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Liontamer

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Posts posted by Liontamer

  1. DarkeSword told me I should submit this through here as the site upload is not working for me for whatever reason.

    Games: Metroid Prime + Castlevania Aria of Sorrow
    Track Name: Going Deeper
    Artist Name: VARIA
     
    Sources:
     
    Notes:

    This track was created for OCR's Game, Set, Mash 2 back in March. I was given the task of mashing up the Metroid Prime menu theme, and a hidden area theme from Castlevania Aria of Sorrow as part of a group. After submitting for the competition I was super happy with my arrangement, as it is super fun and adventurous, and I think it stacked up well against our opponents. I was on Team Whip (Castlevania) against Team Gun (Metroid).

    I was heading the arrangement for this round, and I set up something a little different than our other tracks. I asked my team members to give me samples; any kind of sample would do. Some gave me clips of sounds from around their houses, clips of singing and humming, samples they found online or recorded of instruments, or things they produced. From these, I created synth instruments, sample instruments, and fx which I used to then write an arrangement of both tracks into one jungle/drum and bass track. This is a method I've found really activates my creativity, and you may have seen its like in online beat-making competitions, where producers are given a sample pack and a time limit and have to make the best thing they can.
     

    The mashup of it all turned out quite fun. I elected to alternate between the source tracks, and kind of use the Metroid Prime melodies as a hype 'chorus' that plays interspersed between longer, meandering sections from Aria of Sorrow. The two play off each other very well and all the key changes really make the song feel like a journey; we are 'Going Deeper!' (literally, as the song ends one or two keys down from where it starts haha). Since submitting for the competition, I have added extra instruments and effects, and done a lot of work in the mix to make it sound better and fully realize the vision I couldn't in just the week and a half we had in the competition.

    I am super happy with how its come out, and it'll be featured on my upcoming Metroid EP alongside 'Flooded Caverns' (my last OCR remix) and 3 (possibly 4??) other Metroid remixes this July! I'm so so excited to start rolling out tracks for this project that has been in the works for years now, and been a dream of mine for over a decade. I hope you enjoy the track!

    Artists who helped with production: paradiddlesjosh, pixelseph, meldecision, and Moebius.
     
    Thank you!
    VARIA
  2. OC ReMix team,
     
    Hello again! Mazedude's back with another release, and yes, another tracker homage.
     
    --
     
    Remix Title: "Tangerines for Moose"
    System: Sega Genesis (although it also came out on SNES)
    Year: 1995
    Composer: Tommy Tallarico
    Original Composition: Anything but Tangerines (also known sometime as just Tangerine)
    WAV file: 
     
    --
     
    Description:
     
    Fun fact, in early 2024 I was looking at my list of tracker homages, checking out which trackers I had mimicked a lot over the years, and contrarily who I hadn't yet paid homage to, even though they had been a big source of inspiration as I was learning the art form. As part of a fun exercise I even started to map out what game themes I would choose to arrange as part of a stylistic tribute, keeping in theme with the game remix by way of tracker homage motif. Interestingly enough I landed on Anything but Tangerines from Earthworm Jim, as potential for a tracker homage to Tito, per his 1995 tune "Mooserun." (Note that Mooserun was darn impressive due to the insane amount of brass/sax/jazz samples used in the track, not a simple style to mimic by any means.) I loved the idea, but I put a pin in it... who knew when I would have time to explore such an idea.

    Fast forward a couple months, and out of nowhere I get an email asking me to contribute to Earworm Jam, a remix album commemorating the 30th anniversary of Earthworm Jim, and would I like to make something for it. What timing! Enthusiastically I said yes, and could I claim the Tangerine theme from EWJ2 while I was at it. Sweet. Claimed. Then... I had to make it. Good gravy that was difficult. Tapping into the sampleset that Tito established... that was hard! Making it work for Anything but Tangerines and also nailing the original theme, the notes of the guitar solo, hitting the flow while keeping the funk style intact... yeah, that was difficult. But I did it. And I'm very proud of the final result. Behold, "Tangerines for Moose."
     
    --
     
    Let me know if you need anything else!
     
    All the best,
     
    Christopher "Mazedude" Getman
     
  3. RebeccaETripp
    Rebecca Tripp

    https://www.youtube.com/@RebeccaETripp/videos
    ID: 48262
    Game(s): ALBW, TP, OoT, SS, BotW
    Song Title: Love Thaws the Heart
    Songs Remixed: Ice Ruins (ALBW), Swamp Palace (ALBW), Lake Hylia (TP), Zora’s Domain (OoT), Lanayru Sandsea (SS), Mipha’s Theme (BotW)
    Here’s a link: 
     
    Again, the oboe and english horn were performed by Medlix, the flute and piccolo by Gamer of the Winds, and the ocarina by Steven Higbee!
     
    I had a lot of fun with this section, graduating the lonely chill of OoT’s Ice Cavern (where I had left off in the first third of the whole medley), through increasingly warmer and kinder aquatic themes, until finally thawing out with Mipha’s love.  The first movement is a descent into water’s mystery.  The second movement represents the trials, joys, and transformations within its embrace.  The third movement will represent the water’s transcendent release!
     
    PS: if this middle section cuts off too abruptly, I could combine it with the third section instead, but it would be quite long!
     
  4. Arrangement - Lucas Guimaraes
    Production, Mix, Master - Ridley Snipes
    Guitar Solos - BadHairlineProduction

    Look, I've done writeups that are novel length lately. I'm burned out and I don't even know why I'm on here posting this. idk. Trevor sent this master to me right before I burned out so I figured "might as well upload it before I forget". idk I like the serotonin. I'll come back to the larger internet eventually. I'm sure by the time this is posted y'all will be able to tie this into my public statement on burnout.

    we went for a Perturbator vibe here. uh song is on Pixel Mixers Octopath 2 album kthnxbyyyyyyye

     

    0:00 - 0:11 (Intro) - Intro at 0:05
    0:11 - 0:50 (A) - Cello melody at 0:05 - 0:30 on one of the synths
    0:50 - 1:11 (A - Implied) - Bass part from the first 50 seconds.
    1:11 - 1:28 (B Section) -  1:23 - 1:41 from the OG
    1:28 - 1:42 (OG) - original content
    1:42 - 2:19 (A Section mostly implied) - bass is implied from the original, motifs here and there. I can write all these out if it helps make a difference.
    2:19 - 2:40 (A) - Bass, chord progression
    2:41 - 3:00 (B) - Variation of the B section
    3:00 - 3:17 - original content

     

     


    Games & Sources

    Octopath Traveller 2 - Osvald's Theme

     

  5. Artist Name: Kabukibear

    I play around a lot with the rhythm of the first beat, the 8th note and two 16th notes: the little bom-deedle-dee idea. The parts I added, I tried to make it feel like it belonged, and also added a major section, playing off the ideas heard earlier. The fact that the piece sounds very classical was right in my wheelhouse and it was a lot of fun to arrange.


    Games & Sources

    Actraiser

     

  6. On 7/30/2017 at 4:33 AM, Sockpuppet said:

    The 7th Guest is missing most of its tracks. The Fat Man has released both this soundtrack and the 11th Hour's soundtrack together on Bandcamp (here) but unfortunately the tracks are not labelled or even ordered by which game they're from and I'm not familiar enough with the series to help much. There's also this release of just the 7th Guest soundtrack that came with the game but it's missing some tracks I've heard in gameplay videos.

    I think the first 3 7th Guest ReMixes are all labelled right, Microscopism is missing some sources. Mazedude's site lists the other sources as 'Microscope Puzzle', 'Cake Music' and 'Coffin Dance'.

    • I think 'Microscope Puzzle' is actually track 25, 'Bolero', as this video shows it playing during that puzzle. Bolero is the main source used in the ReMix.
    • 'Cake Music' may be track 15, XMusic Box (the X might be a typo?), as this video shows it playing during a cake puzzle. It appears at 2:27 - 2:38 of the ReMix.
    • Coffin Dance is named on the soundtrack, and appears at 2:38 - 3:19 of the ReMix.
    • Mazedude's site mentions that there are more sources used but doesn't name them. I haven't been able to identify them.

     

    Torvus Clockwork is missing Submerged Temple[Metroid Prime 2] (used throughout) and Main Theme[Metroid Prime 2] (0:18 of source used at 2:06 - 2:54).

    In Your Prime also uses that same bit of Metroid Prime 2's theme at 1:44 - 2:34.

     

    I've also found a bunch of brief cameos:

    It took me quite a while, but as of a couple of years ago, I BELIEVE I've gotten all of your song identifications here entered into the database. From one data nerd to another, I can't express enough how much I appreciated your thorough work in identifying all of these themes being referenced. :-)

  7. It feels practically impossible to meet the arrangement standards at 75 seconds long. Expands on the theme's texture well with the dense guitar work, and the drumming. The panning arguably may feel too wide for some; it's not majorly bothering me on my headphones, which is surprising given how wide it is. At :40, there's another iteration of the verse and chorus, and it's practically the same; if it wasn't a cut-and-paste, it might as well have been. And there's 0 ending or resolution beyond the track abruptly stopping. On the development side, this is just too short, and it doesn't go anywhere beyond the (excellent) genre adaptation.

    For a good example of a metal cover that develops things well, check out BrainCells' Super C piece "Against the Rest". Look at the dropoff at :47 with a mellower interlude, then soloing over the foundation of the source tune from 1:11-1:34; there's lots of way to personalize your approach further, help make the overall track more substantial, and also help it better stand apart from the original music, per our Submission Standards. Here's another example in a different genre: https://ocremix.org/remix/OCR04414 -- in that writeup page, I link 10 other examples of melodically conservative arrangements we've posted so you can hear and compare what other interpretive techniques you could employ.

    Good base here, Aaron, and once again, solid musicianship. Forgive me if I'm ignorant and you're already there, but, if not, DoD would love to have you; you should be there as well! If you're intending this for OC ReMix, the arrangement needs to expand beyond such a relatively straightforward & brief cover.

    NO

  8. Artist Name: Aaron Lehnen

    My arrangement was a fun technical metal re-envsioning of the notorious underwater level theme.
    I always loved this tune in the game despite the anxiety trying to swim around disarming the bombs in the dam.
    9nMqi9R.png


    Games & Sources

    Today marks the 35th year anniversary of that awesome but brutally difficult Nintendo game.
    Platforms: Family ComputerNES
    Year: 1989
    Developed by: Konami
    Published by: KonamiPalcomUltra

    E-Front.jpg

  9. Weird direction to take this theme in. The kick at :26... where's the beef?

    TSori arrives at :51 and his trumpet doesn't cut through at all; seemed like it should ring out more in the foreground. Really don't know why this mixing sounds so nerfed. Maybe another J can better articulate why the balance feels off, or maybe Chimpazilla or ZackParrish would have some thoughts on the mastering side too.

    If this passes as is, I'm OK being outvoted and being a stickler. It'll feel like I'm demanding close to perfection. To me, smaller issues are adding up. This arrangement approach is fine, but the mixing is not good, and when the kick's in play, that beat pattern plods. The main electronic track sounds too lossy/distant, like it lacks high-end. Feels like TheManPF's contributions don't cut through during the verses. There's occasional random awkward noodling or sour notes in the background (e.g. 1:38, 3:06). From 2:49-3:13, it feels like there's a lot of rumbling/noise from the backing beats, while the synth and trumpet fight for who's the lead. The timing of the synth soloing from 1:42-2:23 feels stilted and resolves awkwardly.

    Good potential here, Lucas; the screws could use some additional tightening on the production side. Arrangement side's basically solid.

    NO (resubmit)

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