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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Hey again. Its Maxo. I never got the chance to thank you for posting up my remix did I? Well, I guess I made up for my success with one bad one (ha ha). I sincerely apologize about Grand Blue Speedway. It was kind of a joke between me and my friends, but I probably shouldn't have submitted it. As for this one, well I went on a weird streak again. I went to Vegas, and I was playing Pokemon Trading Card Game (for gameboy) for a lot of the time (since I was with my parents). Upon replaying it, I discovered a little ditty that played during fighting some crazy mouse fucker named Imakuni. Quite catchy. So I made a remix of it. I kinda went overboard, but its all good... ReMixer name: Maxo Real name: Max Email: maximum28@aol.com Website: www.myspace.com/maxoelectronic (I never update it anymore) Game: Pokemon Trading Card Game Song: Imakuni's Theme Add. Info: Composer: Ichiro Shimakura, System: Gameboy Link: (the first one, an mp3 might not work, due to problems with the site, so the second link is a MIDI just in case) 1. 2. http://www.vgmusic.com/music/console/nintendo/gameboy/Pktcimak.mid Comments: See above. ReMix title: Crazy Douchebag Mouseman Ok, enjoy. -------------------------------------------------------------------------------------- http://www.zophar.net/gbs/pokemtcg.zip - Track 17 Heh. Eye-catching arrangement title. And a catchy enough source tune. I can definitely see why it was deemed good arrangement material. The instrumentation definitely sounds like some of Shna's stuff, only this isn't nearly fleshed out enough. The beats at :06 are boring and repetitive, and barely fill any of the space up, providing a very weak foundation. The clap cameo at 1:26 was just as vanilla. The piano at 2:23 sounded way too mechanically sequenced and exposed, and needs some refinement. Kind of oddball/out-of-place with some of the melodic phrasing, but it was purposeful and nothing too jarring. It'll sit better in the track once the other parts are fleshed out. The arrangement ideas and variation are in the right places. Now you've gotta put more meat on the bones for the drums, vary them up more, and also humanize the piano. Good base so far, as this is on the close-to-finished WIP-level side of things. But this ain't a house of WIPs, boy. You best be learnin'. NO (resubmit)
  2. Jealous of you guys. When I have the $ to take the train from DC, I'm definitely coming by the next Philly meetup, whenever that is. The trip's shorter than I thought.
  3. I wonder how many then-kids owe their later scientific careers to Mr. Wizard. It was definitely a fun show back in the day.
  4. I swear to God, if you're using Rama's style...
  5. Contact info: Mike Dissonant Mike Isel www.myspace.com/mikedissonant Remix Info: Donkey Kong Country Gangplank Galleon The original song is very dramatic(at least it was back in the day), so I wanted to make a "dramatic" sounding mix feeding into the dramatisim. I wanted to keep some of the original qualities while arranging others. You'll find when listening to this mix, there are parts slightly rearranged to fit. But don't fret the parts are easily recognized. The mix is called "The Final Conflict". Enjoy. ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkc - "Gang-Plank Galleon" (dkc-21.spc) Opened up with some decent strings. A bit awkward with the bow movements, but nice on the production side in terms of creating a roomy atmosphere. Didn't sound like anything derived from the source material, but I could be wrong. In any case, with nearly 6 minutes of song, the 1:22-long intro didn't overplay its hand. Switched over into some distorted geetar and confusingly thin drums at 1:23. The drum writing was decent, but IMO didn't fill out the background space enough. You need that main snare to move the track forward; right now the patterns on it aren't driving enough. Guitar here definitely cried out synth; the tone wasn't meaty at all, even though there's an admirable attempt to get it sounding authentic. Why it doesn't play with a heavier tone and more power/volume here, I also don't understand. Solo at 4:01 was so quiet and the licks just sounded awkward. For some reason the strings sound way worse in the background, starting at 1:35, than they ever did in the intro. They're meant to pad out the back, but the bow movements are so rigid that they pull my attention. You need something with more natural sounding movements and more density to adequately pad the track. I'd say more, but the track just exhibits the same core issues the whole way. In short, you need to refine this by fleshing out the sounds. The drums are thin and could use more complexity, the guitar is too quiet and subdued compared to your writing for it, and the string need to sound more natural. The arrangement is in a creative place and is at the interpretation/creativity level we're looking for, IMO. Beef up your sounds and tighten the screws on the production. Cool first sub, Mike. Stick around the community here and learn more at our ReMixing forums. NO (resubmit)
  6. I am submitting Vision of Celes for review by the judges at ocremix.org. Vision of Celes is a full orchestra arrangment of The Celes Theme from the Final Fantasy series. It was arranged using Finale, sequenced using FL Studio, and tampered with using Audacity. The arrangement is meant to be a simple yet emotional treatment of the theme. The setting is intentionally straightforward in an attempt to capture the majesty and beauty of the melody. I hope you enjoy it. I am somewhat new to this idiom, but I have done a few projects as a hobby. I am a musician by profession, and I teach high school band in Oklahoma. Gorgonian. mp3 file: --------------------------------------------------------------- Props on teaching high school band. Get 'em to play some video game music. Share the love! http://snesmusic.org/v2/download.php?spcNow=ff6 - "Celes" (ff6-122.spc) A bit on the stiff side in terms of the the timing; the beginning in particular felt pretty rigid with the woodwinds sounding pretty exposed. The higher brass in particular was pretty rough-sounding and fakey (technical term) with the note movements, but the issue was mitigated somewhat by some much needed layering. As I've had it said to me time and time again, it's hard to get nice-sounding sequenced brass, so I understand. But every time it takes the foreground, I cringe a little on this one. As much as I wanna give it to you because the arrangement is creative and solid, I feel like I'm making a potentially dissenting decision by pushing for some touchups to get the textures sounding a bit more cohesive. Right now, the overall texture is on the thin side and the artificial nature of the samples is pretty exposed for something that's trying to sound more organic. Even if this passes, you're likely to get some usable tips from other Js for this or future submissions. I look forward to hearing more from you, and good luck with the rest of the vote on this one. NO (refine/resubmit)
  7. Rip it to a MIDI? MIDI...rip?
  8. Terms of Use, part C specifically says: "Modifications for personal use not involving redistribution, such as burning personal mix CDs or reformatting files for other devices, is acceptable."
  9. Dream Theater! Ok, so maybe this doesn't remind me OF Dream Theater directly (I only know "Scenes from a Memory" thanks to Jared Hudson), but they're a great band to draw inspiration from. http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 204 "On That Day, 5 Years Ago" Man, I wish I remembered the term I use that TO was talking about. Hopefully something else will jog my memory. Honestly though, I don't think the notion applies here. Not that I'm giving TO a lesson by the quote below, but I feel like I'm seeing this from a different angle:
  10. Xenogears - Torn Apart (from the song "The One Who Is Torn Apart"... yeah it's not very original, so shoot me - the original name definitely fits the remix's sound/feel). Firstly, it's been a long time since I've posted on ocremix, I have a lot of songs I've recently gone back and started trying to finish. This piece I worked on for quite some time - initially decided to do something like Astral Projection or Infected Mushroom would do, but resorted to more of an industrial techno mix. After composing "Revenge" (which I'm still re-working before I submit that as well to ocr) and the success we got from the competition - people started bombarding ryan and I for our next work together. This was the first song after "Revenge" - I'm unsure if you guys have heard it (IMC 14 I believe, yeah it was a while ago), but there are quite a few similarities. Secondly, I am no longer "dj carbunk1e", I got rid of this name a while ago. My original artist name was Xaleph. It was what I was called in the several industrial and rock bands I played in which toured in various places on the east coast. DJ Carbunk1e initially was a joke, and I'd prefer if you guys change my artist name to Xaleph (I know it's confusing, but the change is long overdue). As far as this piece, I don't think this is probably my 'best' work, but it is certainly one of those songs that I keep going back to just to listen - it just starts getting catchy and it's much different than the original piece. I had to go back and do a decent amount of sound engineering and replacing some percussion components because well... it sounded ridiculously cheezy initially. The kick was replaced by some of my new kicks, the clap was actually recently added (yeah it adds a lot, I'm pretty content with the addition), and I replaced one of the synth guitars as the previous one was... very obviously fake (yeah the new one that is also obviously fake isn't quite as obviously fake >.<). You'll also notice that I used a fadeout - I generally hate any kind of fadeout and feel that it's just a crappy tool for any ending. The reason I used it here, is that I'm putting together a super mix, and it actually ties into some other songs. I doubt ocr would allow a 60 minute techno mix of various songs as a single submission, so I'm doing my best to keep the integrity of the song, while still submitting it to the site. Also, I don't think Ryan8bit even knows I am now submitting the song. I was supposed to submit this a little over 2 years ago - but well... I was busy getting married, having babies, buying houses, and being successful as a developer at my job. So anyways, here you have it, the first of 5-8 songs that will be back to back submitted (within the allowed timeframe... I think it used to be 3 months, but I'll have to check). --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 213 "The One Who is Torn Apart" Opening's a little cheesy, but whatchugonnado brother? Ryan's guitar work meshed very nicely with the electronic stuff, quickly getting rid of any fears of a lack of synergy. Not that I was truly worried. I do indeed remember Tales of Phantasia "Revenge" from IMC14 and always wondered why that never got sent this way. The production was a bit on the crowded side (e.g. :54's chorus), but the seperation was good enough where clutter wasn't a serious issue in the big picture. The volume was a bit on the loud side for me, but Matt clearly went for as loud and phat of a sound as he could reach without clipping and realized those goals. Piano at 2:46 was a little thin, but was couched well enough in the soundfield that it wasn't an issue. That's a pretty sweet trance adaptation. Retains the structure of the original, but drives the bitch home with power and some great expansive writing ideas that build off of the source. Right from :26, you're getting some excellent power. Nice groove, but the arrangement substance and overall development was there, so you don't feel guilty for the groove bias. The volume fade at 5:36 felt a little too fast; I would have doubled the ending's length to end it more gradually. Not a huge deal, but some peeps will wish it wasn't as sudden. Score one for trance. While not specifically a fan of trance music, I love good "anything". You don't hear much solid trance on the panel, let alone half-decent attempts at trance. If you only knew, the inbox is frightening. This was a very welcome exception. Really nice to see you back after such a long hiatus, Matt. YES R.I.P. Crunk1e
  11. My Remixer name is bP - my account name is bPbP Real Name: Brian Powell email: powel033@csusm.edu website: www.brianpowellmusic.com userid: 20826 Song Title: Final Fantasy II - Feel The World Beneath You (bP Remix) Song I am remixing: I chose to remix the Final Fantasy II world theme into a piece that borrows from the "drum and bass" category with a sort of ethereal feeling attached to it. It has a modern day feel to it, reminiscent of much of the electronica that is currently in play in the market, but keeps true to the Final Fantasy nature by using the well known harp sound throughout much of the mix. The submission standards indicate the file size must be less than 6mb - but the song is roughly 6 minutes long... and to make it less than 6mb I would have to encode it at a bit rate lower than 128... I really don't want to do that, so I encoded the file at the highest variable bit rate setting. The file size is about 8mb, but I will post a second file for you to listen to that is under 6mb, located at the following URL: (Sorry, it's an audiophile thing) Whether you choose to accept my submission or not as new remixer to your site, I would still appreciate any feedback or comments you have on the track. I do a lot of remixing, and I frequent your site and REALLY enjoy the time you've put into making such a wonderful community for people who love good video game music so I thought I'd give back. If you like this, let me know - I have several more, in several styles that I'd like to add to the community. Final Notes: I used FL Studio solely in the mixing of this song. Popular effects used were BloodOverdrive and Izotope's *amazing* Ozone mastering plugin. Sincerely, Brian There is no wealth like knowledge, no poverty like ignorance - Hazrat Ali ibn Abi-Talib There is nothing I like more than knowledge, and in that, no knowledge more than that of God. --------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "The Prelude" (ff4-01.spc) & "Main Theme" (ff4-07.spc) Decent opening. Noticeably abrasive for me on the production side, but an interesting original countermelody that clearly would work with "Main Theme" was brought in at :22, so we'll see where it goes. Cool writing ideas for that glassy, warbly thang at :45. Nice arrangement ideas for "The Prelude" at 1:07. Good build so far. Not the fanciest thing in the world, but interesting so far. "Main Theme" finally kicked in at 1:30, integrating well with the Prelude arrangement, though the synth leaves something to be desired as the warbling effect on it tends to wears out its welcome, mostly on account of the sheer volume. After the subtraction of the beats at 2:26, I was expecting this to start going in some other creative direction, but instead the arrangement dragged with another iteration of the melody at 2:49. Changing into the source chorus would have been a good place to vary up the textures so that the overall sound doesn't wear thin, but 3:17 didn't follow through with that. The textures definitely just get tiring after hovering at basically the same energy level and style. What was up with the tacky, overly-done cymbals from 3:42-onward? Wow, lay off the cheese, bro. They don't go well here, and only hurt the last 2 minutes of the track. And indeed, the arrangement ideas are just repeated even more with nothing new brought into the picture other than the cymbals. Well, this had a promising start, but the arrangement ended up repetitive and dynamically undeveloped. Don't get complacent/lazy at the end thinking that you have a hot groove. Vary the instruments and effects more. You also need to develop the arrangement ideas further and not drag them into the ground like you're doing now. NO
  12. This arrived back before I joined the panel, but this was a VERY creative and unique take on the "Halo" theme. I LOLed at Binnie's NO vote; he couldn't hear the source material, even though it's present at basically every point of the arrangement. I'm glad you're not a judge then. This one is overlooked and very inspired. Just because the track has some ideas that repeat doesn't mean the track is repetitive overall. I wish Jaron would have submitted his other material; he's got some great ones that never surfaced here, especially "Ticking Clocks".
  13. http://www.gamingforce.org/forums/forumdisplay.php?f=108
  14. ReMixer Name: Tweek Real Name: Brian Arnold Email: bmarnold@uga.edu Website: www.tweekmusic.com User ID: 6829 Game: Pokemon Red/Blue/Yellow Song Name: Team Rocket Hideout (link to the source is http://tweekmusic.com/source/hideout.mid) This mix was started over a year ago, but it certainly did not sound the way it does now. The original (which I'm NOT asking you judge) was here: http://tweekmusic.com/music/pokemon_old.mp3. As I'm sure you'll hear (if you listen to it), it was lacking......a lot . I decided to do a complete overhaul on the mix, and here you have it. I had just finished working on REAKTR.1 with sephfire and I was on a DnB fix, so I decided to stick with the genre and revamp this track (as you will probably notice the similar title names). I wanted to keep the same sense of uneasiness that the source and my original attempt possessed, but I wanted it to rock a bit harder. So, after a year, two months, and seven days, here is the final product! Tweek/Brian I would like to request a link retention in the case of a "NO" decision. Just to clarify, this is NOT part of the Pokemon ReMix Project.
  15. It's clearly linked as a Site Project. Up top it's in the Projects drop-down menu under Albums, along with the other 7 albums. It's also on the Albums page, along with the other 7 albums, as well as the torrent tracker page. The feedback thread has always been in the Site Projects forum. Prot forgot to bump the History thread back when the WIP/Works forum was pruned, and it was lost. I dunno what the RAR file is, but over 13,000 people have DLed it on the tracker and there haven't been any complaints. Why it was offered that way, I can't tell you. But if you unzip the downloaded RAR and find that it's messed up, then there's a real problem.
  16. Do the jumpy transitions prevent this from sounding cohesive and/or developed enough? - LT First and foremost, here is the piece of music: Flashback - Memory Leak Suite - Rich Douglas Contact Info: Remixer Name: Beckett007 Name: Rich Douglas Email: richfilm@hotmail.com Website: http://www.pe-i.com User ID: 20809 Remix Info: Game Remixed: Flashback: The Quest For Identity Cues Remixed: Intro / Menu / Captured Additional Info: Music By: Jean Baudlot and Fabrice Visserot Systems: SNES, Genesis, PC, etc etc Link to soundtrack: http://www.vgmusic.com/music/console/sega/genesis/index-af.html Additional Comments: Ever since I first played Flashback, it blew me away... and honestly is the reason I'm working in the game industry today. I'm an audio director for a THQ company and seeing as how we're about to wrap our current game up, Stuntman Ignition, I had a bit of spare time to put together this piece of music. It's not really a remix in the sense of the word... more like a reworking of themes composed by Baudlot and Visserot with my own spin on orchestration. I basically approached this side project like i would scoring a next gen version of Flashback, a remake ... I thought it best to utilize their themes, but at the same time not only make them my own, but take that vibe and run with it to create my own motifs but also to stay in the same place soundwise / moodwise as the original. The main motif I added and carry throughout the suite is a lonely Duduk that serves as conrads theme, that and the 3 note synth lead line utilized in the game version of "Captured" that carries itself throughout as well. The end cue is definately a departure from the original...not as happy sounding.. I hint at conrads theme once again, only to bring in some distant strings as he learns he'll be floating through space for a hell of a long time and must go into hypersleep not knowing what the future holds. So this suite of music basically goes in the same order as it would in game... here are the cues in the suite: LT Edit: Source names are based off of the Genesis chiptune set *Delphine Logo and Opening Theme - from 0:00 to 1:07 -the last part with the ethnic instrumentation is something I tacked on to ephasize Conrads crash into the jungle. Other than that the synth lead is dead on, and I reworked the brass a bit to heighten the action. *Menu Theme - from 1:31 to 2:32, this is basically a dead on interpretation.. with the duduk added of course for a more in depth theme for Conrad. *Walking - very loose interpretation of the base line from 2:32 to 3:07 *Descent into the Tunnels - from 3:07 to 3:46,this is basically a directly interpreted rip of the original. The synth lead is dead on, and I replaced the bass instrument with a french horn section. That synth lead line also appears in the end of the suite as well as the section from 2:32 on. I thought it was a really cool motif to carry throughout. I understand this is something a bit different compared to what you guys normally get, but I figured it'd be a nice departure. The themes and motifs are definately there but I did do alot of creative re-working and interpretation. As mentioned.. the final cue is definately a bit different then the original, I thought it needed a bit more of a darker edge, so I repeated the synth string bassline from the menu theme and changed its key. I used a ton of different Virtual Instruments to create this piece... everything from Stormdrum, to Stylus RMX, Atmosphere, FM8, EWQL Gold, String Essentials, RA... tons of stuff, I also used quite a bit of compression tools (like Izotope) and wizoo convolution verb which I can't recommend enough, good stuff for the price. Overall, I'm really happy with how it turned out and hope that you guys feel the same way. Enjoy! Rich --------------------------------------------------------------- http://project2612.org/download.php?id=333 - 01 "Delphine Logo", 02 "Opening Theme", 03 Menu Theme, 04 "Waking..." & 08 "Descent into the Tunnels" I'll be honest. I hate Flashback now. After PMing Rich, I appreciated the more specific breakdown of the source tune usage he gave, for the sake of making evaluation a lot easier. Right now though, I'm pretty burnt out on trying to compare everything. The long and short of it is, I felt the interpretations of the sources generally check out IMO, mostly on an expansive level as alluded to in the sub letter. I think Rich actually sold himself a bit short on that level, but I'll leave that to other Js to decided. Do some legwork. The usage of "Walking..." felt way too liberal, so I simply didn't count it. Could be wrong, but I'm playing it safe. Meanwhile, the original, Flashback-style material works really well. One unfamiliar with the source material would be at a loss as to when the wholly original material starts and the VGM ends. There were instances where the abrupt transitions worked on the whole, e.g. 1:30 & 2:33. But later there were also two jarring instances of just stopping a section and moving to a new one, 3:09 & 3:45. If all the transitions were like that, I would have went NO. Overall though, I'm ok with this. It's unorthodox relative to most of the material we receive, but at the end of the day the transitions feel like a more subjective criticism and not important enough given that the major majority of this is solid. Straddles the line a bit in terms of VGM vs. wholly original material, but they end up fusing together nicely. Looking forward to any future submissions, Rich, and good luck with the rest of the vote. YES
  17. There's a kind of muddiness here that makes this sound crowded and lossy at times, so I agreed with Hemophiliac there. There's also a certainly lack of depth to the orchestration here that I can't put my finger on, but as is the track ends up sounding less impactful then I think is intended given the writing. For the first opening minutes you have some decent ideas in terms of rearranging the source material. Woodwind at 2:10 is too loud/piercing. Good changeup at 2:28; I honestly couldn't have taken too much more of the previous material or it would have gotten really boring. Couple of transitions weren't my cup of tea (e.g. 3:09, 4:10) and felt too abrupt. Nice harp though; could be less dry sounding but not a big deal. The arrangement sounds fine to me, keeping in mind that I dunno the Star Wars material. I dunno about the "Across the Stars" usage and haven't made any comparison, but of course keep in mind the Submission Standards in light of a possible submission:
  18. I'm gonna sound like a douche with the post, so keep in mind, I'm not upset at giving you my time to give feedback for this, and I want to see you improve, not quit. There's just not many objective positives I can give for the track. I would see who else you can get feedback from, as they may be better at articulating a lot of the core problems here. There are still a lot of issues in terms of the timing sounding robotic. Drums sound really robotic and repetitive, and they don't have much going on. Pizz strings at :22 sound really mechanical and lifeless. The lead at :17 needs more meat on it or a different sound entirely; it doesn't sound melodic at all. Countermelody at :35 also sound fairly monotone. Vibe solo at :53 started out decent, but then 1:00-1:20 hit some writing that sounded pretty ugly. It's just not melodic or musical. 1:50-2:32 is still the bright spot in terms of the arrangement. Woodwind added in though is way too bright and sounds really shrill. What happened to the piano having any meat on it; sounds really dry now. SFX at 2:39-2:41 sounded very lossy and cheap. Lead at 2:43 is completely barren; again the sequencing is too rigid and sounds robotic. Ending at 3:28 is really annoying with the dry, looping piano phrase. You have a lot of basic skills, but the guts of this haven't been changed at all since the last time this was on the panel. Your phrasing remains really awkward and doesn't sound melodic or musical for the most part. The textures are still thin and don't gel together despite how busy-sounding you try to make it. Keep training your ear on a writing level first before you start trying to use more production tricks to get this sounding better, because production is not the most important problem here. If this were more musical and had more promise on that level, your concern would be more on increasing the sound quality through effects and processing (which this lacks). But you gotta get comfortable with the actual writing portion as well.
  19. I think Site Projects that aren't close to done or don't have the assurance that they'll be completed shouldn't be in Site Projects. Hence WIP is a good, singular place for 'em, as they're large-scale WIPs. Nothing's for sure, but I like where they are now, and they're gonna hang their for the time being. If project coordinators can't get their shit together now that they have a long-term spot for their project and a Sticky that ensures their stuff won't get lost in the shuffle, then they deserve to fail.
  20. You PM/IM a judge. Likelihood of receiving feedback is low simply because we don't have much time for anything, and judging itself is volunteer work. So you try and hope to receive feedback. You could also PM mixers you like that are forum regulars and hope that you get something.
  21. MY CONTACT INFO My remixer name - GorillaMatic My Email - always_into_action@yahoo.com REMIX INFO Game - Sonic the Hedgehog 3 (Sega Genesis) Original song title - Launch Base Link to original - Had a lot of fun making this. I've always wanted to do videogame music, hopefully I'll be able to bring more to your site. Got a couple more in the works. Enjoy! ---------------------------------------------------------------- http://project2612.org/download.php?id=61 - Launch Base Zone 1 Right off the bat, a lot of the sounds are pretty mechanically sequenced. Keyboard at :33 sounded ultra-flimsy and fake. Cool ideas at 1:07 arranging the "Launch Base" chorus. IMO, either the verse or the chorus section could use more drive with a more overtly melodic section, rather than sticking strictly with an unassuming groove the whole way through. But that's just my opinion; if these sounds were refined to sound less robotic, this would be a lot stronger and might not need much change in terms of the overall pacing. Good move back into the main verse of the source at 1:41. Repeats :33's section verbatim at 1:57. At this rate, you were just trying to coast on the previous ideas with 0 evolution in the arrangement or sound choices made, which was boring. Ending at 3:22 was a decent enough idea, but the transition was too sudden; you might want to make the transition a bit more gradual. You have a decent enough interpretive and personalized groove, but you need to develop the arrangement further. Don't use 1.5 minutes' worth of ideas, then loop them into a 3.5 minute mix; things just drag out. Keep working on refining your production skills via the ReMixing forum and get more fan feedback before you send stuff down the pipe by posting your work-in-progress at our Works forum. Promising stuff if you continue in an evolving, creative direction and work on increasing the sound quality. NO
  22. Just got a PM from David. Once the submission has been posted into the panel's queue, it can be voted on at any time by any judge. In your sub's case, I posted this to the panel on April 15th. So far, I'm the only one who has voted. You're definitely not the only track waiting this long, but I'll nag the rest of the panel to get movin'. Sorry for the wait so far. WHATCHUGONNADO?
  23. If you want to get technical, Claudio & Simona were only engaged at that point. As for this mix, tre excellent. Thanks to zircon for hooking me up with the source tune. It made flagging this for DP all the more easy. The arrangement and production on this one were both top notch, and Carrie's vocals were very ethereal. I agree that this is Daniel's best work yet.
  24. You'd need a professional doo doo engraver. I dunno how much that would run you.
  25. The more, the merrier. Get on board with something if you're coming up with ideas, Andy.
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