-
Posts
15,088 -
Joined
-
Last visited
-
Days Won
174
Content Type
Profiles
Forums
8Tracks
Articles
Events
Blogs
Everything posted by Liontamer
-
Contact Info Remixer name: skitch_84 Real name: Chris Porter email addresses: skitch_84@hotmail.com, cjpmusic@hotmail.com website: www.myspace.com/cjpmusic ReMix Info Name of game remixed: Xenogears Name of song remixed: June Mermaid Name of remix: "Ma-meido" Original Composer: Yasunori Mitsuda Link to original: Available in your sound archive Information about this remix: "Ma-meido" is my first submission to OverClocked Remix, though I've been a fan of the site for a couple of years now. Not only is this my first submission to the site, it's the first "remix" I've ever attempted. I was inspired to arrange "June Mermaid", from Yasunori Mitsuda's amazing Xenogears OST, for a number of reasons. First, Xenogears is THE game that got me to start paying closer attention to the music in the games I was playing. Second, my original intention was to actually give this arrangement to Mitsuda himself (I was lucky enough to be able to meet him at the Play! Videogame Symphony in Chicago this past May). Knowing this was coming I began to diligently work on it during the weeks leading up to the event. Unfortunately, I was not happy enough with the arrangement by the time the concert rolled around so I wasn't able to give it to him. But, that did allow me to spend some more time with it and get it, in terms of quality, to where I needed it to be. The instrument arrangement itself is not all that different from the original (piano, strings, etc). I think the tone/mood of this arrangement, as well as the compositional passages of my own material, are what make "Ma-meido" fresh and, I hope, worthy of acceptance onto this site. *crosses fingers* Possible notes of interest: I created this piece using Cakewalk's Sonar Music Studio. You may find the file attached to this email. Also, if you would like to listen to the piece without having to download it from this email first, it is posted at my website: www.myspace.com/cjpmusic, though it can't be downloaded from there. Thank you, judges, for your time and I look forward to submitting future Remixes. -Chris Porter- (skitch_84) p.s. I had a little trouble with the ID3v2 Tags. Please let me know if you need anything changed. I was especially puzzled by the "Part of a set" request; I'm not sure what my ID is. Thanks in advance for answering any questions. ----------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 204 "June Mermaid" I'm a fan of the original, so if it gets messed up, I hurt j00. Dunno why a 3:30-long track has been encoded at 125kbps VBR. It doesn't even sound good for VBR. Very muddy. Piano performance sounds pretty stiff at times, and most of the notes sound plunky and barren. Couple of sour notes in there. Strings also sound extra synthetic and unrealistic. Things don't flow well; all in all, pretty rough to listen to. Terrible decay of the samples at 3:24; way too fast, which exposed the samples. You need to beef up the piano work, but also need to learn how to create more realistic-sounding textures with your existing samples. Read up on ways to help do that in the ReMixing forum and post material in the Works forum for more feedback before you try to submit again. You need to acquire more experience on all levels. NO
-
Contact Info: ReMixer name: Random Hero real name: Ryan Roberts email address: cc971751@hotmail.com Song Info: This is a ‘Resubmit’ (originally posted 05-25-05) Song Name: Pyramids of the Koopahari Desert (Lost in the Dunes Remix) Name of game ReMixed: Super Mario Bros. 3 Name of individual song ReMixed: World 2 (Desert Land) Map music. Please excuse and remove the little addition this site makes to the File name of the song. Ok, this was a long time coming. I originally submitted this in May 2005 and was told by a couple of Judges to resubmit it. But by then I was already neck deep in a new song, “Squirrel Outta Hell”. But after that, I did take a third look at this song; I added a few things and so one. Then I lost the source file for about 4 or 5 months (grrrr, my brother formatted the computer). But then I found a backup that was about half as far along as the one that was lost. But by that time, I was up past my ears in “Battle of the Hylian Hero”. (Notice a pattern?) So finally, last January I started work on this again. Though it was only sporadic work at best. (Max: Hour per week). Anyway here it is. Same kinda style as the original with many instrument additions/replacements. Took the advice from the first judging and mixed it in. Oh, I guess I should mention that there is a tiny, second long, 7 note part in my song taken from ABBA’s, ‘Gimme, Gimme, Gimme’ which I use about 5 times throughout the song (first at 0:17). Benny and Björn won’t mind I hope. Original Submission Info: This is the second and final version (guess not, J) of this song. I did submit an earlier version on vgmix.com but this one is of much higher quality in my opinion. The re-work served as a way to develop ideas for a totally new remix. Hope you like it. Thanx again, Random Hero aka Ryan
-
Chaggal Golden Sun 1 Music of falling of the second phare in GS1, with a little Pavel Fighting Theme (GS2). Hello from France. The link :
-
Artist/Remixer: R3FORGED Real Name: Ian Grover Email Addy :xeon_of_sarion@hotmail.com Website: Uh...don't really have one, but all of my work/comps are on Acidplanet (http://www.acidplanet.com/artist.asp?songs=346985&T=2418) Userid: I'm not sure how to get to my userid#... ------------- Game:Tetris (GB) Song: B-Music Remix Name: Tetris (Thirty-Plus Remix) Comments:The previous email I sent had the same remix, however the Id tag was not edited...here's a file that suits the requirements much more. My apologies for the mistake...I don't think it will take up much space in your inbox... :\ And I apologize as well for attaching the file to the email. There is no other way for me to send it via mp3. I don't have a website other than acidplanet (doesn't really count), and acidplanet only lets me give .wma files...so again, I apologize for the situation... I was really tired of the horrible midi-instrument swap dillio, and the horrible representation of electronica on the web, so I decided to add to the chaos...I'm not going to say that my stuff is the bomb-diggity, because I know it's not that great, but a large sum of people have complimented my work. I was convinced to put this remix up for grabs not too long ago, so I ask you: Is it good enough for OC? -R3
-
Edit - Original Decision: http://www.ocremix.org/phpBB2/viewtopic.php?t=60544 http://chipp_damage.sitesled.com/ Hello. My name is Jahan. My remixer name is CHIPP Damage. This is a resubmission of my orchestral remix of the song, Writhe In Pain, from Guilty Gear. The title is the same as before; Destroy Movements. I appreciated all of the advice I received from the judges on my first submission. I hope this one can become the first Daisuke Ishiwatari remix on your sweet site. I tried my best to make the 3v2 labels right. Please forgive any mislabels. Thank you for your time. ------------------------------------------------------ Guilty Gear XX Original Soundtrack - 106 "Writhe in Pain ~Millia's Theme~" This resubmission was a major improvement over the first sub. Only two sticking points. 1. The encoding is too low. Bump it up to try and reach 6MB with VBR. 2. With the exception of the very loud (probably a bit too much so) close from 3:19-3:42/end, the instrumentation was still flat. I can live with the samples sounding synthetic, but they at least need the power that real instruments would have with this kind of composition. For example, the sampled brass from 2:10-2:18 sounded so thin. Beef it up; that doesn't just mean raise the volume. Use more layering and/or effects to flesh out the instruments that are meant to sound organic. Almost everything right now sounded noticeably tame on the production side, but clearly headed in the right direction. Unfortunately, I can't give you much specific advice on how to remedy those things, but hopefully some other Js can and will. The arrangement was pretty strong to me, Jahan, so good luck on the rest of the vote. You did a great job of taking the criticisms of the panel in stride and coming back with a vastly improved piece. I think you have what it takes to get this unique and interpretive arrangement up on the site! NO (borderline/resubmit)
-
Remixer: strfiter Real Name: Tyler Young Email: strfiter@gmail.com Website: none Userid: 6544 (?) Remix Info: Game - Lagoon Song/Tune - Armor Shop Theme ------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=lag - ??? No clue what the source is based on this one. I tried "Armed and Ready" and "Shop", but didn't draw any meaningful connections. Maybe I just wasn't patient enough. Any help's appreciated. Meanwhile, a pretty cool vibe from the outset. Nice sounds chosen. 1:17-1:39 though, things didn't sound very musical at all. Beyond that point though, it sounded like the major majority of the tracks was beats and ambiance with little melodic content for the remainder. Not sure how that's supposed to represent a substantive arrangement. It simply doesn't. Total head-scratcher, but I'll at least keep it. More substance please, and let us know what you're arranging in more detail based on the actual soundtrack archive. wait a second... [checks tags]... "Composer - Noriko Matsueda" Aight, maybe you meant Bahamut Lagoon... http://snesmusic.org/v2/download.php?spcNow=bl - ??? Yeah, I have no clue what you're mixing at all. Well, I tried. [/shrug] Everything above still applies. NO
-
My remixer name is CRYSTAL MOON The game remixed is SUPER METROID
-
Hi! I'm a long-time fan of OC, first-time submitter. My name's Tim Krause and I am the head of a recently-separated band called Sweet Comeuppance. We did some songs about video games and I figured once our album was complete that I'd see what you guys thought of us. The song I'd like to submit is called "Hero in Green" and is our title track. Here's the link to our site's download page: As you've probably guessed, it's based on The Legend of Zelda. It doesn't reference any specific installment but I think it's pretty sweet. Most of our music is a cross-genre hybrid of different hornline styles but I'd say this is a mix of reggae and piano ballad. Die-hard Zelda fans will recognize the Zelda theme in the intro as well as the Gerudo theme during the hornline break and the Zelda theme's intro at the end. Being a new submitter, I don't really want a DJ name. You can just use Tim Krause. When should I check back to your site? Could you include a link to our site as well? I'm hoping this will spark peoples' interest in our album. Thank you so much for your consideration and keep up the great work! What you guys do is just great. Thanks, Tim Krause Sweet Comeuppance
-
Yah. Another mix. Woo. Nitty-gritty garbage: -Xenon Odyssey -Bobby Keller -xenonodyssey22@netscape.com -OR- xenonodyssey@hotmail.com -I ain't got one -10277 -The Legend of Zelda - Oracle of Seasons -Level 4 - Dancing Dragon Dungeon -System: Game Boy Color - Composer: Koji Kondo I'm supposing...I can't find anything otherwise and I'm too lazy to get my cartridge and beat the game again this very moment. -http://www.zophar.net/gbs/zeldaoos.zip (Track 21) -Uh, let's see...well, way back in the day (aka sometime in 2002 when I discovered the site), I made a list of songs that I eventually wanted to arrange myself. This was on that list, as well as being one of my favorite video game tunes (dispite it's simplicity). So, I decided to proceed and arrange it. And that I did. It's a ternary form, laid-back piece. I think the B section is more original work, but I did add the original theme of Zelda in there, so I think it works. And since I entered it in the May Dwelling of Duels competition, I'll link from there (meaning the tags will be completely wrong, oops): But then again, a host with bad tags is better than a bad host with the proper tags. My sax was in tune this time. Made sure of that! -Xenon
-
Hi there My Name is Beat Gregoric alias VIRTUALVIBE and i produced a sweet trancy Amberstar (Amiga) ReMix. I’m 26 Years old and from Switzerland (yes Cheese and Cows The Song isn’t the opening-Theme, but its from inGame Level 11 or something like that. It would make me happy enormous, if u can build in it in your Playlist / Database. My Homepage: www.virtualvibe.ch Under Section Downloads u will find the Track. I’m still working on a new Remix called Venus the Flytrap, wich is also from the Amiga. So then I hope my AmberTrance will pleases u and please give me a Feedback. Thx and greeting from Switzerland J Beat
-
My alias is DorIImaA. "Memories of Color and Flow" is a remix of Final Fantasy X-2's "Eternity ~Memories of Light and Waves~." It's melodies are driven primarly by piano and flute, backed mostly by synth. As I've been having a bit of trouble with my hosts (as well as to make it easier on you), I'm going to include three links from which one may download the track: Thanks for your consideration!
-
Sonic 3 & Knuckles: Project Chaos - History
Liontamer replied to k u n g f u c h i c k e n's topic in Projects
For anyone it may concern, submit your tracks now if you were planning to and haven't already done so. Yeah, if anyones song so much as hits the judges panel before the project is released, I will kick them and their song off the project. Well, since I'm gonna be involved with most of what hits the panel, nothing from the project will make it there yet. But it's better if stuff goes through the process now, so that there are tracks ready to post by the time the project is fully ready and goes live. Work it out amongst yourselves then. -
Sonic 3 & Knuckles: Project Chaos - History
Liontamer replied to k u n g f u c h i c k e n's topic in Projects
For anyone it may concern, submit your tracks now if you were planning to and haven't already done so. -
Gotta talk with djp about how these bios are gonna be integrated with the site's Wiki, but let me know what page the first complete (edited and ready-to-go) character profile is, and I'll start working on adding them to the Wiki fairly soon. If y'all have anything that's only partially done, please flag them off in the first post so I don't copy them over yet. Because of my Toyota Disco bias, here's the Toyota Supra as an example: http://www.ocremix.org/info/Toyota_Supra
-
*NO* Metal Gear Solid 'Ghosts of Shadow Moses'
Liontamer replied to djpretzel's topic in Judges Decisions
I don't change my vote whenever someone makes a "semi-coherent argument", I change it based on new information I didn't know about or points of view I didn't consider. Like I said, I'm not going to hold to a vote I don't agree with out of sheer stubbornness. Those aren't my principles. If someone else did the same thing here, I wouldn't complain about it. The Diggi Dis mix from a few months ago was pulled back after we collectively made the wrong call, so I feel no qualms about pulling this back to make sure this is a fair evaluation. Not in terms of genre bias (that's not what happened here), but of looking at the sub from all angles. We look worse if we let a potentially bad vote stand. This is a debatable-enough arrangement approach for a minimal source where it needs to be looked at more. -
Larry's mods for the Grado headphones
Liontamer replied to al3xand3r's topic in Music Composition & Production
Free move & bump -
Arrangement and performance was awesome. Didn't like the snare sometimes (e.g. 1:19, 2:31); tone sounded a little out of place. The vocals and harmonization are good but could use some delay so they aren't so dry. For a few seconds, the vocals at 3:06 sounded too much like they were stapled on top of the music, maybe because the background instrumentation was so light. Vocals from :31-:41 could be a little bit louder; a bit hard to hear in places. Heard an audio deformation at 2:57. Really minor criticisms, overall. David's suff is always well put together. Very very strong stuff. I'm a fan of the source tune, and you really fashioned something unique and creative out of it.
-
Anyone wanna resize more of the Cave Story portraits? The sprites are cool too, but get rid of the unnecessary transparent space around some of them. http://www.gameflaws.com/cavestory/characters.php
-
OCR01495 - Chrono Trigger "Town Life"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
um... huh? Copy that. -
OCR01501 - *YES* Chrono Cross 'Reminiscence of Feelings'
Liontamer replied to djpretzel's topic in Judges Decisions
ROFL? -
The game is a 1997 Ubisoft PC release, so I don't have the ability to track down the original. Maybe I can bribe Christian Pacaud with some cash money to ask around for some MP3s. Sucks to have to judge it without the source material, but Nurykabe's submissions have all at least shown legitimate rearrangement so I don't worry about it; would just rather have something to compare with. Have to say that Yann certainly knows how to churn up the groove bias goodness with the beatwork and the overall flow. The delayed pattern that opens up the track is cool but tends to hang around too long and makes the track seem too samey. You do have some changeups with the synths for that pattern, but it drags and overshadows the other cool ideas you have from section to section. Percussion starting around :48-1:03 seemed to be popping/clipping a bit. There was some buzziness in the low frequencies when the strings and drums came in; it was muddying up the soundfield and prevented the string up in front to sound clean. Minor stuff, but still could be looked at. Whole not a dealbreaker, can't help but feel the production could be improved. A lot of sections have light but audible hiss, and things should sound cleaner. Cool horn segue at 1:54 to the next section, though the pulsing synth was dragging like a mentioned, plus the beat pattern was rather simplistic compared to all of the other creative stuff with the brass and bass writing. Sounds like you need some more intricate beatwork and/or another instrument to help fill out the soundfield a bit more, as things felt a little sparse in the background. Probably just personal taste, but I think the drums were too loud over the brass from 2:26-2:58. I don't think the drumbeat should be cutting through that much and that the brass should be more upfront. No idea what SFX that is at 3:24; sounded kind of like a baby noise, but anyway I liked it. Cool idea. This mix is close, relatively speaking. I like the ideas here, and the mix does evolve a great deal. Fixing/improving only a few things here would probably seal the deal. Work on reducing some of the buzziness, hiss and clutter with your sounds. It was a much bigger problem with your Guilty mix compared to this one, but still a small problem here. I think the pulsating beat from the very beginning needs to vary more so that it doesn't become so repetitive; that can be achieved any number of ways like dropping it out entirely, changing the volume on it, changing the synths for it more often, changing some notes in the pattern, etc. Work on filling out the background a bit more, as the bassline and drums aren't doing the job by themselves. Working on any or all of these potential issues, IMO, can only help flesh out the song further, make the piece seems like it develops more (and repeats less) substantially over the 3 1/2 minutes, and achieve a sharper sound. Definitely KEEP WORKING ON THIS, Yann! And resubmit that Guilty mix after reworking the production on it. Your writing and instrumentation ideas are the kind of creativity we need. I'm pulling for you to get your material up here, but especially need you to work on improving your production skills. NO (refine/resubmit)
-
OCR01494 - F-Zero "The Flood Plain"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Yeah. I think he should have boosted up the levels on that. Otherwise, awesome mix despite the minor mistakes. -
http://exotica.org.uk/tunes/archive/Authors/Game/Iveson_Martin/Jaguar_XJ220.lha - mod.moody breeze (requires DeliPlayer) Cool source tune. Pretty thin of course, but the writing was really relaxed and chill. Dayum, dat's good. Great choice for a first mix in some respects. On one hand, good, in that you chose something interesting. On the other hand, bad, in that your skills are going to be pretty limited since you're just starting out. Apropos "start your engines" voice sample and old video-game quality car noises for the intro. Things segued over to some very bread-and-butter claps and synths. Bassline was pretty nice. Man, the groove here is sweet as hell, but the texture is way too thin. Good effects though to at least fill out the track a little bit, including some strings pads at :36 and a modulating synth that almost worked like a pad at 1:09. Some straight out da box FL-style default-y synths at 1:28; the delay effect is cool, but still pretty basic. Man, beyond a key change at 1:44, all of the patterns under your lead practically never change up. The groove is nice, but the arrangement ideas aren't there. Car goes vroom at 2:32, then...back to the exact same chorus as :52. 3:06 changed up the backing percussion moving towards the finish. Where was that stuff earlier??? You've got the basics down, but structurally this is practically the source tune. Sounds like you ripped the original, then changed the sounds and added some minor stuff. Anyway, your sound textures are thin and the synths are all used in a beginner-ish way. You've gotta employ effects/processing techniques to create sounds that fill up the audio space, the soundfield. Right now, everything sounds fairly empty and sparse. On top of that, your patterns repeat too much. Personally, the groove doesn't get boring for me but, creatively speaking, this clearly lacks substance. Shameless Jaguar XJ220 and gr00ve bias prevent me from NO Overriding anything here. Nonetheless, you really need to think of creative and unique ways to interpret the original material to have a chance at being posted. Be diligent about learning how to use your equipment and software, inquire within our Works forum about your material before you submit it in the future, and keep trying to improve. NO
