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Liontamer

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Everything posted by Liontamer

  1. Sonic the Hedgehog 3 Wild Wild IceCap OC ReMix (1:08, 128kbps CBR, 1.05MB) * Contact Info o Your ReMixer name: Liontamer o Your real name: Larry Oji o Your email address: Liontamer@ocremix.org o Your website: http://oc.ormgas.com/links.php?18 o Your userid on our forums: 1211 * ReMix Info o Name of game(s) ReMixed: Sonic the Hedgehog 3 o Name of individual song(s) ReMixed: "IceCap Zone (Act 2)" o Additional information about game including composer, system, etc.: Composer - Michael Jackson, System - Sega Mega Drive, Year - 1994 o Your own comments about the mix: So, let's do IceCap real quick or something. I heard that people wanted it, so... ------------------------------------------------------------- zircon set a pretty high standard for ReCapitated, so I figured I had no shot at making my OCR project debut for this project. But as a student of the game, I've picked up ReMixing pretty quickly. After all, I know what to judge for. Here's my mix of the IceCap Zone. The source is here: http://project2612.org/download.php?id=61 - IceCap Zone 2 I tried to go for a wild, wild feel; icy and barren...yet spacious and hot. I created all of the synths myself with the FL slicer, then recorded tribal chanting as if I were in a large concert hall to simulate how the chanting would resonate within one's soul. If you can figure out the lyrics here, I'll give you $100, cash money legitz. BTW, the ending is a cameo shoutout to my niggaz, featuring zyko's crew doing their thing arranging IceCap. You got just a taste. Wait for that mix to drop later this year! Anyway, this is my final version, and I worked really hard on it. Didn't wanna nominate my own sub for DP, but djp will appreciate the feedback to use for the writeup. -Larry
  2. That theme isn't quite on the first page of source tunes, but it's getting there: http://ocremix.org/songs/?&offset=0&limit=0&sort=mixcountdesc But yeah, the ReMixers arrange what they like like JigginJonT said, so you just have to hope more artists can give that source a unique approach. It can be done, but with so many mixes here and outside OCR, it's hard to envision what new ideas there are for it, much like Terra and Dr. Wily Stage 1 and all that.
  3. You are new. Coo. Introduce yourself here: http://ocremix.org/forums/showthread.php?t=2070 Learn some stuff about ReMixing here: http://ocremix.org/forums/forumdisplay.php?f=12
  4. I never knew I was older than Mike until relatively recently. The guy's stoic as all hell. And meek. Go download his mixes. Post some reviews. If you ask him, he thinks they're not the bee's knees, but his Shivers & Pac-Man ones are cream of the crop, IMO. I don't have many mixes I'd give 5 out of 5 too. Right now, I've only got 56 of 'em. BTW, Izz, j00 need to submit Super Mario 64 'Onyx Lips and Cheese Nips'. Don't think I forgot about that! From one judgefgt to another, HAPPY BIRFDAY!
  5. Touche. Added to the locked thread. And locked. EDIT: The only reason those posts joined that locked thread, was because it's beating a dead horse. A dead horse with flies on it. Flies with Protricity's face on it, complete with his long nose hair. But because you're nice, I'll allow everyone to beat the dead horse again.
  6. My bad. I should have said, as far as I understand it, that there's no one actually around to enforce their copyright. http://en.wikipedia.org/wiki/Toaplan
  7. Once the new stuff gets added, the sorting will be significantly better. Unfortunately CAN'T do categories like we had with phpBB (Games, Movies/TV, Anime, Other), but otherwise everything should be grouped well.
  8. That's not gonna apply to the companies that own the original music. http://en.wikipedia.org/wiki/United_States_copyright_law#Duration_of_copyright
  9. Original passages would be copyright of the arranger, but generally speaking, the ReMixes are all copyright of the copyright holders of the games. Don't wanna get into legal ambiguities? Mix something from a game where the copyright is expired. Like Zero Wing. Which we still don't have a single mix of.
  10. Original Decision: http://ocremix.org/forums/showthread.php?t=4606 Track Name: Harmony of Destruction. Your ReMixer name: Ellywu2 Your real name: Chris Elliott Your email address: ellywu2@hotmail.com Name of game(s) ReMixed: Final Fantasy 7, Super Metroid Name of individual song(s) ReMixed: Those chosen by the planet, Lower Norfair. Well, i've taken it away and added more stuff, cut down the length, beefed up the brass etc. Hope you like the revised version. Still going for the media ventures sound of course Pretty much any original bit in the piece is underlined by something from one of the two source tunes now. -Chris
  11. After voting on Evil Horde's mix and now this one, I better understand how threadbare some of the Doom series' soundtracks are. Man, lemme tell you, this source tune has next to nothing. Practically speaking, I'm not sure of what other way there is to go about arranging this without primarily going the expansion route. Loved the original writing on that countermelodic synth (first heard loudly) at :51 that worked in tandem with the bassline. Nice dropping of the energy level at 1:55 for the dynamic contrast. Really great groove so far. That sound effect at 2:19 was pretty loud and unexpected; kind of a weird sound admist the more industrial style instrumentation. I thought the e-piano-sounding thing at 2:43 (Lee confirmed it as the same bassline merely shifted an octave; definitely fooled me) sounded too samey with the velocity levels, which hurt the flow a little bit, but wasn't a big deal on any level. Like I said, there's seemingly not many substantive ways in which to approach a mix of this source. Lee came out swinging with a slew of expansionist goodies to really get this one movin' and personalize the arrangement extensively. Loads of sexcellent Aussie herbs & spices in this one. j00 got the groove, son. DELTA-Q-YES
  12. The overall energy is actually a bit tamer than I expected. Maybe just more volume would help it. Lead from :37-:56 actually feels a bit sloppier than I remember; it kinds of bleeds into itself. The track definitely needed the subtly arranged lead guitar from 2:02-2:21. That was followed by the personalized chorus from 2:30-3:12 taken from 2:12-end of the source, then some nice freestyling from 3:12-3:51. I agreed with TO about the beatwork needing to be stronger & more varied and the idea of a key change to keep things fresher over the long haul. The cymbal patterns being so similar to the original is one aspect that could have been changed to really make the overall feel more different. In any case, good expansion of the original; Prince's stuff is good, but the sounds are definitely only MIDI quality, and this take it to a higher level. Definitely could use more punch, and more interpretation with the arrangement itself would have made it an easier sell with me, but the live performance, added parts, personalized touch and later interpretation help it squeak by. YES (borderline)
  13. Haha! You had to do the legwork for once??? Hope you had fun, rook!
  14. You're an old man. You smell like cod...piece.
  15. * Remixer name: VQ * 'Real' Name: V * Eamil: VMeissner@gmail.com * URL: Workin on it * User ID: 8223 * Game: Tetris Attack (SNES) * Song: Flower Stage (aka, Wigglers Stage) * Additional info: Already on site * LINK: http://www.vgmusic.com/music/console/nintendo/snes/TA-flying_wiggler.mid Well, this has been a while in the making, only my 3rd submission in ... 2 years I think (round that).... (Id' submit more, but in the time I spend tagging the songs and writing this email, Im usually disenchanted to the music itself and loose the confidence that it'l pass)... I kept getting feedback on this but all of it revolved around sound quality and semi-structure, and I think the arrangement is the stronger point here , so wasnt feeling it was well critiqued. Hence the submit! Umm what else.... Oh yeh!! This was originally for the Tetris Attack project (which I have another song for) but the project failed. Enjoy! LINK!!!
  16. http://www.zophar.net/gbs/pokemonb.zip - Track 36 Wow, that's an ugly source tune, I'll say. Interested to see where you go with it. Opens up with a shrill lead and some beats. Wow, those string runs entering at :16 sound ultra-fake and spastic. Off the bat, this sounds kind of ugly to be honest, and it stays like that the whole way through. I didn't mind the cymbals being on 1; it was different. Right now the overall texture is relatively simplistic as well as really sparse despite the effects in play. There was some decent dynamic contrast from section to section, though that was mitigated by the thin soundscape. Keeping in mind the genre change and the additional writing here, arrangement-wise the melodic work itself is too structurally similar to the original. You definitely need more depth with the melody, like Vigilante mentioned, plus further interpretation. NO
  17. Let me know if there is a problem with the links. Song Title: Nightmare on Cemetery Lane Artist: Random Hero Game: The Addams Family (Primarily SNES but also Genesis and Amiga Versions) Source Music: Main Theme (aka Addams Family Residence) Other Inspiration: “Hard to Starboard” by James Horner from “Titanic” Composition Period: March 16 to 24, 07 Email: cc971751@hotmail.com I always wanted to do something from this game. I used to rent it along with Super Mario World when the SNES first came out and I always love it. I did try to get this one to work a while back but I guess my skills hadn’t developed far enough and it was quickly abandoned but not forgotten. I also wanted to do something with a similar, high energy, ‘clanging’ sound like that found on the disaster sequences from Titanic (and Courage Under Fire) by James Horner. This, surprisingly, turned out to be it. Hope you guys like it. Ryan ------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=adf - "Exploring the House" (adf-04a.spc) http://project2612.org/download.php?id=429 - 03 "Outside" http://www.exotica.org.uk/tunes/archive/Authors/Game/Dunn_Jonathan/Addams_Family.lha - med.ingame_1 Thanks a lot to Vigilante for his knowledge of the game soundtrack; it talked me down from suggesting a DP on this one since he was more familiar with the source. For reference, the three themes linked above are all just variations of each other; I was feeling the SNES version the most. Ryan had me (really) scared for a while on account of the first few minutes being so structurally close to the original, but the interpretation came in spades from 2:27-onward. If there had been more pronounced interpretation, this would have been gold for a direct post. From 2:27-on, it was a case of holding to the general structure of the original, but adding lots of embellishments, altering the rhythms, creating more dynamics, and whatnot. Loved the way the track got quieter at 2:49, only to build back up at 3:10. One of those tracks where the arrangement gradually (but literally) gets only more interpretive as it goes on; the final section at 3:46 sealed the deal nicely. Beautiful, very personalized piece of work that revealed more and more substance as it chugged along. YES
  18. Contact Info * ReMixer name: billysk8r * real name: Billy Lee * email address: billysk8r@socal.rr.com * website: http://www.myspace.com/billyleet * userid: 20046 ReMix Info * Name of game(s) ReMixed: Super Mario Bros. 3 * Name of individual song(s) ReMixed: Bowser * Your own comments about the mix: I wanted to see if I could make this repetive smb3 song listenable for an extended period of time. ------------------------------------------------------------------------- http://www.zophar.net/nsf/smb3.zip - Track 24 Started out pretty hot, making me wonder what direction it was gonna go in, but that bland electrosynth at :16 started killing things off, followed that that lead at :31. You have some good (albeit basic) countermelodic stuff going on that could stand to be fleshed out further. The beatwork is decent (albeit basic, again), but you need to flesh out the background more; what's here is too sparse. The arrangement got more interpretive from 1:56-on with some cool freestylish stuff. Could have used more of that earlier, but that's neither here nor there; the important thing was that it was at least present in some form. Track ended in a completely abrupt manner and didn't resolve nicely at all. I can't stress enough how much in the right direction you're in for a new submitter. You have all the right basic ideas in place, in terms of varying the instrumentation, creating dynamics, adding grace notes and original sections, and otherwise personalizing the arrangement. At only 2:20 long, the arrangement really needs to be developed further. You need more sophisticated textures and some more melodic interpretation for the first few minutes, but this was nice for a first sub, Billy. Definitely don't be discouraged. Even if you can't get this to pass with a resubmission, you should stick around the community and use the resources here to learn more about ReMixing and improve your game. NO
  19. Hi, Ive recently made a submission of a mix that recieved an instant rejection. As per your letter, Ive made a few changes, consulted the WIP forums and IMed some of the remixers (including a judge). The feedback ive recieved has been extremely positive. The only criticisms are on minor technical aspects of the song, which all my critics agree shouldnt prevent it from reaching the judges. Ive gone through all of the various venues for improvement (WIP forums, IMing remixers/judges), and I havent found why my ReMix isnt reaching panel...more than anything, if this update doesnt reach the panel, Id like to know why specifically so I can work on whatever that area of weakness is. I would love to contribute my ideas to the OCR community. Heres all my information: * Dr. Rod * Rod Turpin * LightningRT@AOL.com * http://lightningrt.googlepages.com/home * User ID: 19945 ReMix Info * Pokemon Red/Blue/Yellow * Team Rocket Hideout * Composer: * System: Game Boy * URL of the original track: * URL of MIDI of the original track: http://www.vgmusic.com/music/console/nintendo/gameboy/PkmRB-Hideout.mid My mix is "Rocket's Carnival". It has an eerie ghost carnival sound to it (a bit halloween-sounding in many places). Ive spent a good amount of time on it now, and with all the good comments Ive gotten so far, Im ready to submit it. Heres the URL to the mix:
  20. That was Arek's title. Blame him. Didn't he quit the evil interwebs anyway? You're not the first "victim". That's very ego-centric. And yes, we are mad with pow4r. You knew this already. As for that movie...
  21. Name: Joey Troup (joeytroup@gmail.com) Submission: "World Domination" Game: Chrono Trigger Taken from: "World Revolution" (Lavos battle) Thank you, and I hope you enjoy it. Sincerely, Joey Troup ------------------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ct - "World Revolution" (ct-3-13.spc) & "Chrono Trigger (part 1)" (ct-1-02a.spc) Closest analog to this one is LuIzA's "Fire Cross" (which uses CT's "World Revolution" for a small piece). That's not saying that she sets the bar, but this mix is most similar to her in style. When you compare the two side by side, it underscores a lot of the issues with this arrangement. There's some interpretative portions in terms of changing up the melodies, but the arrangement is too straightforward overall. Beyond 1:48, it also ended up feeling repetitive once you started replaying sections near-wholesale until around 2:58, so to me things were underdeveloped. On the production side, the lead guitar could be played tighter and also has 0 meat on it, the performance on it has some personal flair but needs more, and, as your lead, it doesn't even cut through the rest of the instrumentation to take the foreground. There's little meaningful rhythm or harmonization writing (it's buried) and the backing parts are too simple. All you really hear are those drums, which are louder than everything else, and that's basically it. They definitely don't compensate for the lack of any other prominent parts. You gotta provide more balance and substance than that. NO
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