement is hot. You did a lot with a very brief original. Good alteration of the rhythms, good structure, good dynamics. 2:37 repeats 1:26's section verbatim, which was disappointing, but the arrangement was already interpretive enough IMO where it didn't totally kill off its merit. You would, however, still be better served providing more variation instead. Killing this though, the sound quality is ultra MIDI-ish and the textures are pretty thin and barren. The hand drums sound pretty good, but that's about the only sound that has any meat on it and doesn't sound completely mechanical. Certainly not the guitars or brass, and those are the sounds you're relying on the carry the lion's share of this one. Even if the sounds were fuller, you still might need more parts to further fill out the soundfield. Wow, we haven't gotten anything this lopsided in quite a while. If you can figure out how to adequately put flesh on the bones so that the textures aren't so thin and also address the ultra-mechanical feel of the sequencing, this could stand a shot at passing. Right now though, Dustin, the end result is heavily imbalanced toward arrangement and not towards sound quality or production. :'-( NO (resubmit) -
That avatar's been there for a dog's age. You just didn't realize it was available. All the Sin City stuff is from way back. Now you must fight for it.
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They're always in the last place you look.