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Liontamer

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Everything posted by Liontamer

  1. Interesting approach to get mileage out of such a short source. Small things, but I'm not sure what's up with the "OK" voice clip; it just sounded awkward each time it was used. Also, be careful with the timing of the transition at 1:54; the next section started too early. As far as the major things, dynamically, this was very flat. The main thing holding this back is pretty static/plodding timing; the more organic-style instruments like the piano and wind samples are noticeably rigid and lack humanization, but really everything else is pretty locked to grid, which ends up being a major dealbreaker. I felt the textures were too minimalist, which isn't inherently a problem, but doesn't work when the timing of everything is so rigid. Good start, but needs more fleshing out to thicken up the textures or at least more humanized timing. NO
  2. Good energy, albeit a crowded soundscape where the leads didn't cut through at all. Spirited and expansive rock cover though. For the second iteration of the verse at :51, the leads were at least more upfront. Laughed in a good way at the brief machine gun drums at 1:12, this is going all out. Then the djent-style chugs at 1:28 continued to pack a lot of textural contrast within such a short piece, but it was important that something so short didn't have any wholesale repetition and it ticks the box there. The ending was purposeful, though it did feel like a cop-out with no real resolution. The mixing's not ideal and lacks highs, but it's still reasonably solid and I could make out all of the parts. A little short, and the ending was definitely disappointing IMO, but that's not enough to discount the strength of the rest of the performance. It's an apologetically balls-out expansive rock cover. We'll see how the other Js feel. YES (borderline)
  3. Weird change in the rhythms from :12-:14 and again at :20-:22. Lead at :28 was way too loud. Melody arrived at :35, but the mixing was too cluttered. Not sure why the instruments cut off abruptly at :49 to make way for other parts, but make sure the departing instruments fade down instead of suddenly dropping out entirely. The dynamics were relatively flat here. When you just click around the track, you basically have the same core beat patterns used throughout and the same energy levels. I also thought the mixing was too bright and cluttered, but let's see what other judges say. Though the melody was interpreted, it also felt like it essentially had one arrangement/presentation style for the main verse that was just repeated throughout without further substantial variations. It's moving in the right direction and a cool usage of SAC for sure, Lauren, but it needs clearer, more balanced mixing, more variations of the theme, and more dynamic contrast to develop these ideas further. NO
  4. Had a cool sound to it to open things up, albeit basic writing. Once things picked up some at :22, I was waiting to see what else would happen with the buildup. :37 brought in the melody, but :57 then simplified the theme, all while having relatively basic beats. Same at 1:24, the melody's simplified into chord progressions until 1:47. There's a lot of potential here, but I felt like the melody got sidelined a bit too much, and the beats were in one gear, so Emunator's right that the overall presentation was flat and ultimately felt repetitive and underdeveloped despite the clear creativity with the glitching and timing of the sounds. See what else you can do to interpret the melody, and create more areas of dynamic contrast. Not saying this needs to swing super busy or super minimal to make drastic changes, but more textural and instrumentation changes and tradeoffs would help this not feel so limited. Good base here, Jérémy, and you can really hear the potential; hope you're willing to tweak this and see what more you can bring to this promising arrangement. NO (resubmit)
  5. Classic club stuff. Great energy and a great collab by Danny and Haroon!
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  7. Structurally straightforward but transformative enough given the different instrumentation, textures, and original ornamentation throughout. Count it. YES
  8. I WHAP the judges voting YES on "feel" despite believing the source material wasn't dominant in the arrangement. DO THE WORK! Timestamping is your friend! The track was 4:41 long, so I needed to make out source usage for at least 140.5 seconds for the VGM to dominate the arrangement. I pretty much echoed Rexy's timestamps, but counted a few extra seconds where audible notes trailed off. She overlooked the two "theme C" references mentioned in the sub letter, and I heard some brief soundalike pieces that I count as overt references to the sources. :06-:15, :18-:24, :32-1:01, 1:09-1:15 (soundalike from rhythm of :43-:51 of "The Other Promise"), 1:27-1:29 (soundalike from rhythm of :40-:43 of "Roxas"), 1:40.5-2:09.75, 2:21.75-2:33 (arranges 1:27-1:40 of "The Other Promise"), 3:18.75-3:55, 4:14-4:26 = 140.75 seconds or 50.08% source usage. Good stuff in a vacuum that tiptoes over the line for me vis-a-vis the arrangement standards due to just barely referencing the source material enough. YES
  9. Man, this source just ain't in the pantheon of renowned MMX tracks; all my time in this scene and I'd literally never heard this theme, let alone Wire Sponge as a boss. Color me surprised. Solid cover here that altered the tempo and rhythms compared to the original to present a new feel to this. The arrangement isn't groundbreaking, but it isn't meant to be. Despite the abrupt (but perfectly valid) ending, it's a good listen the whole way through. Count it. YES
  10. This was always actually one of my least favorite songs on this OSTs; it's nowhere near as catchy as most of the other gold on the soundtrack. I felt like the surrounding and accompanying elements were mixed in a way where they competed too much with the leads, but perhaps it's just the droning bassline that's the main culprit. Still not a fan of this theme at all, but my hangups don't change the fact that this is a creative, interpretive, and well-executed arrangement. The ending was just a cutoff for my copy, so if that's what everyone else is hearing, I'll go conditional YES for now on an ending fix. EDIT (10/13): Ending's fixed and we're good to go! YES
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  14. I'd say this was pretty exposed orchestration that gets by on OCR but obviously is in the uncanny valley, with the early string sustains being the big offender. That said, this was a cohesively presented medley, and the production was solid enough. Some light pops/deformations around 3:55-3:57, but those weren't a big deal. I wouldn't treat 1:35, 1:38, 1:49, and some other spots as pops; those seemed to be instrumental sounds. In any case, those minor issues didn't prompt me to say we should hold this back. YES
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  17. OC ReMix presents Golden Sun: A World Reignited! June 30, 2020 Contact: press@ocremix.org FAIRFAX, VA... OverClocked ReMix today released its 74th free community arrangement album, Golden Sun: A World Reignited. Featuring 37 tracks from 42 musicians, A World Reignited pays tribute to Nintendo's classic Game Boy Advance RPGs Golden Sun and Golden Sun: The Lost Age, and is led by first-time director Logan "TSori" Thomas. The album is available for free download at https://reignited.ocremix.org. A World Reignited assembles a large lineup of musicians interpreting Motoi Sakuraba's scores in a variety of styles across 2 1/2 hours of creative arrangements. A World Reignited was made by fans, for fans, and is not affiliated with or endorsed by Camelot or Nintendo; all images, characters, and original compositions are copyright their respective owners. With nearly 10 long years gone by since the last release from the Golden Sun franchise, A World Reignited allows fans of the series the opportunity to revisit and rekindle their memories exploring the world of Weyard through music with a heavy emphasis on live instruments. "This story of discovery, exotic locales, forgotten histories, hidden motivations, heroism, and desperation was beautifully embodied in Motoi Sakuraba's incredible soundtrack," noted album director Logan Thomas in appealing to the original games. "Take a new journey from the slopes of Mount Aleph to the shores of the Karagol Sea, from the depths of Madra Catacombs to the tops of the monolithic elemental lighthouses." The album's artwork -- a beautiful collage of the lighthouses of both GBA titles -- was designed by French illustrator Mikaël "Orioto" Aguirre, already well-known for his lush landscapes inspired by the Golden Sun series as well as other gaming classics. "Every single person involved went above and beyond what was expected," Thomas added. "The quality of this album and the rapidity with which it has been completed is a direct result of the talent and unyielding dedication of everyone involved." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. OC ReMix operates under the umbrella and sponsorship of Game Music Initiative, Inc, a 501c3 non-profit charitable organization (EIN: 81-4140676). ### Preview it: http://youtu.be/UaCwTIiuQ9A Download it: https://reignited.ocremix.org Torrent: http://bt.ocremix.org/torrents/Golden_Sun_-_A_World_Reignited.torrent Comments/Reviews: http://ocremix.org/community/topic/49550/
  18. Preview Golden Sun: A World Reignited: https://youtu.be/UaCwTIiuQ9A Download Golden Sun: A World Reignited: https://reignited.ocremix.org Torrent: http://bt.ocremix.org/torrents/Golden_Sun_-_A_World_Reignited.torrent I had the privilege of making my debut as ReMixer on the Arcadia Legends album in December 2018. I was so excited when the album was released that I immediately started thinking about what I could do next. I bounced around the forums for a couple weeks looking for someone who might need a trumpet player, but didn't really find anything. So, I decided I would try to pull together a new ReMix on my own, and what better place to start than my favorite game, Golden Sun. As I was beginning to mull over ideas for the many MANY tracks I thought should be ReMixed, there was a conversation in the Discord chat suggesting a Golden Sun album. A few of us responded that we'd love to see it, but there was also some skepticism that there'd be enough interest to make it happen. I ended up spending some time looking at old posts on the request forums, and what I realized was that if I wanted to see it happen, I was going to have to be the one to lead it! So It began. I spent three hours on the phone with my brother (also a big GS fan) picking a tracklist for the album. I went through every post anyone had ever made about Golden Sun on OCR. Specifically, I looked at both of the previous attempts at a Golden Sun project. I wanted to understand what their approaches had been. What had they done right? What did I think needed to be done differently? Once I had come up with a management plan that I believed would help avoid the pitfalls of the past and complete an album inside of a year, I posted the project thread in the forum, and started recruiting! This is where I stop being the main character in this story. Over the following months, our album became a collaborative effort of 43 different artists. There are 14 collaboration tracks. Five of them have at least four people involved and fifteen of the ReMixers have more than one track on the album. We also want to give a special shout out to MindWanderer who evaluated and provided feedback on every single track, as well as Bubble Pipe Media, who saved the day at the 11th hour by signing on as our mastering engineer. Siolfor the Jackal deserves a special mention as well for putting in a tremendous amount of effort behind the scenes. Every single person involved went above and beyond what was expected. The quality of this album and the rapidity with which it has been completed is a direct result of the talent and unyielding dedication of everyone involved. We are proud to present Golden Sun: A World Reignited, and we hope you enjoy every minute of it. - Logan Thomas (TSori)
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