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Everything posted by DragonAvenger
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OCR02576 - *YES* Super Dodge Ball 'Almost Frozen'
DragonAvenger replied to OceansAndrew's topic in Judges Decisions
Still gotta say, that source tune is....lacking in entertainment quality for me. That being said, I think both of you did as good of a job with it as I would have imagined. I am pretty much fine with the arrangement, and production is definitely better. I will agree with Andrew that the bells are a little bit much, and could stand to come down. It's a pretty easy fix, so I know you gals will get this back quick! NO (resubmit) -
OCR02525 - *YES* Mega Man 9 'Morricone Man'
DragonAvenger replied to OceansAndrew's topic in Judges Decisions
I think you are missing something, Aibou, because I'm hearing the source (especially that bassline) throughout the mix. Plenty of little details that bring the source into this as well. Love the style adaption, works pretty well, especially since I found the source to be a bit lackluster. I dig. YES -
*NO* Chrono Trigger 'Chrono Trigger Revisited'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I thought the start of the track was really unique, and quite awesome to listen to. I'm going to fully agree with Andrew on this that you've taken a really cool effect, and used it quite a lot, which diminishes it's awesomeness. I'd like you to treat the effect with some more care to really make it stand out. Otherwise, again as OA has said, your drums are a bit uninteresting and could be spiced up. Them cutting out is weird as well; a small cut out makes a nice break, but when they don't come back, I'm left wondering about them. Creative start, but you need to add some more to it. NO (resubmit) -
Birthdayyyy!
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So, despite disliking this source for it's super saccharine feel, I've heard at least two mixes that I've liked of it and did some really cool things with it arrangement-wise. This is one of those two mixes, and I think you did some pretty neat things with it. My one qualm with the mix overall is that there are some areas that are somewhat sparse in terms of instrumentation. It doesn't bother me too much, but I could see the other judges having issue with it. I'm giving you a yes, though! YES
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*NO* Sonic 3D Blast 'Salam Ala Albak' *RESUB*
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I think I'm going to have to agree with Andrew on this one. You've make some improvements here, but now it's showing off some new issues that I think need to be addressed. I love your arrangements, so I'll be super glad when you are able to get your production up consistently! NO (resubmit, please) -
OCR02642 - *YES* Descent 2 & 1 'Eternal Descent'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
Really nothing to add to what the fine gentlemen have extrapolated on ahead of me. There's plenty of good going on here, like the successful incorporation of what could be considered somewhat 'cheesey' lyrics, and overall working those two themes together quite well. There are production nitpicks, but I'm happy to call them things you can work on for next time. There will be a next time, right? YES -
OCR02471 - *YES* No More Heroes 'The 51st'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I'm a little more on the fence than Andrew on this one, actually, because of how repetitive it is. While it is true that the source itself is repetitive, I think there's more you could have done to add variation to the melody as you were going through. Without that repetition, I'll admit my ears were getting tired listening to the same riff, especially when combined with the general loudness of the track and the bass (which is pretty cool, though!). It's close, but I'd like you to add a bit more variation. NO (resubmit, please) -
Man, that source is terrible! Well, at least unpleasant. Anyways, what you've done here is really pretty cool, and I think it's a great adaption...except that it's so short! You definitely have the ability to arrange more out of this, based on what I'm hearing, I hope you can do so and get it back to us! NO (resubmit, please)
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*NO* Metroid Prime 'Club Aether' *RESUB*
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
Gotta say, that start is still pretty shocking, and not exactly in a good way. I think some kind of lead up to that, like a reverse cymbal or a crescendo, would be way less jolting. Onto the meat of the track, I think you improved a lot of the issues we brought up last time, like the compression and the overly piercing sound. Kudos on that, and I'm thinking this sounds way better. That being said (this is the 'uh oh' part of the vote), there are some new things brought to light that I think should be addressed. Arrangement I think is fine, and I like a lot of what you did, so no qualms there. What I am hearing now is some really mechanical and less interesting background parts that are a bit too uninteresting and detracting from the more interesting lines you have going on. The piano chords are the first instruments that I am hearing a lot of block chords that are being really hit hard. I'd start by lowering the velocities on those, and then I'd look into stretching out those chords, maybe arpeggiating them or something so they aren't always hitting full force on beat one. Next is the strings, which are also following the straight chord feel, but are pretty mechanical. Humanizing those will help things up there. A different note, your lead synth is panned slightly to the left, which is a little odd, and I'd like to hear it centered. So, I think this is super close, but those little details are adding up, especially since the blockiness is prevalent for most of the track. Hope you get these parts done and get it back to us! NO (resubmit, please!) -
ReMixer Name: MC Ardle Real Name: Evan McArdle Email Address: evdog1@live.com.au User ID: 39153 Name of Game: Kirby' Dream Land Original Song: King Dedede's Theme: (I based this off the first and fifth versions) Bubbly Clouds (but in a minor key) Green Greens (to finish off the song; also in a minor key) What if once upon a time, Kirby and Dedede used to be friends? I don't really know the continuity of Kirby well enough to know if this, or something similar, was the case, but I feel this song explores this idea. Most remixes of this song are faster, and are generally in rock or chiptune. I thought I'd take a different stance. I've seeked moderator help in "Post Your Game ReMixes", and I believe that this is finally ready. ----------------------- - dedede - bubblyhttp://www.youtube.com/watch?v=17vXBKJbNxc - green
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Listening Prescription: Headphones I couldn't test it on any real speakers, other than my laptop. And I feel like it's necessary, to catch all the nuances of a digital VSTi Piano. Contact Information ReMixer name: Shindoh Real name: Sean Husmann Website: Not Yet Your UserId: Still Pending Submission Information Name of game arranged: Street Fighter II Name of arrangement: Ken - Fighting the Piano Name of individual song arranged: Ken's Theme Additional information about game including composer, system, etc.: Has already been added to website. Link to the original soundtrack: Already in sound archive. Own comments about the mix: My god, I love the original theme of Ken in Street Fighter II. This theme has been in my head ever since I was little, playing Street Fighter II on the SNES with my best friend. It never got old for me. Even after all these years, more than a decade later I still have moments where it just pops in my head, and I would repeatedly play with the melody and go freestyle with my mouth, changing small bits and pieces, dividing and adding notes. Why it is the way it is: My very first thought, directly after I got the idea to record it, was: "It has to be original". I thought why bother recording it, if You just copy the original, anyone can do that. What inspired me to use the piano was Reuben Kee's arrangement of a Final Fantasy Theme, "Those Who Fight on the Piano". I loved the power and energy it had. I think I never heard such a powerful piano piece before that. And noone had ever done this theme with a piano before. At least nothing I liked, otherwise I'd remember it. Then, who is Ken? - Ken is playful, full of energy, powerful and fast, never giving up, always coming back. So that should be the way I rearranged the music for the piano. Listening to it should make You feel excited, feeling the energy, watching Ken with Your ears. Colorful. Imagine the bass notes becoming his heavy punches, the higher the bass note, the higher the heavy punch. Imagine Ken's fighting, each main melody high note becoming a quick punch. With a grin on his face. A lot of back and forth and short notes represent his playfulness. After the main melody finishes, we get "Another Round!", the chorus kicks back in, now more powerful than before. Ken doesn't give up, he keeps fighting, gets back up. Here we go again!! The notes become Ken's voice for a moment: "I said...!". Now not only do I always have this theme in my head, but I love playing it on the piano. I love building up tension at the beginning. I would like to add: Reuben Kee has been a big inspiration to me, when I was younger. To see what beauty he could do and create, really motivated me. I cried more, than when my own grandpa died, when I heard what happened. ----------------
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Joojment: http://ocremix.org/forums/showthread.php?t=34485 Yo OA. Played this for Emunator, he said it was gud and to resub it. - Fixed vocal levels / wetness - Changed the drum kit / fixed kickdrum - Edited intro / outro bringing the song from 4:17 to 3:30. - Added source from the B-section of Airship to the other parts that didn't have a source connection. (notes: E D B E D, A B -- for some good Ed Bed Abs. - Added an organ part to the verse/bridge Please let me know if you could if you need any edits. I'd rather fix it asap than (trollface.jpg) WAIT ANOTHER 6 MONTHS Please maintain the original write-up for the song, and disregard this new info unless it is needed for the writing-up. Give a shout out to Emunator though cause he's cool. Love, Brandon S.
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urdailywater Aaron Corbitt 33000 Mega Man 9 Invisible Concrete Concrete Man Stage ( )http://tindeck.com/listen/enks Hey guys, this is my remix as part of the Rockin' Sockin' Cinder Blockin' EP by Darkesword. Since this was the final version on the EP itself, I'd figure I'd give it a shot in submission. I took a little more time with humanization on the song this time, so hopefully that won't be much of an issue as the last sub. I wasn't familiar with the source, but it was pretty catchy. This helped me get out of a remixing slump I had been in, and I'm quite happy DarkeSword started up the project. Unrelated side note: I'm in school and rooming with a very cool guy whose been making music for a very long time. He uses Reason, but is nice and lets me use some of his setup whenever possible - (Which, lemme tell you, it's a freaking pro setup). He also gives me tips whenever he can, so I'm really hoping to drastically improve within the next year with his help / advice. (I'm making it a goal to at least create two OCR quality songs by next Summer ) Thanks for taking the time to listen.
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Contact Information ReMixer name - S-Flare Real name - Joe Griffith Userid - 21941 Submission Information Name of game arranged - Touhou Eiyashou: Imperishable Night (東方永夜抄 ~ Imperishable Night) Name of arrangement - History's Keeper Name of individual song(s) arranged - Plain Asia Additional information about game: Composer - Junya Ota (ZUN) Published - August 2004 Platform - Windows Developer/Publisher - Team Shanghai Alice Source Track - (best I could find)Comments: I can't help but feel there aren't nearly enough Touhou ReMixes on OCR, despite how great a lot of the music is! I was randomly browsing Youtube for ideas, when I stumbled across Plain Asia and almost immediately came up with something I thought could work for a ReMix. It had everything I needed - a strong, memorable melody that I could play around with and the subject character gave me an opportunity to try splicing two contrasting ideas together. Before even starting to search for a subject, I'd known I wanted to do a ReMix in two parts - with contrasting sections for each part. In this case, I used the intro/outro as a sort of representation for Keine's human form, and the main meat of the track (starting at around 1:00) for her beast form. Cheers!
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OCR02478 - *YES* Mega Man 9 & 1 'Blackout Tower'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
Neblix Mega Man 9 + 1 Plug Man and Elec Man I fixed the ending. And this time... I DOUBLE CHECKED. -
*WITHDRAWN* Metroid Prime 3 'Death in Transition'
DragonAvenger replied to OceansAndrew's topic in Judges Decisions
yeah, seems like a good idea. -
OCR02458 - *YES* Wild Arms 'East Meets Western'
DragonAvenger replied to OceansAndrew's topic in Judges Decisions
I really like how this plays with your sense of the time signature before it settles in. It's a disconcerting feeling, but at the same time you have a sense of adventure in it, wanting to know what's going to come next and hit solid ground. I can kind of agree with Andrew on the middle synth, but I'm not as bothered by it. This was a unique take on a short source, I think people's mileage will vary with the mix, but I'm sold on it. YES -
*NO* Pokémon Black Version 'Oracle of the Spire'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I still cannot get over the fact that the source is essentially the dungeon from LoZ:LttP and Chrono Trigger's Secret of the Forest put together. It's almost bothersome Anyways, wherever the source may have come from, it is a nice tune, and I don't fault you for mixing it. I'm noticing right away that there are sections of the arrangement that feel pretty conservative to the original, structurally and mood-wise. I like that you put a lot of noodling on the main melody; it feels very Halc/Protodome style, along with some of your sound font choices, specifically the lead synth. My favorite part was the first few sections at 2:25, there were some cool chords there. On the opposite hand, I can't say I'm feeling 2:38; it doesn't seem to really fit the mood of the mix and then comes to a bit of a jarring halt. Overall there are some cool sections, and those like 2:38 that I think could either go or be relooked at. Production also has some issues going on. I noticed a few sections where the lead is panning slightly, which is pretty awkward feeling. It's one thing to cameo a back and forth, which you do as well (albeit it doesn't exactly feel natural there either), but if it's extended and slightly panned, it feels pretty strange. The next big issue is the balance and reverb. A lot of the song is feeling pretty unclear, partly due to balance and partly due to your settings. I'd take a good look at trying to get better clarity on your instruments, especially the lead itself. None of the sounds themselves are blowing me away, and I think the lead at times feels out of place compared to the background. It might be a benefit to change your lead instrument to have a better meshing at those times. I think you have a pretty solid start on this, and you can definitely work it up to our standards with some work. NO (resubmit) -
*NO* Legend of Zelda: Ocarina of Time 'Lon Lon Dream'
DragonAvenger replied to DragonAvenger's topic in Judges Decisions
I don't think there's anything I can add to Andrew's vote. The samples are one of the biggest factors that need to be addressed, either replacing them with some less thin versions, or giving them a hard one-over to flesh them out. I can also agree that the melody line (especially the repeating part) starts to feel pretty repetitive after a while, and could use a break sooner than when it does come in, or some more altering of the melody. There's a start, needs work though, NO (resubmit) -
I like where you're taking the source, and I think you've got a lot of good stuff here. I'm going to have to say that there a few issues I think need some fixing up before it's good to go, however. I think the intro and outro are a little long overall, and could use a touch of trimming. I'm looking more at the ending than the beginning, as that seems to have less melodic interest, and the drums become static there as well. I'm also feeling like the bass could be brought down a bit in the intro, as it's a little overpowering. Lastly, as Andrew mentioned, there are some of those areas that are just too sparse. I think some areas are OK, but you've got a couple too many here. If the other issues were fixed, I could probably overlook this, but it wouldn't hurt to have it fixed up as well. All and all, I think this is a fairly easy resub, so I'm hoping you touch it up. NO (resubmit, please)
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*NO* Kirby's Adventure 'A Different Kind of Dream'
DragonAvenger replied to OceansAndrew's topic in Judges Decisions
Can't say I'm really impressed with the source after about 30 seconds, but I think you took some of the good aspects here and expanded on them. I unfortunately am going to agree with Andrew that (even though it's a 'short' source) there isn't enough expansion and development to really give this one a pass. Knowing your other works, I'm comfortable sending this back and knowing you could definitely get more out of it. NO (resubmit) -
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