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Liontamer

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Everything posted by Liontamer

  1. It's mentioned in the writeup as encouragement for any women who think there are no females out there in this community who aren't primarily vocalists. Attempting to draw in more talented female arrangers isn't "unnecessary" to me, and the reasoning is spelled out pretty clearly in the writeup.
  2. http://snesmusic.org/v2/download.php?spcNow=dkq - "Stickerbush Symphony" (dkq-17.spc) & "Hot-Head Bop" (dkq-14.spc) Interesting opening, even if I didn't like the opening synth there; it creates a genuinely interesting texture though, so I'm not simply hating. Strange choice to have the synth at :23, seemingly handling a melodic part, positioned so quietly in the track, but I waited to see how things developed. Once things picked up at 1:06, the texture seemed a little uncohesive. Though you're going for an ambient-type background, the strings you're using as pads sound really muddy and didn't really work. Bassline had no meat on it to begin with, but then you amped it up nicely at 2:00 to prove a hater like me wrong. Despite everything going on though, the overall texture didn't seem very full until 1:27's addition of several elements added a lot more busyness (and, I could argue, clutter). Maybe it's just me, but it sounded like there were too many sounds upfront. Regardless, I actually liked the pattern at 2:00 and though it fit ok. I think the piano and guitar parts sounding so inorganic hurt the piece more. Piano at 2:21 sounded REALLY mechanical due to the note velocities being so similar from note-to-note. The sequenced guitar at 2:39 didn't sound realistic, but the better variation of note strengths helped mitigate those issues and place the listener's focus on the strength of the writing, unlike the piano. I thought the arrangement itself was pretty solid, with some good usage of the two themes, especially the combination concept of 2:21-3:05. I don't think that needs much work, if any, but then again I don't harp on fadeouts as much. A very interesting spin on the originals with this decidedly chiller approach. Follow whatever's practical/useful to you from zirc's production advice to spruce this up, Damon; re-examining the sound balance among the various parts as well as beefing up the overall atmosphere and fine tuning some of the more mechanical-sounding sequenced parts would hook this up. NO
  3. If Ten Too Many did an actual video game music arrangement, I'm pretty sure it'd go over well, Eliot. As for this original stuff inspired by a love for games, I'd post a link to it in Works: Other forum and see if anyone bites. No need to be pessimistic about it. I listened to "Princess Mario" off TTM's MySpace, and it's a well put together track. I loved "Mullet Man" in particular.
  4. http://www.zophar.net/nsf/metroid.zip - Track 5 ("Kraid") Intro was weak, with just the direct sampled original plus some flimsy, mechanical drumwork on top, but you at least segued out of it with your own version of the source tune from :38-1:04. Vox used in there also sounded pretty cheap. Well, the original's direct sampled, sure, but there's at least more material developed without the direct sampling to not harp on it completely. Unfortunately though, the arrangement was pretty limited in how it worked with the theme. The supporting writing was different from the original, but didn't fill out the track well anyway, and stuff like 2:47 was empty and simplistic with both the writing and production. The defaulty FL Slayer-style guitar sample at 3:27 was definitely a weaker instrumentation idea. The arrangement basically dragged on until the end, just altering the instrumentation every verse but not fleshing the soundfield out or developing the arrangement/writing any further, going into very repetitive territory. Definitely could cut out 2 or more minutes of this and still deliver the same message. NO
  5. http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 403 "The Highwind Takes to the Skies" I hate to crib zirc's vote like that, but I couldn't really add anything more to this that he didn't cover. Read everything he said all over again. You REALLY gotta pay more attention to your sound balance and overall production. Everything's indeed very cluttered together, and the arrangement isn't very interpretive overall compared to the original. Everything's at the same tempo with similar instrumentation ideas, though I liked the persoanlization of the guitar writing in there and the few glimmers of originality in there. Drum tone was really flimsy and the performance sounded really mechanically timed, e.g. 1:53-2:45; some of the drum rolls really exposed the sample. If you're gonna keep the tempo and instrumentation similar to the original, you definitely have to alter the rhythms and style a lot more than what you've offered here. Keep at it, bro. You show promise with these subs, but still need to keep working at it. NO
  6. Nope. It was never an official bumper, so I never hosted it. I lost that one when my old computer died, so hopefully someone else has it.
  7. I think I summed up why this passed in spite of the conservative arrangement. Obviously Vig read what I wrote, but my quote underscores why this passed for any curious community members. In some rare situations, ReMixers use an original's melody/melodies near-verbatim and put most of the focus on the supporting material, which is why we collectively look beyond just the melody. Sixto Sounds' Castlevania "Wicked Six" was another good example of this kind of approach. The fact that the lead in this one was a live performance also helped compensate for the conservative arrangement of the source melodies, as it takes skill to learn the parts as well as perform them with a personalized style, as well as write new parts to fill out the rest of the track. That's why MIDI rips have 0 shot, yet cover bands/performers don't get shut down here. There was a lot more done here creatively beyond merely transposing the various source tunes to guitar, and that's ultimately why you see this up here.
  8. http://project2612.org/download.php?id=61 - "IceCap Zone 1" Decent intro though that string pad was too muddy. Other sounds were pretty decent, except for those lame drums at :43. The pattern was repetitive yet decent, but the drum tone had no power. The overall texture wasn't very full of complex despite the number of elements in play. Piano was pretty sparse and mechanically sequenced. Song got brighter at 1:57 but the arrangement was basically the same only with some added countermelodic writing. Drums kept dragging on. Decent idea to change the dynamics, but the string pad, piano and drums all sounded way too inhuman. Nothing new going on with the changeup at 3:10. Decent base, but repetitive and underdeveloped arrangement as well as average with the production. NO
  9. You can't even trust these fages to vote fair since they're on the project. Mike and them probably worked out some sort of side deal. A lil' cash for pirated samples. You know the seedy dealings here. You gotta grease the pockets to get a mix posted. Lemme vote fairly, to counterweight this corruption. http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 321 "The Great Northern Cave" Weird intro, but I mean that in a good way. Very creative sounds and texture there. Drums y geetars pop in at :57 for a nice change in intensity. For me though, there's something about the texture of :57-1:09 that really didn't work at all, IMO. From :57-1:09, but also through the rest of the track, the overall volume and tone of the drumkit just doesn't seem to be on the same page with the wailing energy of the guitar or the oddness of the background synths. It undercuts the whole melancholy (pixietricks: "brooding/period") vibe. The writing on the percussion is solid though, but the sound doesn't gel at all. In any case, everything else is on point. If the drums took more of a background role here in terms of the placement, the overall balance would have been better, IMO. Props for taking a really bland theme and giving it a lot more energy and memorability. YES
  10. Metal Gear Solid Original Game Soundtrack - (01) "Metal Gear Solid Main Theme" Some big beat style; don't hear that too much, so it's a welcome change of pace vs. the usual orchestrated MGS theme arrangements. Good potential. However... The beatwork at 1:32 sounded a bit basic for the genre and didn't really work alongside the melody. Not only did it just sounded pasted underneath and didn't integrate with the other material, but the beats repeated over and over and over again. The arrangement of the source was just the usual conservative orchestral take I've heard many a time before. Finally (I mean finally), the arrangement changed over into something different at 3:58 with a more genteel flavor...before going right back into the cut-and-paste big beats at 4:28. Lame. Gotta put way more effort into this. Conservative orchestral arrangement + beats underneath ain't cuttin' it. NO
  11. http://www.doom2.net/~doomdepot/music/doom%201%20&%202%20midis.zip - Doom 2: Map09, Doom: E1M5 & E1M7 The drumwork in particular had some decent basic effects on it, but barely changed up, plus stuff like the strings samples sounded very synthetic and jerky with the note movements. The overall atmosphere was too muddy and indistinct; the strings on support got buried as soon as the lower strings entered in. The arrangement is pretty simplistic, undeveloped and repetitive with the Doom 2 portion as the foundation. The other source melodies were basically pasted on top of the Doom 2 cover, E1M7 at :53 and E1M5 at 1:47. Decent first go, but nothing substantive yet. NO
  12. Hehehe, you got 0 new feedback! YES (I'll add some later...) EDIT: Alright, I'll be fair and bite. The revisions for this new version with Jill's vocals did a nice job fixing up most of the minor issues here by adjusting the sound balance or elements in play, and creating more dynamic contrast from section to section. The abrupt return of the drums at :43 was instead bolstered by a nice reverse cymabl crash, and Phil's guitar work managed to stand out a bit more versus the already swanky beats. Jill's vocal additions here were pretty damn solid; that girl can hold her notes. Electric guitar faded out entirely, then reappearing with effects at 2:25 was awkward; wouldn't have faded the guitar out entirely there, but otherwise things were cool. Wish the fadeout didn't cut off at 3:14, but it was a very minor issue, easily missed if listening with crossfade on. Clearly this mix is on undebateably solid ground now. I loved the interplay between the wailing electric guitar, the beautiful piano, the driving beatwork, and the melancholy vocals from 2:28-3:14. I really felt a sense of synergy between everyone's contributions that left me a greatly satisfied customer. Everything was loud and powerful, but nicely balanced to allow the listener to pick up every part; very impressive. Phil, Lee & Jill did a great job lending a much more energetic, emotive spin to "Path of Repentance" that I otherwise thought wasn't possible.
  13. Under team 1, the mix would pass. Under team 2, the decision isn't unaminous and would still remain open. The other judges would eventually end up voting on it and it would pass, as there's no judge remaining that would give it a 4th NO. So yeah, our existing system has mechanisms to prevent a minority decision from winning out most of the time. It can happen, but votes generally don't come fast enough. Anyway, we've revised the rules about email hosting and using temporary file hosts. If you don't have hosting, it's better to use an e-mail attachment rather than a temporary filehost. Please don't use any temporary file hosts.
  14. http://www.zophar.net/gsf/mmzero3_gsf.rar - 37 "Cannon Ball" Not gonna waste my time with you when this is a 1-for-1 cover/MIDI rip of the original. Don't waste your time with these. Submit something more interpretive and developed instead. NO Override
  15. Track Name: Harmony of Destruction. Your ReMixer name: Ellywu2 Your real name: Chris Elliott Your email address: ellywu2@hotmail.com Name of game(s) ReMixed: Final Fantasy 7, Super Metroid Name of individual song(s) ReMixed: Those chosen by the planet, Lower Norfair. This is an orchestral remix of the two themes, done in the style of Hans Zimmer (a thousand composers and remixers just cried out in terror!), which means brass, drums etc. Basically these two themes are by far the most badass evil themes in videogame history, and i wanted to combine them. I hope you enjoy and thanks in advance!. -Ellywu2
  16. Hey Dave, It's been a while since I've submitted, mainly because I've been in the moving process the last few months and all my gear was stored away. But I'm back in business now and hopefully you'll see more of me. This one is from the Voices of the Lifestream project. It's a remix of "The Great Northern Cave", the music that plays on the overworld after meteor has been summoned. It's fairly liberal, I understand, so I wouldn't be surprised if some of the judges don't like it. URL: Game: Final Fantasy 7 Song: The Great Northern Cave Hope you enjoy it. -Darangen
  17. Hey peeps, Got a submission for ya. Contact Info: Blue Magic (Damon Campbell) e-mail: website: http://www.angelfire.com/blues2/bluemagic/ ReMix Info: Donkey Kong Country 2 "Stickerbrush Symphony" & "Hot-Head Bop" Here, I am attempting to combine both the "Stickerbush" and "HotHead Bop" themes, but in order to do that, I had to make quite a few note and key changes to the original melodies. Also, I was also trying to do this mix only from what I could remember from playing the game years ago, so I didn't listen to the originals while making this mix. With that said, I hope none of you are turned off by the fact that it will be a little inaccurate. I really wanted to simulate the feeling of pure amazement that I had when I first played this game and heard its soundtrack, and I'm hoping everyone that hears my little remix will fill the same way. You'll find the link to my mix on the website posted above. Enjoy.
  18. Alright, so here I am with my 4th submission (though my first as "Chavous"). With this mix I tried to go with a Mariah Carey-like feel thing, which took off into a 25 track mix. Personally, I've never used more than 10 tracks, aside from this song. Game Name: Super Mario 64 Mixer Name: Jaycee Appi (Chavous) Name of Mix: The Sweet Taste of Victory Email: dj_notte@yahoo.com http://www.soundclick.com/util/downloadSong.cfm?ID=4184356&key=0AA2A589-B (In event of rejection, please keep the link)
  19. Hello OCRemix, I am Cyril, a new face around here (to the degree that this is the first tune I have had the balls to submit to OCR) and have finally decided to submit a remix to (hopefully) get added to the OCRemix archives. I would first like to thank the judges for taking the time to listen to my remix, you all will either give me good suggestions or accept this as you have with other potential remixes. The song that was remixed was from a game for the Gameboy Advanced called Megaman Battle Network (Rockman.EXE in Japan) which I noticed had not recevied any love in either your current submissions or your archive. The song in particular is called Net Battle. It can be found at Atomic Fire (www.atomic-fire.com), where you (incidentally) can find all sorts of Rockman music. Anyway, because this game has not even graced OCR, I have the extra burden of giving information about this game. I do believe that this song itself was composed by Akari Kaida, but I do also know that Capcom likes to sic teams of composers on their games. That said, I cannot say for all certainty that this song was indeed composed by Akari Kaida. Normally I would have checked the credits of the game, but I lost my copy ages ago. I have been wanting to make this mix since Rockman.EXE was released in America around 2002. I was not as into metal at the time, however when reflecting upon this song recently (about a month ago) I realized that it would really translate well into the metal genre. Two problems were faced, the first was that I am not supremely talented at guitar, if you give me a pick, I have absolutely no rhythm. The second one was, similar: what was I going to do to extend this and make it my own? After some research (and that means checking out some MIDI's and the original) I determined that the intro could be lengthened a tad to give the bass a bit more of an introduction and give it a bit more of a "epic" feel. Traditionally in an instrumental (well, from what I have heard from Rush) is that the main theme is stated, then it is stated again differently, this is followed by a guitar solo or breakdown section, then it restates the main theme with a bit more "oomph" and it ends somehow. This in mind, after I recorded the first two choruses (for ease's sake) I just started messing around with that riff that is repeated throughout the song. After much time and string breaking, I settled upon the riff and transition that happens at ~1:27. Here comes the difficult part for me: I would love a guitar solo here, however I am not very good at playing guitar melodically, and certaintly couldn't shred it. I did learn some tremolo picking, and after attempting to solo over it on my bass many times, I decided that I would just try it on guitar. Two takes later, I produced that guitar solo, with minimal editing. The last problem was how to get to the last and biggest restate of the main theme. It was then that I remembered Rule #1 for the recording of live tracks in a studio that I go to with my band: "Always allow for natural fadeout at the end of a song." I decided to just do a natural fadout and then decide what to do. Well, one cliche guitar lick and dramatic-type transition later, sure enough there we were! The only other problem was what to play for on the melody. I was going to try and have guitar through the whole thing, but I thought that splitting the "chorus" into two sections would be wise, so thusly we have the "guitar melody" section and the "brass melody" section. I attmpted to play the melody on my guitar, but as I said, I am horribly inept at melodic (and sometimes even rhythmic) guitar playing, so I plugged up my bass into my BNX4 processor (which was used for all the guitars, for the record) and played with the Pitch Shifter feature to get my bass to sing at two octaves above it's normal range, even then, I still had to emply an auto-tuner as the notes were consistantly flat. Finally I was able to get to the part that probably took the longest, which is (of course) production. I had to have released 8 versions of this to get it to sound right. I am still very much a beginner at production so I took all the advice I could get my hands on. I am sure that it still needs work, but I am quite proud of this achievement... although I was proud of the first 8 as well. XD My email is cyril@acelie.com and my website is: www.acelie.com/cyril Myspace: www.myspace.com/cpelkey Pure Volume: www.purevolume.com/connorpelkey I am quite sure you could reject me with a solid statement of "Say less you moron" or "K.I.S.S.: Keep it Simple Stupid." However, if you didn't want something such as this, you should only suggest the minimum! XD I hope that you will consider this for acceptance. www.acelie.com/cyril/temp/rockwithyournavi.mp3 There, that be it. Sincerely, Connor Pelkey (Cyril) -------------------------------------------------- http://www.zophar.net/gsf/mmbn_gsf.rar - 17 "Net Battle" I'm liking the foundation of the track featuring that grungier guitar, as that was pretty nice. Drums are noticeably tame here. Lead guitar (first used at :11) merely sounded shrill and has no meat on it, plus it's pretty buried in the track. Brass synths from :36-:48 were also pretty dry and underwhelming, though I appreciate the J-rock kind of feel, even if it wasn't totally well-executed. Arrangement repeated until 1:26. Fairly good energy throughout the mix, with some decent shredding from 1:46-2:11. Good original writing from 2:11-2:30 before transitioning back to the ideas you opened up with. Repeats the stuff from the beginning at 2:45. Weird how two of the synths didn't properly fadeout at 3:26, affecting the smoothness of the ending. Though you had some brief original writing, the arrangement of the actual melodic content was pretty conservative. You have some decent expansive ideas, but need to bring in more interpretive ideas to the plate as well. Yeah, if you practiced more, you'd be able to get more comfortable and expressive with your playing, particularly the guitar melody section. You gotta adjust the sound balance so the melodic portions stand out more. Right now, they're swallowed up. After examining the sound balance, you also gotta get the brass section sounding beefier; selectively doing the same for the drums wouldn't hurt either. Good potential here, Connor, especially for a first sub. NO (resubmit)
  20. Remixers: Sixto, Geoffrey Taucer Game Remixed: Chrono Trigger I started this track with Tauce almost a year ago and now it's FINALLY finished. It's gone through a lot of changes over the months and I think it's for the best that it took so long. Tauce provided the acoustic guitar and most of the composition while I filled in the rest. It's been great collaborating with Taucer on this. He's a great guy and a very talented musician. From Geoffrey Taucer: I actually arranged this at least a year and a half ago, back before I even submitted "A Star Freezes Over." It sorta sat idle on my hard drive for awhile, and eventually I decided I wanted to get it off the ground, so I sent it to Sixto. I gotta say, when he isn't having his fingers crushed or getting run over by forklifts, sixto has an amazing talent for taking what's in my head and making it happen. And then making it 39487593847593457 times better. Also, Mitsuda pwns you. ----------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Robo's Theme" (ct-2-09.spc) Chrono Cross Original Soundtrack - 315 "Radical Dreamers -Without Taking the Jewel-" The drums are extremely placeholder-ish and bland, IMO. They do nothing interesting to help move the song along and merely drag it down. Do something more creative with the snare; F with the timing, the intensity, anything to lend to the energy apparent in the rest of the piece. The other instrumentation sounded pretty solid, except for those really fake-sounding string cameos. The guitar wank from Juan at 1:55 was excellently performed, but those lame, simplistic drums didn't integrate with the rest of the elements in play. Ending at 3:17 was, IMO, too sudden/I-give-up ish and offered no satisfying resolution. All in all, good straightforward but personalized arrangement ideas, but I know where I consider the weak link in the chain here. Spruce dem drums, create some synergy please. NO (resubmit)
  21. title: At First Innocence remixer: zyko game: Seiken Densetsu 3 (Secret of Mana 2) released: 1995 by Square composer: Hiroki Kikuta system: SNES remix of the track, Innocent Sea enjoy. ------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=sd3 - "Innocent Sea" (sd3-1-14.spc) Opened all weird for the first few seconds, with the woodwinds sounding like random flubs at first. Source came right in at :09 on da geetar with some nice harmonization shortly after. Trippy weed vocals around :47 before some SNES-style melodic instrumentation came in at 1:04. The mix of organic and synthetic elements worked nicely, and the arrangement built off the flexible base of the original very nicely as well. The simplicity of the source allowed weed to go in a lot of directions with this one. The woodwind sounded synthetic, but not bone dry, which helped it blend better with the other instrumentation. The time/tempo change from 3:39-3:46 felt really awkward, but otherwise moved back into another nice iteration of the original, closing out with some brief vocals. Good expansion and evolution of the source with the arrangement here. Hard to come to grips with on the first listen due to seeming so unorthodox and meandering, much like ktriton's Wild ARMs 2 mix, for example. Yet, much like Kunal's work, this was well-made and engaging. YES
  22. tekcoh_top Michael Lee Games Remixed: a little of "On That Day Five Years Ago" (FF7) + mainly "Suteki Da Ne" (FFX) 39222 haha i was feeling sad when i did this one 2 nylon guitars (takamine!)
  23. FTPed sub http://rapidshare.de/files/31763684/Chrono_Cross_Dream_of_Another_World_OC_ReMix.mp3.html yeah, sorry that I had to use rapishare which is a true pain in the ass for certain, but good free webhosting is impossible to find these days. Anyway, I am a new mixer, though hardly new to composing/rearranging (which hopefully this remix will show). I'm rather satisfied with this song and I think you will be very glad to have it exclusive to ocremix, maybe someday it'll be up there with "Terra in Black" and all the other great stuff you have on the site (we call this "dreams of grandeur" in the industry). Hope to contribute many more to your fine site ReMixer name: Space-Dye Vest Real Name: Steve Reid email: markbellhornsux@usa.com website: apos.greatnow.com forum userid: 49316 Name of game(s) ReMixed: Chrono Cross Name of individual song(s) ReMixed: "At the Dream Shore" comments: Well, this has been a long time in the making. I guess the big inspiration behind it stylistically is the music of Harry Gregson-Williams (of Metal Gear Solid 2/3 fame) and the dark, depressing song by Dream Theater that my ReMixer name just happens to be. I think it's pretty good, anyway, and it's kind of a triumph in that no real big-time programs such as Reason, Logic, etc. were used in its making - only Fruity, the best soundfont patches I could find on hammersound.com, and some very complex automation/programming. ----------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Opens up with some mechanical-sounding piano, and some clicks and pops, before bringing in some out of place drums at :18. I appreciate the effort to vary up the percussion writing, but the tone on the percussion is all wrong and is way too impactful and overbearing when the rest of the instrumentation you're using is more genteel. Sequencing continued to be mechanical, and the various changeups in the instrumentation had no flow (e.g. 1:10, 1:21). Just continues on like this for the rest of the track. Tempo and key change at 2:23 made no sense at all, before changing key again at 2:37. A mess of poorly structured ideas and no sense of continuity or texture. You've got the right idea in terms of trying to interpret the source material, but you need a lot more experience to figure out how to create balanced, humanized, pleasing sonic textures. This is just too unwieldy and unfocused. NO
  24. Original Decision: http://www.ocremix.org/phpBB2/viewtopic.php?t=61494 Revisiting the Ruins (You can leave the link to my site if you want; I've got it posted there. This particular file has all the OCR tags on it. Here is my resubmission (kind of) for my previous attempt at this tune. Most of this was completed in feb/mar of this year. It's Latin/techno pop, and I hope you like it. I'd be more than willing to adjust any of the levels if it be desired. Here is the gbs file: http://www.zophar.net/gbs/dkland.zip Tracks covered: # 6: Underwater Ruins theme. I wish I knew whether Dave Wise or Greame Norgate composed this. It's got some similarities to Aquatic Ambiance (which is also on this soundtrack, btw). remixer info: real name / remixer name: Patrick Burns email: burns212@gmail.com userid: 21406 (I just copied that # at the end of my profile url) website: burns212.googlepages.com -Patrick Burns attn: DJP. My forum account has been locked for a while. I changed my email address a while back and it never sent me a reactivation letter (php debug error, could not send email type thing). help please ---------------------------------------------------- http://www.zophar.net/gbs/dkland.zip - Track 6 Been a fan of this track, or at least what can be done with it, even since I heard PxFury's "Flash Flooded" over at VGMix. You still have this really cool old-school OCR vibe with the electronic sounds chosen. It's shown in your previous subs and continues to show here. Opening synth felt a lil' flat, but was pretty cool; nice usage of the bird SFX as well. Tasteful use of percussion and pads to beef this up at :15 before moving into some swanky bass, beats and geetar at :31. And you transitioned to it with a TASTEFUL cymbal swell the blended into the pads as it faded down. Hahaha, you be on fiah! The modulation going on with the lead synth at 1:02 was a little out of place for my personal taste, but no big deal there, plus it provided some contrast before and after the guitar verses. Sounds were balanced pretty nicely on the whole. Xylo/vibes/wuteva-type percussion fading in at 1:41 ultimately got too loud IMO around the 1:53 mark and could have been pulled back a little. Ha, a little cheesy SFX at 2:02 with the splash, though I loved how the sound changed to reflect how your hearing would change in the water. Sounds completely sampled, but you might surprise me later. Decent changeup in style at 2:08 focusing on the mallet percussion providing the arrangement. The overall production was a bit too pristine; something that sounded less clean and more spacious would have been stronger, as the lead sounded really loud and piercing. Nonetheless, the arrangement here was swanky and sweet with loads of energy and flair. Use of the water SFX, ultimately coming out of the water at 3:23 was a nice idea, though it doesn't quite fit the theme of the track in the big picture. If you integrated a watery atmosphere into the track more prominently, say in how the sounds were processed from section to section, the SFX usage would have connected better. For example, the first section would be pretty clean-sounding, the second section after the SFX falling into the water at 2:02 would sound murkier, then the third after 3:23 would be clean again for the close. It sounds like you "kind of" went there with that idea, but the production differences from section to section seemed negligible. I'm interested in hearing your thoughts. Good ideas at 3:24, although the way the guitar note faded out completely at 3:30 only for the music to come back loudly at 3:32 was a bit abrupt. Don't fade that guitar note at 3:30 down as drastically so that the ending flows a bit better. I love how you altered the rhythms and progressions of the source here. Though I thought the drums were a bit bland, you placed them in the back nicely during the fuller sections. The bass writing/arranging was also notably well done. All things said, I think the production was a bit too trebly and squeaky clean, and the theme seemingly established with the water SFX wasn't followed through all the way. But the arrangement here was all sorts of fun. Very creative, very unique, and an enjoyable ride. Your future subs may be hit or miss, but it's obvious your skills have been improving steadily. Keep up the progress, Patrick, and continue improving! Welcome! YES
  25. Finally got some new material to throw at you all Took a while to get setup again after moving, but I'm back now. I decided to go back to DKC2 again this time. I started listening to the soundtrack in my car and fell in love with the music again. This time it's the Lava theme, with lyrics. ReMixer name: Darangen Email: darangen@hotmail.com Website: www.darangen.com Remix URL: Name of game: Donkey Kong Country 2 Track Remixed: Lava Lyrics: what are you feeling? you're sinking in the doubt that you are living in blinded by darkness you think that you will never see the end you're going under you feel that there's no way you'll ever see this through so captivated you're lost and you just don't know what to do look out the window you'll finally see He's always been there in all your need He's always there by your side just lay your head down and rest tonight 'cause in the morning you'll see the Light the Light that comes from above the Light that shows you His love you feel Him moving you can't explain it you can't express the way it feels uncomprehensive you question Him and wonder if it's real.. just like the waves coming from the sea He's whispering to you in the breeze He'll never leave your side just lay your head down and rest tonight 'cause in the morning you'll see the Light the Light that comes from above the Light that shows you His love in the ocean of open dreams i hear Your voice calling out to me "I'll draw you here to my side just lay your head down and rest tonight 'cause in the morning you'll see the Light the Light that comes from above and I will show you My love" ---- Hope ya like it. -Darangen ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=dkq - "Hot-Head Bop" (dkq-14.spc) Finished strongly in the DoD August Free Month with 3rd place, so congrats. Good intro with the acoustic geetar + beetz. Vocal delivery sounds noticeably beginner-ish, but like I said with "Falling Back", it's good that Mike's unafraid to do vocal mixes and at the same time hone those skills for the future. The chorus's vocals felt odd with the possibly wavering pitch, but the "he's always there by your side" line 1:23 was a good way to cover for a lack of vocal strength by instead using delay and fadeout to extend that last note. Overall though, the delivery on the chorus vocals was, IMO, weaker than the delivery on the verses. The actual instrumental portion felt sparse with the instrumentation. The vocals bled into the instrumentation, and felt drowned down most of the time. Nice changeup in the arrangement at 3:14, though the drums brought in at 3:34 didn't mesh well with the other sounds; sounded completely pasted on top. The tone sounded a bit too synthetic/unrealistic. Might make it, might not make it, but I'm gonna be a stickler on this one. I'm aware that we're an amateur community, and I'm not expecting pro-level vocals. But after hearing Mike do such a great job with producing "Falling Back's" vocals to compensate for not being a strong singer, this is definitely a step down in terms of the performance. The backing instrumentation did changeup every few minutes, but still felt too samey with the arrangement ideas; not a big negative, but a negative to me just the same where the song tended to drag along. To me, those issues undermided the overall creativity of the genre change here. I liked most of the other ideas here, but there were a lot of smaller issues that ultimately added up for me. Stronger delivery on the chrous's vocals alone would push this over for me. As is, NO (borderline). Best of luck with the rest of the vote.
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