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Liontamer

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Posts posted by Liontamer

  1. Artist: RetroProgDrummer777

    Final Fantasy 7 - Chapter 2 Reunion Of SOLDIERs #PlaythruEdit #RPDRemix

    "It's only a matter of time before Sephiroth uses Meteor ... Then, I'll be going now. I'll come back when it's all over" - Aeris (Sleeping Forest)

    What twist of fate awaits in Rebirth?!?

    Link to the remix & edited gameplay together for an unprecedented experience through music & story sequences -


    Remixed Track List -

    1) Heart Of Anxiety/Shinra Company
    2) It's Hard To Stand On Both Feet/Gold Saucer
    3) Desert Wasteland
    4) On That Day Five Years Ago
    5) Cid's Theme/Wutai
    6) Flowers Blooming In The Church/Aeris' Theme
    7) Those Chosen By The Planet/Listen To The Cries Of The Planet/Continue

     

  2. 3 hours ago, 100_PERCENT_ROEMER said:

    If possible, I would like to change my username to "100%ROEMER" to match up with my soundcloud profile and differentiate between my musical work and the other work I do.

    If it is impossible to include special characters such as '%' in a username, please change to "100_PERCENT_ROEMER" instead.

    Thank you!

    Had to do the alternate since it wouldn't allow the %, but got it!

  3. Artist: SEFAR

    I have try to interprete this beautifull and melancholic track with a massive industriel / electronical approach that reflete the deepest of what frostpunk is talking about : a blind run to death and deshumanisation. I'have try to keep the melancolia of the original but to bring it power and more cinematographic sound illustration : like sound of broken ice, industriel mechanism, fire shoot, broken glass of drunken a man and dictator speech.

    There is a piano and a full set of industriel drums, soundscapes and many others details that i have created. Also, the record speech of a famous dictator for illustrated a major theme of frostpunk : insecurity leads to authoritarianism and fanaticism. "We don't need hope anymore" is a word from a caracter in the game at some point.

    At the end we don't don't who is kill : the one rebel's or the the dictator himself.

    The piano is sometime pushing simply the main melody, especialy at the begining, but then it's going in another direction, more ryhmical and maybe in a bite "jazzy" way.

    I hope it's bring some melodical complexity to the track.

    The end is voluntary more radical than the original track, because i think my interpretation is more radical in a way that there where no need to continued over the strings decrescendo.

    I sincerely hope you will enjoy this remix.

    Antoine DRAï


    Games & Sources

    The original Soundtrack came from the Frostpunk main theme ( Track 1 form the OST ), composed by Piotr Musiał. You can listen to it here :

  4. Artist Name: minusworld

    This was my submission for Dwelling of Duels' 20th Anniversary (Sept. 2023).

    I was originally planning something very different but a key collaborator had to back out, so I pivoted quickly and, in the interest of trying to make something special for the 20th, decided to go full mad scientist on this entry.

    Obviously this track is inspired by Mick Gordon's DOOM soundtracks, but I was limited on time and didn't watch any "How to mix like..." videos, instead opting to spend time doing a bunch of weird experiments with effects and plugins. It's not exactly like DOOM, but I think it ended up having its own *ahem* flare *ahem* that I like. :)

    I'm really happy with the guitar sound, which is a 7 string pitch shifted down an octave before running through any other effects. Initial effect chain was: Guitar -> Pitch Down Octave -> Darkglass 7k -> amp sim at low gain. In the mix I blended in guitar DI signals through a clean amp sim to help add clarity.

    The synth lead is three instances of Massive stacked with different presets into copious amounts of saturation and distortion.

    NI's Kinetic Metal provided a lot of the ambient sounds, often augmented with a bitcrush or comb filter effect. Wavesfactory's SnareBuzz added some extra noise on top of various pads. OTT was used liberally on the drums and bass, along with copious amounts of the Analog Obsession compressors, particularly FETish and dbComp. TDR's Koletnikov also makes many appearances on busses. Occasionally I ran a softsynth through an amp sim--that's the big crunch in the beginning before the real guitars kick in. Some glitch effects were done with an effect called FRACTURE. Airwindows plugins are sprinkled throughout, often doing who knows what! Slew2, SubTight, OrbitKick, Inflamer, Sweeten, Tape, and more make appearances.

    Arrangement-wise, I learned something called "kishotenketsu" from Joe Newman (aka newmajoe) which is a narrative structure consisting of introduction, development, twist, and conclusion. Joe uses it as an arrangement tool sometimes, and I followed it for this track and liked the result. This track is arranged: Airship theme (ABA'), Airship theme ambient variation, Koopa Kid Battle, Airship theme again (BA).


    Games & Sources

    Super Mario Bros. 3 - Airship - https://www.youtube.com/watch?v=7TO0N4KxzPE

    Super Mario Bros. 3 - Koopa Kid Battle - https://www.youtube.com/watch?v=03gX-re5C9g

  5. Artist: Kuri

    I really wanted to make a Lo-fi-ish, chill beat using music from one of my favorite games of all time: Bravely Default. 

    After listening to a bunch of tracks from the game, I found that these two tracks really meshed well together.

    Florem's theme especially is a beautiful track, but I feel Bravely Default as a whole has a sound track that is under appreciated.

     

    To make this track, I used two themes from the 3DS RPG, Bravely Default:

    Bravely Default - The Fascinating Flower Country (Florem Theme)  Composed by REVO

    Bravely Default - Eternity's Moment (Menu Theme)  Composed by REVO

  6. Nice belltones to open this up. Definitely didn't like that exposed piano sample at :47; wish that had a richer sound and better humanization. It at least fit better at 1:38 when you had the soundscape padded and filled out with other instrumentation. The ending section at 3:53 had that same blocky piano sound (booooo).

    Same issue with the bowed string articulations at 2:02; they're OK, certainly meet the bar, but the fakeness of the note changes are too exposed and would drag things down further if it was this apparent the whole way through.

    Jesús's performance was on point as always. Loved the writing when things downshifted at 3:18; the string writing together with the Irish whistle were gorgeous. Sample crits aside, a good cinematic expansion of the Rena theme! Feels like Zack's got another movie cue ready for whenever an OVA or film comes out. :-)

    YES

  7. A lo-fi bop? OK, I like what I'm hearing. Subtle thing, but nice job varying the tone of the beats so that they didn't feel repetitive. I also dug the sound design at 1:45 with the lil' twinkle sprinkles.

    Why was "Forest Haven" listed here? I couldn't ID it here, but wouldn't mind a timestamp. I did hear the Zelda theme at 1:46 though. In any case, nice and laid back, with solid sound design!

    YES

  8. I do wish the timing was more fluid, because this has some live ToeJam & Earl-level groove potential that's not realized. I'm tilted more to the arrangement side of this, but this timing's gonna nag me, so I was glad some rapidity was added into the picture around 1:56 and especially after 2:36 to mitigate those flow issues. Alright, good stuff in that latter portion to seal the deal; strong arrangement!

    YES

  9. Original Decision

    Artists: Bluelighter, Bowlerhat, Dewey Newt, Ian Martyn

    Remixer name: Bluelighter (ID 21240); Bowlerhat (ID 30366); Dewey Newt (https://ocremix.org/artist/18034/dewey-newt); Ian Martyn (ID 35158)
    Real Name: Guillaume SAUMANDE; Jorik BERGMAN; Matthew MOORE; Ian MARTYN
    Game & Songs: Child of Light & Aurora ;  Down to a Dusty Plain
    Composer: Cœur de Pirate

    Credits: 

    • Bluelighter : arrangement, mixing, piano 
    • Bowlerhat: flute 
    • Dewey Newt: trombone 
    • Ian Martyn: acoustic Guitar, acoustic bass, hand drum (bendir) 

    Hi OCR! 

    Here is a new version of my arrangement of Child of Light.

    My main adjustments are:

    • Drum well reduced (notably snare)
    • Rhythm at 2’25 deleted
    • Review of  EQ between bass and guitar. Low frequencies were a little confused. I hope it’s better now
    • Better balance between instruments according to their role, in the foreground or in the background.
    • More reverb on some instruments, notably drum or celesta at the beginning.

    Enjoy!

    Guillaume

     BREAKDOWN  

    •     Part 1 : 0’00 -> Dusty plains 0 – 0’20
    •     Part 2 : 0’50 -> Aurora 0 – 1’08
    •     Part 3 :  
    •         A 1’37 -> Dusty plains 0 – 1’00
    •         B 2’00 -> Dusty plains 1’00 – 1’30
    •     Part 4 : 2’30 -> Aurora 0 – 1’08
    •     Part 5 : 2’40 -> Aurora 1’08 – 1’40
    •     Part 6 : 3’08 -> Aurora 0 – 1’08

    Child of Light & Aurora ;  Down to a Dusty Plain

  10. From Jorito:

    Quote

    "I’m gonna leave it as-is, this track has been plagued with mix translation issues for a long time (on my end the vocals are more prominent on different systems), and I can’t do much more with the vocals either - they were cobbled together from 3 recordings with not the best recording quality and there’s not much more I can do about that either. So yeah, either it gets posted, or it doesn’t, but I’m done with this track and moving on to the next thing. Can’t please ‘em all :)"

    Alright, I guess listen to both versions, the link and the updated link, see what you like better. If needed, we can roll with the initial version if there's a consensus that the updated version isn't an improvement.

  11. Artist: Zanezooked

    I’ve been a regular visitor to OCRemix since 2002. A significant portion of my music library comes from here. So it’s with some trepidation that I send my first submission. And not only am I daring to submit to OCRemix, but I also have the hubris to remix the great Michael Salvatori and Mr. Halo himself, Marty O’Donnell!

    “The Siege of Madrigal” is a piano piece by Michael Salvatori. It’s one of two simple but gorgeous melodies Salvatori composed “in the style of Marty” which Marty O’Donnell loved so much he integrated in multiple ways into the soundtracks of their respective games (the other is “Unforgotten” from Halo 2, which saw a return as “Never Forget” in Halo 3). Marty loved “The Siege of Madrigal” so much he even hid it inside Halo, so for many people it’s known as “the Halo Easter Egg Song.”

    I heard it in Myth, though, years before Halo, so I know it as the song that plays as the war-weary, anonymous narrator describes a last-chance plan to strike the armies of the Dark and their leader, the Fallen Lord Shiver, and break the siege that is strangling the city of Madrigal.

    Myth is a game about small, desperate battles fought by a single battalion on the fringes of a greater, losing war, so we don’t directly see what happens at Madrigal; the player spends the mission running a diversionary raid to try to draw some of the enemy away from the city. But in the following mission briefing we are told what happened:

    Quote

    “The battle for Madrigal lasted four days without pause. Shiver fell on the first night in a spectacular dream duel with Rabican, one of the Nine. No one expected this. We have never before challenged one of The Fallen and won. . . . They say that The Head had an old score to settle with Shiver, and told Rabican that her one weakness was vanity, and showed him how to exploit it.”

    This sudden, unexpected victory in the face of certain defeat is what Tolkien would term a eucatastrophe. It captured my imagination. I tried to tell that story in this remix.

    We start with the Siege of Madrigal theme in piano in its original C major, but with the rising quartet of notes between phrases removed to make it more hesitant. The addition of harmonic high strings underlines the uncertainty.

    At 0:30 a solo cello picks up the theme. Marty O’Donnell made the low cello the featured instrument in Myth, so this seemed appropriate. (Also, I love the cello.) The rising quartet of notes is restored, making the theme a little more hopeful.

    At 0:59 we get a sweeping string statement of the Madrigal theme, but the peak of the melody is lowered from A to F, making it more somber and unresolved.

    At 1:28 the piano comes back along with high string tremolos, but instead of finishing the melodic phrase with a D, it modulates into an unresolved and uneasy D#, taking us into the key Db, while we also switch from 3/4 to 7/8 time.

    The next part represents the “dream duel” between Rabican and Shiver. What’s a dream duel? It’s never specified. I imagined each duelist attempting to invade the other’s mind and plant thoughts that undermine their strength and open them to attack. Shiver’s weakness was vanity, which seems strange for a 1000-year-old undead crone who looks the part. But she wasn’t always an undead crone. So perhaps Rabican’s strategy is to remind her of what she has lost. She may be immortal, but is it worth it if this is how she spends eternity?

    Rabican’s persistent attacks on Shiver’s psyche are represented by a male choir and a creepy, guttural chant in Irish, with Shiver’s thoughts are represented by a female choir also singing Irish. Irish names and words are often used in Myth, though not very accurately—more for flavor—so this seemed appropriate. I used Google Translate and then found an audio pronunciation for each word, and I’m sure I mangled it, and it’s not like it’s understandable anyway, but hey, it gave me something to work with, and I thought it was cool.

    At 1:31 the male chant begins:

    Quote

    D’aghaidh, a cloigeann (Your face, a skull)

    Do chuid gruaige, baile do lucha (Your hair, a home for mice)

    D’aghaidh, a cloigeann (Your face, a skull)

    At 1:45 the low cello starts an aggressive, grinding ostinato. This is the "Great Library” theme from Myth II: Soulblighter, by Marty O’Donnell.

    At 2:01 the female choir sings a fast, 7/8 version of "Fallen Lords" theme from Myth: The Fallen Lords, by Marty O’Donnell:

    Quote

    Cad é an aghaidh seo? (What face is this?)

    Cén craiceann, cén gruaig é seo? (What skin, what hair is this?)

    Cá bhfuil na leannáin a ghlac chugam? (Where are the lovers who embraced me?)

    2:22: the men’s choir rises ominously, doubled in horns to give their line punch as Rabican pushes the blade as deep as he can:

    Quote

    Níor bhain tú bás (You have not defeated death)

    2:30 the women sing,

    Quote

    Is fear céile éad é bás (Death is a jealous husband)

    Is fear céile éad é bás (Death is a jealous husband)

    2:37 men and women sing together:

    Quote

    Tá a bharróg síoraí (His embrace is forever)

    The section builds to a frantic crescendo and then the clouds part at 2:56 as the Madrigal theme returns with its high A restored. The low cello is still prominent but now rhythmically supports the triumphant tone of the strings.

    At 3:23 we get a final, driving reprise of the theme in full glory, with horns and trombones taking the melody, a soaring counterpoint in the trumpets, and a bodhrán (Irish drum) pulling us forward.

    At 3:51 we end with a final statement of the Madrigal theme on cello and piano, made hopeful by borrowing a high sequence from the earlier trumpet counterpoint. There’s an image from Myth I was thinking of here, a soldier standing on a battlefield, arms spread, face to the opened heavens. The battle is won. Weariness and joy mingle like the rain.

    Tfl-win-20.jpg

    (Madrigal would be utterly destroyed months later. But don’t tell our soldier that.)

    I hope this is an enjoyable remix!

    Myth: The Fallen Lords

    • The Siege of Madrigal, by Michael Salvatori
    • The Fallen Lords, by Marty O'Donnell
       

    Myth II: Soulblighter

    • The Great Library, by Marty O'Donnell 
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