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  • Real Name
    Tiara Dees
  • Location
    Seattle, WA
  • Occupation
    Small dog in the games industry
  • Interests
    Video games, music composition, graphic design


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  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
  • Instrumental & Vocal Skills (List)

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smartpoetic's Achievements


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  1. You will always be your hardest critic. I don't think that's a bad thing though - critiquing your own work helps you get better. However, don't let your thoughts on your work become self-destructive. No piece of music (or sound design) is perfect, and sometimes you have to accept it for what it is. Even the greatest composers or sound designers aren't perfect, and they never will be. This is the nature of our work. As someone who has Imposter Syndrome, I feel like a faker all the time. But remember, just because you feel a certain way, does not mean that is what you are. Be proud of what you have accomplished so far, and strive to be even better in the future.
  2. I also give consent to monitize my mixes (past and future), especially if it keeps the site running and allows for more super awesome albums in the future! MONITIZE ALL THE THINGS!
  3. No problem Nom! As far as the drums go, I think it's the type of drum you are using at some points. Timpanis are a bit lower, and they ring a lot longer than a snare. I'd recommend only using timpanis for hits, and snare for more moving parts. But as I mentioned, I'm not the best at percussion writing, but I'm sure there are heck of a lot of people in this community who can give more sound advice on that topic. I tend to keep my percussion writing very basic. It may also help to look up tutorials on writing for percussion. I'm not familiar with Cubase (I use Logic Pro), but from what I can tell you with Logic Pro, you can change velocities, as well as modulation. You may be able to change modulation in Cubase if you have a MIDI controller with a mod wheel on it. (Some MIDI controllers and keyboards have two wheels, one for changing modulation/velocity, and the other for pitch bending.) You may need to invest in a cheap to mid priced MIDI controller to get more dynamic control. As far as humanization goes, this will help out a lot. I also recommend playing your parts by hand on the MIDI controller/keyboard, since that will naturally add humanization (because a real human played it instead of a MIDI). As far as orchestrating in general goes, this is a topic that is very expansive. In fact, I took a class in college on orchestration when I was working on my music degree. But I don't think you'll have to go as far as taking classes in it, but it may be helpful to 1) read/watch tutorials on orchestration by other composers 2) listen to music by composers to study how they orchestrate things 3) practice, practice, practice! Just like a good cook, an orchestrator will know how to "pair" instruments together, and where to put them in the score.
  4. Hey Nom, thanks for posting this! I can totally understand where you are coming from. Orchestration can often be the most challenging part of writing music, so I can definitely appreciate the work you've put into this. It's taken me years to get to a level where I feel comfortable with orchestrating and part-writing, so I think it's great that you are reaching out for feedback.There were a few things that I wanted to point out that may help improve the piece: Mixing/mastering: I feel like a lot of beginning composers/arrangers/remixers never use reverb. It sounds like you do have reverb in the piece (which is great!), but it may be a little too much. I think that's contributing to the "muddiness," especially in the drums and strings. I'd reduce the amount of reverb you have applied to the piece, which may help clear things up a bit. It may also help to look into adding some light compression and reducing your levels to prevent peaking (which sounds like it happens when things are trying to get loud.) You should try this step first to see if this helps before looking into my other suggestions. Brass: With the trumpet hits in the beginning, it sounds a little "weak" due to the register that the trumpets are playing in (without a lack of support from other instruments such as low brass or strings). I'd try pairing additional instruments for the hits to give it more foundation. Strings/Choir: Strings and choir seem to be lost completely at some points (example: 0:00 - 0:38). It'd be nice to pull up the strings/choir, and lower the brass. Percussion: Unfortunately, I've never been much of a percussion writer, but I think that the timpani hits also get lost a bit. It may help to implement some snare, especially during parts where there is more action in the percussion. Dynamics: I'm not sure what DAW (digital audio workstation) you are using, but it doesn't sound like there is much dynamic variation throughout the piece. If you have used a MIDI to arrange this, I'd recommend purging the preset dynamics/velocities, and then starting from scratch. Often times these MIDIs would contain artifacts that would totally screw with the dynamics, and it's just best to remove them. Sampling: The trumpet sampling sounds a little unrealistic, but some of the string samples sound great. I think that no matter what samples you use, if you look into humanizing your samples with dynamic control, you'll find that you have a much better result. This YouTube video helped me gain better control over my samples, and I'd definitely recommend checking it out. (It's a tutorial for Logic Pro 9, but you may find some of the concepts helpful in creating more realistic sounds with your current samples.) I hope I was able to help Nom! I look forward to seeing more of your work.
  5. Thanks, I appreciate it SegaMon! I think the issue here is how I composed the arrangement all together. I usually use a mouse to write music since I'm not exactly the best at piano, but I've been challenging myself to only write using a piano or MIDI controller lately to help "humanize" my songs more. I improvised most of the piece using a MIDI controller and Logic Pro 9, which is why it feels disjointed at times. (Because I also wrote things in sections too.) I guess you can say that this version is more of a "collection of ideas," haha. As far as where I got the sounds, I currently use: - Project SAM Orchestral Elements 1 and 2 - I subscribe monthly to the EastWest Composer Cloud (which includes like... 9K+ samples) Also, I'm totally open to doing collabs, so if you (or anyone else) is interested, feel free to shoot me a message!
  6. Hi k-wix! Thanks for taking a listen, as well as your suggestions! I agree completely about the pacing issues. I'll work on speeding things up a bit, and scraping the beginning. Also, you are definitely right about the drums... they are a bit thin. (You can tell that my weakness as a composer/arranger is percussion writing. I need to work on this more.) I'll keep the ending as is though!
  7. Hey there! I need some advice. I'm working on an orchestral arrangement of Asgore's theme and the main theme from Undertale. It's pretty long, and I don't know if I should cut some of it or not. Any thoughts on length, instrumentation, etc? The only thing left I have to add is the ending.
  8. I've been working on this theme for the past 2 days, but I need some opinions on it. It's based off of Ilia's theme from Twilight Princess and also the main theme from Twilight Princess, though it is NOT completed fully. http://media.putfile.com/Twilight-Princess-theme-work-in-progress-for-OCR Thanks for your opinions!
  9. Does anyone got a good, natural sounding Harp soundfont? I've been looking everywhere for one, but I can't find anything that good.
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