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Liontamer

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Posts posted by Liontamer

  1. Intros with the sampled original audio before transitioning into the arrangement at :18. The mixing's not clean at all, but the bassline's phat and the overall sound's impactful; will look to the musician Js for feedback on cleaning the soundscape up. Even though the percussion pattern wasn't changing (and should have varied more), the textural change at :37 was welcome. Sax solo at :57 was a fun idea over the top of the source and a nice way to further personalize the sound. The ending was relatively abrupt, IMO, but if a longer and more developed arrangement ended this way, I'd have to live with it; if you're not going to fashion more of a resolution, consider some sort of trailoff so the ending has some room to breathe.

    At barely a minute's worth of arrangement, Magoo, you'll need to flesh out this concept more, but you're moving in the right direction. See what more you can do to continue varying up the presentation of the theme; a variation on the beats, dropping them out and changing the overall instrumentation for another iteration, adding a wholly original composition section or adding other original countermelodies; there's lots of potential directions to take things in to achieve a more substantial arrangement. Good start here!

    NO (resubmit) 

  2. Artist: Magoo

    A fun, hip hop inspired take on the original Puzzle Bobble theme. Wanted to keep the playful vibe of the original while making it into more of a head-bobber. Sax solo for extra good vibes. Highscore achieved!


    Games & Sources

    Puzzle Bobble // Neo Geo MVS

     

  3. Pretty lo-fi in terms of the overall sound, and I wish the core beat was more sophisticated with the writing, but it's getting it done, and I respect the approach.

    Hahahaha, OK, shizzle went kafrizzle and now the track's just in the left channel from 1:30-2:05. You know what, I thought I'd be more annoyed by this based on the other Js reactions, but, even though I wouldn't mind that segment to be briefer, I'll live, and I actually like the overall tone of the track changing, which was actually a very nice touch along with the hiss. It's like the tape got messed up, and was pulled off nicely. In fact, I'm actually more annoyed that the track's energy seemed so reserved once that left-channel-only gimmick ended at 2:05.

    At 2:05, the soundscape's pretty muddy and busy, but the core beats still feel the same as what we heard in the beginning, so the track's overall progression feels flat, which is undermining the attempt at dynamic contrast, even when things got denser at 2:39. If there's a way to update/vary the core beat pattern at the heart of this without compromising the vision, I'd love that.

    I may be overstating the issue, because there's other creative writing going on in that final minute, but when you listen to this, the creativity of that final section's undermined not only by the core beat coasting but by the mixing being cluttered. Again, I could argue with Mike that it's a feature, not a bug, but it wasn't that to me.

    In any case, I'm gonna stay open-minded. This isn't ideal, but this is very nicely transformative and the hard panning gimmick was actually creative and well done. Nah, we ride.

    YES

  4. As soon as the beat came in, I was excited. Even though this isn't a huge melodic change, I've also never heard this theme approached with this kind of sound palette. Love the way the core beats have lots of power; they fill out the soundscape well. I liked the brief original writing that was like a countermelody from 1:03-1:14, and would have loved that to stay involved. I also would have loved to have had this take some distinct melodic or rhythmic turns, which'll sound like I didn't like Mike's approach; to me, it felt like the sound design ideas were so enjoyable that there could have also been good mileage out of other writing ideas together with these instrumentation choices, and that's just excitement over that writing potential, not disappointment at what we have. Very cool stuff that beefed up this classic theme well!

    YES

  5. Artist Name: Gaspode

    This is a song that’s get every now and then stuck in my head. I had to remix it at some point, because I love the Luigi’s mansion games, especially part one and two. I tried to make a bigbeat-version (hope this is the correct term for this musical style), and integrated various sound-samples. My wife convinced my to exchange them with original samples from the game. This was a very funny process because there are videos on YouTube with all the ripped audio-data from the game only consisting of »Ah’s« and »Oh’s« with Luigis voice. By the way, I asked beforehand on discord if it’s okay to use the original voice samples (in the case of a release on OC Remix), which was confirmed. But when it’s a problem there is also a version without the samples available. Oh, and I used my own voice for the »impressive« whistle at the end. Of course it’s out of tune which fits the style of the original humming by Luigi. ;o)

    Hope you have fun with this remix.


    Games & Sources

    Name of game(s) arranged: »Luigi’s Mansion«

    Name of individual song(s) arranged: »Main Theme«

  6. Basically a sound palette change, though I liked the tone of things. Basically could be a MIDI rip for all I know. The claps sounded very barebones and exposed, but at least there was some attention given towards making this sound spookier. Needs more melodic interpretation as well as overall dynamics and variation over time; right now, everything's pretty by the numbers and the core beat plodded over time. Fun, but just a cover and an underdeveloped arrangement, I'm afraid, Str1ctur3. But keep adapting things and seeing how you can add more of your own personality and ideas into the picture for these sound upgrade renditions and you may just walk into a more interpretive arrangement over time.

    NO

  7. Not a bad sound upgrade (albeit with pretty exposed string samples), but boy doesn't this sound lossy and muddy; not sure what happened here to degrade how this sounds, and it's at the DAW level or something with the encoding settings.

    Melodically, Str1ctur3, there's not much going on with interpretation, and at 1:57 the track basically looped with no further ideas, development, or variations. Again, not a bad sound upgrade aside from the mixing being poor, but definitely very underdeveloped (and the track unceremoniously cut off).

    A decent starting point, but a very limited approach together with poor mixing that undermined the positive improvement in the sample quality compared to the original track. 

    NO

  8. Artist: NyxTheShield

    This remix is heavily inspired by "T-Square - Truth" sound and "vibe", but without taking any elements directly from it. I always wanted to make a jazz fusion DKC cover and I felt this was the perfect opportunity to do so while paying homage to my inspirations. I hope you enjoy it!


    Games & Sources

    DKC2 - Stickerbush Symphony by David Wise

  9. What's here's in a vacuum is cool; if this theme were made for a mid-80s NES game, this would fit right in. There's nothing inherently wrong with a demake, but there's also not much intepretation going on beyond the adaptation to this soundset, so it unfortunately falls outside of the kind of arrangements we're looking for at OCR. Even at 1:00 when you get a fuller sound, it was like the track stopped and started over (rather than connected sections flowing together). Would love to hear a melodically interpretive rendition of this as an 8-bit theme if you were game, but a cool creative exercise regardless, Moonset!

    NO

  10. Artist: Moonset Music

    As I was working on a chiptune cover of "Grandpa's Theme" from Stardew Valley, I couldn't decide which effects sounded better. In the end, I decided "well, why not both?!" With that, this cover was born, combining the simple, low-effect version with a more complicated one and finishing off with a modulated coda, since I was going to be fancy! This whole arrangement is intended to evoke classic NES-era soundtracks. 


    Games & Sources

    Source: Stardew Valley
    Song: Grandpa's Theme
    Composer: Eric Barone (ConcernedApe)

  11. Artist: DaveWithAKeyboard

    I wanted to create an explosive, epic arrangement of the song, slowly building up throughout the track, until all the instruments are included by the end.  I was inspired by the final boss tracks from the Sonic series from Sonic 06 onward, with their epic remixes of the game's main theme.


    Games & Sources

    This is an epic rock-orchestral remix of "I'm With You", the final boss from Sonic Frontiers, composed by Tomboy Ohtani.  I also included bits of "I'm Here" from Sonic Frontiers, "His World" from Sonic 06, and "Green Hill Zone" from Sonic 1 in the middle section during the guitar riff.

    Here is the YouTube source link: 

     

  12. An enjoyable listen, but this sounds like a minor audio upgrade of the original music, so it's nowhere near distinct enough from the Lena Raine version for us to post this. We typically don't post traditional remixes where the original audio is sampled, and that's what this sounds like. You need your own sound palette made from the ground up that also sonically stands apart enough from the tone and feel of the original music.

    NO

  13. Artist: Metris

    Regarding creative approach, I wanted the track to have an identity that felt unique from the original track; this was achieved by expanding upon the structure of the original (with a clear beginning and end), as well as with the differing chords and more ethereal sound design.

    Some of the ambiences I had used come from Aturax Audio (who allows for his work to be used as long as he is credited).

    https://www.youtube.com/@AturaxAudio


    Games & Sources

    The track that I have remixed is titled First Steps. It is the second track from the OST of Celeste (the game it appears in), and was originally composed by Lena Raine.

     

  14. Artist Name: MkVaff

    Looking back, it's surprising how little Metroid music I've covered in the past. It really is one of my favorite series of all time, and I've been playing it since the very first game on NES. The only full Metroid remix that I completed before now was in the winter of 2000, and it was posted on OCR on Christmas day of that year.

    I think the fact that I've gravitated towards more upbeat dance music - especially in recent years - made the Metroid soundtracks a little more challenging for me to cover. As soon as I started envisioning some slower, darker remixes, much more of the music from the Metroid series suddenly made a lot more sense for me to consider delving into creatively.

    While listening to some classic SNES soundtracks as inspiration for a few new remixes I was considering, the Lower Brinstar theme from Super Metroid sounded like it would fit in perfectly with the slower, more moody feel I had in mind for some of my newer work. The track has remained one of my favorites from the entire Metroid series through all these years, and there were a few iconic parts of the song I had an enjoyable time working into this interpretation of the classic theme. Hope you enjoy!


    Games & Sources

    Super Metroid

    Composed by Kenji Yamamoto and Minako Hamano

  15. 8 hours ago, Emunator said:

    You know, I had a whole vote written out about to agree with Larry on this in which I rejected this track on the grounds of mixing and less-than-ideal sequencing. However, on repeat listens, I found myself charmed enough by what this remix got right that I think I flipped my own vote in the process.

    Totally get it, and I was close to doing that myself. :-D

  16. At 2:19-long, everything's gotta be clicking on all cylinders, IMO, with nary an issue to be found. The piano sample is decent in tone but too exposed (e.g. :15, :18-:25) as having stiff-sounding timing, which may be a limitation of the keyboard being used, I dunno. I liked the underlying piano chords as well. Something about the keys here doesn't sound as humanized as it should though.

    The core beats starting at :13 shouldn't be so plodding and unvaried. The beats hit at the same intensity every time, no variations, so that sampled beat feels plodding and stapled on top.

    Love that brush/shaker-style sound used right from the start, which had a nice organic feel; the looping of that sample didn't stand out as much, and it adds to the texture well. Bassline also sounds good.

    Other than that, I dig the arrangement approach, the general approach to the textures, and the sprinkling in of SFX. Maybe the others will be on board; I'd argue that if this were a 3-4 minute arrangement with further development and/or variations, some of these other issues are able to be more comparmentalized; but at not even 2 1/2 minutes, there shouldn't be any loose screws. Maybe I'm making the perfect the enemy of the good.

    Let's see what the others say, Alex; if this doesn't make it as is, the arrangement side sounds fine to me.

    NO (resubmit)

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