The Pezman: then let me give you all a rundown of how I'm doing this:
First, I have some kind of software that I burn to a Gameboy cart. This software allows me to manipulate the Gameboy sound engine in almost any way I want. Then I plug my gameboy from the headphones output into my MacBook Pro (for that real chirpy sound). Then I use audacity (I like open source) to record, for example, one hit of every drum in a drumkit. then I cut them out, save as .wav and import into an NNXT (since redrum has to few channels for the sets in this case) and start mapping them out.
When I'm going to do the actual bleeps (the pulse channels) I'm using the same method but for a sustained note, then I try to loop it in the nn-xt so you can sustain for ever ;P the sustained notes are probably not going to be multisampled since it makes a little to no difference to the sound.
The actual blips and bloops (non-sustained notes) are going to be multisampled, that means I'm sampling every semi-tone so that the sound won't change speed when I pitch it.
Then I send these sample packs around to my "associates" (yah.. V___ and Malcos right now) and we make some kick ass patches with the combinator and such. then I pack it into a ReFill with the ReFill-packer and send it out to you. Don't you just love it?
Anyways, there you have it. Thanks for showing interest!
I've been terribly busy lateley but I'm going to start sampling some more today. Some drumsamples are already at Malcos for touchn up