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DragonAvenger

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Everything posted by DragonAvenger

  1. Remixer name: AriesT Website: http://www.youtube.com/AriesT1 Real name: Timo Hellmund Name of the game: Metroid Prime Name of arrangement: Symbol Of The Ancients Name of the original songs arranged: Artifact Temple / Hall Of The Elders (Crossover) Comment: This is one of the 36 tracks on the Metroid 25th Anniversary tribute album "Harmony Of A Hunter". Link to the arrangement: Best Regards, Timo Hellmund ------------------- - Temple - Hall
  2. ⦁ Pyro Paper Planes ⦁ Christopher Foss ⦁ http://www.youtube.com/user/PyroPaperPlanes ⦁ 25144 ⦁ Metroid Prime 3: Corruption ⦁ Melting Sun ⦁ Samus vs. Rundas ⦁ Composed by Kenji Yamamoto ⦁ http://ocremix.org/game/518/metroid-prime-3-corruption-wii Comments: One aspect I enjoy about a remix is how it can not only stir old memories but also how it can put them under a new light. When I was invited to contribute to the "Harmony of a Hunter" project, one of my goals was to produce a song that completely contrasted the style of the original song. I decided to choose one of the more recent popular tracks in the series, Samus vs. Rundas. To write such a contrasting piece, I decided to go with something I'd never done before: a piano solo. I'd always wanted to release a piano solo, but I was never too sure how to go about it. I would always put it off for a later date. With the newly set deadline of the 25th Anniversary and "Harmony of a Hunter", I sat down and began to work. I went through several iterations for the introduction. One version even sounded very similar to JigginJonT's "The Flooded Plain", a piece that was very influential to me. I ended up restructuring the first three chords of the original theme. At the beginning, I had included the second phrase of the battle in the arrangement. I could never quite get it to fit with the rest of the song. It just didn't work with the emotions of the rest of the song. I ended up with this little improvised part that I loved so much, that I decided to replace it in the final song. And there you have it. I present a song that's dedicated to the memory of Rundas. Enjoy. ------------------
  3. Remixer name: Omni-Psyence Real name: Cory Richards Website: www.omnipsyence.com Userid: 22194 Name of game arranged: Super Metroid Name of arrangement: Metroid Legacy Name of songs arranged: Prologue My comments: I signed up to contribute to the Metroid 25th Anniversary fan album, "Harmony of a Hunter" and all I knew is that I wanted to do something powerful and emotional. The prologue theme from Super Metroid has a cinematic quality that I still to this day find incredible to hear on the SNES. I don't think I could have picked a cooler track to remix!
  4. Brandon Strader www.bstrader.net 3123 Game: The Elder Scrolls V: Skyrim Title: Dovahkiin Sources: Sons of Skyrim Composer: Jeremy Soule System: PC, PS3, Xbox360 (as for which one you can list this as, I'll probably buy it on the ps3, but ultimately it's your choice -- maybe go with the PC version) Sources: Non-writeup notes: Skyrim comes out on November 11th. If you could post this on that day or near that day, I would really appreciate it! Buut it's ok if you can't. ;_; Jeremy Soule, who composed the soundtrack to Morrowind and Oblivion, returns to compose Skyrim's soundtrack. "Sons Of Skyrim" is Skyrim's theme, and was recorded with a choir of over thirty people, singing in the world’s language of Draconic. (thanks wikipedia!) If you are having trouble considering the source (and whether it's legitimate etc) I can almost guarantee you that the Skyrim riff will be in the main theme. As for the other, iconic and definitive melodies we've heard in Morrowind and Oblivion, there's probably about half the song based purely around the Oblivion melodies so hopefully there's enough source usage for you to consider this mix either way. Writeup-Notes: Hi. I was inspired to make this mix because I loved Oblivion so much. I think I played it for 90 hours, which really is not a long time considering all that the game has to offer... but I did go through all the side-quests, traveled the lands and discovered as many places as possible. I didn't explore the underwater realm which is regrettable, but I chose to be a Wood Elf instead of an Argonian. A stupid choice, I know. During one of the quests that required you to go underwater, I actually died a couple times because I ran out of breath. Then I realized I had a couple breath extending potions, and it was still barely enough. Anyway, I combined the epicness of Skyrim with the epicness of Pirates of the Carribean and some gratuitous metal... A bit like folk metal, with nice brass and lush strings. I've made a lot of small adjustments to this mix since it was 4th place in the Dwelling of Duels (July 2011 Free Month). I don't think I could be happier with the mix than I am right now, in my eyes it is perfect. YEA! I really love how it turned out and I look forward to making more songs like this in the future. My last 2 subs have been metal, and also DoD entries. My next few will probably NOT be metal. Not that I'm justifying this by saying there'll be softer stuff. I know you guys can handle all different kinds of music and genres. And I enjoy experimenting with those diverse genres from time to time. So keep an eye out for that in the future! I've never played Skyrim yet, it won't be out for a few months... but I already feel an emotional attachment to it! Because it's very much like an extension of Oblivion, a world that I lived in for quite a while. Heck, I can remember when I first started and made it to the Waterfront of the Imperial City. There were some pirates parked there, and a couple cops in the area. I mocked and bothered the pirates until they started attacking me, then I stood behind a cop so that the pirate would accidentally stab the cop. Then I watched and laughed as the cop made waste of the pirates. As soon as the cop started fighting a pirate, the other pirates ran to his aid, and even more cops got involved, and it was simply amazing. My one regret with Oblivion is not choosing to be an Argonian. The added benefit of being an Argonian includes underwater breathing. So if you were an Argonian, you could explore the entire land AND the entire sea! That's the one thing I'm planning to do come November 11th. I'm going to be an Argonian, and try my best to make him look as decent as possible. That's the one negative side of being an Argonian (their horrible ugliness) and is the reason I chose to be a Wood Elf when I played Oblivion. As someone who is fairly attractive, I can't really relate to the Argonian, but there's a sad, ridiculed child in me who totally does. The one from elementary school who got bullied all the time and didn't fit in. Sadly, Skyrim is a MAN's game -- there's no room for children, or even repressed memories. Imagine a scaly Argonian, hated by the normal, beautiful people of the world of Skyrim... He is battle worn and his clothes are stained with blood. Suddenly, a dragon descends and initiates combat, and sets fire to the town. Despite their hatred for him, the Argonian lunges at the dragon, climbs its back, and plunges his sword into its skull. Lizard on dragon combat. I'd want to play that, then watch an instant replay from multiple camera angles. I can relate to the Argonian's plight; he is judged merely on his rugged exterior while inside, he's got a heart of pure gold. All he ever wanted to do was go off on epic adventures, fight dragons, and court hot wenches. He has no eye for race; he'll go after humans, argonians, elves, heck -- even khajits. Oh yeah, lizard on tiger. He's a total ladies lizard, and you'll enjoy hanging with him if you can look past the scales and snake tongue. When you listen to this song, I hope you will imagine the guitars being played by Argonians, and the guitars are melted out of pure gold, and the strings are finely rolled silver with a diamond core that shines when plucked. The drums are made of dragon bones, the skins of which are skinned and tanned from the toughest dragons of the land. The horns were crafted from the dried and preserved organs of the dragon; the heart and its many valves served as good trumpet. There was a singer, but he got eaten by the dragon, but his essence lives on within the heart-trumpet. In conclusion, it's a smart idea to be an Argonian. You may turn people off with your rugged and masculine looks, but you'll make some good friends and go on some excellent adventures. There's probably a lot more to say but I wanted to keep this write-up fairly brief. If you don't see me for a while it's because I'm fighting dragons. san dimas high school football rules
  5. Remixer Names - WillRock, Level 99 Remix Name: Bash The Bastards! Game: DKC3 Source: Bonus Time - Remix: WillRock: This is quite an important and historic remix in many ways for me. To start off with, through this mix I made friends with Emunator (the project director for DKC3) and we are now firm friends. Secondly, this remix is the unholy bastard of my discography of remixes. You see, every now and then, I break out of my 80's butt-rock mold and do something different. In this case, I went with a world music "Lion King" type remix. However, to achieve this, I had to use Kontakt, and I ended up using REAPER as my DAW as a result. This was a drastic change to my workflow, and everything that could possibly go wrong went wrong. Deleting the project file? Sure. Screwing up the tempo and thus my whole project because reaper sucks - uh-huh. Deleting tracks by accident? Why not. Not to mention all the stuff that happened which wasn't even me, such as one day opening REAPER to have all my instances of Kontakt empty. And thanks to my computer not being able to handle this project, it took me over a year to finish it. tl;dr - RAWWWWWR. Anyway, on to the good points. Stevo Bortz, the single most awesome person in existence, basically went WAY beyond the call of duty when I asked him to collab on this. I asked him after I heard vocals on his track "Twin Seeds flyby", and thought his vocals were perfect for the style I was going for. However, he not only did that but did some fantastic backing vocals which really added to the character of this mix. He even went on to do his own language of singing when I asked him if he could do vocal parts like Karl Jenkins "Adiemus", which is probably the high point of working on this remix. Finally, he recorded acoustic guitar to replace my seqeunced guitars, which gave the track a very humanistic feel. Sure the remix was my idea, but Stevo took the concept and really made it shine in a way I could have never achieved without him, and I was simply dumbfounded by how awesome his additions were. As a result, I feel like this is probably the most rewarding of all my collabs and remixes in general, but getting there was one of the hardest things i've ever had to endure as a musician. Emu, you'd better appreciate this you limey noob Finally, the name. Basically, I went around looking for name inspirations for this remix, and found a youtube video of the bonus stage in DKC3. However, I didn't realise it was a hacked version I was watching and thus, the words "Bash The Bastards!" (actually called "Bash The Baddies" in the game) came on the screen as the title of the bonus round, which made me howl with laughter. You joojz might not dig that title but I do, and screw you guys if you can't take a joke Anyways, thats my thoughts on this. Hope you guys like it Level 99: Willrock came to me asking me to give some small high-pitched vocals to his mix, similar to what I had done for Twin Seeds Flyby. After hearing his song, which is such a major departure from his familiar synthrock roots, I was inspired to do more. Much more. A whole slew of vocals and inventing a language more! I also added a bit of acoustic guitar to replace the samples he was using, just adding more to the human element of the song. I can say that this is probably the most amount of vocals I've done for a single track thus far, and I'm very happy with the result.
  6. Note: Former version was immediately rejected (aka letter) for being too liberal. Here I changed melodies, the breakdown has some differences, the guys from the project told me it was more recognizable now and I hope you guys feel the same way ^^" Remixer name: Guifrog Real Name: Guilherme Arcoverde ------------------- P.S.: Made for Chernabogue's Castlevania project (Vampire Variations). Don't post before release yadda yadda yadda. GAME ARRANGED: Castlevania SOURCE: REMIX NAME: Wild Night BREAKDOWN: 0:00-0:12 - Windy arp plays source's 0:00-0:04. Kalimba goes source's 0:05-0:11. 0:13-0:25 - Original writing. 0:26-0:38 - Windy arp goes source's 0:00-0:04. Synths go source's 0:05-0:11. 0:39-0:52 - Windy arp with 0:00-0:04. Kalimba goes 0:05-0:11, delayed synth is 0:05-0:11. 0:53-1:18 - Source's 0:12-0:29. 1:19-1:31 - Windy arp with source's 0:00-0:04, flute with an original melody. 1:32-1:44 - Source's 0:00-0:04. 1:45-1:58 - Source's 0:05-0:11. 1:59-2:11 - Brass leads and plays source's 0:30-0:34. 2:12-2:18 - I love percussion! ^^ 2:19-2:30 - Source's 0:30-0:34 by Mr. Brass. 2:31-2:40 - Ribbits. 2:41-2:48 - Windy arp -> 0:00-0:04; Kalimba -> 0:05-0:11; Delayed synth -> 0:05-0:11. 2:49-3:27 - Source's 0:12-0:29 until the end. Chernabogue wanted everyone to give their own styles to the project, so I decided to make an entry and made an afro-electronica track. "Wild Night", because the way this mix turned out, I guess it's pretty much nightclub-friendly, crazy-dance friendly, party-hard frenzy whatever . That said, it's a mix of mixes, as I tried to give contraditory emotions to it - eerie, but dancey. Obscure, but fun. Some SFX have a pretty sutile haunted feel to them and things end in a fade-out; but the brass turn things somehow bright and the boom-tiss beat from the chorus will make you dance before thinking of getting scared. Also, I was mostly influenced by Benin singer Angélique Kidjo when I made this. She's totally awesome!
  7. Not much to add. You've got a decent soundscape going on, minus the production issues the gentlemen mentioned. Right now the arrangement is too close to the source, and I'd like to see you branch out more and add your own interpretations and some original material in this. NO
  8. So, I thought about this a lot. A lot a lot. The deal is, there's a part in the source that I can't help but describe as terrible. It's just a mess of key signatures, with dissonance everywhere. I understand a little dissonance here and there, but this just feels beyond tasteless to me. So then, there's your remix, which overall I like what you've got going on. Except that part, and honestly you've expounded on it a little more as well, which I honestly like even less. I think it honestly is like the rock holding the mix underwater here. Sorry, I just can't let this through with that part in there. NO (resubmit)
  9. Going to have to agree with Andrew here. I love how the intro just slides nicely into the chill main part of the song. The thing that's holding the track back is that once it starts it gets into a holding pattern for the rest of the mix. I need some more change-ups and development! NO (resubmit)
  10. Larry dug up a lot of that stuff on his own, actually. Kyle you could probably message him what you've got to see if he's got it too.
  11. Not much to add to what the gentlemen have already described. The biggest issue here is that the sounds are all way up front, and it's a big fight for which instrument is foremost. The second big issue is the ending, and further, that the track is repeating almost exactly like a soundtrack would. This just isn't going to work. Definitely something for you (and honestly almost everyone) to work on your ending, making it natural even if it becomes original writing. The arrangement is a bit straightforward in terms of the melodies, but the instrument changes are nice. I'd look into your string attack as well, as it's noticeably slow at times, which is a bit detracting. A lot to work on here, honestly, but don't get discouraged. Take what you can to learn from it and improve! NO
  12. I like the story idea you're presenting with this, although it feels like some of the areas are a bit sparsely arranged overall. I'd have liked those areas to have more backing pads rather than just the strings playing, where they are more exposed and a bit mechanical sounding at that point. I agree that the lack of the melody, while not my favorite, doesn't really detract much from the mix due to the fact that the background parts are so iconic on their own as well. Overall the track is pretty solid, and a fun listen. YES
  13. As Andrew said; the one track I would have expected to be balls to the wall metal, and it's country. AWESOME. This is a unique adaption to the source that I think does a lot of things right. The background guitars and bass really get the feel going, and while I think the organ feels a little mechanical and doesn't quite have the oomph I'd like for a lead instrument, it still gets the job done. Yeehaw
  14. Preposterous, fish don't have fingers, and therefore cannot play a guitar. YES
  15. It took me a long time to hear some parts of the arrangement that were source. Now that I think I'm hearing everything, I have to admit that the arrangement itself is pretty clever and interesting, and my appreciation for the track overall is much higher than the first few times when I was thinking there was little source overall. That being said, I will agree with Andrew that there are some issues in terms of production. The instruments aren't quite at the levels they should be, and the mechanical piano parts pull this down a bit. I'd say the arrangement tops the flaws, but there's plenty for you to work on for you next songs! YES
  16. Listened to this one quite a bit. I'm on the fence about a few things. Right now the track uses a lot of generic sounds, and generally sticks close to the source plus the style adaption. The beat definitely is basic, and is one of the bigger gripes I have overall. On the other hand, the structure is spread out quite a bit, and the different elements of the source are used well in the genre. I think this one doesn't take many risks, but it's an intelligent mix that is natural for the source. Overall I enjoyed listening to it, and I think for me it's enough to get past the bar, albeit it is close. YES (borderline)
  17. Going to agree with Andrew on most of this. You definitely put some hard work into the small things to make this mix pretty solid. I felt like some areas worked better than others at keeping my interest, and overall I felt like the drums could have been more interesting. Things to think about for your next mix, for sure. Also, can't say I'm really feeling the ending, but that might be personal choice. In the end, though, the mix is a quirky, spooky, and fun take on a source not many people would look at. YES
  18. I found the 'remix' in question.
  19. Aside from the obvious trolling, I'm having a tough time making out what he's saying. Was it a 'Team Magma' remix? I did a quick search of the inbox, and found nothing matching that. So assuming it actually happened, it was probably a fallthrough. Sorry, Dave, that you're going to get beat up by his big cousin over this.
  20. Crazy, and awesome. I'm on the last dude I need to save in VVVVVV. Have died like 850 times (I'm pretty terrible at these sorts of games too). Loving it so far.
  21. So what's cool about this track is that the project evaluaters (including myself) have already judged this one, so I get to use a lot of their judgement for my own purposes (mwahaha). Firstly, you made a fun choice by taking the typical Chinese style and running with it. Very natural choice, and I think you make it work well. The arrangement is there, you've added your own personal stuff, and its working nicely overall. The sounds are not the best, but I think you work with them well. The Samurai sound is just fun, and used amusingly and thankfully not over-used. The flute is a bit mechanical overall, and the bass could use a little more presence, but I don't think these issues are dealbreakers. Love seeing you improve, keep it up! YES
  22. Good to see you subbing still. Gotta say though, this isn't one of your better submissions. Right away the guitar feels thin, and all the sounds feel distant. It's hard to hear the balance overall due to that distant feeling, but it feels like the bass could come up a little. The lead synth also could use a bit of humanization, it's a tad mechanical. The soundscape is a little sparse as well, some backing pads could help thicken things up. You've incorporated more source throughout, which is an improvement over some of your other submissions, but I think you went a little too far on this one, and there isn't enough of your own writing here. You're closer here than before, but I'd go back a little more towards some of your own writing. Keep working at it, and make sure to study some of the posted mixes to see how the artists combined the source tunes and their own writing. NO (resubmit)
  23. I love when Andrew covers all the right points. Despite being somewhat conservative in some areas, there are a lot of details and personalizations that add a lot to this overall. As it goes on, things get more in the arrangement department. I like the overall track, and that bassline is super catchy. I felt like the balance in some areas wasn't quite right with the piano being a little overpowered, but it's not a dealbreaker. The ending isn't great, as well, but I'm not totally put off by it either. Overall it works for me. YES
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